Tag: Indie »
Proun+ Review
Space Forest Dilemma Review
Booya Squad and the Long But Satisfying Path of Indie Development
Indie games development can be tough, especially when you’ve got a good idea for something but you’re not quite sure what way to take it. Having heard about Booya Squad, a Wisconsin-based team keen to turn their childhood comics into a mobile card battler, we wanted to learn more about their journey.
148Apps: How much have various free internet resources helped you in your quest to go into game development? What would you recommend to other aspiring developers?
Mike Bloom (MB): We used the internet to learn how to do everything we needed to know. When we started, we were very naïve to the amount of knowledge and skills we would need to complete the game. So as we progressed through the project we often came upon an obstacle where we needed to learn or come up with something. So we would Google it or search for it on YouTube. We were constantly amazed that if we dug deep enough into these sources, we would always find exactly what we needed. The trick is to use different search phrases. We did this for everything from balancing stats, building a clean UI, all the way to marketing methods.
The idea here is to not be scared to start down the development path because you don’t know how to do everything you will need to do, or better yet you don’t even know what is all needed. Since we went in half blind, we just found the answers when we needed them, and that was actually fun. It was like, oh we have to do that? Well, I’ll do that one, learn the skill and put it to use right away.
French Developer Pated Unveils Seashine
French one-man studio Pated has unveiled Seashine, "a poetic journey into the abyss." Players take on the role of a jellyfish struggling to survive in the harsh deep ocean caves, with the game set to be an experience built around exploration, reflection, and survival.
In a search for light in the deep dark waters, players will have to hunt for rare light sources to last a little longer, avoiding the many natural and supernatural obstacles in their path. Using one-finger tilt-and-touch controls, players will be able to challenge their logic in levels, or their survival and exploration skills in an endless survival mode.
Seashine will swim into the light App Store sometime either later this year or early next year, and will be free to download.
Kapsula Review
Exploration Focused Puzzle Game Beatbuddy Set to Make Transition from PC to iOS this September
Set for release on the App Store in September is Beatbuddy, previously a success story for the PC, Mac, and Linux.
Beatbuddy combines puzzle solving, enemy vanquishing, and plenty of exploration. Even better, it offers a fascinating story contributed to by Rhianna Pratchett of Tomb Raider and Mirror's Edge fame. There'll be six hand-drawn worlds to explore, each offering their own original soundtrack.
That's not all, though! Beatbuddy is also set to allow you to buy the game's tracks from iTunes without leaving the game. A feature that hasn't been available in a game for iOS before.
Developer, THREAKS, promise that there will be numerous free updates post-launch, ensuring that Beatbuddy sounds pretty cool to us.
Check out the gameplay trailer below for a sneak peek at what to expect, come September.
Cube & Star: An Arbitrary Love Review
A New Update Brings Achievements and More to Eliss Infinity
A massive update for innovative puzzle game, Eliss Infinity, has just been released.
The game now offers Game Center achievements, an in-game counterpart to such achievements called Gems, immediate visual feedback to demonstrate when planets should be bigger or smaller, as well as visualization of recent supernovas.
Elsewhere, the difficulty curve has been smoothed out meaning things should start out a little easier for Eliss Infinity novices, plus the tutorial has been touched up and improved upon so things make more sense.
Already garnering 4.5 stars from us, Eliss Infinity just got even better. It's out now and it's priced at $2.99.
VVVVVV Review
Monument Valley, gorgeous puzzler from ustwo out April 3rd
We've talked about Monument Valley in the past. I got a chance to sit down with some of the development team at GDC last week to get an update. The game is looking even better than the last time I got my hands on it. I can't wait for the release. And the good news is it's going to be released next week on April 3rd!
Circuits Review
Lunatic Clay Review
A Hike into Monument Valley, the Next Great Indie Puzzle Game from ustwo
Monument Valley, the upcoming puzzler from London-based ustwo, has raised quite a lot of interest since first being teased a few months ago. It's uniquely MC Escher inspired interactive 3D puzzle style has piqued the interest of many. It seems to be on-track to be the next indie hit for iOS. I recently had a chance to sit down with Dan Gray, Producer, and Neil McFarland, Director of the game to discuss and play through the game. Let's find out if all of the early accolades are deserved.
Monument Valley takes a slightly cleaner, reserved aesthetic over Whale Trail, though it maintains a very oddball game mechanic. In this game the main interaction is rotating parts of the screen, mechanical or otherwise, leading to illogical optical illusions that create new paths for the characters to travel. It's these unique puzzle elements that require that you put what your mind thinks of as spacial reality on hold. Swinging platforms and stairways connect in seemingly impossible ways by rotating the entire structure or small sections on screen. It seems illogical, but when it fits, it's genius.
The game is designed with flat colors and intentional lack of detail that lends perfectly to the logic defying geometric puzzles. The lack of color and detail is almost the exact opposite of what would be expected for a game that moves in this way and stresses perceived logic so greatly. Where detail is given in the game, it is intentional to draw the eye to an available action or clue to how to progress. Tremendous thought has been given to the many levels of puzzles in this game. Maddening levels of trial and error have lead to some of the most unique puzzle and maze elements I have experienced.
Ustwo takes pride in making unique and interesting games and it shows in Monument Valley. We can expect to see it released at some point this spring or early summer. It will be a premium game, priced reasonably the developers tell us.