Posts Tagged platformer

Monsu_Title_ImageMonsu looks to be a cute and cuddly little runner/platformer from Angry Birds alum Boomlagoon. I was able to get my hands on it for a bit and I can confirm that it is, in fact, cute and cuddly. It’s also got a lot of cards to collect and equip, which is a bit different for the genre. Good different, form what I’ve seen.

In between choosing a card to bring into battle, smashing houses while collecting coins, and generally laying waste to those who would oppose me, I had the chance to speak to Boomlagoon’s CEO, Antti Sten, about the interesting hybrid.


Antti Sten

Antti Sten

148Apps: Would you say Monsu is a runner/platformer with card collecting elements, or a card collector with platformer/runner elements?
Antti Sten (AS): It’s like a platformer, endless runner, with this card-collecting aspect. Basically you get to collect 40 different cards, and you can equip three of them at a time. All of them bring this really cool visual and helping aspect to the game, so you can run with these companions and buddies that make it like a whole different experience depending on what cards you choose.

The core game is the runner, of course. You can play the game without the cards but you can’t play it without the running.

148Apps: What was it like to hybridize two very different genres? Were there any particular challenges? Anything easier than you’d expected?
AS: We thought we’d have trouble figuring out what the cards would be, because we wanted each of them to be richer than some power-up. There are some like that but most of them are really game-changing. It went pretty smoothly, really. We had a few challenges with other mechanics, like for example the social mechanics. We currently have leaderboards and you can share with other players, but we’ve been trying to figure out what would be the most convenient features to include.

Monsu_Smash_The_Villagers148Apps: Where did the idea for a runner/card hybrid come from?
AS: It’s always hard to say specifically when the game idea was born. At one point we were trying to figure out how to make a different kind of endless runner – we had all kinds of ideas, like what kind of controls could you have, should there be attacking – and at one point we started to wonder “What if it was more like a platformer?”

Of course with platformers you’re thinking about Super Mario Brothers, and one of the key aspects of that game is that you can get these power-ups that really change the way that you play the game; for example, when you get the fire flower you play totally differently than when you get the star. We wanted to create something like that with Monsu‘s cards. And of course we went overboard and now we have around 40 of them.

Monsu_Beat_Your_Friends148Apps: Did you learn anything from the development of Angry Birds or Noble Nutlings that helped with the development of Monsu?
AS: Simplistic UI is always something that we want to have – let users get straight to the game, and not have too many screens to handle. And of course there’s the graphical style, which we’ve carried over from previous games.

148Apps: I imagine the climate of the App Store has changed a bit since releasing Angry Birds and even Noble Nutlings. Do you think that may have changed the way you approached Monsu?
AS: Yeah, I guess that one of the things that really has changed for us is that now we require much more depth. We wouldn’t want to publish a game with just like one mechanic and X amount of challenges or levels, so there has to be some kind of progression – something to fiddle with. That’s one of the things that’s going to be very different from Noble Nutlings.

148Apps: Have there been any trends or reactions you’ve seen in the App Store lately that have you concerned about how Monsu will be received?
AS: The genre itself – really casual, easy to play games – there aren’t many that have been all that successful. If you look in the App Store, the Top Grossing games based on revenue are usually like casino, resource management, and licensed games, which Monsu is not. But Monsu is a fun game, and there’s always been room for these types of games!


Thanks to Antti Sten for his time. Monsu is available to download on the App Store now, for free.

Goblin Sword Review

+ Universal App - Designed for iPhone and iPad
Fun visuals, good music, engaging level design, and lots of content make Goblin Sword an excellent little game.

Read The Full Review »
SpeedyPups Review

SpeedyPups Review

iPhone App - Designed for the iPhone, compatible with the iPad
Despite the Sonic the Hegehog undertones, SpeedyPups isn't quite a success. But it does capture a sense of speed well.

Read The Full Review »
The Sleeping Prince Review

The Sleeping Prince Review

+ Universal App - Designed for iPhone and iPad
The Sleeping Prince looks and feels great to play, but its lack of peril and restrictive energy system infuriates.

Read The Full Review »

Quantum Sheep has announced that the latest entry in the Air Supply franchise, Air Supply SOS, will be making its way onto iOS soon.

Within the game, The Time Travel Clothing Company is stealing wool from kidnapped Quantum Sheep, resulting in the Mothersheep sending out an SOS (“Save Our Sheep,” of course) to all heroes. It’ll be your job to be that hero – using your jetpack to dodge dangers and put rescued sheep into your rocket, all the while keeping an eye on your dwindling air supply.

Inspired by Jetpac on the ZX Spectrum, the game features twenty characters to unlock, 100 levels to play, over forty different alien enemies, and over 11 million customization combinations for the look and feel of the game.

No pricing or release date has been announced yet for Air Supply SOS, but the game will have no in-app purchases or adverts and has been confirmed to work on iPhone 4 and up, original iPad and up, and on 5th generation iPod Touch.

Ninja Warrior Temple

Ninja Warrior Temple

+ Universal App - Designed for iPhone and iPad
Ninja Warrior Temple is clever, but not nearly as nimble as a ninja should be.

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Mikey Boots Review

+ Universal App - Designed for iPhone and iPad
Mikey Boots is a fine third instalment in the excellent Mikey series of platformers.

Read The Full Review »
Duke Dashington Review

Duke Dashington Review

+ Universal App - Designed for iPhone and iPad
Simple to learn, tricky to succeed at, Duke Dashington is a fun platformer in 10 second bursts.

Read The Full Review »
Ninja Smasher! Review

Ninja Smasher! Review

+ Universal App - Designed for iPhone and iPad
This one-touch action platformer makes being a ninja explorer feel effortless and satisfying.

Read The Full Review »
Dodo Master Review

Dodo Master Review

iPad Only App - Designed for the iPad
Dodo Master is tough but fair, and that's what makes it a joy to play.

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Mister Beam Review

Mister Beam Review

+ Universal App - Designed for iPhone and iPad
Mister Beam's puzzles are great. But its platforming? Not so much.

Read The Full Review »

Traps n’ Gemstones Review

+ Universal App - Designed for iPhone and iPad
Fight mummies, dig tunnels, and ride a runaway minecart to discover ancient secrets in this throwback exploration game.

Read The Full Review »

Thomas Was Alone Goes Universal, Slashes Price to $3.99

Posted by on July 24th, 2014
+ Universal App - Designed for iPhone and iPad

Previously, Bossa Studios’ and Mike Bithell’s Thomas Was Alone was itself alone on iOS, being only available to iPad owners. That’s changes today, as the adventures of Thomas and his quadrilateral buddies is now available for iPhones (minimum 4, with 4S upwards recommended) and 5th generation iPod Touches due to the game becoming an universal app. To celebrate this, the game is also on sale, knocking 33% off the usual price for this weekend.

Thomas Was Alone is available now for $3.99, and will be until July 28, at which point the price will rise back up to $5.99.

via: Our Review

Finnish developer Boomlagoon has released a teaser trailer of their forthcoming side-scrolling action platformer, Monsu.

Looking like a pretty cute auto-runner, Monsu has another trick up its sleeve, courtesy of the many cards that you can collect as you play.

Coming from some of the minds behind Angry Birds, there will be dozens of customizable characters to get to know, with the hope that Monsu is more character-driven than most running platformers.

A series of online tournaments besides the rich single-player world should ensure there’s plenty of fun to be had when Monsu arrives on the App Store later this summer.

Check out the trailer below to see just what to expect very soon!

Mighty Adventure Review

Mighty Adventure Review

+ Universal App - Designed for iPhone and iPad
Switch between three characters in this twitchy auto-runner.

Read The Full Review »

Sonic Jump Fever’s New Launch Trailer Sprints into View

Posted by on July 10th, 2014
+ Universal App - Designed for iPhone and iPad

Sonic Jump Fever, SEGA’s competitive high-score follow-up to their vertical platformer Sonic Jump, is now available on the App Store. To celebrate this a launch a new trailer has been unveiled, showing off the kind of combo jumping Sonic and his pals can pull off in-game now.

You can grab Sonic Jump Fever off the App Store for free.

Sometimes You Die, Sometimes You Get Updated – the Brutal Platformer gets New Levels and a Price Drop

Posted by on July 3rd, 2014
+ Universal App - Designed for iPhone and iPad

Philipp Stollenmayer, maker of the platforming puzzler Sometimes You Die, has just released a major update! The update includes 7 all new levels that are harder than the original story mode, a German translation, and players will have to find a code that unlocks a secret new feature of the game.

To celebrate the update Sometimes You Die will be going on sale on from today (7/3) through Saturday (7/5) for $0.99!

via: Our Review
Farting Felix Review

Farting Felix Review

iPhone App - Designed for the iPhone, compatible with the iPad
With plenty to do here, Farting Felix is a rather enjoyable experience.

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Oscura Second Shadow Review

Oscura Second Shadow Review

+ Universal App - Designed for iPhone and iPad
If Tim Burton tried his hand at game designing, the dark fairytale platforming of Oscura Second Shadow would be the result.

Read The Full Review »

Canabalt has Finally Been Updated

Posted by on June 23rd, 2014
+ Universal App - Designed for iPhone and iPad

Good things come to those who wait. Finally, Canabalt has been updated for the first time in over two years!

The update brings with it widescreen support for iPhone 5 owners, the inclusion of Game Center and Twitter integration, a new music track, 4 different runners, and a plethora of bug fixes.

For those who haven’t yet experienced the delights of Canabalt, the game is available now on the App Store, priced at $2.99.

canabalt1

via: Our Review

VVVVVV Review

+ Universal App - Designed for iPhone and iPad
Previously a gem on the PC, VVVVV is just as great on iOS, proving to be captivating and frustrating in equal measures.

Read The Full Review »
Plantman Review

Plantman Review

+ Universal App - Designed for iPhone and iPad
Plantman is a smart, funny and heart-warming platformer that will grow on players if they let it.

Read The Full Review »

WWDC Apple Design Award Winner Leo’s Fortune is on Sale

Posted by on June 4th, 2014
+ Universal App - Designed for iPhone and iPad

During the 25th annual World Wide Developers Conference, Leo’s Fortune, by 1337 & Senri LLC, won an Apple Design Award [Editor's Note: Congratulations, everybody!].

To honor this achievement, they are offering the game for $2.99 instead of the usual $4.99! Now is a great time to try this celebrated platformer if you haven’t already had the pleasure.

Leo's Fortune

via: Our Review
Bill Killem Review

Bill Killem Review

+ Universal App - Designed for iPhone and iPad
Blast aliens while avoiding abduction in Bill Killem - a retro platformer in which time is short.

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Thomas Was Alone Review

iPad Only App - Designed for the iPad
Mike Bithell's creative platformer is a fantastic experience because of its writing.

Read The Full Review »

Thomas Was Alone Removes Option to Instantly Unlock All Levels

Posted by on May 20th, 2014
+ Universal App - Designed for iPhone and iPad

Shock! Horror! it turns out that Bossa Studios, whose port of Mike Bithell‘s Thomas Was Alone made its way onto the App Store last week, want you to actually play through the game as you’re meant to.

In the version of the game that released last week, an option existed for players to skip levels, allowing them to skip straight to the end and miss out on the story of Thomas and co, as spoken by Danny Wallace. In today’s update, that option has now been removed – meaning players will now have to actually “skillfully play through all of the levels to complete them rather than cheating and skipping to the end.”

You too can discover how alone Thomas really was, as the game is now available for $8.99 for iPad.

Last Inua Review

Last Inua Review

+ Universal App - Designed for iPhone and iPad
Last Inua is a visually beautiful and moving game, but the gameplay is left lacking.

Read The Full Review »
Record Run Review

Record Run Review

+ Universal App - Designed for iPhone and iPad
Run to the soundtrack of your own library in the latest rhythm game from the creators of Rock Band and Dance Central.

Read The Full Review »
2-Bit Cowboy Review

2-Bit Cowboy Review

+ Universal App - Designed for iPhone and iPad
2-Bit Cowboy has a lot of great ideas, but they just never quite pay off.

Read The Full Review »
Lethal Lance Review

Lethal Lance Review

+ Universal App - Designed for iPhone and iPad
Lethal Lance is a delightful little platformer, and even though it follows an age old formula to the core, it does so with a high degree of charm and polish.

Read The Full Review »
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