Posts Tagged fighting

Master of Tea Kung Fu Review

Master of Tea Kung Fu Review

+ Universal App - Designed for iPhone and iPad
Master of Tea Kung Fu is a creative and complex caffeinated brawler.

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So little time and so very many apps. What’s a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we’ve ever written.

SteelSeries Stratus XL

 
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Pairing the Stratus XL is as easy as it is with pretty much any other MFi controller. You just turn it on, get your iOS device to find it, and you should be good to go. Then you start up one of the hundreds of compatible games and start playing. And it does play them all quite nicely. The controls are responsive, the button placement feels right, and it’s got a nice heft to it. The build quality is also rather impressive. Whereas other MFi controllers I’ve recently played around with felt sort of hollow and fragile, the Stratus XL feel dense and sturdy. You could probably hurt someone if you threw it at them, actually. [Note: 148Apps does not condone throwing your MFi controllers at anyone, for any reason. That’s bad form.] –Rob Rich

Fantasy Solitaire

 
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That’s the main beauty behind Fantasy Solitaire. It uses artwork from fantasy illustrator Ian Schofield, and it shows. Each card looks impressive, with the artwork relating to fantasy characters being really quite delightful. Fantasy Solitaire rewards your success with more cards too, so it soon looks quite gorgeous. Otherwise, Fantasy Solitaire is a fairly typical game of Klondike Solitaire. Each turn involves you drawing three cards before figuring out the best place to put them. The trick, as always, is to try to get the Ace cards pulled out first for any chance of success. Controls are simple enough with taps and drags to place cards, plus an auto-complete button when you’re right near the end of a game. There’s no hints button though, so make sure you’re up to speed with this game type. –Jennifer Allen

Reckless Racing 3

 
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Reckless Racing 3 is here, with driving dynamics that are as satisfying and addictive as ever as spot-on traction physics meets fun-fueled racing. There are 6 new and diverse locations that spawn 6 courses each, ensuring that players will still be kept guessing even though the backdrop might often remain the same. Combine that with the new Gymkhana event (specially laid-out courses that test driving skills), the same wealth of tweaks for controls and settings to enhance player experience, plus the recent addition of 4 reversible classic Reckless tracks, and what’s left is a driving game packed with features. –Lee Hamlet

Click Cam

 
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Click Cam is an interesting new way of sharing photos in that it’s entirely random how it does it. It’s more of a curiosity than an app you’d spend great amounts of time with given its many limitations, but hey, it’s free, so that kind of works. All you need to do is enter a few simple sign up details before taking a photo and uploading it to Click Cam. The actual photo taking interface is pretty basic when it comes to options, but you can choose from a few filters once the image has been snapped. Once you’re happy with what you’ve snapped you can name it, then simply hit the red button so it goes off to some other user somewhere. You’ll never know where or really what the person thought of it. The recipient can rate it but you don’t get to find out how you fared. –Jennifer Allen

AffordIt

 
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A simple interface is both a blessing and a curse for AffordIt. It means it’s very easy to use, but it also means that it lacks some important features that would make it really stand out from the crowd. One such pivotal feature is that AffordIt only allows for one format of budgeting at any one time. For instance, you can set things up to plan out your Christmas shopping, but you can’t then have a separate section for your regular outgoings. That immediately restricts AffordIt to one project at any one time. It does that one project pretty well, luckily. You can easily set a budget for whatever it is, before adding additional credits based on whatever comes your way. Have a Christmas budget organized but then you get a bonus at work that you want to set aside for that occasion? AffordIt makes it easy to adjust accordingly. Adding cases of expenditure is just as easy, with the app keeping it simple and focused on what the item is and its value. –Jennifer Allen

Toca Nature

 
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Rightfully named Toca Nature, the app opens up with a fertile land ready to be transformed into the landscape of players’ imagination as they transform this area into different regions of their choice – be it hills created with a tap that can easily be built up into snow capped mountains, valleys, and even bodies of water, all of which will soon be inhabited by different animals. The effect is quite magical as one watches fish swimming and beavers climbing out onto dry land for the first time as life is brought to their personalized ecosystem. Trees can be planted that will attract a variety of creatures, be it bears, foxes, rabbits, deer or woodpeckers. An axe is also included as a clever way of arbor clearing and of having a chance to change the topography again and again – a helpful tool to be sure. –Amy Solomon

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If you are looking for the best reviews of Android apps, head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Tank Invaders: Shmup Evolved

 
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Despite its name, Tank Invaders: Shmup Evolved is neither a shmup, nor is it particularly evolved. It’s still pretty good though. The story and characters put McBane to shame with their corniness. The player becomes a missile commander for allied forces that are fighting against the Terror – as in, an organization that literally calls itself Terror. They employ lunatics and fanatics to their side, lacking but a swastika and the actual Devil as their commander to complete the image of a perfect enemy for the forces of democracy and everything that is good. Anyway, the player has to endure endless waves of enemies as they try to destroy the thingy that the player is trying to protect (what is that that we’re trying to protect, by the way?) by shooting a barrage of missiles onto advancing enemies. –Tony Kuzmin

Joinz

 
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Joinz is a puzzle game with deceptively simple gameplay, starting out easy, but very quickly becoming a test for your brain, particularly that part that is responsible for not throwing violent tantrums when you fail to beat a high-score. The gameplay of Joinz is somewhat similar to Lines. There is a square field that has a single building block. The player can slide this block in four directions, making it travel until it hits an object or a border. Every time the player moves a block, another block appears on a random position on the field. Unlike lines, where the player has to create lines from the blocks of the same color to remove them from the field, Joinz requires the player to create one of the three shapes that pop up on the top of the screen. When the shape is complete, the player gets another one to make. As the player progresses, the shapes get gradually more complex, starting from simple tetris-like forms, to the complexities that fill up half of the game board. Also, appearing blocks start to get additional colors, making the field even more difficult to navigate. The player has to “jump” off of the existing blocks in order to create the required shapes. Don’t forget that once two or more blocks are connected to each other, it’s almost impossible to break them apart, so they’ll behave like a singular shape. –Tony Kuzmin

Ironkill: Robot Fighting Game

 
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Ironkill: Robot Fighting Game wants you to fight; it might be the easiest directive to follow in handheld gaming. The gameplay boils down to combat. The initial run is a tutorial of sorts, and the gameplay is laid out with the help of an appropriately named intro robot. The fighting is works as player against a CPU opponent, and is a war of attrition: whoever depletes the other’s life bar first wins, and doing a damage is performed with the help of the control buttons at the bottom. One initiates a quick attack, one does a harder type of attack, and there is a defense button. –Tre Lawrence

And finally, what do you get for spending $3000 in Clash of Clans? What does the new Need For Speed game look like? Which punk rocker is a massive fan of F2P games? We answer all these questions and many more besides, over at AppSpy.

Ironkill Review

Ironkill Review

+ Universal App - Designed for iPhone and iPad
Ironkill is a freemium focused fighting game that doesn't offer particularly thrilling fights.

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World of Warriors Review

World of Warriors Review

+ Universal App - Designed for iPhone and iPad
World of Warriors looks gorgeous and has a 'gotta catch em all' vibe to it, but its in-app purchases feel restrictive.

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I Am Dolphin Review

I Am Dolphin Review

+ Universal App - Designed for iPhone and iPad
Swim around and eat nearly everything that moves in I Am Dolphin, a fun Ecco-ish kind of game.

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Cloud Knights Review

Cloud Knights Review

+ Universal App - Designed for iPhone and iPad
Cloud Knights is fun and fluffy but also a big mess.

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Announced over the weekend at San Diego Comic-Con was the fairly exciting looking Marvel Contest of Champions.

Set to be released this Fall, the game hopes to be an immersive beat-em-up of sorts, offering players the chance to fight their way through various iconic locations from the Marvel Universe. You’ll be able to collect your favorite heroes and villains such as Iron Man, Captain America, Spider-Man, and Thor.

The title comes from Kabam, best known for titles such as The Hobbit: Kingdoms of Middle Earth and Fast & Furious 6: The Game, so expect Marvel Contest of Champions to be a free-to-play title when it hits the App Store later this year.

Check out the teaser trailer below.

Teenage Mutant Ninja Turtles Review

Teenage Mutant Ninja Turtles Review

+ Universal App - Designed for iPhone and iPad
The pizza power is weak when it comes to this Teenage Mutant Ninja Turtles game.

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There are very few contenders left in the 2D fighting game arena. One of the last standing combatants are the beautifully hand-drawn sprites of the BlazBlue franchise. Recently it was announced that the series is going to be making its iOS debut this fall, in a form that you may not quite expect.

BlazBlue: Battle Cards aims to blur the lines between fast-paced combat and deliberate strategic card games, all the while revisiting characters that fans have come to know and love on their home consoles. Look for more information as the game nears launch in a few months. In the meantime, be sure to enjoy the little sneak peak, below.

SOULCALIBUR Unbreakable Soul Review

SOULCALIBUR Unbreakable Soul Review

+ Universal App - Designed for iPhone and iPad
Fight it out with cards and puzzle elements rather than the usual SOULCALIBUR format in this awkwardly unexciting title.

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Godfire: Rise of Prometheus is one gorgeous-looking action/adventure game that’s just about ready to storm the App Store.

You’ll be guiding Prometheus through seven different acts and three possible difficulties, hacking up bad guys the whole way. He’ll also be collecting lots of gear, which is all upgradable and usually includes some sort of special ability such as causing poison damage. It’s not exactly a new idea, but I did think it as pretty cool how the armor sets will actually start to look different as you upgrade them.

I’m also curious to see how players take to the leaderboards. Normally I’m not much of a high score buff, but the leaderboards for Godfire are actually split across all versions of the game. So it’ll be interesting to see how the competition pans out – and will no doubt spark more physical vs. virtual control debates. To which I say “Bring it on!”

Godfire: Rise of Prometheus should be releasing on the App Store in the second Quarter of this year, and it’ll be a premium title.

Fightback Review

Fightback Review

+ Universal App - Designed for iPhone and iPad
Despite an over-reliance on in-app purchases, Fightback is easily one of the coolest and most intense side-scrolling fighters on iOS.

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The King of Fighters ’97 Review

The King of Fighters ’97 Review

+ Universal App - Designed for iPhone and iPad
The King of Fighters '97 is an excellent port of a classic entry in the Neo Geo fighting game series.

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Iron Dragon Review

Iron Dragon Review

+ Universal App - Designed for iPhone and iPad
Iron Dragon lacks the variety, multiplayer support and therefore the replay value of the the old-school beat-em-ups it takes influence from.

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FIST OF AWESOME Review

+ Universal App - Designed for iPhone and iPad
A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.

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Double Dragon Review

Double Dragon Review

iPhone App - Designed for the iPhone, compatible with the iPad
This faithful and worthwhile update of the original Double Dragon is an excellent blast from the past.

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Dragon Finga Review

Dragon Finga Review

+ Universal App - Designed for iPhone and iPad
It might be weird and wacky one-touch kung fu, but it all works surprisingly well.

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Cool Clash Review

Cool Clash Review

iPhone App - Designed for the iPhone, compatible with the iPad
More 'Cool' than 'Clash', this is a stylish beat-em-up that is too light on content to make it worth the asking price.

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KungFu Jumpu Review

KungFu Jumpu Review

+ Universal App - Designed for iPhone and iPad
Kungfu Jumpu is an innovative fighting game that uses slingshot mechanics rather than awkward on-screen buttons, and it works extremely well.

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KungFu Quest – The Jade Tower Review

KungFu Quest – The Jade Tower Review

iPhone App - Designed for the iPhone, compatible with the iPad
KungFu Quest - The Jade Tower brings some new ideas to the side-scrolling-fighter table, but not enough to stop the gameplay from becoming repetitive pretty quickly.

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Samurai Shodown II Review

Samurai Shodown II Review

iPhone App - Designed for the iPhone, compatible with the iPad
The classic beat-em-up comes to iOS for the first time, but is hampered by control and difficulty issues.

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Sci-Fighters Review

Sci-Fighters Review

+ Universal App - Designed for iPhone and iPad
Nifty sci-fi humor and creative power-ups keep this fight good, but not great.

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Kung-Fu Clash Review

Kung-Fu Clash Review

iPhone App - Designed for the iPhone, compatible with the iPad
A Kung-Fu fighter that is more style than substance.

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Karateka Classic Review

Karateka Classic Review

+ Universal App - Designed for iPhone and iPad
Karateka Classic is a port of a classic fighting game that holds up rather well today.

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Phone Fight Review

Phone Fight Review

+ Universal App - Designed for iPhone and iPad
It was only a matter of time before our phones became self-aware.

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Tribe Survival Review

Tribe Survival Review

iPhone App - Designed for the iPhone, compatible with the iPad
Tribe Survival has lots of stats and systems but no gameplay to make them meaningful.

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Injustice: Gods Among Us Review

Injustice: Gods Among Us Review

+ Universal App - Designed for iPhone and iPad
This mobile version of NetherRealms' upcoming fighting game does a great job at simplifying a console fighting game for mobile, while still having the necessary strategy to make it compelling.

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Castle Champions Review

Castle Champions Review

+ Universal App - Designed for iPhone and iPad
Be the King of your own castle with this tower building/RPG hybrid.

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Little Warrior Review

Little Warrior Review

iPhone App - Designed for the iPhone, compatible with the iPad
In an attempt at being a massively multiplayer online fighting game, Little Warrior falls short due to passive gameplay and a lackluster experience.

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Wanderer: War Song Review

Wanderer: War Song Review

+ Universal App - Designed for iPhone and iPad
Pretty and as enticing though Wanderer might be, it's still got a long way to go on the inside.

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