148 Apps on Facebook 148 Apps on Twitter

Tag: XCOM »

2K is Celebrating Spring With Some Pretty Big Discounts on Some Even Bigger Games

Posted by Rob Rich on March 25th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: BELLATOR IN MACHINA :: Read Review »

Today might not be the first day of spring - although you would think it's still the middle of winter with the snow we've been getting in NYC - but 2K is still celebrating the changing of the seasons with a pretty impressive sale.

There aren't all that many price drops to go around, but I think the quality makes up for the lack in quantity. Or just XCOM. Just XCOM being on sale is enoguh. The rest is gravy.

Here's what you can get, and for how much:

Does anything on that list tickle your fancy? Personally I'd jump on XCOM if I didn't already own it (like three times over).

Game of the Year 2014 - 148Apps Staff Picks

Posted by Rob Rich on December 18th, 2014

The end of 2014 is almost here, which can only mean one thing.

Okay it can mean a lot of things, but in this specific context it means Game of the Year lists!

Which is why the 148Apps staff have all picked their favorites from the past year. And why we've put them all into one handy list for you all to enjoy. It's a nice list, too. Lots of variety and even a few free downloads that are worth checking out. So give it a look, and if you agree (or even if you disagree) please chime in below!



Puzzle to the Center of the Earth



Puzzle to the Center of the Earth feels like a breath of fresh air compared to most everything else I played this year. It's a fair free-to-play puzzle game that encourages and rewards patience in all of the best ways and none of the bad. It's also a platformer that requires forethought and strategy rather than reflexes.

Unlike other mobile games like it, Puzzle to the Center of the Earth is not pushing players to make huge combos or speed-run through levels. Instead they can take their time planning out the best courses through a cave, much like an actual spelunker might (albeit with the power to carve out paths by magically matching blocks). It's a super well made game that isn't scared to have players get lost in its levels for a good while, which makes it unique as a puzzle game. For a mobile title, it strikes a fantastic balance of being engrossing, replayable, rewarding, and light enough for playing on the go, all of which lend to it being my favorite mobile game of 2014. - [Campbell Bird]

Hitman GO



When I heard that an original Hitman game would be coming to iOS, like plenty of other people I couldn't wait to cheese wire a guy to death while disguised as a security guard before popping another target in the face with my silenced pistol, all while waiting for a bus. When Hitman GO was released, many were initially disappointed to find that wasn't the case. However, after playing what is a deceptively simple and infectious game of strategy for a short time, many (including myself) were hooked.

Hitman GO looks like the board game you wish your family would play at Christmas (put away the Cluedo box, grandma) with its sheen and minimalistic graphics that just ooze class akin to the suit Agent 47 is known for. Combine that with accessible gameplay that calls for multiple play-throughs thanks to the variety of challenges available, forcing players to tackle levels in different ways, and you have a winner in Hitman GO. It's a game that should be on everyone's hit list - [Lee Hamelet]

This Week at 148Apps: November 10-14, 2014

Posted by Chris Kirby on November 17th, 2014

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


GoatPunks

GoatPunks is kind of a hard game to wrap your mind around, but let’s try anyway. Players control a goat (naturally) competing for domination on a mountain full of other player-controlled goats. They can earn a few points by knocking opponents off of their perch or collecting rabbits that pop up and grant various abilities. But the real jackpot comes from making it to the top and staying there until the end. However, heavy are the horns that wear the crown, and although top players can try to defend their position by raining thunder and fire on their foes below, get usurped and they’ll tumble all the way back to the bottom where they started. With all of that nonsense, GoatPunks has the potential to be a silly fun multiplayer party game, but the execution is lacking – or maybe it’s just on the wrong platform. The game encourages the quick tactical thinking and local good-natured trash talk of something like Super Smash Bros. but dragging around the goat from block to block feels sluggish and indirect, while silent online matches against strangers are alien and lifeless since it’s hard to tell if anyone even knows what’s going on. Reaching the top of the mountain only to get bumped off at the last minute should be this huge, dramatic reversal, but instead it just becomes an endless series of anticlimaxes set to music that sounds suspiciously “borrowed.” --Jordan Minor


XCOM: Enemy Within

Enemy Unknown was (and still is) a fantastic reimagining of one of the greatest PC strategy games of all time. But Enemy Within is better. This new iteration isn’t a sequel, but rather a kind of rerelease with extra content. However, it’s not simply a few new maps and some new hair styles. Enemy Within boasts a lot more additions than just maps – although it does have those, too. There’s a new human faction to fight against that goes by the name of Exalt, and they exist purely to muck-up your operation. In order to deal with them, you’ll need to send one of your agents to infiltrate several of their numerous cells – then send an extraction squad in after them to collect vital information. Once you’ve completed enough of these missions, you should be able to narrow down the location of the radical faction’s HQ and can shut them down for good. But be warned: Exalt has access to many the same goodies that your own soldiers do, which means you’ll need to change up your tactics. --Rob Rich


Candy Crush Soda Saga

Had your fix of Candy Crush Saga and you’re still desperate for more? Well, Candy Crush Soda Saga will be perfect for you then, as it’s a lot like the previous game. It offers up a few new game modes to try out, but ultimately it’s more match-3 gaming done well – albeit with plenty of opportunities for monetization. As before, you’ll be matching candies to gain points and work towards the next stage. There are bottles of fizzy drinks, too. Hence the name, and the new mode: Soda. Soda involves matching up bottles with candies in order to release purple soda up the screen, eventually freeing some candy bears. The same method of playing might apply, but the fact you have a slightly different aim does make a difference. --Jennifer Allen


Super Secret Service

Super Secret Service makes a great candidate. From its first speech to election night it says and does all the right things. But like most politicians, it can’t keep every fantastic promise it makes, and by the time the next voting day comes around it probably won’t deserve a second term. If all of those metaphors didn’t make it obvious enough, Super Secret Service is rather political. Specifically, the game is about protecting the President of the United States using an endless supply of expendable secret service agents, each with their own names and birthdays. Reactionary radicals and hoodlums in hockey masks are trying to throw things at the POTUS and ruin his big speech, so by tapping the screen, agents will leap in to take the bullet. --Jordan Minor


This Is My Car: Mechanics for Kids

This is My Car – Mechanics for Kids allows children a chance to peak under the hood of a car as they scroll their vehicle through different stations, allowing them to peel back the exterior and interior layers of their car that include technical information delivered in a well thought-out manner that they will appreciate. As my son – now six years old – becomes older, his questions about the way things work such as the engine of a car or its brakes become more and more complex. Although my husband and I feel capable of explaining such concepts, I appreciate being able to use this app as a tool to explain in detail the inner workings of vehicles – now with visuals that my son can easily follow. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Dragon Quest

If you’re in to old school RPGs and you haven’t played the first Dragon Quest, then you’re in for a treat. Ah, the first Dragon Quest. Although I did not play it when I was young, I did manage to pick the game up later on. And as a RPG lover (especially turn-based ones), I loved what I saw and played. Now I that game is out on Android (for a very cheap price, I might add), I is time for everyone to relieve one of the classic and leading RPGs of all time. Well, if you’ve got the time, that is. --Wesley Akkerman


Jabra Stealth Bluetooth Earpiece

I really, really wanna get down to the nitty-gritty with this one: what’s up with the Jabra Stealth Bluetooth Earpiece? Yes… it’s sleek, as the retail unit Jabra sent us shows: different shades of grey with orange accents, gently-sized at 2.57 x 0.61 x 0.95 inches and 0.28 ounces. Coverable micro-USB port, bluetooth 4.0, NFC and A2DP support, plus retail packaging that also contains micro-USB, earhooks and eargels. There is a dedicated button for Google Now, as well as an answer/redial button incorporated towards the rear and LED. Pairing it with a device is easy and intuitive after the requisite pre-charge. --Tre Lawrence


Circle

If you still can’t get enough of Flappy Bird clones, then here’s another one for ya. When it comes to games that look and feel like Flappy Bird… Well, you got a lot of choice. When you look back at the game, it is actually quite unbelievable what that game did. It did not only make one guy very rich (by mistake?), but it also gave life to a new genre, we’ve called the ‘one button gameplay’ here on Android Rundown. If you can’t can enough of those games, here is another one. --Wesley Akkerman

This week was all about the guides, as Pocket Gamer laid out the steps to complete sci-fi adventure Space Age, comic book puzzler Framed, and those awesome new levels for Monument Valley. All that, plus XCOM, Anki Drive, and iPhone 6 vs Nexus 6, right here.

And finally: What is AppSpy? Is it a website about video games? Is it a state of mind? Is it an energy beverage? It's all those things (except that last one), and we'd love for you to come pay us a visit. This week we've been talking about playable Angry Birds cakes, that new Borderlands game, and endless amounts of golf.

XCOM: Enemy Within Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on November 13th, 2014
Our rating: starstarstarstarhalfstar :: BELLATOR IN MACHINA
The definitive XCOM experience (not counting a certain PC mod) has officially made the trip to mobile - and it’s still exceedingly fantastic.
Read The Full Review »

Continue the Fight - XCOM: Enemy Within Comes to the App Store Tomorrow

Posted by Jessica Fisher on November 12th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: VIGILO CONFIDO :: Read Review »

Todat 2K and Firaxis Games have announced the iOS version of their fantastic alien-blasting strategy game, XCOM: Enemy Within. This enhanced edition of XCOM: Enemy Unknown comes with a ton of new content including new gear, story, classes, maps, and gameplay.

Now you can add new facilities to your base, such as the slightly creepy Genetics Lab that allows you to mess around with your soldiers' biology and the Cybernetics Lab where you can convert your soldiers into giant mechanical supermen. You're going to need them, too. The alien forces have a new ally amongst the humans. A shadowy organization called EXALT is working against humanity - you'll want to infiltrate their inner workings and take them down before they have us all bowing to our new alien overlords.

Enemy Within also has new multiplayer maps, units, and abilities. Gang up on those aliens in one-on-one, turn-based matches.

Unfortunately the app is only compatible with iPad 3, iPad mini 2, iPhone 5 and up. It WILL NOT be able to run on earlier generations of iOS hardware.

You'll be able to download XCOM: Enemy Within from the App Store for $12.99 tomorrow.

XCOM: Enemy Unknown, Now Available for Half-Price

Posted by Carter Dotson on April 29th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: VIGILO CONFIDO :: Read Review »

XCOM: Enemy Unknown, the beefy turn-based strategy game brought to mobile from its initial PC and console release with just about everything intact, is on sale now for $9.99. This is cheaper than the game's current price on Steam ($29.99), so it's a real comparative bargain. As well, the Android launch clocked in $9.99 without any indicators that it was a sale price, so this may be a permanent price drop for the game, and quite possibly one of the best values on mobile.

If you need to know more about XCOM: Enemy Unknown, our 148Apps Goes Deep series of articles on the game is well worth catching up on.

Game Insight Releases First Video of its Upcoming Strategy Game X-Mercs: Invasion

Posted by Tre Lawrence on March 28th, 2014

Game Insight has released the first gameplay clip of X-Mercs: Invasion.

The game itself is about managing a military group, and - according to the release from Game Insight - players will be able to build a team of professional fighters, study alien tech, and use their research to turn the invaders’ formidable weapons against them.

The developer promises more updates as X-Mercs: Invasion is readied for iPads.

148Apps 2013 wrAPP-Up - Why Core Gaming Had a Great Year on Mobile

Posted by Carter Dotson on December 26th, 2013

It's easy to look at mobile and see it as a wasteland for content; particularly with all the casual, free-to-play games, and especially the ones that seem to de-emphasize actual gameplay in favor of stronger monetization. That's only if you're not paying attention. Serious, core games - some even free-to-play - had a great year on iOS.

Oceanhorn was hyped for a good reason: it was beautiful and ambitious. That ambition didn't entirely pay off in my opinion, but for the game to have succeeded financially is a huge step forward for gaming on mobile.

It also felt like the barriers between mobile and PC/console games started to blur a bit. Frozen Synapse, Mode 7's highly acclaimed PC strategy game, landed on iPad at last. Limbo received an excellent port. Leviathan: Warships brought cross-platform online play - and the best trailer of the year. Space Hulk was not perfect, but it made for an exceptional transition.

But perhaps few did it as spectacularly as XCOM: Enemy Unknown. That game proved that it was possible to take a massive console and PC title - a fantastic modern take on one of the greatest strategy games of all time - and put it on mobile without losing any of the experience. Firaxis also absolutely stuck the landing with Sid Meier's Ace Patrol and its Pacific Skies followup; original games that went to PC later.

148Apps 2013 wrAPP-Up - High Quality iOS Ports

Posted by Rob Rich on December 26th, 2013

As 2013 starts to wind down, people naturally begin to reflect. That and anticipate 2014, but that’s another set of words entirely. Anyway, as I began to think back on the year one major theme kept popping into my head: the increased power of mobile hardware and the way it’s been used to create some truly impressive adaptations of games from other platforms.

What’s really blown me away about all this is just how faithful these ports have been. In some cases concessions had to be made with the UI or the graphical details, but a good many of these games are nigh indistinguishable from their console/PC counterparts. Heck, some of them actually fare better than the originals!

So with this in mind, we present you with our list of notable iOS ports from 2013 (and maybe a few that came out earlier because they’re just that awesome).

XCOM: Enemy Unknown


It’s hard to kick-off a list like this without XCOM: Enemy Unknown. Simply hearing that one of 2012’s best strategy games was bound for iOS was exciting enough. However, this was no rush-job or some bare-bones freemium cash grab. Firaxis somehow managed to shrink the game down with only a few extremely minor changes (i.e. slightly less detailed visuals, fewer maps overall, and fewer soldier customization options). The flip-side to that is the inclusion of touch controls that were a perfect fit for the gameplay.

148Apps 2013 Holiday Shopping Guide for Gamers

Posted by Rob Rich on December 12th, 2013

The week is almost over, and the holidays are that much closer, but those gifts won't find/buy/wrap/give themselves now will they? Thankfully there are people like us putting together handy-dandy holiday shopping guides for you! Whether you’re looking for new hardware and accessories, or just something a bit less impersonal than an iTunes gift card, we’ve got you covered.

Other 148Apps Holiday Gift Guides: for [Heath Nuts] [Socializers] [Creative Types] [Power Users]

Today’s guide centers around iOS gamers. These are the folks who love their portable games and spend most of their morning commute matching pieces of candy or fighting immortal titans. If you’d like to make the gamer(s) in your life have an overall more pleasant and convenient gaming experience, or simply get them some really cool stuff to play, check out our list below for some ideas.

MOGA Ace Power Gamepad


The MOGA Ace Power Gamepad ($99 - iPhone/iPod Touch) has several distinct advantages over the other controllers in this list: it’s collapsible so it’s easy to carry while still acting as an extension of the iOS device, it’s the first official MFi gamepad for iOS devices, it uses dual analog sticks in addition to buttons and a D-pad, and it comes with its own battery that will help to extend the amount of time iOS gamers can play things while away from home - or at least a charger. The noticeable downsides are that it’s rather heavy thanks to the internal battery, and it doesn’t support portrait orientation. [Our Review]

While you're considering the MOGA Ace Power Gamepad, you should probably also think about software to go with it. I'd recommend Oceanhorn ($8.99 - Universal), Dead Trigger 2 (Free - Universal), and Silverfish ($1.99 - iPhone) since all three are not only good games in their own right but also confirmed to be compatible. I'm sure there are plenty of other games out there that will work with it as well, but if you're trying to put some sort of package together it would probably be best to stick with what you know will work.

MOTO TC Rally


There’s also the option to mix things up and use and iOS device as the controller for something else, rather than attaching a physical controller to it - hence the MOTO TC Rally ($99 - iPad/iPhone/iPod Touch). This is more than just a RC car with an iOS controller: the free app used to control it adds quite a few gaming elements to the physical racing. Users can race their friends and cause virtual damage -that actually affects performance- through special impact sensors, use power-ups, customize their car’s performance and more.

LEGO Mindstorms EV3


The LEGO Mindstorms EV3 kit ($349 - iPad/iPhone/iPod Touch) is another great option for those looking to venture a little off the beaten path. I mean it lets users basically build whatever the want, then control it with their iPhone or iPad. How cool is that? It's got the universal LEGO appeal, the remote control angle, and taps into those creative juices for potentially limitless amounts of fun. [Our Review]

iKit NuCharge Battery Case for iPhone 5


The iKit NuCharge Battery Case ($89 - iPhone) is certainly something to consider for the iPhone 5 or 5s gamers in your life. The lightweight case doesn't block any ports, and it allows users to recharge their phone on the go. Perfect for lengthy trips or holiday visits with relatives where someone (not naming any names here) inevitably forgets to bring their charging cable. [Our Review]

What games go best with a phone-charging battery case? Battery hogs. There are a fair number of them out there and they can usually be picked out by their super-pretty graphics. A couple of great-looking (and just plain great) games you might want to consider are Warhammer Quest ($4.99 - Universal) and, of course, Infinity Blade III ($6.99 - Universal). However, XCOM: Enemy Unknown ($19.99 - Universal) is by far the biggest battery-muncher and would definitely benefit from something like the iKit NuCharge case.

Mophie Juice Pack Pro


The Mophie Juice Pack Pro ($129 - iPhone) may not be the most elegant-looking case, but what it lacks in style it makes up for in functionality. This is one very durable charging case that will keep batteries going longer and protect the phone from minor splash, dust, and more serious impact hazards. It's a good fit for camping trips or gamers who are particularly brutal with their devices. [Our Review]

The Mophie Juice Pack is another charging case, sure, but it's also quite durable. So it should be able to stand up to a little punishment when you toss your phone across the room after a particularly rough game of Tilt to Live 2 ($2.99 - Universal) or Pivvot ($2.99 - Universal), and will let World War II turn-based airplane strategy buffs like our own Andrew Stevens keep playing Ace Patrol: Pacific Skies ($4.99 - Universal) through just about any harsh weather conditions.

Ultimate Ears Mini Boom


Doubtless we all know at least one audiophile, and the Ultimate Ears Mini Boom speaker ($99 - iPad/iPhone/iPod Touch) is definitely something to consider for them. It's easy to connect to any device via bluetooth, is durable, a good size for travel, and produces some impressive sounds even by itself. It's a great way to enhance anyone's iOS gaming experience. [Our Review]

Of course if you're looking to get some nice speakers, you may want a game or two to go with it that put the enhanced sound to good use. I'd recommend The Last Door - Chapter 2: Memories ($1.99 - iPad) for those who love a good scare as it's a ridiculously creepy game without any audio enhancement whatsoever, so you can imagine what some high-quality speakers will do to it. Home ($2.99 - Universal) is another excellent choice for the same reason. LEGO Lord of the Rings ($4.99 - Universal) is another good option because, come on, who doesn't want to hear that epic score and the official movie dialogue on something more substantial than their iPhone/iPad speaker?

Feel free to peruse our Editor’s Choice selections for more top-rated game ideas.

XCOM: Enemy Unknown (and Enemy Within) - Tips, Tricks, Strategies, and Cheats For Beginner Commanders

Posted by Rob Rich on November 17th, 2013

Update: 11/13/2014
Since they're technically the same game, I've added tips for Enemy Within to our pre-existing guide for Enemy Unknown. All of the Enemy Within tips can be found towards the bottom of each category, and are denoted with a bullet point. You can also check out our Enemy Within review right here.

The X-Com series, particularly the earlier games, are notoriously unforgiving. Although while XCOM: Enemy Unknown has been modernized, and is therefore more player friendly, it’s no slouch either. In fact, even on the Normal difficulty there’s a good chance you’re going to get creamed if you try to breeze through it. But all is not lost. If you find that you’re losing soldiers at an alarming rate or keep getting the project disbanded because a bunch of countries freak out and leave, we've got a few tips you might want to consider.

Planning Tips

Facilities are essential. Your manufacturing and research abilities, as well as your satellites, all require the proper facilities to operate. Completing a terror mission to earn five engineers could be a waste if you don’t have enough workshop space to use them. And that could lead to falling perilously behind in the early game arms race.

Research, research, research. Don't neglect your scientists! The technologies they can uncover after studying alien corpses and weaponry are essential to giving your soldiers a fighting chance. By the same token, don't be afraid to take aliens alive. Assuming you can do so with relative safety. It allows you to recover their weapons intact, which can then be equipped on your soldiers or sold for a tidy profit.

Don't ignore the Council. You might prefer to spend your money and resources on better armor and weapons, but if you don't get a few satellites in orbit and ignore the Council's requests you stand to lose immense amounts of funding. Plus you can flat out lose if too many countries abandon the project.

Check your stores often. Sometimes you'll acquire items you don't need for research or manufacturing, and these can be sold off in bulk for a decent price. The same goes for alien tech and specimens you've fully researched. So long as it isn't Ellerium or alien alloys there's a good chance you won't need it for the long haul.

Build smart. Most facilities belong to one of a few different categories, such as energy production or satellite use. Whenever two facilities belonging to the same category are next to each other either horizontally or vertically (i.e. uplink next to an uplink, etc) they both get a bonus. This is a very good thing.

Pay attention to your upgrades. You won’t necessarily have the chance to develop all of them, but many of the projects you can produce at the Forge (once it’s available) can make a huge difference.

Consider holding off on major tasks. Despite all the open-endedness Enemy Unknown’s story does progress linearly. Every so often an urgent mission or task will appear, and once it’s completed the next phase of the story begins. While the alien forces will get more and more difficult to deal with over time, regardless of where you are in the story, there are benefits to keeping the plot in check. Namely it gives you the opportunity to research better equipment and gather more resources before the endgame.

  • Don't rush to build a Cybernetics Lab or a Genetics Lab right away. I know it'll be tempting to try out all those shiny new toys as soon as possible, but it will take you a while to collect enough Meld (the new alien substance you'll use to enhance your soldiers) for either one to be useful. You're better off focusing on keeping your squads well-equipped at the start - you can always build either (or both) structures later.

  • Both cybernetic and genetic augmentations take time, so plan accordingly. No matter if you're turning your soldiers into hulking death machines or enabling them to leap several stories into the air, you'll need to wait a few days - in addition to the upfront money and Meld costs, of course. You'll want to pace yourself so you don't end up with half (or more) of your best soldiers stuck in surgery or whatever when the aliens start a new terror campaign.

  • MECs don't use equipment. If you do ever turn a soldier into a MEC trooper, know that they won't be able to use any of their old equipment. If you plan to augment one or two of your soldiers and they happen to be using nice armor or weapons, you can pass them along to the others and save a few million bucks on production costs.


    Soldier Tips

    Pay close attention to soldiers' skills. Plan accordingly. Try to select skills that compliment each other, such as the heavy's Holo-Targeting (accuracy bonus to all squad members when firing on an enemy) and the sniper's Squad Sight (can target any enemy that other soldiers see, no matter the distance, so long as there's a clear path to the target).

    Consider having two or more of each elite class. It can take some effort but will be worth it. It enables you to create various soldiers with skills that are ideal for a variety of situations; such as a sniper that specializes in large, outdoor environments or an assault soldier ideal for cramped locations.

    Upgrade the barracks. Don’t forget about the Officer Training School. Many of the upgrades you can acquire can be a huge help throughout the game; especially the ones that increase the squad size. Check in every so often as more options become available as your soldiers gain higher ranks.

    Don't ignore the support class. Having a medic on the team can mean the difference between a favorite soldier spending a few days in the infirmary or getting their own epitaph. Plus their smoke grenades can really help out in a pinch.

    Sidearms can be your best friend. Pistols may not seem all that great at first, but they can mean the difference between life and death; especially plasma pistols. Make sure to give your most powerful handguns to your snipers as they can’t move and fire their rifle in the same turn unless they learn a specific perk. Otherwise, if you intend to move them at all, make sure they have rockin’ pistols. And make the effort to manufacture the pistol upgrades when you can, too. I’ve had my snipers take down enemies from quite a distance during their reaction shots using only a pistol on several occasions.

    You wanna live? Get a S.H.I.V. The S.H.I.V. is a small robotic vehicle, not unlike a human-sized tank. They’re no replacement for a battle-hardened soldier but with enough research and development they can be quite devastating. Plus they’re the perfect expendable solution to filling an injured soldier’s spot on the squad during a mission.

    Use the right armor. You might think it’s clever to put every single soldier in your squad into the most durable armor you can find, but it’s more likely to hinder them. For example, snipers shouldn’t be on the front lines, and therefore could benefit a lot more from armors that may not be super-tough but can help them reach the high ground easier.

  • Award medals to your soldiers as soon as you get them. Medals another of the new additions in Enemy Within, and you can use them to give your favorite soldiers a slight boost to various skills or attributes. Each medal can be assigned one of two permanent buffs (in other words, once you pick a medal's effect you won't be able to change it), so you'll also want to think about what will be best for the long haul rather than what might be handy in the moment.

  • No matter how cool it sounds, don't turn everybody into cyber soldiers. Sure MEC troopers are a force to be reckoned with, but they aren't as adaptable as regular or genetically modified soldiers. One or two MECs will probably be enough. And MEC suits are interchangeable, so even if you lose a cybernetic soldier you can still pass their rig onto someone else.

  • Autopsies lead to more modifications. As with the rest of your technology, the more types of aliens you autopsy the more gene and cyber mods you unlock. If you want to really dig into either of these new sub classes, make sure you don't dawdle when it comes to cutting those bodies open.

  • The Foundry can be a MEC trooper's best friend. In addition to a few new projects that benefit regular soldiers (such as giving everyone the ability to carry two items), there are quite a few that are specifically tailored for MEC troops. Things like improved armor durability and movement. Make sure you check these projects out if you're serious about cybernetics.

  • Converted MEC troopers keep their ranks. This is important because, just like regular soldiers, higher ranks means more skills. If you convert a high-ranking soldier into a MEC trooper, you'll be able to access the same number of skills from the MEC skill tree. It gives you a bit of a head-start, as it were.

  • Both cyber and gene mods are irreversible. The game makes sure to tell you this, but it bears repeating: once you modify a soldier, you cannot go back. On a similar note, MEC troopers can never be genetically modified or vise-versa.


    Combat Tips

    Cars can, and will, explode. It seems obvious but I can't stress the importance of keeping an eye out for burning vehicles enough. Cars and trucks do provide decent cover, but once they catch fire it's only a matter of time until they blow. And you don't want your soldiers near them when that happens. So take a moment to see if the vehicle you plan to move to, or are currently hiding behind, is a ticking time bomb before you make a move.

    Don't take unnecessary risks. It's often better to miss out on alien tech than to lose a skilled soldier. Take it slow and don't spread out too much. If a soldier encounters an alien squad and no one can reach them within a turn or two, they could be in serious trouble. Splitting up into groups of two or three is usually the best way to go. At least until your soldiers reach the higher ranks.

    Head for the high ground. Everyone, soldiers and aliens alike, benefits from a higher elevation. The higher up you are, the better your accuracy and the worse your enemy’s is. It’s not worth taking unnecessary risks to get to the top of a building or anything like that, but if you have the chance to take a higher vantage point then do it.

    Never, ever, ever, ever, blindly rush in to a room. It doesn't matter if it's a UFO, base, regular mission, or terror site. It's a sure-fire way to get vaporized. Approach with caution instead. Get at least two soldiers into good positions, preferably with one next to a door or window, and go into Overwatch. Then carefully open the door or peek in on your next turn.

    Approach all newly encountered alien species with extreme caution. At least until you know what they're capable of, and especially if you’re new to X-Com. What looks like a pushover could quite possibly decimate your entire squad if given enough of an opportunity. Just assume every new life form you encounter is the most dangerous creature you’re ever going to face and you should be all right.

    Take ‘em alive. It’s not always feasible, or worth the risk, but when you can you should try to capture an alien or two alive. Not only can their interrogation lead to new research opportunities, you’ll be able to recover their weapons intact which could save you a fortune in engineering costs.

    Push forward at the beginning of your turn, not the end. When you move ahead into unknown territory you always run the risk of encountering a squad of aliens. Believe me, it’s much better to discover them after only moving one or two soldiers than all of them. It leaves the entire squad incredibly vulnerable, especially in the later levels.

    Keep Chryssalids as far away as possible at all times. You’ll typically see these spider-like aliens during terror missions but they can (and will) appear elsewhere. KEEP YOUR DISTANCE. Trust me.

    Surprise attacks are possible. While the aliens are definitely at an advantage most of the time, they aren’t omnipotent. Use this to lure them into a trap on occasion. If your soldiers can’t see them, they can’t see your soldiers, so it’s possible to set a few up in key locations and use one of your own as a decoy to draw them into range.

    Don’t underestimate Sectoids. Sectoids are the most “normal” of Enemy Unknown’s, and possibly the most common. However, while they aren’t particularly durable they can use their telepathic abilities to strengthen their comrades. However, if you kill a Sectoid while its mind is merged with another alien both will die. Keep that in mind.

  • Pick augmentations that suit a soldier's class. Most of the genetic modifications you can research are useful in a variety of situations, but some are far more tailored to certain types of solders than others. For example, giving your sniper the ability to jump super-high will make it much easier for them to reach the high ground in a hurry. The modification that prevents poison and strangling is also great for snipers as they tend to hang back in combat, which leaves them susceptible to the new Seeker enemies (think robotic flying stealth squids). Similarly, it's most beneficial to give your scouts (typically Assault or Support classes) mods that allow them to 'sense' enemies that are still hidden.

  • MEC troopers are not invincible. Oh sure they're more durable than regular soldiers but they're also bigger targets and they can't use cover. Until you've got a high-ranking soldier using a second or third tier MEC suit, you'll want to avoid using them as walking, talking shields.

  • Try to use two MEC troopers, one with each kind of secondary weapon. The flamethrower can be monstrously effective against Chryssalids, especially when they group up, but it has a very limited number of uses during a mission and the lack of range makes it a poor choice against targets with guns. Foundry upgrades can make it more formidable, though. Conversely, the pneumatic fist (I don't care what it's actually called, that's what I've dubbed it) has absolutely no range. However, it can one-shot most small enemies and may even knock them several feet through a wall. It can also be a very effective (and cool looking) way to finish off larger enemies like Berserkers and the new Mechtoid.

  • Play around with new types of equipment when you can. Enemy Within also sports a number of new secondary items for your soldiers to carry into battle such as grenades that can stun your enemies temporarily and special ammo that deals significant amounts of damage but isn't useful over long distances. There's no reason you shouldn't try most (or all) of these new toys out - especially once all of your soldiers can carry two items apiece.

  • Do NOT investigate the fishing village. Trust me.


    The Most Important Thing

    Be prepared to lose. A lot. Newcomers, especially. XCom is a fair game, but it's also fairly unforgiving. A few wrong decisions early on could create a ripple effect that totally undermines your progress later (see previous tips about selling gear and tending to the Council). Depending on the difficulty and options selected you could also lose a beloved soldier in a flash thanks to one silly mistake. Avoiding these situations is incredibly difficult, but learning from them doesn't have to be.


    If you’ve got your own tips and strategies you’d like to recommend feel free to chime in below. With the odds stacked so firmly against us, We'll need whatever help we can get.

  • XCOM: Enemy Unknown Has Finally Been Updated With Multiplayer, Plus a Price Drop!

    Posted by Rob Rich on October 10th, 2013
    + Universal App - Designed for iPhone and iPad
    Our rating: starstarstarstarhalfstar :: VIGILO CONFIDO :: Read Review »

    I think it's safe to assume that most iOS strategy gamers rather enjoyed XCOM: Enemy Unknown when it was released back in June. I know we certainly did. But the struggle for Earth's survival isn't over just yet, and now even more operatives can join in the fight.

    XCOM: Enemy Unknown has, at long last, received its much-touted multiplayer update. Now you can create your own custom squad made up of humans, aliens, or a mix of both, then take on friends and strangers alike in asynchronous multiplayer through Game Center. Don't already have the game on your iOS device? Well it's also on sale for $9.99 (down from $19.99), so this is about as good an opportunity as you're going to get!

    Arma Tactics Review

    + Universal App - Designed for iPhone and iPad
    By Blake Grundman on September 13th, 2013
    Our rating: starstarstarblankstarblankstar :: FIRING BLANKS
    Sometimes what seems like a match made in heaven ends up being lost in the fog of war. Here is a perfect example of one such misfire...
    Read The Full Review »

    XCOM: Enemy Unknown Receives First Big Update, Adds Second Wave

    Posted by Rob Rich on August 2nd, 2013
    + Universal App - Designed for iPhone and iPad
    Our rating: starstarstarstarhalfstar :: VIGILO CONFIDO :: Read Review »

    2K Games just released an update to XCOM: Enemy Unknown that addresses a few issues and adds even more replayability to the already very replayable campaign. In addition to the expected minor bug fixes, improved touch controls, and better use of system memor, they've also included a new option called Second Wave that allows players to adjust the following:


    Damage Roulette: Weapons have a wider range of damage.
    New Economy: Randomized council member funding.
    Not Created Equally: Rookies will have random starting stats.
    Hidden Potential: As a soldier is promoted, stats increase randomly.
    Red Fog: Combat wounds will degrade the soldier’s mission stats.
    Absolutely Critical: A flanking shot guarantees a critical hit.
    The Greater Good: Psionics can only be learned from interrogating a psionic alien.
    Marathon: The game takes considerably longer to complete.
    Results Driven: A country offers less funding as its panic level increases.
    High Stakes: Random rewards for stopping alien abductions.
    Diminishing Returns: Increased cost of satellite construction.
    More Than Human: The psionic gift is extremely rare.

    Get to it, Commander!

    XCOM: Enemy Unknown’s Body Count Favors Humans

    Posted by Rob Rich on June 26th, 2013
    + Universal App - Designed for iPhone and iPad
    Our rating: starstarstarstarhalfstar :: VIGILO CONFIDO :: Read Review »

    XCOM: Enemy Unknown has been out on iOS for less than a week, but that didn’t stop it from making a bit of a splash on the App Store. So far it’s taken the number 3 spot for paid iPad apps and number 4 for top-grossing iPad apps, as well as being named Editor’s Choice by Apple on the App Store for the week. It’s a designation that we here at 148Apps wholeheartedly agree with.

    During these past few days, the Council has been keeping tabs on all of XCOM’s operations. And in that time they’ve recorded the loss of 143,900 soldiers. Almost 150 thousand lives lost so far, and that’s not counting civilian casualties. However, they’ve also discovered that there have been 1,775,322 x-rays taken down in the process. That roughly averages out to one operative lost for every twelve aliens. While it’s unfortunate that so many have had to sacrifice themselves for the sake of humanity there’s some consolation in knowing that we’re still coming out ahead. There’s definitely a light at the end of the tunnel, but we could all stand to do a little better.

    It’s true that only time will tell who will come out on top, but my money is on us. It kind of has to be. But we must all remember not to get too carried away, either. The battle for mankind’s survival is important but there can also be consequences to spending too much time worrying about Sectoids and Mutons, and not enough about work and stuff. It’s all being documented in a new video series - “XCOM: Enemy Unknown Consequences,” the first of which can be seen below.

    Just remember, we can and will win this war, but only if all of our operatives play it safe.


    [itmsapp: 639544885]