Developer: Another Place Productions Ltd
Price: FREE
Version Reviewed: 1.1
App Reviewed on: iPhone 5

Graphics / Sound Rating: ★★★★½
Gameplay Rating: ★★★★½
Playtime Rating: ★★★★☆
Replay Value Rating: ★★★★½

Overall Rating: ★★★★½

I love how well games with simple control schemes perform on my phone. When done right, of course. Dragon Finga is certainly an example of simple controls done right. And while they can be a bit awkward at times, but that’s kind of the whole point.

dragonfinga09Dragon Finga is a single player (for the time being) arena fighter that has players facing off against endless waves of enemies, trying to see how long they can last and how much of a score they can rack up before time runs out or they get overwhelmed. The trick is that it uses a weird, yet oddly intuitive, one-touch interface. The characters are basically rag dolls that can be dragged around with a finger, will automatically stand up once they’ve landed on a solid surface, and lash out with fists and feet when enemies and objects are tapped. Laying waste to the opposition will keep the timer going a little longer, build up a special meter, and nets coins that can be used to power-up each fighter. Missions can also be completed during each battle (i.e. defeat X number of enemies or gather Y number of coins) for extra goodies.

The ragdoll thing has been done before, but there’s an odd sort of refinement to it in Dragon Finga. Attacks and stances are definitely a bit weird looking but they really suit the style, and they’re silly enough to entertain. The combat itself is fairly simple but its chaotic nature makes it a lot of fun. And the arena-like structure of the fighting, combined with the missions and the incremental character progression, creates a surprisingly amusing and addictive game overall.

dragonfinga07As I’ve said, the fighting in Dragon Finga is a bit awkward but that’s kind of the point. The only real problem is that all the extra stuff like characters and arenas can only be unlocked via gems (premium currency). This in itself wouldn’t be so bad except that the amounts needed to buy stuff and the increments available in the shop are skewed. So while I can unlock a new level for 50, I can only buy 30, 66, etc. Of course gems can still be earned both through missions and the occasional drop in combat, but impatient players might not like the economics.

It could just be because I enjoy ridiculous simple things, but I’ve been having a blast with Dragon Finga. I love the craziness of the combat, adore the bizarre character movements, and genuinely enjoy mashing away at my screen. There’s a good chance I won’t be the only one, either.

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