Gloomy Hollow Review
Price: $0.99
Version: 1.01
App Reviewed on: iPhone 5
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Rosie, Smith, and Moustache Jim. Each former living person has been trapped in Limbo for as long as anyone can remember, and they can all be controlled as players scour the old-timey Underworld for a bunch of stolen Soul Crystals. Supposedly these crystals can get rid of, or at least calm down, all the monsters that have been making the place a bit more depressing than it ought to be. What this translates to is a “lively” dungeon crawler/loot fest that makes decent use of both the typical virtual stick and buttons control scheme, as well as one built entirely around screen tapping and gestures.
I have to admit I’m a big fan of Gloomy Hollow’s slightly odd twist on Limbo. It’s sort of a combination of the Old West and MediEval, which is about as cool as it sounds. The environments also start to open up a lot as players progress which makes locating the exit, tracking down all the enemies, and finding all five of the scattered souls in a given stage feel a lot more satisfying. And there’s loot. Lots and lots of character-specific loot with plenty of bonus attributes (life leech, attack speed, etc) that can also be upgraded.
Despite the control issues I still enjoy playing Gloomy Hollow quite a bit. It’s a competent dungeon crawler with an interesting theme, lots of loot, and a good stable of playable characters. All stuff which, in my mind, makes up for most of the “getting around” problems.