Posts Tagged Hardware
This last week, Chris, Tony and I made the trip to CES to take a look at some of the best new gadgets and accessories for the iPhone. After walking 743.9 miles, shaking 16,984 hands, and trading business cards with 3.5 gajillion people, here’s are some of the highlights of what we saw.
FloTV Mophie Battery Case – Mophie announced an interesting new version of their great juice pack. This new version will include a FloTV receiver allowing you to watch broadcast TV right on your iPhone. They include the FloTV receiver yet the unit is only 2mm thicker than the usual Juice Pack. So far the only downside we’ve heard is the price of the FloTV service which is expected to be about the same as it is for other devices. Full details are still short, but we’ll let you know more as soon as we find it out.
Tunebug – Tunebug is a tiny little interesting speaker for your iPhone. Not much larger than a couple matchbooks stacked on top of each other, this isn’t a normal speaker. Tunebug uses a patented technology called SurfaceSound that turns anything you set it on into a speaker. The coolest implementation is a Tunebug that straps to you bike helmet and connects to your iPhone using Bluetooth allowing you to listen to music while riding your bike without plugging up your ears and tuning out all of the sounds around you. Obviously a huge breakthrough for biker safety. The other implementation connects to your iPhone (or any device) with a normal speaker wire and sets on your desk, turning your desk into the speaker. The Tunebug will be available soon at $119 for the Bluetooth version, $69 for the wired version.
Zoll PocketCPR – As amazing as the iDevices are, they really don’t do much in the ways of saving lives. Sure, there are some apps that are probably helpful in the medical community, but life saving isn’t quite the iDevice’s forte. The Zoll PocketCPR changes this with an app that shows how to perform CPR with accuracy by using the accelerometer to judge compression depth. At the booth, we heard a story or a doctor who used the app and was complimented by a nurse who hadn’t seen proper CPR done by a doctor in a long time. The app hasn’t been officially approved by the FDA yet, but Zoll expects the approval to come shortly. [More Info]
Blio Reader – we got a chance to get a demo of the iPhone version of the much talked about Blio Reader. A multi-platform ebook reader announced at CES. Blio does a few things that other ebook readers don’t do. For one, there’s text to speech technology. Also included are some pretty good options for different ways to read text on the device including both as printed and text versions. Obviously this will be a much more interesting app if the rumored tablet/slate is released. Blio is still a few weeks off, but it looks to be a great platform. We’ll bring you more as soon as we can.
L5 Universal Remote – The L5 Universal Remote, while not quite as universal as the Logitech Harmony due to its lack of bluetooth connectivity (PS3), but is quite an amazing remote replacement unit. With the included IR attachment, the L5 Universal Remote instantly learns your remotes features without needing to plug in those pesky product codes. To me, there’s really nothing that excites me quite as much as the prospect of controlling my entire house with my iDevice. The L5 will be available soon.
Continue reading The Best and Worst of CES for iPhone Lovers »
I’m an iPhone purist, I’ll admit it, I love my phone just how it is, stable, fast, non-glitchy. Sure from time to time I’ve wished I could customize my text message tone or set a new wallpaper behind my icons, but in the end it’s not worth it. At least that’s what I tell people most days. I confess however that today, for the first time since 1.1.2, I gave serious consideration to jailbreaking my iPhone. What could lead me down this dark path again? How about controlling a game on my iPhone using a Wii Remote!?! The BTstack project has managed to pull it off!
If you’re not familiar with what the BTstack Project is, it’s an open source project focused on expanding bluetooth device support far beyond what Apple is currently allowing. A lot of the above information comes to us from this article via Zodttd.com which also includes a statement from the developer saying his next target is the PS3 controller. Upon reading, I was almost giddy with anticipation and immediately started spreading the word. But one of my colleagues, being the glass is half empty type that he is, quickly pointed out why I shouldn’t get too excited.
“For one,” he said “theres nothing comfortable about hunching over a table, looking straight down, just to keep your hands free for use on a controller…”
I quickly pointed out that an iBend would be a quick, easy, and cheap solution to that. He conceded this point but continued.
“Secondly and much more importantly [BTstack] is hacking their iPhone to use them, no major developer is ever going to spend the time and money making a game that needs a hack to be used fully.”
I hated to admit it but he had a point, however it may not be a relevant one for much longer as I know of at least one legitimate controller being developed for the iPhone, the GameBone Pro.
The GameBone Pro has amazing potential as 22Moo states it will be fully compatible via bluetooth or dock connector, fully functional D-pad with 4+ action buttons, and a built in speaker/mic, etc. While there is no official price listing or release date yet, we know they are targeting an early 2010 release. Gratefully they are making their developer’s kit free to anyone who wants it.
The free SDK is an important point I’d like to touch on momentarily. While I’m certain more than one developer has a controller under development, it’s my hope that in some circle somewhere there is a committee working on a set standard of controller code. Without a set basic standard we will end up in a market where a game may work with one joystick but not another. Resulting in another BlueRay vs. HD DVD war, only with more players. A war that would most likely end up with game developers ignoring the idea of external controllers all together simply because of inconvenience.
With a set standard though I can already see what the future may hold for iPhone gamers. I can imagine sitting at an airport with a friend waiting for our redeye flight to arrive and needing something to do. Out of my pockets I pull three things, my iPhone, GameBone Pro, and a Pico Pocket projector. Out of his pocket he grabs his controller and within a minute we are playing Marvel vs. Capcom (not currently released for the iPhone) dreamcast style on a 60″ while being totally portable and wireless…I’m getting giddy again.