Version Reviewed: 1.2.0
Device Reviewed On: iPad Mini (Retina)
Graphics / Sound Rating:
User Interface Rating:
Re-use / Replay Value Rating:
It was hard for me to refer to Incuvo's first venture onto iOS as a game in itself. Createrria claims from the outset that it will allow for the crafting of one's own games - a job that it carries out remarkably well.
In fact, I initially began reviewing Createrria on my iPhone 5s but found I just had to switch to my iPad mini to soak in all of the gorgeous visuals. Centered around the idea that creativity is all but limitless, it throws the rule book out of the window; allowing those who choose to give it a whirl the freedom to create the type of platformer-based game that they wish to play. Featuring an art style similar to that of Minecraft, whilst putting its own spin on things, Createrria gives players the option to jump right into playing through levels created by the game's founders or those of other players. Alternatively, one can also choose to create their own.
Creating a new level is a fairly simple process. Choosing from four available level theme options - Candy, Smooth, Fable or Pixel, each of which require a certain amount of in-game coins or collected diamonds in order to unlock - players will be given a blank canvas as they choose from a variety of different in-game objects to make up their perfect game.
For each level genre there are a total of 8 layouts; the most basic being “Start from scratch.” If one wishes to create a certain type of game within the genre, there are a number of options for this too; from platformers to slingshot-based games and more. Building up one's own game requires selecting elements from the items menu. Here players will find characters, collectibles, decorations, jump platforms, destructibles, draggable elements, and enemies.
Aside from its approach to letting one be completely creative, what really sets Createrria apart is its re-scalable vector graphics. Each element that one chooses to place can not only be duplicated with a tap, but tapping and pinching will see it grow without losing any of its quality. This means that users can create items that are far bigger in proportion to the game's available characters; thus adding a further level of difficulty to the game's they create.
Createrria's approach to allowing players to create their own games in a fun and colorful environment is refreshing, and works really well for the most part. The catchy soundtrack will leave one simply wanting to come back, and the ability to play through levels others have created is definitely a big plus.
As for aspects which I felt could potentially be holding Createrria back? There weren't many, to be honest. I suppose the creator's would do well to further expand the available choices when selecting which type of game to create, but other than that I don't think anyone can go wrong with Createrria.