Version Reviewed: 1.0
App Reviewed on: iPad Air 2
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So Warhammer 40K: Armageddon. It’s definitely a strategy game, and it’s definitely set in the Warhammer 40K universe, but it’s important to note that this is a much different breed of strategy than what you might be used to. It’s more like a stat-heavy war sim than what’s become more of the norm for strategy games. This isn’t necessarily a bad thing, but it could be a pretty big turnoff for some.
Warhammer stuff is happening in the Warhammer universe, and you get stuck in the thick of it. What’s really cool is that there are a total of three campaigns available to play, with a bunch of additional one-off scenarios to complete. And if that’s not enough you can also unlock three more campaigns via in-app purchase for $4.99 each (or all three for $9.99). That’s quite a bit of content even before you count all the various units you can enlist and command.
The sheer amount of everything on offer can be overwhelming, and that’s also true for the numbers. Oh my goodness the numbers. Comparing stats on two different units alone can be daunting. Taking all that information will most likely be a problem for players who are more accustomed to diving right in. Again, some will love how particular this is, but others might not have the patience for it.
What’s less subjective are the visuals. Granted there’s a lot of content but Armageddon really isn’t much of a looker. There aren’t really even animations to speak of - everything just sort of slides around the map, and attacks are basically just a few barebones explosions and laser blasts. It’s all rather tepid, really.
I’ve no doubt that people who like their war games extra micromanage-y (and are fans of the 40K universe) will find plenty to like in Warhammer 40K: Armageddon. Everyone else might want to look for something a little more… let’s go with “accessible.”