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Category: Middle School »

Spot it: Dobble Review

Posted by Amy Solomon on August 19th, 2011
iPhone App - Designed for iPhone, compatible with iPad

Spot it: Dobble is a really fun and challenging game for kids as well as adults. Based on the popular party game, known both as "Dobble" or "Spot It," this app consists of two cards that include 6-10 shapes, based on the level of difficulty. These cards must be compared to find the single object that is found on both cards. Easy to understand, this game is actually quite challenging, even for adults and is simply a lot of fun to play. Sometimes these corresponding objects that one is seeking will pop off the cards easily; other times players will feel quite stumped indeed. This is because these shapes, although the same, will be in varied sizes and angles, making them hard to pick out from the other choices given. There is a point system in this game as well, adding an incentive to find these objects as fast as possible - hopefully before the timer that encircles these cards makes a full rotation, and note that a mistake will cost you.

I really appreciate the music used here; it is jazzy and upbeat, adding an element of urgency and reminding me of background music from a 1960’s spy or crime thriller without adding undo stress to the game play - a balancing act that these developers get just right. Sound effects are included as well, adding to the fun as each item found sounds an associated sound effect - a bit of whimsy to this addictive game application. It is also nice that the music or sound effects can be silenced independently from each other, always a nice touch.

Players can play by themselves, or “duel” with a friend to see who can spot 15 common objects first. It would be good if in the future, this app could become universal because an iPhone is a little small to share between two people, working best sitting side-by-side, but will play fine from across one another as well. I have blown this app up 2X on the iPad, and I really like the extra elbow room this affords the players, but in so doing, the resolution becomes somewhat lacking, although two could play this way without any problems.

I really enjoy this game as I love the way it gets my mind working. I do wish, however, that the choosing of specific game modes were more intuitive. As of now my game play consists of “Time attack” where I find 15 objects, one per hand, as quickly as possible, but I am locked out of the other game modes. “Checkpoint," as I understand, has players makes as many matches as possible within a time limit. I have also not been able to gain access to “Hot Potato” - a mode for two players where one steals cards from the opponent, winning after one collects 10 cards. Three levels of difficulty are included as well, and I thought I would be able to move on after finishing the difficult level which includes 10 symbols per card, but with no such luck.

This application is a very pleasant surprise, as I am often not great at speed-based games, but being locked out of these other modes does frustrate me. In the future, I would like to see specific information about when these modes are available, and honestly, an option to have basic access to these sections without doing anything special would make me happy.

I do hope this note does not persuade others from downloading this game, as even if this app only contained the single and double player games that I have been able to play, it would be well worth the price tag of $0.99 and it is quite possible that others will figure out the locking system even if I have not, as I don’t pretend to be good at that sort of thing.

This will be a great application to play with my son as he gets a little older. I would love to play it with my husband as well, but his work schedule makes this difficult.

This app has made me very curious about the related party game, something I will be on the lookout for when my son shows interest and aptitude for this application. Like books, I find value in both the classic presentation of a game like this as well as its application counterpart. Although far into the future, I see myself buying this card game as a standard gift in grade school if my son allows this. I highly recommend this app!

This Too Shall Pass Review

Posted by Amy Solomon on August 1st, 2011
iPad App - Designed for iPad

This Too Shall Pass is a very unique and special storybook application with versions available for both iPad as well as iPhone. This tale, based on a traditional proverb of the same name and also part of the “Classic World Tales” series by the developers at Moving Tales, is excellent. Languages include Spanish, French, as well as English, and are great for bilingual families as it is intriguing how one can select a language mid-story if one chooses, and one can make his own recording as well.

Said to be inspired by Persian, Buddhist, and Jewish sources, this is a story of a kind, yet disillusioned king who searches for words of wisdom that can relieve him of his melancholy, as he worries that his state of mind may dampen the mood of his kingdom.


Here, the king gathers together the best minds available, but it is advice from a humble shoeshine man that he finds to be life-changing. I really like how this version of the story adds the introspective character of the shoeshine man, and it is he who delivers this simple and affirming notion that all things material and external change, instead of the hired scholars and wise men, as I appreciate how this proverb has been fleshed out into a story rich with character development not found in original sources, yet maintaining the tone of the traditional tale nicely.


In some versions of this ancient proverb, the king asks his advisers to design a ring that will make him happy when sad or sad when happy. I appreciate that here, instead of a ring, a bell is inscribed, paving the way for a lovely, moving ending in which the king creates a large bell detailed with this message to share with his kingdom.


In many ways, I am not a fan of 3D images in many applications, preferring the look of hand-drawn illustrations . I am, however, deeply impressed with the look and quality of the artwork. My desire for the beauty found in hand-crafted art is quenched as the images themselves do not look overly computer-generated, yet the 3D effects are simply to be marveled, yet does not call attention to themselves.


This story opens up with what one would call a continuous shot if dealing in film terms, escorting the viewer down a long winding path alongside many buildings as one approaches the king’s castle. The use of perspective and shadows is quite impressive to say the leas,t as are all the visuals of this ebook. The visual choices used to tell this story are stunning - difficult to describe with words, especially in the interest of not spoiling any of the magic.

These animations are wonderfully stylized, with a beautiful use of black, white, and many shades of gray, subtly highlighted as well with the use of blues or gold. I also love how the text of each page gently trickles down into place, a technique I have not seen before from other developers, and it is also interesting that the accelerometer can be used to have the text fall off the page if one moves the device left or right - also quieting the narration - a function that can also be turned off if one finds this distracting.

Although Autoplay is offered, I am also impressed with the fact that as the animations, sounds, and music used on each page are looped, so long after the narration is over, one can gaze at the wonderful images and listen to the music used to tell this story before swiping to the next page, something I found myself doing a lot of as I was enjoying this book.

There are not as many storybooks appropriate for kids older than the preschool set, and I think that this is an excellent choice for kids grade school and up. The vocabulary used here is extensive and could be difficult for many children to read on their own, but I don’t think many will have problems following this story if one listens to this tale with the narration, which is excellent, but can also be turned off as well if one wishes, as can the display of the text on the screen. It may be nice option as well for these words to be highlighted if the reader wishes, possibly helping reading comprehension of younger viewers.


The message that “This too shall pass” is certainly one that would benefit school-aged kids as the tribulations found at this age can seem overwhelming, although very temporary in adult eyes. This application reminds me of how my dad would wisely refer me to the words “DON’T PANIC” found on the cover of Douglas Adams “The Hitchhiker’s Guide to the Galaxy” as fellow writer, Arthur C. Clarke has been quoted as saying "DON'T PANIC is perhaps the best advice that could be given to humanity." It also makes me think of the “It gets better” project, a term used to reach out to lesbian, gay, bisexual, and transgendered youth who in the midst of lives difficult to live, have a hard time understanding that their situations are temporary and that it does get better. No matter the specific circumstances, the knowledge of how temporary things are in the greater scheme of things is a very important concept for kids of any age to be exposed to. My son, at 3.5 years, is a little young to fully grasp this quite yet, I but I am looking forward to sharing this application with him as he gets a little older.


I really enjoy This Too Shall Pass. The music used here is equally as wonderful as are the visual elements. This story never gets old for me, as there is a randomization to the alternating views and sound effects used, creating a unique experience every time - great for reading again and again.


I am very impressed with what Moving Tales has delivered in this application. I am eagerly awaiting new titles of theirs, as I am sure they will be equally impressive. Do check them out in Itunes; you won’t be disappointed.

Creative Genius on the Go Review

Posted by Sharon Cohen on July 28th, 2011
iPhone App - Designed for iPhone, compatible with iPad

Every summer, my family would get into the car and drive off to some destination chosen by my parents. In some cases, our destinations were days away, and we would spend a great deal of time in the car. Everyone would play car bingo, Twenty Questions and license plate scavenger hunt as well as sing stupid songs from TV shows and movies. Of course, my sister and I also fought and moaned, “When will we get there?” time and time again. With my own family, my two sons sat in the back seat and played with their video games or listened to music with their iPods. Now, children see movies in their SUVs and play games with their iPads and iPods. Some how, the interaction between the kids and among the whole family has diminished. Well, admittedly, there is still “yellow punch buggy,” to get some interaction going!

Remembering these family days in thc car, I was pleased to see the app Creative Genius on the Go. This app offers 150 different scenarios for everyone to consider: 50 “What Ifs?” that prompt the players to describe how the impossible may be possible; 50 “Imagine That,” which are mind-stretching challenges for boosting brainpower and relieving boredom and screams from the back seat, and 50 “Wack-tivities,” or silly diversions for when everyone is tired and can’t wait to stop at a hotel and get something to eat. Here’s an example of one of these silly ones that still make you think: What if cars had feet instead of tires? How would traffic change? What products would be obsolete and what other ones would have to be made? What other changes would take place? What would this car look like?

Here’s a more thought-provoking question: What if you lived during prehistoric times? What would you wear? What would be your activities? How would they be different or the same as now? Would you like living during this time? These questions can be answered as a group or, one player can write a response on the attached notebook.

Besides the fact that I appreciate this app because it can be enjoyed by several people at a time rather than just one person attached to an electronic device, I also am pleased with the creativity and problem-solving skills it offers both children of all ages and adults. Learning and creativity should not be something that comes to an end after the last years in college. It needs to be continually fostered. Activities such as Creative Genius on the Go stimulates new thoughts and ideas. There are an unlimited number of ways that these questions can be answered. It encourages the players to really stretch their minds. With the prehistoric question, for example, it could easily be answered, “I would live in a cave.”

Now, with imagination, the player can describe that cave and how people acted inside. What was it like during different seasons? What about at different ages? Can the players imagine a house where the parents and children ate, played, worked and slept in the same room? Such questions can also move to the here and now and encourage communication among the family. What about the fact that the two brothers, who are playing the game, are sharing a bedroom? What benefits or disadvantages does this offer to them? How can they get along better in their room? Thanks to these developers for making players actually think rather than just react to a crazy bird.

Topo USA Review

Posted by Sharon Cohen on July 26th, 2011
iPhone App - Designed for iPhone, compatible with iPad

Either in the higher elementary school grades and/or middle/junior high school, your children will come home with that dreaded homework sheet saying, “Learn the location of the states and their capitals.” I say dreaded, because most of the children do not want to learn them, and you will have to drill them for days to remember all the names and locations. If you already have gone through this routine, you most likely agree with me.

This is why many teachers, who are on the more creative end, will try to come up with a special song or game or, most traditionally, flashcards, to help the students memorize all this information. Geography is not typically a highly enjoyed subject at this younger, anyway, so kids need something to give them some motivation—even if’s a Jeopardy-like game or contest.

The Topo USA app provides students with some of this entertainment and motivation. It’s the same information to memorize, but perhaps a little easier to take the medicine in an app game form. The app tests location of states, state capitals and large cities. A plane flies over the U.S. at varying speeds set by the player and is directed by the player’s finger location on the screen. Flying speed is important: Flying too slowly makes it difficult to complete the task before the time is up, and flying too quickly makes it more difficult to maneuver the plane from one location to the next. Since the plane flies at an aerial level, the player is only seeing part of the U.S. at a time, which also adds to the difficulty. Hints are given, but that also slows the players down.
I was never good at geography or direction. My family knows if I tell them to turn right, they turn should turn left. Perhaps this would have helped me—probably not! In fact, I am embarrassed to say that I did not do well with this game, either. Some of the state and city locations I remembered very quickly. Others I didn’t remember as a kid and I still don’t remember.

This game will help your children learn the location of the states, but not the spelling. Since the names are on the screen, spelling becomes a moot point. For that, you and your child will have to go back to the traditional method of recitation: “What is the capital of Kansas?” “The capital of Kansas is Topeka—T O P E KA—Topeka.” There are some things that are just going to be boring and dreaded in education, and this is one of them. It’s possible to imagine the young boy or girl in the New England one-room schoolhouse spelling each of the names of the 13 colonies. It was surely much easier learning the states then, but not any more intriguing.

Presidents vs. Aliens Review

Posted by Amy Solomon on July 21st, 2011
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: SECRETARY OF EDUCATION :: Read Review »

Presidents vs. Aliens is another fabulous universal educational app from developer Dan Russell-Pinson, who also created the hit apps Stack the States, Rocket Math, and Stack the Countries.


This app focuses on the knowledge of U.S. presidents, as correct answers gives the player a chance to defend national landmarks from an alien invasion.


A variety of questions is included within this app, including the identifying of the 44 U.S. presidents by their picture, political party. nicknames, quotes, as well as general facts, historical events, and their predecessors and successors. Questions can be chosen from these categories randomly or from selected areas of knowledge, a nice touch which also changes the degree of difficulty.


When a correct answer is made, one has a chance to fight an army of invading aliens that can be seen in formation across the sky, and it is nice that a famous landmark is included as the backdrop for this game, further adding to the educational aspect of this game as well as added fun.

To defeat these aliens, fling a president's head at these invaders, trying to knock as many down as possible. It may take a few tries to get all of them and this game allows the players to keep trying with new heads until the level is complete.

I like that a physics engine is used here, something to keep in mind as one lines up the head toss with the use of an arrow showing the angle at which the head will be thrown, as the president heads thrown and aliens being hit respond as if gravity is a factor in their reactions. If one is lucky, aliens will bounce into each other, taking themselves out as well having the presidents bounce off red brick structures that are included for the purpose of ricocheting off of and hitting more aliens, but be aware that these structures can also be lost if shot at directly.

If three questions are answered correctly, one gets to use “executive powers,” allowing three head tosses at once. Finally, when all the aliens have been defeated, the level is over and the player wins a president for his personal collection in the interest of collecting all 44.


It is great that this app, like Russell-Pinson’s others, includes up to five players and one guest allowing large families or small classes to create personal profiles, and kids will enjoy choosing their personal president avatar to distinguish their saved info from others'.


Two other mini-games are included as well that one must unlock by earning enough presidents, "Heads of State" and "Executive Orders" to further learn about president identification as well as arranging them in correct order.


An excellent resource is also provided, namely a set of presidential flash cards complete with all the information needed to be able to answer these questions, nicely outlined in a very clear and useful style that will aid in the retention of these facts.


I have had a lot of fun with this app; so will children grade school and up. Undoubtably there is a lot to be learned a lot from playing Presidents vs. Aliens, and I appreciate the level of difficulty offered when tossing president heads at the aliens, as there is no time limit in deciding what angle a good toss would be and that persistence will be rewarded, as one can answer as many questions as needed, earning and tossing heads as needed to win the level.

The physics used in Dan Russell-Pinson games is always an educational experience itself, and this is no exception. This game is a must-have for grade schooler, as well as for anyone learning about the U.S. presidents or interested in history. Great for families, parents and older kids, all will find themselves drawn to this app as much as I was, playing long after I needed to for the sake of this review.


Do also check out the other apps by this amazing developer. His ability to mix educational content with fun and engaging games is top-notch, and I can’t wait to see what he comes up with next. I think his applications are some of the best educational interactive games available in tunes.

Create A Monster HD Review

Posted by Amy Solomon on July 15th, 2011
iPad App - Designed for iPad

Create A Monster HD is a very creative app for iPad allowing players to create the monster of their dreams with some unique and very helpful features not typically included in apps such as this.


The app offers many different choices including head shape as well the basic eyes, nose, mouth and ears choices, with these choices typically including a monster slant to them, such as bloodshot eyes, single eyeball, and varied fang choices included with the mouths. There are many odd selections available for great interesting details like horns, scars, and antennae, as well as some quirky choices like hair pieces and eyeglasses, plus much more.


It is very nice that tutorial is offered that guides you step by step, something worth looking at. I did not find this app as intuitive as others like it without instruction, but with a quick view of the tutorial, this app becomes very easy to use for both adults and children - I would think grade school and up, possibly slightly younger.


I really like how this app uses some basic principles found in programs like Photoshop to resize and rotate elements, made simpler here by allowing players to zoom in and out as well as rotate parts with ease with a single finger - something I often have trouble with and get frustrated by in other situations.


It is equally impressed by the ability to center elements with the tap of a finger as well as create a symmetrical monster as this app can also copy an element such as an eye or ear to the other side, two things I have spent way too long perfecting on my own in other apps such as this that do not contain these features. I am especially smitten by the ease of symmetry here, as in nature, the healthy, fertile “beautiful” creatures show these gifts oftentimes with more symmetrical features, and the perfectionist in me wants nothing more than to create the perfect monster.


There are some other nice features worth noting. One can save the monster within the app, take a photo later to be found in the iPad’s camera roll, as well as emailed, Facebooked or Twitted, and it is always nice to be able to go back to a finished face and keep working if one chooses to do so. I have not printed my monsters from this app as our iPad is not set up this way, but it is a nice choice to have. My favorite option is the ability to clone my monster so I have saved the original as well as continued working on a clone to try out the plethora of options available.


This is a most creative app that can really bring out the artist in kids who are very imaginative but who may or may not be good at drawing representationally. I really enjoy the monster-themed body parts included, as I enjoy making the creepiest ghoul possible, but it is nice that a cute, friendly monster can also be designed from these options. It is great fun that once the eyes are included, they blink from time to time, adding to the off-beatness found in this application. I have found myself really focused on my creation, and one can spend as little or as much time as desired with these creatures. I am excited to show this app to my son as he gets a little older; I think he will enjoy this as much as I do.

Yoku-Gami Review

Posted by Nick Papageorge on July 8th, 2011
iPad App - Designed for iPad

Yoku-Gami is a game that represents, to me as a parent, everything that is right in the app store, in relation to games for kids. It's a puzzle game that looks and plays like a standard match-3 game but is, in reality, anything but.

It is designed by the great mind of Reiner Knizia, a German board game designer heralded for his simple designs that lead for complex gameplay. Being a fan of his, I jumped on Yoku Gami and it's been a game my daughters and I have enjoyed immensely, and I feel happy in knowing that they're not just playing a mindless game, but instead are really working their brains as they play.

The entire goal of the game is similar to match games, clear the tiles. But how Yoku-Gami works is this: "If the greatest number in the group equals the total of all the other numbers in the group, you have a successful turn". So if you select a 3, 2 and a 5, your 3 and 2 equal 5 and you remove those tiles and get a score. That score is based on how many numbers are in the group and if you create groups of 5 or more numbers, you then get a bonus.

There are 3 different modes. Endless is just that, it continues until you can go no further. In Arcade, your goal is to clear a whole role or column of numbers, the game also ends when you can go no further. In Level Mode you try to clear as many numbers in each grid. You start with 24 levels, and at the end of each level when there are no more turns, you lose as many lives as there are numbers left. You gain lives when you create groups of 4 or more. As long as you have lives, you continue progressing in the game.

I was incredibly surprised with how far my 6 year olds got in the game, but for some reason, they were able to go quite far for their age and math skills. I know they are a bit young for it, and it isn't a game they can play for hours, as the difficulty does continue to ramp up, but they have enjoyed what we do play together quite a bit. As well, a nice touch to make it kid-friendly, is that good old "Yoki" is always there to tap on and get a hint from when needed.

If you have a child that might be struggling with math, or one that loves math and just wants a fun way to put his/her skill to the test, I honestly believe Yoku-Gami is a stellar choice. I'd never want to leave a child in front of any gaming system for hours, but this really is an honest-to-goodness learn-while-playing gaming that does exactly what it sets out to do, and I do not doubt that it will certainly be a help to those kids who struggle with math.

I'd also like to make it clear that it is equally great for parents. As silly as it might sound, I've seen an honest increase in my math skills through playing it, and honestly that's worth the price of entry right there. All-in-all, Yoku-Gami is a hidden gem that I wish more people knew about, and I hope you enjoy it as much as we have.

State Plate Review

Posted by Amy Solomon on July 1st, 2011
iPad App - Designed for iPad

State Plate is an iPad app which brings the classic license plate travel game to the iPad. As in the original game, the object is to find all fifty states' license plates on various cars while traveling on long car rides. This game is perfectly suited to the use of an iPad application, and this game is executed very nicely.


The main screen is of the U.S. map, which has every state's license plate included as well. When a specific license plate is found, simply click it and the license plate is flipped over, still being able to see what state was represented.


I especially like that one can also tap to read more about a chosen state, including capital, nickname, state flower, state bird, population and a cool fact about each state. The state flag is also shown, a nice touch. This interface is very easy to use, and I like that one can flip a license plate back in play if a mistake is made, and that a warning is given if the button to start over is tapped, something important in a game taking place in a moving car. I also appreciate that the states found are saved within the app so players don't need to finish their game in one sitting.

I would recommend this game to families for long drives, and the iPad is large enough to share between two children. I wonder how often the game is finished, having found fifty out of fifty states, including Alaska and Hawaii, but this is not as much of an issue with this specific app which is nice to look at and easy to use and very informative, even without finishing the game completely.

Word Ball App Preview

Posted by Sharon Cohen on June 22nd, 2011
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: WORD UP :: Read Review »

OK. I have to admit it. Where other people are addicted to physics games, such as Angry Bird, or target or math games, I’m addicted to word games. So, whether I play Word Ball with or without my kids, I will play language games like Word Ball. For kids, it’s a great way to learn new and find old words and expand those cognitive wheels inside their heads. It's also a great way to teach spelling. For adults, it’s a great way to remember old words and keep those cognitive wheels going inside their heads. In addition, you really need to be quick on the draw, since the more words you make the better will be your score.

It’s a simple concept. Just think of balloons that are floating up and around the screen. The balloons, in this case, are balls with an individual letter. As the balls move slowly or more quickly (depending on which option chosen) across the screen, the player needs to tap on the ones that make a word and then enter that word for play. The longer the word found, the more points received. No words can be used twice. In this game, the players do not receive a list of words that they have to find. You have to draw upon the words in your head and find the letters that spell those words. Sometimes, you may start with a word in mind and then find it is necessary to spell a different word when the letter needed is not seen on the screen.

This is not a game that should be played when you or your children are tired, frustrated or angry. It only leads to more of the same. Nor, is it a game for younger children, unless the parents play along and ask questions along the way, “What goes, Meow? That’s right, ‘Cat.’ How do you spell cat? Let’s find the letters ‘C,’ ‘A’ and ‘T’. Can you help me?” Younger children will only be able to think of three- or four-letter words, so will keep on repeating the same ones.

As you go from one level to another, the letters move faster, shrink in size and disappear when not used. Of course, this makes it all the harder to form the words in your head. With fewer and fewer letters available, it becomes quite difficult to think of any new words.

Players can compete against themselves and try to continually improve their own skills or choose Game Center integration that allows comparing scores with the rest of the world’s players and to win trophies. However, beware. There are players, younger and older, who know how to spell longer and winning words such as exaggeration and onomatopoeia! After each game, players see a display of statistics, which includes a comprehensive list of every single word they made.

The Fantastic Flying Books of Mr. Morris Lessmore Review

Posted by Amy Solomon on June 20th, 2011
iPad App - Designed for iPad

The Fantastic Flying Books of Mr Morris Lessmore is a very special interactive storybook for iPad that is perfectly realized in every way. Strong words, I know, but this app is simply wonderful, poetic and beautiful experience for all ages. Based on the short film of the same name, this ebook has interwoven interactions and other animated visuals that are simply striking for use of imagery that will stay with the reader for a very long time.

It is hard really to write this review as I would encourage readers to experience this themselves, as I don’t think my words here will do this app justice. The story is said to be inspired by hurricane Katrina, Buster Keaton, and the Wizard of Oz equally, and is about a man who is currently writing a book about his life. One day, his world gets turned upside down but is fortunate to later find a library filled with books with flying abilities that need a caregiver. In reality, this app is really about so much more. My son, at 3.5 years, still takes things on face value, and for him, this story book is about the love of reading and the warm embrace books deserve as the protagonist takes care of these flying books as if they are living, breathing things.

Some critics worry that the use of book apps will make traditional books less important and not as much a part of children’s daily lives as in the past. I make sure that we read as many - if not more - classic picture books as ebooks, and I am so very happy that this app, using the technology of the iPad, engrains a true love of reading and the importance of books within this application.

The look of this app is simply stunning, mixing a use of both black and white as well as color, many times juxtipositioning both on the same page. The black and white images possess many shades of gray, making them as rich and lush as the best black and white films that classic Hollywood has to offer. The color images here are just as grand and lush, full of saturated colors reminding me of the Technicolor at its most vivid. Combined on the same page creates something very special and very beautiful. I am grateful to introduce my son to the effects of these wonderful black and white images, something he has not yet been exposed to.

The interactions work seamlessly within these pages, and I appreciate how hotspots are many times shaded gray as a subtle hint on where to tap, working well to help the reader find interactions without being overly distracting. Possibly my favorite moment is when the main character Lessmore walks into the library for the first time, allowing the reader to tap various books which in turn speak famous lines from the works of such authors as Edgar Alan Poe, Shakespeare, or Mark Twain. This moment’s true impact may be lost on my son, but I found it very moving.

The interactions offered here are varied and quite captivating. I love how Lessmore meets a new best friend from the pages of one of these books, this friend coming alive as well as becoming an important character within these pages and creating a book within a book with great effect, leading the reader through many interactions including a musical one where one is guided through the playing of a simple song as well as others, truly bringing this character to life, and I am impressed how emotionally involved I became with this character from a simple children's rhyme.

I also enjoyed the puzzles included, designed like torn pages that need to be painstakingly taped back together, something my son and I can relate to as I have also mended a few pages of our books as well. It is quite beautiful how one can change day to night and back again, as well as the changes of seasons, illustrating the many years that Lessmore has spent with these books. By the end, the reader becomes aware of the circular nature of this story, something I greatly appreciate.

This app has a nice selection of features that aid in personalizing the experience, hiding the text if one so chooses as he listens to equally well-done narration, which can just as easily be silenced. Music and sound effects are included and are of equal quality; each can be played together or independently from the text or narration if one so chooses. A menu is also included to make finding a special place in this story easier for the reader, an addition I always enjoy.

I highly recommend this app to anyone who owns an iPad, with or without children as simply all ages will enjoy this book. Adults will be moved in ways their children might not understand, and it is possible that I enjoy this book more than my son does.

I truly hope to see more storybook applications from the developers at MoonBot Studios. The images of this interactive story book will stay with me for a very long time. Please note: the short film of the same name is also available in iTunes, something I have become very interested in as well.

Jump Out App Review

Posted by Sharon Cohen on June 15th, 2011
iPhone App - Designed for iPhone, compatible with iPad

The app Angry Birds has become a big winner with all ages, but it is by far not the only game like this. A number of different apps work on what is considered the “physics” principle. That is, determining what direction to launch a character, in this case a bug, in order to land in the designated location. As many similar games, Jump Out has multiple levels, so can be played by children as well as adults. Since the game takes logic, planning and strategy to move forward, the game is rated for the age of eight and above. In total, the game has 75 levels, four characters with different looks and personality traits—from a cute little squeaky bug to a sort of shrimp-looking being--and eight objects. New levels are being added all the time.

In the game Jump Out, as its name implies, players need to help the bugs leap out of different types of perilous situations while rotating on sprockets, such as being stuck in cardboard boxes and computers. When helping these little critters, winning players are awarded and can collect stars. This can be done by launching—tapping and dragging a finger away from the bug--and releasing. The result is the bug leaping off the sprockets. Another reason for older children playing—the losing bugs, for example, curl up and die or fall to the bottom of the screen like they have been hit with Raid.

When you drag your finger, a thin line appears to let you know the general direction that the bug will travel in its launch. This makes the physics a little bit easier, since you have some idea on any obstacles in the path and how you are lining up with the final destination. It is also possible to ignore the bugs that are too difficult to launch, since you only have to send one critter on its way to move onto the next level.

The characters are lovable enough that you want to save them. The insects, which are the easiest to launch, are as cute “as a bug in a rug.” The crickets, which can bounce from place to place make little eye movements, and the shrimp moves along in a bubble. The insect says “hallo,” when tapped.

Gaming aficionados, or those people who are addicted to this type of game and play each one that is available, say that Jump Out is not as difficult as some of the other available apps. Yet, for an older elementary schooler and even tweenager, it’s a fun game. In fact, I admit to playing it even after I had finished writing this review.

Ansel & Clair's Adventures in Africa Review

Posted by Amy Solomon on June 10th, 2011
+ Universal App - Designed for iPhone and iPad

Ansel & Clair's Adventures in Africa is a highly impressive educational interactive with large variety of information about Africa provided.


I feel fortunate to have been given the chance to review many educational apps and after experiencing many interactive games aimed at teaching children, I must say that I am very impressed with the quality, subject matter and overall immersive experience created by Ansel & Clair’s Adventures in Africa.


Meet Ansel, a travel photographer from planet Virtoos, and Clair, the Virtoosian robot who accompanies Ansel on his journey to Africa. Help Ansel take photos of animals, plants, and other important places and objects in three different locales in Africa, specifically the Nile Valley, Sahara Desert and the Serengeti Plains, learning a vast amount of knowledge along
the way. While flying to these areas, their space ship, the Marley Peterson, loses parts needed to fly back to the home planet. Help Ansel and Clair find these parts that have fallen from Marley, looking for them as the player goes about taking photos and learning about Africa. After the photos are taken, be sure to help Ansel match these photos to the correct areas in his travel log. It is especially nice how actual photographs of these objects are incorporated, showing the player real images of what they are photographing, a very nice touch that I greatly enjoy.


I think using intergalactic travelers to teach about Africa is a wonderful choice, as the use of Ansel, a true outsider, allows the players to explore the varied objects found in Africa in very fun and educational ways and creates situations for interesting comparisons to be made involving information young players may already know, such as Ansel thinking that humans keep all cats as pets - even lions or how Ansel is mistaken when he assumes humans eat all plants, not just some. I really appreciate the use of Clair, being a robot with a plethora of information she doles out at each opportunity.

I also like the fact that this app does not shy away from dangers one may find in Africa, such as possibly getting lost in a pyramid or coming across a potentially dangerous or poisonous animal. This info can be cautionary in nature but is never scary or over the top. I appreciate this info as very refreshing as we have many apps that are pure warm and fuzzy when involving animals and it is time my three year old is aware that some animals are not always friendly, especially since we live in an area where there are wild and potentially dangerous animals are rarely found in city limits, as well as the possibility of venomous snakes, spiders, or scorpions we need to be aware of.


The details of all the objects in this app are wonderful, realistic, beautiful and highly detailed. The animals all move slightly as they breathe, the trees sway in the wind and the Nile’s currents move slightly as boats also sway back and forth. Each area of this app has a lot to explore, not only in the animal, plant and other objects to photograph and learn about, but one can also experience the Serengeti in both the dry and wet seasons, learning about migration as well as watching snow fall on Mt. Kilimanjaro. One can explore both day and night time in the Sahara and learning about nocturnal animals, something I especially enjoyed.

Five mini-games are spread throughout this app that involves the pyramids, the lifecycle of frogs, a maze involving the reunification of mom and baby animals, matching the fur or skin to the correct animal and also a clock puzzle. Each of these games has three levels of difficulty, a nice touch. There is also a interactive 3D globe used to help the space ship find Africa in the beginning of this game. Do take the time to explore this globe, tapping the other continents as well to hear their names narrated. Personally, I really enjoyed looking through Ansel's travel lot, arranging them where they need to by matching the photo's taken with simple drawing of these same objects.


The content this app involving geography and life science is certainly impressive. I really like how extensive the info is about Egypt, with an abundance of history information. Some objects included have additional light bulbs one can tap for “Clairvision,” learning more in depth about a certain subject, such as mummies or migration.


It is very worthwhile to check out the info section of this app as it explains in great detail how the interface works. I greatly appreciate the explanation of what each interaction in each section has to offer and how it can be found. This master key is wonderful, very helpful when looking for a specific interaction that one may have missed on his own or when looking for a specific mini-game requested by one’s child. The intro to this app is equally as helpful to a first time player, but it would be nice if one could skip this and continue on with the game if they so choose.


This is an app highly recommended for both grade school classrooms as well as home use, and I suspect older kids and adults will sneak off and to play this game themselves there is so much to offer at any age group.

I hope to see Ansel and Clair visit other continents as well. This app’s approach to learning is fantastic, creative, and very immersive. I am very excited to see such apps be developed, I wish learning tools such as this were available when I was a child.

Halli Galli Review

Posted by Nick Papageorge on June 3rd, 2011
iPhone App - Designed for iPhone, compatible with iPad

I know, Halli Galli is probably one of the silliest names for a game on the app store, but I urge you to look past that and spend some time with a simple and incredibly fun set-collection card game for the entire family.

I have to say that this is one of the most frequently played and one of our most requested. Its execution, while simple, provides flexibility that will work as a great challenge for adults, but is easily played with children as young as 3 years old.

Halli Galli is broken into 3 modes, and although the goal in each version is to collect all the cards, how you go about it varies. In each game, you have a split set of cards, and each turn one card from every player's deck is placed on the board. When playing against other players, it's a race to ring the bell, and I'll explain further how each mode works below:

Junior mode - Our MOST played mode and the most accessible mode in the game. In this mode, you watch the cards until you see 2 smiling clowns that are of the same color. If you're wrong, you give one card to each other player. If you run out of cards, you're out of the game and the first player to collect all the cards, wins.

For more complex playing and for older kids and adults, the other 2 modes are great.

Classic - In this mode, each card is of a type of fruit and has a specific number of fruits on each card. Once you see a a set of cards that totals exactly 5 fruits of one kind you ring the bell. The same rules for Junior apply for winning.

Extreme - This is where it gets really complex and challenging. The cards deal faster than other modes, and you ring the bell when you see 2 identical cards or when a monkey appears and there are no lemons, an elephant appears and there are no strawberries and when only a pig appears. Another difference is if you're wrong, you "Go to Jail" and your cards get placed under the bell. The next round you win, you only get your jail cards back. Lose a round while in jail you're out. Everything else is the same.

Each version has 3 different modes. Arcade, Single Player and Multiplayer. With Arcade, you're the only player and if you're wrong, you lose 3 cards (there's no Jail in Extreme). Single Player pits you against 4 computer players with 3 difficulty levels and Multiplayer allows you to play with 2 - 4 people.

I have had so much fun playing this with my 6 year old twins. Huddling around the iPad makes you realize just how perfect a platform it is for these types of games. And it's great, you don't have to set up any cards, you don't have to worry about the bell not working, or someone missing hitting it. You just get to really bond as a family and play a unique and fun game.

I also think it's an excellent educational tool that will get your kids (and you!) to really learn to focus your mind to watch for matches, and is a great way to improve your reflexes and hand-eye coordination.

I cannot recommend Halli Galli highly enough, it's a game that will grow with your family no matter how old they are. And most importantly at the time of this writing both the iPhone and iPad version are on sale for $0.99. You can't even buy a plain deck of cards for that price!

ROBOT 99 Review

Posted by Nick Papageorge on June 2nd, 2011
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarblankstarblankstar :: ROBOT 3/5 :: Read Review »

Every now and then you'll see an app that really makes you do a double-take. ROBOT 99 is one of those apps, both visually and in its gameplay.

ROBOT 99 is simple. Robots live up in the sky, in clouds (seriously) and every now and then, they lose their footing and fall toward the ground. What's the only thing that can save them? Fingers! Your fingers, your kid's fingers, your friend's fingers! As many fingers as you can fit on the screen!

The controls are spot on simple right from the get go. To save a robot, simply touch it and its parachute will deploy, carrying it safely to the ground below. Once it touches the ground, it will set its jets in motion and fly back up into the sky where it belongs and reward you with points. You have 3 robot "lives" to get as many points as possible.

Sounds simple, right? Well, although it's simple, it gets crazy very quickly. Multiple robots are on the screen very quickly and they continue to appear one after the other. So you've got all these ROBOTS around, now you need to get some points. Tapping rapidly on a ROBOT will build up a point multiplier. You can also drag a ROBOT to the "POWERZONIA" section (a bar that runs across the screen) which will give you lots of extra points, but also give you a massive speed boost, firing your ROBOT at super speeds back up in the sky, but you have to be careful throughout this, as it's easy to make ROBOTS bounce into each other and cause them to fall to their doom.

Now here is what makes ROBOT 99 special and very different. You can go through this whole chaotic experience with the entire family. I spent almost an hour sitting beside my daughters playing on my iPad, fingers flying trying to save these poor ROBOTS. Within minutes, we were all laughing hysterically. It was really a magical, albeit crazy, experience to share.

And it is a beautiful experience, too. The design, hand crafted by the developer, is bright, gorgeous and detailed. There are 99 unique ROBOT designs, so you'll never see the same ROBOT twice. It is also designed for the Retina display on the iPhone 4, but the iPad is no slouch, it's stunning on both.

Now ROBOT 99 isn't perfect, there are a few marks against it. The biggest issue I have is the lack of changes to the game. Other than the background and the landing area, everything else basically stays the same.

Also, although anyone with fingers can play the game, it takes a fair amount of skill to get a high score. It's also a game that's not "winnable", you unlock levels by a cumluative score and for kids who need a standard "Level Complete" screen, this might not be for them. My recommendation on minimum age would be 5 - 6. Kids over 6 will have a better chance at getting into the skill of the game and start to see higher scores.

So, is ROBOT 99 for you?

Are you in the mood for something different? Do you want a casual, hectic and crazy game you can share with 2 or 3 other people? If you are, then this is right up your alley. And at this point, ROBOT 99 is $0.99. It is a no-brainer at this price and is great fun for the whole family, and will likely get everyone in hysterics while they play. The designer, Keng-Fu, said that he aimed to create a fun, multi-touch game for families. I can say for certain that he succeeded.

Rainforest Survival Challenge Review

Posted by Amy Solomon on May 31st, 2011
iPad App - Designed for iPad

Rainforest Survival Challenge is a very interesting and educational iPad game from Ruckus Media Group, geared toward kids ages 8 - 12 and teaches about different the species of plants and animals that live in the Amazon Rainforest. A complex game is included as is an information section about the Rainforest which is well written and very informative, including a map of this area and a larger world map showing the rainforest in proper perspective, a nice touch.

The main section of this app is a game where one plays against the computer, seeing who's animals or plants cards become either predator or prey as they go head-to-head against each other in a game of natural selection, with a tie also being an option.

Both the player and the computer get dealt five cards which are displayed across the screen. The player can see all of his personal cards but only the first three cards of the computer. Now the player lines up his cards so that the animals and plants, sometimes even fungus, have the capacity to eat or not be eaten by the corresponding card of the computer. Sometimes the animal on the card is already "dead," an interesting inclusion. This game has a few nuances of “rock paper scissors” as many of these species have the chance to be both the victor or victim in this game, depending on which animal or plant they are up against. If the player loses a round they lose a life, and after three lost lives, the player or computer who ends up with the most surviving animals wins the game and one can win a bronze, silver, gold or platinum paw as winning species are collected through various games played.

To be successful at this game, do double-click both the player’s and the computer’s cards to read up on these creatures, learning what you need to know to make the best choices possible. The information provided includes What I Eat, Threats to My Survival, and Cool Facts About Me, giving the player a lot of important info necessary to win these rounds. The photos used for these cards all look beautiful and are vivid with detail and I also enjoy the rainforest sounds used throughout this app. The green leafy background used during this card game is nice looking as well.


I enjoy this game a lot, but it did take some work to get me to a place where I find this game really fun and addicting. I find the wording of the instructions somewhat cumbersome as it is described that five “species cards” are dealt, and one must make matches that “create the best chance of surviving.” My mental block about this game early-on was that I thought these species cards represented the animals' species as a whole, not a term simply used to group animals and plants together. I also did not understand what these species were surviving, especially if we are talking about the entire group. The answer to this is each other, and each card represents a plant or animal as an individual, not their specific species as in a group of these same animals.

It is nice that one can see where mistakes are made, being able to read card info after the fact, but I have also lost the game a few times and I don’t know why, such as when my brown-throated sloth lost a round to an anteater, not specifically a predator.

This game can be a bit glitchy at times, as sometimes a card freezes when I am moving it around the screen and the game quit on me a few times as well. Also, when one must line up the cards under the computer’s, one must do so in the center of a very specific box, and it can be hard to get it just right so the game allows you to continue on, issues I hope than can be worked out in a future update.

It is nice that when a card is matched correctly, it turns orange, but It would also be nice if there were an option to let the player see all the cards that the computer has as I would rather spend my time plotting about matches keeping in mind the info I have learned rather than deal with the randomness that the two cards face down deliver in an educational game, although not knowing the last two cards of the computer does add to the strategies one needs to come up with in order to win. I think that players should have a choice of using the face down cards or not for their game play.


With these issues aside, once I was comfortable with game play I am impressed with the amount of info one can read up on to make the best choices for my species cards. Mid-grade school kids will be very drawn into this game, as will their parents and older siblings. This is definitely a game enjoyed alone as well as with a parent as there is a lot to talk about and strategize as players arrange their cards, playing against the computer. I hope in a future update more animals, plants and other choices are included, maybe even “man” being a species as it seems “man” is the biggest threat to many of these animals, but would not do well if already "dead" and played against a vulture or fungus. Although this may work as an idea, I can also see these developers shy away from using “man” as a choice, as it may bring too much morbidity to the game - just something to think about for a future update.