Announced over the weekend at San Diego Comic-Con was the fairly exciting looking Marvel Contest of Champions.
Set to be released this Fall, the game hopes to be an immersive beat-em-up of sorts, offering players the chance to fight their way through various iconic locations from the Marvel Universe. You’ll be able to collect your favorite heroes and villains such as Iron Man, Captain America, Spider-Man, and Thor.
There are very few contenders left in the 2D fighting game arena. One of the last standing combatants are the beautifully hand-drawn sprites of the BlazBlue franchise. Recently it was announced that the series is going to be making its iOS debut this fall, in a form that you may not quite expect.
BlazBlue: Battle Cards aims to blur the lines between fast-paced combat and deliberate strategic card games, all the while revisiting characters that fans have come to know and love on their home consoles. Look for more information as the game nears launch in a few months. In the meantime, be sure to enjoy the little sneak peak, below.
Godfire: Rise of Prometheus is one gorgeous-looking action/adventure game that’s just about ready to storm the App Store.
You’ll be guiding Prometheus through seven different acts and three possible difficulties, hacking up bad guys the whole way. He’ll also be collecting lots of gear, which is all upgradable and usually includes some sort of special ability such as causing poison damage. It’s not exactly a new idea, but I did think it as pretty cool how the armor sets will actually start to look different as you upgrade them.
I’m also curious to see how players take to the leaderboards. Normally I’m not much of a high score buff, but the leaderboards for Godfire are actually split across all versions of the game. So it’ll be interesting to see how the competition pans out – and will no doubt spark more physical vs. virtual control debates. To which I say “Bring it on!”
Godfire: Rise of Prometheus should be releasing on the App Store in the second Quarter of this year, and it’ll be a premium title.
I unfortunately missed out on the chance to play Rage of the Gladiator when it was originally released on the Wii, despite my legitimate interest. Luckily I’ve gotten a second chance because Gamelion is porting it over to iOS devices as a fully re-mastered and arguably definitive version.
The basic story is that Gracius, the main character and gladiator extraordinaire, is fighting for his freedom and for revenge against those who’ve slain his father. How? By cutting a swathe through a horde of inhuman bosses. Anyone who’s played Infinity Blade will be familiar with the adapted control scheme (tap arrows to dodge left/right, tap buttons to block, swipe to attack), but combat in Rage of the Gladiator feels decidedly more arcade-like than Epic’s, well, epic. Attack and response time is a bit faster, fights are broken up into three “rounds” much like a boxing match, and there are a number of weapons and skills to unlock and purchase as you progress.
Again, while Rage of the Gladiator is indeed similar to that other popular swipe fighter it’s not exactly a carbon copy. There’s a noticeable emphasis on giving each combatant their own personality, and with the addition of a jump button and some rather complex combo attacks it can be quite the ordeal to make it through a fight in decent shape. It‘s definitely a challenge but every pattern can be learned eventually and it can be exceedingly satisfying to knock a particularly bothersome foe in the jaw with a warhammer in slow motion.
Anyone interested in a first-person arcade-esque gladiatorial beat down should keep an eye on the App Store. There’s no official word on a price but Rage of the Gladiator is set to release sometime in November.