Posts Tagged Fighter

The Rhythm of Fighters Out Now, Challenging Players to Fight with the Music

Posted by on June 26th, 2014
iPhone App - Designed for iPhone, compatible with iPad

SNK has released their ‘Fighting x Music’ game The Rhythm of Fighters onto the App Store. Featuring tracks likely familiar to fans of SNK titles, such as The King of Fighters and Fatal Fury, the game challenges players to play to the rhythm of the music and unleash moves and combos on their opponent using a one-touch control system.

The Rhythm of Fighters is available on the App Store now for $0.99, with additional packs of tracks available for $2.99.

Fright Fight Review

Fright Fight Review

+ Universal App - Designed for iPhone and iPad
If they can manage to find 3 other players to enter a brawl with, players will have a great time with Fright Fight. Even despite the lack of content.

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Bug Heroes 2 Review

+ Universal App - Designed for iPhone and iPad
Bug Heroes 2 doesn’t simply succeed in reaching the rather high bar Foursaken Media has already set for itself; it breezes past it almost effortlessly.

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Dragon Finga Review

Dragon Finga Review

+ Universal App - Designed for iPhone and iPad
It might be weird and wacky one-touch kung fu, but it all works surprisingly well.

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Cool Clash Review

Cool Clash Review

iPhone App - Designed for the iPhone, compatible with the iPad
More 'Cool' than 'Clash', this is a stylish beat-em-up that is too light on content to make it worth the asking price.

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Wanderer: War Song Review

Wanderer: War Song Review

+ Universal App - Designed for iPhone and iPad
Pretty and as enticing though Wanderer might be, it's still got a long way to go on the inside.

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The Backstory
It’s tough to really pin down the goings-on in fighting games. Story isn’t a particularly big focus most of the time and can lead to all kinds of weird stuff. An evil dictator bent on world domination creating a female clone of himself is just one example. Suffice it to say, so long as there’s a reason for wacky folks to fight the hows and whys don’t matter so much. As is the case with Street Fighter. Ignoring the nitty gritty the important thing to understand here is that Ryu, Ken, Chun Li, and the rest have gathered once again to beat the snot out of each other for their own personal reasons. And our amusement, of course.

The Gameplay
Street Fighter IV Volt (and by extension the original iOS release) had one major hurdle to overcome: controls. Virtual sticks and buttons just don’t compare to physical ones no matter how much someone might love their touch screen. Thankfully Capcom pulled them off quite well. While the overall action is a tad slower than most console offerings the fights are still frantic and movement is pretty tight. Whether it’s learning the ropes in Training, tackling the campaign, or taking on other players from across the globe in online matches there’s something for every kind of fighting aficionado. Having a roster of 22 playable characters is nice, too.

How does it Compare?
With practically an equivalent amount of content to its console counterpart and controls that aren’t a hindrance, Street Fighter IV Volt is as good as it gets on iOS. Aside from the concessions for controls and visuals (characters are no longer 3D, which affects the presentation and story segments) it’s pretty much the same game. It’s even got online multiplayer, which is something not even earlier Street Fighter console releases have sported until recently.

It’s not exactly 1:1, but Street Fighter IV Volt does a downright admirable job of giving iOS users a comparable experience to their console bretheren. It’s got the roster, the moves, the modes, and the multiplayer. What more could a fighting game lover on-the-go wish for?

*NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*

$4.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-06-30 :: Category: Games

$4.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-03-10 :: Category: Games

Punch Hero Review

Punch Hero Review

+ Universal App - Designed for iPhone and iPad
Sure we can all train a prize fighter in this freemium boxing match, but the real fun is in the fisticuffs. Win or lose.

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Fighter City Review

Fighter City Review

iPhone App - Designed for the iPhone, compatible with the iPad
No-holds-barred street fighting hits the App Store, and it's fun!

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Puncho Fighto Review

Puncho Fighto Review

+ Universal App - Designed for iPhone and iPad
It's not exactly brimming with deep combo systems or intuitive counter attacks, but Puncho Fighto is a clever little iOS fighter.

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RobotGladi8tor Review

RobotGladi8tor Review

+ Universal App - Designed for iPhone and iPad
The "open world" and "mega battles" aren't quite as open and mega as expected, but RobotGladi8tor is still a nifty sci-fi brawler. With a few caveats, of course.

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My Little Monster Review

My Little Monster Review

+ Universal App - Designed for iPhone and iPad
There's nothing like a good rampage to clear the head when a love-struck monster gets rejected.

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Air Battle of Britain Review

Air Battle of Britain Review

iPad Only App - Designed for the iPad
Air Battle of Britain puts you into the cockpit during WWII, but it may not be long until you decide to eject.

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Swords and Sandals Review

Swords and Sandals Review

iPhone App - Designed for the iPhone, compatible with the iPad
Swords and Sandals is a fun blast from the past, but it badly needs to be patched if it's to be playable for long periods of time.

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Street Fighter IV

Street Fighter IV

iPhone App - Designed for the iPhone, compatible with the iPad
At a fraction of the price of its console version, CAPCOM’S iPhone port of Street Fighter IV features beautiful graphics and visceral game play. The iPhone version is very impressive and remains loyal to the franchise, but its game play, while solid, does slightly suffer from the virtual-control scheme, but not enough to negatively affect overall game play/value.

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