Clash of Clans by Supercell is one of the most iconic mobile games. The strategy title came out in 2012 and remains relevant to this day. A chunk of credit goes to the developers for always coming up with something new and exciting.
Whether it be the Builder Base or Clan War Leagues or the newest addition Clan Capital, Supercell has never failed to deliver.
Recently, Supercell shared their plans regarding future updates for Clash of Clans. It is fair to say that Supercell has planned these updates by considering all types of players.
Mythic Legends, the brand new strategy based RPG from Outfit7 and published by Hyper Dot Studios, is now available worldwide. The new title offers its player a thrill-inducing action packed multiplayer battle game, with tons of powerful heroes to choose from as well as constant progression and rewards.
Mythic Legends challenges players to construct an elite team of warriors in order to fight it out for ultimate victory in the arena of battle. You will have to select your combatants wisely as strategy plays a key part of the game, from devising battle formations to combining both your characters' martial attributes with their magical abilities.
Angry Birds and Minecraft are two games that have dominated the gaming world for years and continue to be iconic. Recently, the developers of both games joined hands and came up with a whole new and unique concept.
Rovio Entertainment and Oreville Studios have revealed their collaboration, and fans can now experience two new different modes.
The next big battle royale game on mobile is finally here. Yesterday, Apex Legends Mobile dropped onto iOS and serves up a modified version of Respawn Entertainment's smash multiplayer hit that is custom tuned for touch and mobile play. I have not played a lot of the console and PC version of this game, but in my limited time with Apex Legends Mobile so far it does, in fact, seem to capture a lot of the original game's spirit, tension, and flow.
To check out the game in action from the initial boot, through the tutorial, and on to real matches, check out the video above. For some more detailed impressions, read on below.
For starters, Apex Legends Mobile is exactly the same kind of game as the original Apex Legends. Squads of three heroes with unique abilities parachute onto a combat map where they have to scavenge for weapons and cooperate to take down other teams of players in a competition to be the last ones standing. To drive combatants together, there is an energy ring that closes in on a specific point on the map that damages players that wander outside of it and eventually creates a combat space so small that firefights are inevitable.
All of that said, Apex Legends Mobile isn't just a 1:1 port of Apex Legends to mobile. This game is uniquely tuned for play on touch screens and there is no cross-play functionality with the original game. Unlockables like the battle pass and other progression mechanics are also kept separate between the games (though you can get some goodies if you link your EA account to your mobile profile). Otherwise, though, Apex Legends Mobile feels like the fully featured game, with match lengths taking around the same amount of time (20 minutes or so).
A big part of the appeal of Apex Legends is the game's feel. As opposed to a lot of clunkier battle royale games, Respawn Entertainment seems to hang its hat on its ability to take traversal mechanics from previous releases like Titanfall 2 and make them work in a multiplayer context, with players zipping around the battlefield as they gun each other down. Mechanics like these (i.e. sliding, scaling walls, zip-lining, etc.) are certainly present in Apex Legends Mobile, but they feel much less fluid and harder to control than they do in the original game.
This is obviously understandable, seeing as how this is a touch-based game. Dealing with the amount of buttons on screen just takes a little bit more time to develop any sort of fluidity of control, though it also seems like Apex Legends Mobile only really wants to enable certain kinds of movement after giving you specific prompts. My guess is that this is an effort to equalize player movement for times when you may be playing against (or as) someone using a controller (which works fabulously, by the way, though connecting one does not hide the on-screen buttons).
As a result of this slight clunkiness, Apex Legends Mobile's combat definitely feels slow and awkward, but at the same time more manageable. I'm sure this will change as a dedicated playerbase spends more time with the game, but hopping in to the experience cold and without much original Apex Legends experience I found myself winning my first two matches while barely understanding or managing how to pick up items or climb walls.
In finishing those two matches, I'll also say I'm surprised at just how many goodies were handed out to me. At the time when I was playing the original Apex, it felt like a long road to unlocking new legends to play as, but after completing those two matches I got two new legends as a reward. I'm sure this deluge of initial gifts will dry up, especially the more I resist putting any money into the game, but it was nice to see some immediate options open up from just a short time with the game.
Speaking of monetization, my only real beef with Apex Legends Mobile right now is just how obnoxious it is about serving up banners and giving you notifications trying to point you at things to buy. I'm glad that seemingly none of those things affect the core game balance, but I also just wish that I could boot up the game and play a match without having to close out multiple banners advertising game events and shop items first.
Overall, Apex Legends Mobile seems like a really solid mobile battle royale game. I'm looking forward to spending more time with it to see how the game and my perception of it change in the coming week or so. At that point, I'll probably put out a review with more fully formed thoughts, so stay tuned.
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Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below to further vet these discounted games before you decide to buy:
Games marked with an asterisk(*) denote that the entire developer/publisher’s catalog is discounted, despite the fact that all of their games may not be listed here.
Ensemble Stars!!Music, the immersive mobile rhythm game, is finally coming to the English audience, letting fans experience the thrills, glamour, and drama of the music world with their favourite idols. Here’s just a few of the things you can expect when the game finally launches.
Fantastic idols to follow
The follow up title to the popular Ensemble Stars! gives players a close-up look into the lives of idols from the prestigious Yumenosaki Academy - a talent school where agencies recruit graduates to be their latest superstars. There are 49 talented stars to experience, all with spectacular character designs that are displayed in 3D live scenes. These idols will both mesmerize you with their dazzling video performances and serenade you with their vocal talent, thanks to the game’s all-star voice over cast.
The much-awaited mobile version of the popular battle royale Apex Legends has finally got a release date. EA and Respawn have been working on Apex Legends Mobile for years and now, the game is all set to go live on May 17th.
MU Origin 2's latest update welcomes an enhanced Guild Territory, new character progression features and more
In the massive content update for MU Origin 2, Webzen is giving players more reasons to stay hooked to the mobile RPG with QOL features, new Guild content, fresh items in the in-game shops and so much more.
MU Origin 2 features a revamped Guild Territory with more rewards, a new NPC, enhancements to the Territory Treasure Storage and more. The Guild Territory Boss is also available for players to take on - when the Guild Territory hits Lvl 2, players can challenge the Boss Monster near the Boss Caretaker NPC for awesome rewards.
In case you missed it, I am on a quest to rank every Apple Arcade game there is.
Over a year into the Apple Arcade experiment, I’m adjusting my approach to these rankings to make it a bit less cumbersome to update and read. For the most part, this means the number of updates on previously released games will decrease, and the text below each entry will be kept to a brief-yet-accurate justification for its positioning.
This has less to do with the pace of Apple Arcade releases and more to do with the fact that the general quality of games on the service simply isn’t what it should be. In the time that one release comes to the service, multiple high quality games hit the App Store that you don’t have to pay monthly upkeep for. Unless something drastic changes with the service, my opinion on it probably won’t change much. With the most recent update bringing older established titles to the service, Arcade is certainly the strongest it has ever been, but additional shakeups like this will need to keep happening to finally sell me on the service.
Anyway, on with the ranking updates:
Game ranking updates for 5/11:
One of the top ten games I played last year just recently released a new expansion. Hundred Days, the winery management simulator, now has a new set of challenges and wine varieties to represent California's wine landscape, and it's a welcome addition to an already great game.
The Warcraft community was abuzz with heated debates and discussion when the rumors of Warcraft Arclight Rumble, a Warcraft-type mobile game had started doing rounds. Fans had been expecting an MMORPG experience on their phone and were eagerly waiting for Blizzard to unveil something similar. Instead, Blizzard revealed an Action strategy set in the world of Warcraft.
During the live stream, developers Adam Kugler and Justin Hamer shared details about the new game. An official trailer gave the audience a sneak peek into the new game titled, “Warcraft Arclight Rumble.”
You can check out the tweet with the official trailer here.
Warcraft Arclight Rumble is rather different from other Warcraft games
Warcraft Arclight Rumble has a top-down perspective (which you might have experienced in Clash of Clans) wherein the game offers you collectible Minis that are controlled by the player in PvP and PvE battles.
The game also features 60 collectible characters, more than 70 maps, and 6 different modes. Players will get to play fan favourites Grommash Hellscream and Jaina Proudmoore. You will be up against some iconic enemies.
Fans were not expecting such a casual-looking MMO. This is by far a very different experience as other games in the Warcraft universe are rather grim-looking.
Warcraft Rumble system requirements
In order to play Warcraft Arclight Rumble or Warcraft Rumble, Android devices will need to have Android S7 and above and iOS devices will need to have iOS 6S and above.
As of now, the game’s Android page is up for pe-registration, and for iOS, it is expected to start pretty soon. You can check out their official website here.
You might be interested in: Blizzard Entertainment to Unveil Warcraft Mobile in May
Star Wars Day is coming, and if you want to celebrate appropriately, don’t shout or tweet “May the fourth be with you.” Play some Star Wars games instead. Trust me, everyone will be better served this way.
If you prefer your Star Wars gaming on the go, unfortunately, the pool of “actually good” Star Wars games is pretty slim. But, with this list of the best Star Wars games on the App Store, you can’t go wrong. Check out our picks below:
Blizzard is all geared up to finally let us have a sneak peek into the much-awaited Warcraft Mobile. The game developer will unveil the highly-anticipated strategy game this week. Fans and enthusiasts can take part in the live event to get their first glimpse at the game.
The whole gaming community is waiting for Diablo Immortal, which is set to release in June this year. RPG fanatics will finally have a chance to enjoy the Diablo universe on their Android and iOS devices. The PC open beta will also launch on the same day after four years of development.
Rainbow Six Siege, Ubisoft’s popular FPS, is making its way onto mobile. Officially named ‘Rainbow Six Mobile’, the game will be rolling out alpha tests for a select few regions next week.