My Little Monster Review
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3GS
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It all starts with an adorable green monster getting shot down by the other adorable green monster he has a thing for. Rather then wallow in self-pity he decides to destroy the world. An apt reaction, I suppose. Once all the exposition is out of the way, players are tasked with training the little green would-be harbinger of doom in order to climb the ranks. Or in this case, survive the days. Each win earns experience and cash to be spent on boosting stats, learning/upgrading one of three abilities and hat. Yup, hats.
The road to revenge is an oddly compelling one. Each victory leads to more possible monster improvements, and more improvements lead to more victories (and larger dividends). Successfully besting the boss at the end of an area for the first time will boost the multiplier for experience and cash earnings, and this multiplier will remain even after that inevitable Game Over. My Little Monster is meant to be played over and over, with each successive attempt getting a little farther than the last.
I'd be remiss if I didn't recommend My Little Monster, despite its quirkiness. It's simple, sure, but that's the idea. It's meant to be played over and over again. Players are supposed to try different strategies each time until they find one that works for them. Most of all, it's the kind of game that can drain an entire afternoon. Then the afternoon after that. And the one after that.