Posts Tagged ngmoco

Rolando signifies a different time in the App Store. Back when the first 2 Rolando games came out, the App Store was still a tremendously young and unproven gaming platform, and the first Rolando game was a testament to how the platform could truly stand out for gaming, combining tilt controls and touch screen controls for a unique experience. The sequel, released 7 months later, brought more Rolandos, new gameplay elements, a new level progression mechanic, and just more of the same great elements that made the first Rolando so wonderful. But ever since then, things have changed. Publisher ngmoco:) has moved away from the traditional app distribution model and into freemium apps. The apps haven’t been updated since the fall of 2009, so you would be forgiven for thinking that they were lost to history, interesting games that would be mentioned by longtime hardcore iOS gamers only.

Then, all of a sudden, developer Handcircus Games shocked the iOS world by releasing updates for both Rolando and Rolando 2. The key feature of these updates is support for the Retina Display of the iPhone 4 and iPod touch 4G. These games looked gorgeous back in the day on the old 480×320 screens of the old iPhones and iPod touches, but now the game really gets to shine on the higher-resolution Retina Display devices. The apps now require iOS 4 to play, but they do not appear to support multitasking or fast-app switching. 2 other minor fixes have been introduced in the updates as well: Plus+ registration is now optional and a save corruption bug has been fixed in both Rolando games.

These games were great back in the days when Retina Displays were just wild ideas, when AT&T was the only carrier we could ever hope to get an iPhone on, and well before technology like the Unreal Engine could even be fathomed running on an iOS device – heck, this was even back when the OS was still called the iPhone OS. These games still shine to this day, especially as they’re still like little else on the App Store, and they’re now on sale for $0.99. Especially as they now have been modernized for the latest iPhones and iPod touches, there’s little reason to not check these games out now, not just as history lessons for iOS gaming, but as great games that look and play as great as ever.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★½ :: HIGHLY RECOMMENDED
Read Our Full Review >>
Released: 2008-12-17 :: Category: Games

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★★ :: THE BEST
Read Our Full Review >>
Released: 2009-07-02 :: Category: Games

The appeal of virtual pet games is obvious: you get all the cute and cuddly, but without any of the mess or financial obligations. I still remember playing the old Petz games on my computer when I was little. A few months ago ngmoco brought the basic premise of the Petz games to the iPhone with Touch Pets Dogs; now, however, cat lovers can finally join in the fun.

Touch Pets Cats, like Touch Pets Dogs, is a free app that lets you adopt the pet of your dreams. It then tasks you with caring for and playing with your newfound companion. In addition to caring for your kitten’s basic needs, you can play with your cat using a variety of toys, have playdates with other cats, and spend time hunting for money to spruce up your house. Unlike Touch Pets Dogs, however, there are no careers; one can only assume that cats are too proud to stoop to such levels.

Touch Pets Cats continues ngmoco’s “freemium” strategy—the app itself is free, but those willing to shell out real money for “catnip” don’t have to spend as long doing repetitive tasks. As a consequence of it being free, you also can’t play constantly. Hmm – ngmoco, we’re on to you.

If virtual cats tickle your fancy, Touch Pets Cats is now available in the App Store for “free.” But please, if you’re handing this to your four-year-old, set the Parental Controls to disallow in-app purchases. The last thing you need is to realize that you’ve just been charged $50 for some digital “catnip.”

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2010-11-09 :: Category: Games

We Rule Quests Out Now

“We” know that your attention has been diverted by We Farm, We City, and the new iPad release of Farmville, but We Rule has a new add-on out, and it looks to breathe a bit more life into the original “We” game.

We Rule Quests takes you on little side quests through your friends’ kingdoms to gain exclusive treasure for your kingdom. From the looks of things, the quests are all devious little ways to get you to order things from your friends. Here is the example that ngmoco:) gives on its website.

When you go into a friend’s kingdom, you may see a little quest icon hovering above their castle. By clicking on the icon, you get a quest list that you can choose from. On the website, they choose the “Here Piggy, Piggy!” quest. The game then gives three different locations that the pig might be in, the barn, the stables, and the butcher shop (oh no!). Your job from there is to find friends with open orders in these three locations to get your pig back, as well as a special prize for completing the mission. If you don’t have a single friend with a specific building (i.e. the stables), it looks like it may be time to add some new friends from ngmoco:)’s crazy list of We Rule players.

Downloading the new add-on is a snap. All you have to do is download the new We Rule Quests app and then sign in with your normal ngmoco:) login. Since the games are all web based, your city will appear as if you’d been playing We Rule Quests from the start. No data will be lost – your kingdom will be fine.

Fans of We Rule and games like it can download the app for free in the App Store. Enjoy!

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-10-26 :: Category: Games

WeDoodle is ngmoco’s latest application to be launched on the iTunes App Store, a game based on multiplayer sketching and guessing that’s sure to improve your all-necessary doodling skills.

WeDoodle is free and available for both iPhone, iPod Touch and iPad, providing users with a miniature digital canvas to draw on. The application features various “creative crafts” like stencils, brushes, canvas backgrounds and more so that the drawings aren’t so much doodles as they are sketches, making it easier for those who have the task of having to guess exactly what is being drawn. With support for seven languages built in, as well as a multiple game mode that “allows doodlers to challenge the world in live in online play,” the game is sure to shake some heads and provide hours of doodling practice. Who says the iPhone isn’t productive?

On a related note, this is ngmoco’s first release since its now-confirmed acquisition by DeNA, the Japanese gaming company, who are branching out into a world that is already over 250,000 applications strong.

Much is riding on the future health of ngmoco’s releases. Although DeNA put forward $300 million in cash and securities, an additional $100 million is available assuming specific milestones are met by the company throughout next year. With a free application, the right marketing and advertisements are crucial. One thing’s for sure – if ngmoco’s platform of free applications and advertisements is successful, we could well be seeing a glimpse of what the future has to hold. Until then, you’ll just have to doodle about it.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-10-13 :: Category: Games

FREE!
iPad Only App - Designed for the iPad
Released: 2010-10-13 :: Category: Games

We have known for a long time that the iPhone was far beyond just just a viable gaming platform, it was the future.  One of the biggest examples of that to date has gone down this morning, with Ngmoco announcing their purchase by Japanese gaming company DeNA for a staggering 400 million dollars.

Ngmoco, best known for their early successes like the critically acclaimed Rolando, has recently embraced the social gaming space, releasing games such as their “We” series including We Rule, We City and We Farm.  While these were viewed as a departure from some of their back catalog, they were more appealing to an organization like DeNA, which has made their fortune developing social games focused on a Japanese market.

Though DeNA does very little business in the west, the New York Times reports that the company managed to rake in $640 million in 2009 alone and are (without this recent acquisition considered in the equation) on pace to earn a projected $1.5 billion in 2014.  Their big hit, Mobage Town, is a traditional social networking structure that earns most of its income from clothing and accessory purchases for in-game avatars.  Plus, as a point of comparison, it is also reported that compared to Facebook’s 500 million user accounts, DeNA paltry 20.5 million accounts record an amazing 25-to-1 return on income per user.

It is being reported by Mobile-ent.biz that plans are in place for DeNA to integrate Mobage Town into Ngmoco’s Plus+ community, to further expand the reach of their empire into the mobile space.  This now pits the companies head to head with US-based Zynga and their numerous Facebook and recently expanded portable social gaming presence.

Once again speaking with the New York Times, CEO of DeNA, Tomoko Namba was quoted as saying:

“We’re only active in the Japanese market, and we haven’t figured out how to cover the Western market. We want to enable developers to go cross-device, and to go cross-border. And we need this to happen quickly, in about the next one or two years.”

If expansions into western markets is the aim of this acquisition, this may be a great chance to finally see that be successful to its full potential.  Plus, when you consider that Ngmoco’s Plus+ platform recently expanded to the Android as well, DeNA is now primed to be accessible on virtually every modern handset available in North America.  Now the question remains what will be left of Ngmoco after this take-over is complete?  We just hope that they will be able to keep making the games that we have grown to know and love.

Most importantly, this monumental purchase validates the assertion that there is quite a bit of money to be made in the iOS development world.  We are no longer the minor leagues of game development, because with money like that being thrown around, soon everyone is going to want a piece of the action.

We City Review

We City Review

iPhone App - Designed for the iPhone, compatible with the iPad
We City takes the same formula that the other "We" games prescribe to, and puts on a city building overlay. You'll either love it or hate it.

Read The Full Review »

We City Completes The “We” Trilogy

ngmoco:), the company that has dominated the freemium category on the iPhone thus far, has today added We City to its collection of “We” games. For those that weren’t aware, the original two games, “We Rule” and “We Farm” have been hugely successful, but were primarily relegated to things like farming and raising livestock. After the explosion of Farmville on Facebook, the masses haven’t had any complaints about virtual farming as a source of entertainment, but I have always had bigger aspirations.

Like the clueless people in the Windows commercial saying that they “created Windows 7″, I have created We City. I was tired of planting crops and taking my pig to the county fair. I didn’t care how many people bought things from my farm because in the end, I was still stuck on the farm. I wouldn’t exactly label myself an urban socialite, but I don’t live on a farm, nor do I ever aspire to. I live in the city, and gosh darnit, I want to build an urban utopia.

Like the other “We” games before it though, the formula is exactly the same. Click on a building to start whatever it does, click on it again to finish its objective or use the instant item “zap” to make things happen fast. If you become impatient and wish you had a real game to play, you can always buy more “zap” and pretend you are playing Sim City.

The launch of We City lends me to another thought altogether, though. When will we have had enough of the Farmville type game? Are there enough people playing these games to populate all of their game worlds or will they just jump from one game to a newer one as they come out? I can just foresee a “We” game burnout coming, as they are now coming out at an almost inconceivable pace.

As for the game itself, it is definitely more enjoyable than the other “We” games before it, but the whole process is grating on me. I just want to sit down and play a game without having to wait an hour for an item to build. Call me crazy, but what I really want here is an MMO Sim City.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★½☆ :: NOTHING NEW
Read Our Full Review >>
Released: 2010-09-23 :: Category: Games

Being an app reviewer, I think that I play more games than the average person. I personally don’t have much of a genre preference, although I do enjoy games that let me upgrade my character(s) or towers, and I have no sort of fan-affiliation with any specific game companies. Deep down in my heart, I also really don’t understand what the big deal is with these “social game centers.”

A friend made a comment to me about an article that I wrote about OpenFeint going multiplatform, and it rung a bell in my head. He said, “Why are people making such a big fuss about GameCenter?” and then looked at me like I should have some sort of profound answer. The answer was a garbled message about the unification of gaming and blah blah blah (I’m letting out my inner Steve Ballmer). Truth be told, I really don’t care about GameCenter that much at all. In fact, I think the whole social gaming platform is pretty ridiculous because developers really aren’t grasping what social gaming is all about.

The only company, in my opinion, that has really gotten it right is Com2Us with Homerun Battle 3D. If you read my articles and reviews, I talk about this game like it’s the next coming of Wonderbread, and it really is that good (and nutritious). I’m not the only one who thinks so either. According to Mobile Entertainment, “players have notched up more than 60 million online match-ups, totalling 480 million minutes spent battering baseballs out of the game’s virtual stadium,” all without the help of a giant social gaming platform backing. With that game, I genuinely care about the competition and get disappointed when my bitter rivals aren’t online. The joy of the system though is that you don’t have to go into another bland page to get some simple high score information, it’s all integrated into the game.

On a customer level, I really don’t think that there is any advantage to using a service like OpenFeint. I don’t mean to knock the service, because it does provide an easy to use area to display global high scores, but it doesn’t, in my opinion, add anything to the game experience. I’ve never invited anyone to a game or used the included IM service, and I really don’t think that the overall score I have makes me want to play OpenFeint games any more. To me, there’s just a bunch of fluff surrounding a game that doesn’t really nurture any sort of competitive spirit. It’s just a nice place for my high score to be displayed.

The only real advantage that I see, for an average gamer, to a unified GameCenter is that my user name will be the same on all the high score lists, and this really only matters if I get into the top 25 of a specific game. I’m not going to go search through a bunch of lists to find my friends in the top 5,000, I just want to see how high of a score I need to get to enter the top 25.

The key to social gaming success doesn’t lie in unifying the platform or stamping your logo on a bunch of games, it’s partnering with developers to make the online experience unique. Nothing about GameCenter will stop me from playing ngmoco games that are on the Plus+ Network because my game purchases are all about the games.

If GameCenter really aspires to be anything near what X-Box Live is, it needs to be so much more that it seems to be shaping up into. I need to able to use my phone as an X-Box headset to talk trash to the people I’m playing against. I need to, within the games, see which of my friends are playing ANY game network wide, not just that specific game. Not only that, but I need to be able to send someone a challenge to another for one game, and while they are playing another game, get my challenge request in some kind of instant notification. I’m not going to check my e-mail for game invites, I want to be able to do it all on the fly. I need all the games need to be connected, all the time.

Until then, “social gaming” on the iPhone just seems like blah, blah, blah, blah (my inner Ballmer has me sweating with rage).

We Farm Review

We Farm Review

iPhone App - Designed for the iPhone, compatible with the iPad
We Farm is good for what it is, but leaves me longing for some kind of hell-raising carnage. Just give me one bomb drop... PLEASE!

Read The Full Review »

Ngmoco’s latest entry into the freemium app craze, We Farm, is now available worldwide in the App Store. Like their other freemium hit, We Rule, “We Farm lets you cultivate, customize and control your very own virtual farm”, but it’s set in a farm instead of a medieval land.

Instead of dealing with just crops and the like, We Farm puts more emphasis on the management of livestock, which I’ve heard includes beasts and monkeys. Don’t fret though, it’ll still have all the great growing and trading that went on in We Rule, as well as some “mojo”-like stuff that you can buy in the app called “gro”.

Hopefully, for Ngmoco’s sake, people won’t be sick of farming games. With the release of Farmville not so long ago, as well as the existence of their other farm game, We Rule, it seems that there are only so many farms that farming fans can take care of.

Pick it up for free in the App Store today and start growing!

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★½☆ :: LIFE CONSUMING
Read Our Full Review >>
Released: 2010-07-29 :: Category: Games :: Adventure

FREE!
iPad Only App - Designed for the iPad
Released: 2010-07-29 :: Category: Games :: Strategy

iPad Game Preview: We Farm

Farmville has only just appeared on the iPhone, and ngmoco is already testing the waters with their own farming sim, We Farm. If you thought We Rule was the developer’s answer to the Facebook farming phenomenon, you were only half right.

Everything about We Farm should be immediately familiar to We Rule fans; from the plot of land you are originally assigned, to the farms (called gardens) you have to maintain, to the Gro (think Mojo) you have to purchase to speed up various processes, there is little initial difference between the two games.

The differences become more apparent as you play through the tutorial which quickly progresses you to a level 6 farmer. Building a coop allows you to raise chickens (and later ducks and, I assume, other fowl as you progress in the game) which you must pet to keep happy. This latter innovation brings a simple type of Tamagochi pet management to We Farm, but it remains to be seen if this is developed at later levels in the game. I’m currently building some of the other farm areas available during the early stages in the game, so it remains to be seen what other new features We Farm will surprise me with.

The overall presentation of We Farm is, if you can believe it, even more cartoonish and exaggerated than We Rule, and the sound effects and music complement this approach perfectly, with frequent interludes of hayseed, down home banjos and harmonicas. It definitely has its charms, but will fans of We Rule want to build a similar mini-society in a similar way? The two games are very much alike.

We Farm is currently available in Canada. Look for it to hit the US iTunes store soon.

Friday Five: June 25th, 2010

With iOS4 and the iPhone 4 hitting this week, it’s not so surprising that we’ve seen tons of new apps. This week’s Friday Five features a number of big-name efforts, many of which highlight the features of the iPhone 4 and iOS4. Let’s get started!

Farmville
The productivity-sucking, Facebook-spawned plague has been unleashed upon the App Store masses. Someone say a prayer for us all. The iOS version is supposed to sync with the Facebook version, so if you already have a farm, don’t worry about maintaining two! Just like on Facebook, you “grow” both plants and livestock and earn coins and XP for your troubles. This app also includes in-app purchase options for both coins and premium “Farm Cash.”

FREE!
+ Universal App - Designed for iPhone and iPad
Our Rating: ★★★½☆ :: FAITHFUL TRANSLATION
Read Our Full Review >>
Released: 2010-06-24 :: Category: Games

Eliminate:GunRange
I don’t know why Eliminate:GunRange is missing spaces in the title. I can tell you, however, that it’s ngmoco’s brand-new, iPhone 4-exclusive title. A spin-off of the popular Eliminate FPS series, GunRange is designed to take advantage of the iPhone 4′s gyroscope and Retina display. The game drops you into one of three shooting ranges and lets you blast away at targets using any of twelve weapons. Support for the iPhone 3GS and additional content are promised in the future.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-06-22 :: Category: Games

Windows Live Messenger
Despite the whole Apple/Microsoft battle, Microsoft has apparently seen fit to release a messenger client for its Windows Live service. It’s pretty much your typical IM app, with hooks in most major social networks (Flickr, Facebook, Youtube, MySpace, etc). In addition to chatting and sharing photos, you can access your Hotmail email account from within the app.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-06-21 :: Category: Social Networking

NPR Music
NPR is a wonderful, wonderful organization. It’s simply incredible how much they give away, for free. NPR Music follows their long-since-released NPR News app and gives you access to NPR’s musical selections. Listeners can choose from Classical, Hip-Hop, Jazz, and more. Live streams from over 75 public radio stations are available. Folks with new iPhones can take advantage of backgrounding, listening to music even when the app is closed.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-06-23 :: Category: Music

DC Comics
DC makes its iPhone debut with many familiar comics: Batman, Green Lantern, the Justice League, Sandman, and more. The app itself is something like a comic-store, from which you can download individual comics via in-app purchase. Most comics run $1.99 apiece. (A few freebies are available, too.) For viewing comics, there’s either a full-page view or a Guided Reading option; with the DC app, all of your comics are contained in one simple app. Comic lovers should at least download the free app and check out the full selection.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2010-06-23 :: Category: Books

We got a chance to stop in ay the new office of ngmoco:) recently for a quick rundown on some of their upcoming apps. As you may remember, they made a business switch recently and are moving completely to the free to play model where the games are free to download and play, but have some form of in-app purchases to give you a better experience. Their latest creations all fall into that model and include a spin-off from Touch Pets Dogs, Eliminate, and two from We Rule.

We Farm

First up is ngmoco:)’s answer to Farmville. Built from the We Rule engine, this game will look familiar to those of you who have played We Rule. But this time around the focus is on farming. Both raising crops (like in We Rule), and raising livestock are the prime methods to earning in-game cash. To keep things a little friendlier though, animals are never sent off to slaughter. Instead, after raising them they are sent to be judged.


We City

Next up, also built on the We Rule engine, We City. While We Farm is fairly similar to We Rule, this one changes things up a little bit. Instead of building a farm/kingdom, you are building a city. Think of this is a very simplified, friendly and social version of SimCity.


In both We City and We Farm, you can visit your friends creations and interact by purchasing services and goods from them, much like in We Rule. It should be noted that ngmoco:) have made the odd decision to have each individual game, even though they are very similar and are targeting a similar audience, have their own unique version of We Rule’s mojo. Players would, I’m sure, greatly appreciate a common in-game bonus currency so that if you excel in one game you can speed up another. But alas, this is not to be.

Touch Pets Cats

Touch Pets Cats is the answer to Touch Pets Dogs for you feline lovers. Similar game, but there are a few small changes in how it’s played. For one, since cats generally stay inside, the whole experience is indoors. You have the option to decorate your living space with earned and purchasable items and furniture.


The Next Version of Eliminate

By far the most interesting title we saw was the next version of Eliminate. Currently without a final title, this version will be set in the current time instead of the future — think US military fighting in the middle east. Much like Eliminate, it’s multiplayer over the Internet and works butter smooth. The game itself reminded me very much of Counterstrike and had some really good action. No images of the game yet, but keep an eye out for full details.

Friday Five: June 18th, 2010

It’s Friday! Hurray! Of course, for me it’s summer vacation and Fridays aren’t quite as exciting. But, we’ve still got our traditional sampling of delightful new releases from the past week, so that’s something. Big names like ngmoco and Illusion Labs make an appearance this week, as well as a few more mainstream companies like ESPN. Enjoy!

Godfinger
Godfinger from ngmoco allows you to build up a little world of cartoony followers and exert your godly powers on them. In Godfinger, you can be a kind, caring deity—performing Wonders and helping your civilization prosper—or a wicked demagogue, leaving a path of destruction in your wake. You can control sun, rain, lightning, floods, and fire. As you play Godfinger, your actions shape the terrain and your populace’s opinion. It’s almost ngmoco’s answer to Pocket God. Go on, give it a try and test out your godly abilities…Godfinger, like many of ngmoco’s newer games, is free.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2010-06-17 :: Category: Games :: Action

Geometry Wars: Touch
Geometry Wars was already a classic Xbox game, but it made its iPad debut back in March. Now, it’s a universal app, meaning that iPhone and iPod owners can get in on the action! Geometry Wars is a simplistic arcade shooter with basic, geometric graphics and a strong retro theme. It also was one of the first major games to make good use of the dual-stick shooter system that’s so popular on the App Store today. The iPhone/iPad version also includes a brand-new mode, Titan, in which you gradually break giant foes apart into swarms of smaller pieces.

$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2010-04-01 :: Category: Games

ESPN Pinball
In honor of the World Cup, ESPN has a released a pinball app with some football-themed tables (ahem, soccer for us Americans). There’s also a Basketball table. The new pinball app is full of flashy graphics and boasts pass-and-play multiplayer, global and local leaderboards, and voice-overs from ESPN Sports Center host Jay Harris. It’s a marriage of a TV network, sports, and pinball…if that sounds a little strange, well, it is, but the game looks like some solid pinball fun nevertheless.

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-06-14 :: Category: Sports

Onion News Network
Where would we be without the Onion? In case you haven’t heard of this magnificent publication, the Onion is a completely satirical news network with both an online and a print publication. (Yes, that’s right: you can get a real Onion newspaper.) Their stories are funny, witty, snide, and clever; you’d be crazy not to enjoy browsing them. The Onion’s new app gives you mobile access to the entire Onion archives, including both textual stories and videos. There’s not much more to say: it’s a typical newspaper app. The only difference is that the Onion is anything but a serious, esteemed publication. It’s here to make you grin, and, perhaps, think.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-06-11 :: Category: News

Foosball HD
Illusion Labs has long expressed an interest in touchscreen gaming on larger screens (think back to their tabletop demo of Touchgrind) and now they’ve released an impressive iPad-only title: Foosbal HD. Foosball HD takes full advantage of the iPad’s large screen, transforming it into a top-down view of a foosball table designed perfectly for “local multiplayer”: both you and your friend just play foosball! You can also play against the computer, of course, but multiplayer is the real draw. Foosball seems like a natural fit for the iPad, and it’s great to see Illusion Labs putting the iPad to good use. Sorry, iPhone users; this one isn’t for us.

$2.99
iPad Only App - Designed for the iPad
Released: 2010-06-11 :: Category: Games

Update 5/1/2010: gokbert is our winner — check your email and respond and we’ll send you the iTunes gift card code.

IMG_0077

We Rule from ngmoco:) is one of the more popular community trading games. A genre of game most popularized by Farmville. This type of game revolves around building things and trading goods and services with other players. In We Rule one of the best ways to gain experience points and in-game currency is to sell and buy services with other players. Both buyers and sellers gain in these transactions.

To sell services, you just need to build buildings that sell goods and services. This is basically any of the buildings other than farms and homes. Users can then come to your kingdom and order from those buildings just by touching them. This is the same way that you can order services from other kingdoms. Visit other kingdoms and look for open signs to see what’s available.

So let’s use this post as a place to share each our Plus+ Network usernames so that we can start trading with each other. The idea being that we build a community within the We Rule community all trading with each other to build our XP as fast as possible. I’ll start, I’m jeff148apps.

Add your Plus+ Network username below, in the comments. We can then all add each other as friends and start building up experience points and gold. To make it a little more enticing, we’ll pick a random user from below for a $15 iTunes Gift card so you can buy more mojo in the game. We’ll give away the gift card next weekend.

Also, make sure you have the latest version installed. Ngmoco recently fixed some bugs related to open businesses that should make things easier for us all.

IMG_0078

We Rule Review

We Rule Review

iPhone App - Designed for the iPhone, compatible with the iPad
We Rule is a solid entry into the freemium genre. While the potential for greatness is there, serious time and consideration needs to be taken on the server and game play issues for We Rule to stay popular with fans.

Read The Full Review »

GodFinger

(editor note: GodFinger is not available in the US App Store yet, but ngmoco:) says that it is coming soon!)

If you’ve ever had the pleasure of playing Bolt Creative’s Pocket God, you’ll probably understand how much fun it can be acting as ‘God’ over a group of (admittedly adorable) virtual characters. Within the game, players get to control almost every aspect of every day life for the islands small inhabitants, the pygmies. While good in its own right, Pocket God only focuses its attention on one small, virtually insignificant island. Released today, GodFinger by ngmoco takes this genius concept and multiples its size by … a lot.

IMG_0761In GodFinger, you don’t just get to control an island … you get to control a planet. Your planet. To do with whatever you please. Your planets inhabitants are called denizens and you get control them in any which way that you please! In order to play the game you’ll first need a Plus+ account. If you’re not familar with the service, Plus+ is ngmoco:)’s own social network which allows you to interact with other players of certain ngmoco-owned games, store achievements and game progress. If you already have an account, simply login and you’re ready to roll!

Starting out the game will take you on an interactive tutorial in which you complete a number of task to make you familiar with the game and its working. As you act as God, most of the in-game elements are “power” related. For example one of your first tasks is to find and guide your followers to your shrine. Your shrine is the global source of your godly power. Having your followers worship you around this totem-like statute will generate Mana. There are three types of currency you will come into contact with and use in GodFinger. These include; Mana, Awe and Gold. Mana is the “currency” of your powers, and while you have Mana you can perform various different wonders. Wonders are events like triggering a rain shower from a cloud, commanding lightening bolts, or lighting up your planet with sunshine. Your Mana regenerates over time, but you can speed this up by forcing your followers to worship you. If you need a quick fix of Mana you can trade Awe for Mana in the Awe store.
Continue reading GodFinger »

ngmoco’s new games have all been based off of the freemium play model. Whatever your opinions of freemium in other games, there’s denying that for Eliminate, it’s been a huge success; the online FPS has legions of dedicated fans. If you’ve tired of it in recent weeks, however, this might bring you back into the fold: ngmoco has released a new Eliminate app that adds a new and much-asked-for mode to the game. Cooperative play is here!

In the new co-op mode, two players team up to fight off the attacking bots. It includes a bunch of new loot to collect, so you can earn credits to upgrade your player’s armor and weaponry. It’s a lot of fun so far, and as a free update it’s even better. Eliminate fans, go grab the new app!

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-03-12 :: Category: Games

Scrooge-McDuck-money-webYesterday, ngmoco:), the only developer happy enough to show it, raised $25mil and acquired Freeverse, one of the largest, most successful developers in the app universe. Not only do they create iPhone apps, but they’ve also been Mac devs since the 90′s, with some great software such as Comic Life and Lineform.

The real story here isn’t just the purchase though, it’s what the purchase means to us, the consumers. As you may or may not know, ngmoco:) is the pioneer of the “freemium” app. The concept is that everyone in the App Store will buy the app for free and then purchase more and more of the game through in app purchases. In a recent article in TechCrunch, Neil Young, the CEO of ngmoco:) says that “on any given day, you have about 2% of your audience paying you money” With 9 million copies of Eliminate and Touch Pets running loose, the strategy is obviously working.

With the acquisition, Neil plans on transferring all of the Freeverse apps over to the “freemium” model in an effort to juice even more money out of some insanely successful titles such as Skee-Ball and Flick Fishing.

“But dad, I just want to throw the skee-ball one more time!!!” says little Johnny. Dad scrunches his head and retorts “No Johnny, that skee-ball game has cost me $45! You told me it was free!”

Edit 11AM MST: I was just informed that the previous Freeverse games are not becoming “freemium” titles, but the titles that Freeverse are already making are moving towards the free-to-play model. I guess little Johnny is safe from playing Skee-Ball. This makes me happy.

tumblr_kx6bk3NPSQ1qze438o1_500It’s hard not to love ngmoco. From Rolando to Eliminate, their catalog is bursting with App Store classics. It’s exciting, then, to hear that they’ve got a new game in the works…specifically, a “social game” entitled We Rule.

ngmoco might be calling it a social game, but the first word that jumped to my mind was “simulation.” Here’s an excerpt from ngmoco’s announcement:

In We Rule, you will govern your very own kingdom. You will act as a city planner and landscaper—customizing your realm with buildings, banners, and botany. You’ll decide what crops to plant and ensure they are harvested on time. You will collect taxes from your citizens and manage a variety of shops and businesses – from bakeries and inns to lumber mills and ore mines.

It sounds like the basis for an excellent simulation game, and some sort of social aspect will obviously play a key role. As to what exactly it will be, well, we’ll have to wait to learn more.

Also of note is that ngmoco will be partnering with Newtoy for We Rule. Newtoy has a pretty solid pedigree—the games they helped create range from Halo Reach to Words With Friends—and coupled with ngmoco’s own talent and finesse, We Rule is almost guaranteed to be great. We’ll update you when ngmoco releases more information!

Pixelmator pictureTouch Pets Dogs is ngmoco:)’s newest causual app, has been causing quite a stir in the app world. Being one of the first “pay to play more” apps, the iTunes reviews have been quite mixes, with half being extremely positive siting the great gameplay and half hating it because of the game imposed limited playtime. Being the big app at the moment, we sent some questions to Andrew Stern of Stumptown Game Machine, who worked with ngmoco:) to create Touch Pets Dogs. Being the previous creator of Vitual Dogz, Catz, Babyz, and now Touch Pets Dogs, Andrew may be the top virtual animal mind in the world.
Continue reading 4Q Interview: ngmoco:) – Touch Pets Dogs »

Touch Pets Dogs

Touch Pets Dogs

iPhone App - Designed for the iPhone, compatible with the iPad
Touch Pets Dogs is a freemium pet sim that boasts a surprising amount of depth. It's not meant to played constantly, and the need for an internet connection is annoying, but ngmoco has still created a solid game that should delight puppy-lovers...now if only food took longer to digest.

Read The Full Review »

dog-rightngmoco:)’s hotly anticipated titles, Touch Pets: Dogs and Eliminate, have finally made their way past Apple’s approval process. For those who don’t know, Touch Pets is a pet sim that focuses on raising and training “the ultimate puppy” and also includes a wide array of social features. Eliminate, meanwhile, is a multiplayer online first person shooter. Both games will be free (yes, you read that right!) but will feature In-App Purchases. Note that IAP’s won’t be necessary to play the game; you’ll just need them to unlock extras. With Eliminate, for example, you get to play a certain number of games per day before your “energy” runs out; you can play without energy but you won’t be able to earn any in-game credits.

While both apps are approved, don’t get too excited: ngmoco is doing a Canada-only release first, to make sure that “all Eliminate systems are online and all puppies are house broken before unleashing upon the world,” according to their tweet. It’s an interesting strategy that will have non-Canadian fans grumbling, but given that ngmoco is releasing two extremely hyped games with heavy online components at once, it makes sense. Once the games make their USA debut, we’ll post our reviews; for now, you can check out our preview coverage from earlier this month.

Update: Eliminate is now out worldwide. Make sure you grab it! It generally takes a few hours for new apps to show up in the App Store, so don’t worry if you can’t see it yet.

Canadians can get Touch Pets here, though the rest of the world is still waiting.

s-05-med

Picture 5With the announcement last week that Apple would allow In-App Purchasing (IAP) for free apps, we wondered what will really change in the App Store. Obviously right now this is a theoretical exercise as, so far, very little has changed. We’ve seen a couple apps that were previously paid switch to free, and at least one high profile app released as free with IAP.

We talked to a few users and a few developers to get their take on what this could mean for the future of the iPhone App Store.

This new app type, free but with In-App Purchasing has quickly been nicknamed free+. There are some really great things about it, and some really bad things about it. Let’s break this down into what’s good and what’s bad for developers and consumers.

Good for Developers

There are lots of really good things to like about this decision for developers and they are almost uniformly happy with the decision. We asked Kyu Lee of Gamevil for his thoughts, “In-app purchasing for free apps is a huge step for Apple, and it really shows how much they are willing to adjust to the developers/publishers needs. Apple was first to adopt in-app purchases, and now first to adopt in-app purchases for free games. We strongly believe the next steps would be introducing microtransactions that are lower than 99c or the ability to use an intermediate currency within the game. We believe that Apple should provide as many options available to the developer/publisher as possible as long as it enhances the customer’s experience, and we’re very excited about what the tracks they’ve been following so far.”

For some types of apps it makes the developers job a lot easier and potentially more profitable. Then there’s the added bonus of making piracy much harder with apps that include in-app purchasing.

More Income Options

With in-app purchasing there are many more income possibilities for developers. Not only can they sell expansions to their app from within the app, but they can also sell subscriptions, upgrades, and virtual goods (think MMO apps). Doing in-app purchasing allows for the impulse buy. For example, the recently detailed Eliminate from ngmoco:) will feature a certain amount of time you can play per day while advancing your stats. If you are really getting into the game and you run out of time you are pretty likely to drop a buck and buy more time. Maybe just once, maybe a few times. Depends on how compelling the app is. Think of this as the candy racks at the grocery store checkout. You are standing there looking at it, a certain number of people will decide to buy.

In addition to more options, income opportunity is spread out for a much longer time. The way it is now most apps that make it to the top 100 do so quickly, then fall off quickly. This little spike represents a very high percentage of their sales. Sales after that are usually tied to an upgrade, press, or other such promotion. IAP allows for longer term income opportunities for developers as they can add content to the app and charge for it over a longer period of time. In addition, you can continue to get money from the dedicated users more than just once like most current apps.

Continue reading Thoughts on In-App-Purchasing For Free Apps »

Monday Morning App HQ

Random musings of the App Store.

Apple now allows in-app purchases in free apps

Unless you’ve been living under a rock, you’ve likely heard that Apple is now allowing in-app purchases in free apps. Yes, this creates many possibilities including the extinction of lite versions and new app store charts, but I think that none of these possibilities will come to fruition, for one simple reason: DLC simply won’t be widely implemented. One reason, and the reason I think developers have been loathe to implement DLC so far, is the public perception of DLC. The average app consumer is wary – perhaps rightfully so – of DLC, and automatically assumes DLC is there to rip off the customer. I think developers will even be aware of this when making free apps with DLC, as the fear of being nickeled and dimed could lead poor public perception, starting with bad iTunes reviews, which will be open to anyone who clicks the “Get App” button. In addition, I think consumers simply purchase less through in-app purchasing. Once you already have an app, that app can become boring quickly in this ADD app store, so instead of purchasing more content for that app, you are likely to impulsively buy a completely different and new one.

Rock Band released

Last night, EA mobile’s Rock Band was released onto the App Store. Sure, it’s got that EA polish, but is it really worth 10 times more than Tap Tap Revenge 3, its $.99 competitor. Early indication may be no. While Rock Band features four different instruments, they are all similarly tap-based. The gameplay is fairly unchallenging but fun, and the background graphics are very repetitive and there are no special backgrounds for songs as in TTR3. In addition, the game comes with an anemic set list of only 20 songs, compared to over 100 free songs for TTR3. DLC packs for Rock Band are scarce so far and come packaged as two songs for $.99, the same as TTR3. I think the Rock Band game itself is better than TTR3, just not ten times better.

$4.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★☆ :: GARY CHERONE-ESQUE
Read Our Full Review >>
Released: 2009-10-19 :: Category: Games

Free ngmoco:) games!

Largely as a promotion for their Plus+ network, ngmoco:) has made three of their older games free. These are the full versions of the games, now including the excellend Plus+, and they’re all worth checking out:

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-10-16 :: Category: Games

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-10-06 :: Category: Games

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-10-01 :: Category: Games

This week’s upcoming app that looks freakin’ sweet:

There are a few good turn based strategy games on the iPhone, but the Battle for Wesnoth could just blow them all away. Here are a few features:

Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells
Experienced units gain powerful new abilities as they advance.
Bring your battle-hardened troops with you as you fight through campaigns
Hundreds of campaign scenarios available, easily download user-made content
Day/night cycles, fog of war, racial traits
Cross-platform multiplayer


The Battle for Wesnoth has not been submitted, but you can download a free PC/Mac/Linux demo here.

This week’s sign of the apocalypse:

Ngmoco:) has recently been tweeting about, and advertising in their games, Epic Pet Wars, another dumb code-sharing text-based MMO. I thought you had high standards ngmoco:)…

App of the Week

Shrek Kart

Last week, I disappointedly reviewed Cocoto Kart Online, which simply wasn’t up to snuff. Happily, Gameloft’s Shrek Kart has provided a great karting experience. While the controls could still use some additional tuning, they aren’t nearly as awful as those found in Cocoto. Though there is no online multiplayer, the single player mode has enough content. The graphics are unbelievably crisp, the track design is good, and the Shrek license is actually used pretty well. At $4.99, it’s the best Mario Kart-esque game on the App Store.

$4.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-10-12 :: Category: Games

Ngmoco will take advantage of Apple’s reversal in decision on allowing DLC in free apps, and they will probably be among the first to do so.

First, In conjunction with Apple’s announcement, Ngmoco announced that they will be making their upcoming FPS Eliminate free. The main draw of Eliminate is the thorough online component, with 4-player death match over Wifi or 3G. In the game, you have a certain amount of “energy.” While you are energized, playing online earns you credits, which improve your online ranking and can be used to buy upgrades and armor. However, your energy runs out after a few online matches, and while you can still play online while de-energized, you won’t earn credits. You can simply wait a certain amount of time (this has not been announced yet, but think somewhere from 1-2 hours), after which your energy will be refilled, or if you’re really cutthroat, you can purchase more energy using DLC. This is the only as yet confirmed use of DLC in the game; upgrades and armor will still be bought exclusively using game credits, though extra maps may be available for purchase.

Overall, this looks to be a brilliant move on ngmoco:)’s part. I would be shocked if the game does not quickly climb the App Store charts and reach #1 on the top free games list. This popularity will ensure a huge online community, and there will likely rarely be a waiting time for a match. The downside, of course, is the stress on ngmoco:)’s servers, but with their infrastructure, I imagine they’ll be able to handle it. Within the online community, there will almost certainly be an ultra-competitive subsection who will frequently purchase more energy, and this is how ngmoco:) plans to make money.

For more information on Eliminate, see our preview. The game was submitted to Apple about a week ago, and this new development will not affect its release.

In addition, ngmoco has just released a free version of the incredible Rolando 2. This free version includes chapter 1 of the saga, and essentially serves as a lite version of the game with the full version built in. After finishing chapter 1, you can purchase additional chapters for $.99, with the exception of the last two chapters, which come bundled together for $1.99. Strangely, the total price of all the DLC is $4.98, making it cheaper than the standalone version of Rolando 2 which retails at $5.99. With Apple’s former restrictions lifted, these “hybrid” lite versions could become commonplace.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2009-10-15 :: Category: Games :: Action

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★★ :: THE BEST
Read Our Full Review >>
Released: 2009-07-02 :: Category: Games

We got invited, by ngmoco:) in to their San Francisco offices to take a look at the nearly final versions of Eliminate and Touch Pets: Dogs. While we were there we got to talk to CEO Neil Young a little bit about the Plus+ Network progress, what it takes to host a multiplayer game, and a little bit about what ngmoco:) has in the pipes for the rest of 2009.

Plus+ Network, ngmoco:)’s entry into the now very crowded social gaming networks for the iPhone field has had a rather slow start. Except for signing one high profile third party company, Freeverse, and the ngmoco:) titles, there are only 3 third party games that are part of Plus+. Well, that’s about to change. Neil Young commented that there will be over 50 Plus+ enabled games by end of year. They’ve been getting a great response from developers wanting to integrate with the system or switch from other networks to Plus+.

It’s been a quiet summer for ngmoco:) releases. Except for the amazing release Rolando 2, we haven’t heard much from them. That too will change. They have a total of 6-7 games that will be out by the end of the year. This includes Eliminate and Touch Pets: Dogs and 4-5 others we don’t know about yet. I don’t expect sequels to be part of that though and am hoping for some new and exciting games.
Continue reading Upcoming From ngmoco:), Eliminate and Touch Pets: Dogs »

Monday Morning App HQ

Random musings of the app store

App Alluvion

This week’s only news story also has the sign of the apocalypse and the apps of the week built in – handy, eh? Over a 24 hour period, 453 new games were released! What happened Apple, did someone finally wake up? This is a great disservice to developers, as it’s exceedingly hard for an app to get noticed when so many other good games are released on the same day. Sure, developers can set release dates, but if they do, their app is placed on the latest releases section in iTunes according to approval date not publication date, therefore burying it beneath the first page and limiting valuable exposure. Please fix this, Apple! Anyway, enough ranting, here are some of the most notable releases this week. We’ll try to have reviews for as many as we can in due time, but until then, here’s a quick rundown:

Hybrid: Eternal Whisper

Gamevil’s action-RPG follow-up to Zenonia certainly has great aesthetics and a nice online component, but for me so far, the story has been too intrusive and the gameplay mediocre. At $5.99, you may want to wait for our review. Upon playing more, the gameplay has proven more fun and the story’s role is minimized. Recommended!

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★☆ :: PROMISING
Read Our Full Review >>
Released: 2009-09-18 :: Category: Games

Unify

Zach Gage’s first iPhone game is a very stylish Tetris variant with OpenFeint integration. Instead of blocks falling from from the top, the fall into the middle from both the left and the right, where you have to manipulate them using multi-touch controls. Match four or more of the same color to clear blocks. The game starts out slow with only black and white, but quickly becomes challenging with the addition of more colors and faster scrolling. From my time with the game, I can say it’s one of the more fun puzzle games on the App Store.

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-17 :: Category: Games

Aera

This beautiful flight sim had our editor Chris in a frenzy before its release. From initial impressions, it seems the game delivers on the hype, but if you don’t want to shell out the $2.99 now, Chris will have a review up very soon.

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★½ :: BREATHTAKING
Read Our Full Review >>
Released: 2009-09-18 :: Category: Games

Aves
Aves contains some truly magnificent animations and entrancing binaural audio, but with its simplistic gameplay, it plays more like a tech demo. Still, if you want to see some really cool technology, it’s worth the $.99 price of admission, and I’ll definitely be keeping an eye out for Ghost LLC’s future projects.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-18 :: Category: Games

Above and Beyond Air Combat

Young developer Josh Rosen’s followup to SciFly is a totally different beast. It’s still an arcade plane flying game, but it shines with OpenFeint integration, a huge level of customization, open-world gameplay, and shiny graphics. In any normal week, this would easily earn the app of the week award.

$2.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-18 :: Category: Games

Robocalypse – Mobile Mayhem

Robocalypse is a humorous and strong entry into the RTS genre, which is relatively weak on the App Store. Featuring a lengthy campaign and full online multiplayer, Robocalypse is a safe bet for RTS fans.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★☆ :: BEST RTS YET
Read Our Full Review >>
Released: 2009-09-18 :: Category: Games

Alley Gator

Alley Gator is Glu’s entry into the quick $.99 games category with accelerometer-based gameplay.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2009-09-19 :: Category: Games :: Family

Champion Archer

From the guys who made Sparta comes a port of an addictive online flash game.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-18 :: Category: Games

Against the Fire!

Meridian’s followup to their smash hit Alive 4 Ever is a similar survival shooter but with theme of a fireman putting out water monsters.

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-18 :: Category: Games

Dungeon Hunter (pulled from the App Store)

Otherwise known as Gameloft’s Diablo clone, Dungeon Hunter was said to be very impressive, but was unfortunately pulled due to a bug in the game. The game should be available for download again soon.

Castle Warriors

Castle Warriors is another nice addition to the RTS genre on the App Store. The gameplay is similar to Galcon and the graphics are very nice overall.

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★½☆☆ :: A TAD SIMPLISTIC
Read Our Full Review >>
Released: 2009-09-18 :: Category: Games

Super Shock Football

After App Store giants Gameloft and EA turned out full football sims, you would expect Chillingo, publisher extraordinaire to follow up with one of their own, right? Instead, developer Steamroller studios has produced a light-hearted throw back to vintage vibrating football games that is ultimately more suited to the iPhone than either Madden or NFL 2010.

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-18 :: Category: Games

Underground

This Chillingo “shmup” is very stylish but adds little to the genre gameplay-wise.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-16 :: Category: Games

Scarecrow

Scarecrow is Ezone’s take on Doodle Jump and also the latest 3rd party game to incorporate ngmoco’s plus+ network.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-18 :: Category: Games

Apps of the Week

iBlast Moki

iBlast Moki is the best puzzle game on the iPhone, period. This physics-based puzzle game contains challenging gameplay. The goal is to, using bombs and eventually other elements like balloons, get all of the mokis to the exit of the level. It sounds simple, but some of the levels are head-scratchingly devious. There is almost unlimited replay value with over 70 levels, Plus+ integration, and a full-featured level editor/sharer.

FREE!
$2.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★★ :: VIRTUALLY IMPECCABLE
Read Our Full Review >>
Released: 2009-09-17 :: Category: Games

Meteor Blitz

By the same token, Meteor Blitz is the best top-down space shooter for the iPhone, surpassing even the famed Isotope. The dual-stick control scheme is incredibly fast and responsive, the graphics are simply stunning, and the gameplay is livened up by the inclusion of RPG elements and many different weapons. The game also features superlative pause and auto-save functions.

$2.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★½ :: WOW!
Read Our Full Review >>
Released: 2009-09-15 :: Category: Games

Wow, so many great games, and I’m sure I’m missing a few. Of course, I won’t expect any good game releases for the next month couple with reports of month-long approval times.

Monday Morning App HQ

Random musings of the app store

GTA: Chinatown Wars coming to the iPhone

Last week, as most of you know, Rockstar Games announced that it was porting its critically acclaimed GTA: Chinatown Wars to the iPhone. Not only is this great news for fans of the game, though we do already have the superb Gangstar, but it also shows how seriously the iPhone is taken as a gaming platform. Rockstar is not a company to make gratuitous ports for every platform available (I don’t think the Wii will be getting GTA anytime soon), so this upcoming port shows that Rockstar believes in the power of the iPhone. If Rockstar will port GTA for the iPhone, what other big-name developers will follow? The days of the iPhone being a phone that you could play some gimmicky accelerometer games on are over. Sony, I would be afraid.

New ngmoco FPS trailer, now called Eliminate, reveals the use of micro-transactions

Ngmoco has released a new trailer for their upcoming Eliminate, and while the game is looking awesome, most people are fixating on another detail: you will only be able to play so many matches online for credits in one day, and if you want to play for credits again without waiting a day, you have to buy an “energy pack” using real money. So what’s the big deal? Well if you ask me, as long as ngmoco doesn’t abuse this, nothing. Here’s the kicker: if you run out of energy, you can still play online, you just won’t win credits. So the only people who will buy extra energy are the perfectionists who have to show how good they are. For people like me, who just want to play a game to have fun (isn’t that what a game is for), you can play however much you want and still have fun. So really, this is a great idea as long as two things hold true: the game is not originally priced above $6.99 and the amount of energy you get per day is reasonable. What do you guys think? Sound off in our comments below.

C64 Emulator finally approved by Apple

After months of back room deals, Apple rejections, and Apple non-communication, Manomio has finally gotten their superb C64 emulator has been approved! Obviously this won’t appeal to everyone, but if you’re one for nostalgia, at $4.99, it’s worth picking up because of the high level of polish and solid controls. The emulator comes with five fully licensed games, but no BASIC emulator as was originally included, though it’s apparently suspiciously easy to enable the BASIC if you’re SSH savvy. Future games will be available via DLC at prices to be determined by the original IP holders. Next up, Manomio, a legal Atari emulator (I wish)!

$4.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★½☆☆ :: LIMITED APPEAL
Read Our Full Review >>
Released: 2009-09-05 :: Category: Games

This week’s sign of the apocalypse

Smule’s “I Am T-Pain” is the number one paid app in the entire app store. Enough said.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-04 :: Category: Music

Contest!
This, week, as a first for MMAHQ, we’re holding a contest where you can be the lucky winner of a $15 iTunes gift card! To enter, simply comment on this article with your prediction for what will happen at the 9.9.09 Apple event on Wednesday. What will the new iPod Touch look like? Will any huge games come out (like Madden)? Will Steve Jobs be there? The winner will be the person who has the most accurate or funniest prediction will be deemed the winner (that’s right, this is completely arbitrary)! Hopefully we can get some good participation, and if all goes well, we might have some more contests later on.

Apps of the Week

Modern Combat: Sandstorm

Modern Combat is the most visually impressive title on the iPhone to date, bar none. Models are good, textures are sharp, and everything is fully and accurately 3D. Not only this, but Gameloft actually nailed the controls, a first for an FPS on the iPhone. The gameplay, specifically the AI and level structure leave something to be desired, but Sandstorm remains a great accomplishment nonetheless, and it comes with a solid recommendation at the low price of $6.99.

$4.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★☆ :: TECHNICAL BEAUTY
Read Our Full Review >>
Released: 2009-09-02 :: Category: Games

Samurai: Way of the Warrior

Samurai is one of the coolest games I’ve played on the iPhone. It’s a hack-and-slasher with great graphics, perfect controls, and gratuitous blood! Controls involve different combinations of swipes, and the gameplay is actually somewhat strategic – you have to balance small attacks with huge combos, because if you miss a huge combo, you leave yourself very prone to an attack. Execute moves correctly, and you might be lucky enough to see the body of the opponent samurai stop, then fall on the ground in two pieces, with blood squirting across the screen. Samurai comes with both a story mode and an endless or “dojo” mode. My only complaints about this game are that once you figure out the controls, it’s too easy – there’s an uneven difficulty curve, and that it does get repetitive at times. Still, I found myself playing this $2.99 gem much more than Sandstorm. Expect a full review soon, but until then, you really have to see a video to appreciate the awesomeness of this game.


$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-01 :: Category: Games

That’s it for this week, tune back in next week for the winner of the contest and some more MMAHQ. Have a great week!

Monday Morning App HQ

Random musings of the App Store.

Retro Invasion

Retro games are appearing in the App Store in droves! Pac-Man Remix, Q*Bert Deluxe, and of course, the incredible Space Invaders Infinity Gene. All of these are updated in some way from the classic games. Q*Bert has updated graphics, Pac-Man Remix has updated graphics (though they are still not too hot on the iPhone) along with power-ups that sometimes feel gimmicky, and Space Invaders is a complete re-imagining of the classic game. Of these, the only game that really captivates me is SIIG. In my opinion, retro games are retro for a reason – frankly, they’re boring and outdated. However, the concepts are still good, and if they’re updated for modern gamers, they can turn out like SIIG. To go with these retro games, there are plenty more on the way: Snood, a classic match-3 shooting game, TAITO’s Bust-a-Move, and most importantly, Pac-Man Championship Edition. Pac-Man CE, for XBLA, is, along with SIIG, one of the best re-imaginings of a retro game I have ever played and, if the controls are changed from Remix, should translate fantastically for the iPhone.

Pac-Man CE, a great re-imagining of the classic game

Pac-Man CE, a great re-imagining of the classic game

Gameloft coming on strong (maybe)

Along with NFL 2010, Gameloft has an upcoming FPS, Sandstorm, and a GTA knockoff, Gang$tar in the works. These games are particularly of note because it seems as if Gameloft is attempting to directly compete with other developers. NFL 2010 was notably released before EA’s upcoming Madden 2010, and at a lower expected price point – $7.99 compared to $9.99. Sandstorm seems to be in line for direct competition with ngmoco’s upcoming FPS (as yet unnamed). Gang$tar looks to have a huge advantage on current App Store GTA-a-likes with a fully roam-able 3D world. If I was a betting man (ok, I am a betting man), though, I would count on the other two games losing out. If there’s two things Gameloft games have in common, with the notable exception of Castle of Magic, it’s lackluster, on-screen controls, and uninspired gameplay. Gameloft seems to put all of the genre “requirements” in their games, without doing anything truly unique to make the game their own. They seem stubborn about their controls as well, always opting for mediocre on-screen d-pads or joysticks, rather than attempting any innovation for the iPhone. NFL 2010 is a solid football game with licensing, and I’m sure Sandstorm will be a decent FPS. However, neither if these titles, probably, will be great.

Get out of my games, stupid pygmy

Get out of my games, stupid pygmy

Games requiring 3.0 software

I wanted to briefly address a common complaint springing up various places: games requiring 3.0 software or higher. Developers are excited to utilize 3.0 features and making their apps 2.2.1 compatible takes a lot of time, resources, and extra testing. Look, I know that the update is $10 for iPod touchers (whoops, that sounds weird), but that’s really not a lot for a major software upgrade, and if these stubborn users don’t update soon, they’re going to find themselves left out in the cold for some of the App Store’s best apps and games.

This week’s sign of the apocalypse

First Doodle Jump, now Harbor Master; the Pocket God pygmies are invading other games! It was bad enough that I had to look at those stupid pygmies while playing Pocket God, thinking I would eventually like it. But no, that wasn’t enough, now they have to ruin games that I actually play! I really want to kill a pygmy, and in a way so that they can’t be magically dropped from the sky a few seconds later.

Apps of the Week

Gomi

Gomi, an app of the week!

Gomi, an app of the week!

Last week, I previewed Kevin Calderone’s new game Gomi, mentioning the staggering amount of content. Now, the app is out, and not only is it huge, but all that content is actually worth playing! In Gomi, you clean up the world by eating pollution and the like while spitting (?) out trees and flowers. You have to eat smaller things to build your appetite, eventually building up to shopping malls and the like. The regular levels are great, the boss battles are challenging and clever, and the game is seemingly endless with 140+ levels, eight mini games, achievements, and online scoreboards. At the low price of $1.99, Gomi is a unique game and a highly recommended bargain. Expect a full review soon (sorry, I’m on vacation).

$2.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★½ :: CREATIVE GENIUS
Read Our Full Review >>
Released: 2009-08-05 :: Category: Games

BargainBin

BargainBin is an app that allows you track other apps; creating wish lists with target prices and viewing the newest apps, updates, and price drops. BargainBin recently was updated with two major improvements: a nice UI update and a killer feature: push notifications. Now, whenever an app you’re tracking reaches your desired price, you’ll instantly receive a push notification without ever having to open the app. Finding the App Store’s best deals has never been easier!

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2009-03-26 :: Category: Productivity

Well, that’s it for this week, and I’m still loving writing this column! Apparently, I messed up the links for the previous articles, so commenting was impossible. This has been fixed, so hopefully this week my begging for feedback/comments will succeed!

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