XCOM: Enemy Within Review
Price: $12.99
Version Reviewed: 1.0.0
App Reviewed on: iPhone 5
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The world can be a harsh place when it’s in the midst of an alien invasion - even for a seasoned XCOM operative. If you need a few tips to get started, or want to know about some of the new stuff like Meld, then check out our XCOM: Enemy Within beginner's guide.
And now here we are, just under a year and a half later, and XCOM: Enemy Within has sort of popped-up out of nowhere. Question is, should owners of the original spring for this semi director’s cut version? Should someone who already has Enemy Within on a different platform buy it again just so they can play it on their phone?
Well, if you like XCOM then you should already know the answer.
Welcome Back, Commander
Enemy Within boasts a lot more additions than just maps - although it does have those, too. There’s a new human faction to fight against that goes by the name of Exalt, and they exist purely to muck-up your operation. In order to deal with them, you'll need to send one of your agents to infiltrate several of their numerous cells - then send an extraction squad in after them to collect vital information. Once you've completed enough of these missions, you should be able to narrow down the location of the radical faction's HQ and can shut them down for good. But be warned: Exalt has access to many the same goodies that your own soldiers do, which means you’ll need to change up your tactics.
First, you can genetically enhance your troops to give them all sorts of superhuman abilities like jumping really, really high (great for something like sniper mobility) and chameleon-like skin. A squad of super troopers is definitely not to be trifled with, even by hostile alien warlords.
The Best of Both Worlds
Really, really well.
The touch interface hasn’t been changed, but it really didn’t need to be in the first place. It’s just as intuitive and functional as it was with Enemy Unknown. Barring the occasional camera going wonky when trying to select locations in cramped quarters, which was also a problem with Enemy Unknown.
Oh! And there are a lot more customization options! It’s still not quite as robust as on PCs or consoles, but there are definitely more ways for you to tweak the look of your soldiers. Secondary armor options are available, although a bit limited, but far more importantly you can now select several different color schemes for your soldiers' outfits. This was probably my biggest pet peeve in Enemy Unknown as I love customizing my characters but also find being able to color-code different soldier classes to be almost essential.
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