Posted by Ellis Spice on December 19th, 2014 + Universal App - Designed for iPhone and iPad
Badland developers Frogmind has announced that their popular side-scroller has reached the 20 million player mark worldwide, and their latest level pack ‘Daydream’ is coming out to celebrate.
Featuring ten new single-player levels, 30 missions, and five achievements, this new level pack also includes the journey of SNORF (one of the multiplayer characters) through the more bizarre sections of Badland. To celebrate the holiday season, the pack is also free for a limited time. Fans of Badland will also be happy to know that Frogmind has announced that they are working on ‘multiple’ titles in the series for release next year.
Badland is available from the App Store now, if you aren’t one of the aforementioned 20 million players, for $3.99. The ‘Daydream’ pack is available for free for a unspecified ‘limited’ time.
Woah Dave!, by Choice Provisions, is a retro-style arcade platformer. This is the first game they are releasing since changing their name from Gaijin Games (perhaps best known for the BIT.TRIP series). Players fight aliens as Dave, a strange little fellow in teal pants. You can reach the top of the leader boards by pocketing the spare change that aliens drop when you kill them.
If you can’t wait and need your Woah Dave! fix immediately, the soundtrack is available on iTunes and CD Baby.
You’ll be able to pick up Woah Dave! this Thursday, October 30, for $1.99.
Monsu looks to be a cute and cuddly little runner/platformer from Angry Birds alum Boomlagoon. I was able to get my hands on it for a bit and I can confirm that it is, in fact, cute and cuddly. It’s also got a lot of cards to collect and equip, which is a bit different for the genre. Good different, form what I’ve seen.
In between choosing a card to bring into battle, smashing houses while collecting coins, and generally laying waste to those who would oppose me, I had the chance to speak to Boomlagoon’s CEO, Antti Sten, about the interesting hybrid.
148Apps: Would you say Monsu is a runner/platformer with card collecting elements, or a card collector with platformer/runner elements? Antti Sten (AS): It’s like a platformer, endless runner, with this card-collecting aspect. Basically you get to collect 40 different cards, and you can equip three of them at a time. All of them bring this really cool visual and helping aspect to the game, so you can run with these companions and buddies that make it like a whole different experience depending on what cards you choose.
The core game is the runner, of course. You can play the game without the cards but you can’t play it without the running.
148Apps: What was it like to hybridize two very different genres? Were there any particular challenges? Anything easier than you’d expected? AS: We thought we’d have trouble figuring out what the cards would be, because we wanted each of them to be richer than some power-up. There are some like that but most of them are really game-changing. It went pretty smoothly, really. We had a few challenges with other mechanics, like for example the social mechanics. We currently have leaderboards and you can share with other players, but we’ve been trying to figure out what would be the most convenient features to include.
148Apps: Where did the idea for a runner/card hybrid come from? AS: It’s always hard to say specifically when the game idea was born. At one point we were trying to figure out how to make a different kind of endless runner – we had all kinds of ideas, like what kind of controls could you have, should there be attacking – and at one point we started to wonder “What if it was more like a platformer?”
Of course with platformers you’re thinking about Super Mario Brothers, and one of the key aspects of that game is that you can get these power-ups that really change the way that you play the game; for example, when you get the fire flower you play totally differently than when you get the star. We wanted to create something like that with Monsu‘s cards. And of course we went overboard and now we have around 40 of them.
148Apps: Did you learn anything from the development of Angry Birds or Noble Nutlings that helped with the development of Monsu? AS: Simplistic UI is always something that we want to have – let users get straight to the game, and not have too many screens to handle. And of course there’s the graphical style, which we’ve carried over from previous games.
148Apps: I imagine the climate of the App Store has changed a bit since releasing Angry Birds and even Noble Nutlings. Do you think that may have changed the way you approached Monsu? AS: Yeah, I guess that one of the things that really has changed for us is that now we require much more depth. We wouldn’t want to publish a game with just like one mechanic and X amount of challenges or levels, so there has to be some kind of progression – something to fiddle with. That’s one of the things that’s going to be very different from Noble Nutlings.
148Apps: Have there been any trends or reactions you’ve seen in the App Store lately that have you concerned about how Monsu will be received? AS: The genre itself – really casual, easy to play games – there aren’t many that have been all that successful. If you look in the App Store, the Top Grossing games based on revenue are usually like casino, resource management, and licensed games, which Monsu is not. But Monsu is a fun game, and there’s always been room for these types of games!
Thanks to Antti Sten for his time. Monsu is available to download on the App Store now, for free.
Quantum Sheep has announced that the latest entry in the Air Supply franchise, Air Supply SOS, will be making its way onto iOS soon.
Within the game, The Time Travel Clothing Company is stealing wool from kidnapped Quantum Sheep, resulting in the Mothersheep sending out an SOS (“Save Our Sheep,” of course) to all heroes. It’ll be your job to be that hero – using your jetpack to dodge dangers and put rescued sheep into your rocket, all the while keeping an eye on your dwindling air supply.
Inspired by Jetpac on the ZX Spectrum, the game features twenty characters to unlock, 100 levels to play, over forty different alien enemies, and over 11 million customization combinations for the look and feel of the game.
No pricing or release date has been announced yet for Air Supply SOS, but the game will have no in-app purchases or adverts and has been confirmed to work on iPhone 4 and up, original iPad and up, and on 5th generation iPod Touch.
Posted by Ellis Spice on July 24th, 2014 + Universal App - Designed for iPhone and iPad
Previously, Bossa Studios’ and Mike Bithell’sThomas Was Alone was itself alone on iOS, being only available to iPad owners. That’s changes today, as the adventures of Thomas and his quadrilateral buddies is now available for iPhones (minimum 4, with 4S upwards recommended) and 5th generation iPod Touches due to the game becoming an universal app. To celebrate this, the game is also on sale, knocking 33% off the usual price for this weekend.
Thomas Was Alone is available now for $3.99, and will be until July 28, at which point the price will rise back up to $5.99.
Posted by Ellis Spice on July 10th, 2014 + Universal App - Designed for iPhone and iPad
Sonic Jump Fever, SEGA’s competitive high-score follow-up to their vertical platformer Sonic Jump, is now available on the App Store. To celebrate this a launch a new trailer has been unveiled, showing off the kind of combo jumping Sonic and his pals can pull off in-game now.
You can grab Sonic Jump Fever off the App Store for free.
Posted by Jessica Fisher on July 3rd, 2014 + Universal App - Designed for iPhone and iPad
Philipp Stollenmayer, maker of the platforming puzzler Sometimes You Die, has just released a major update! The update includes 7 all new levels that are harder than the original story mode, a German translation, and players will have to find a code that unlocks a secret new feature of the game.
To celebrate the update Sometimes You Die will be going on sale on from today (7/3) through Saturday (7/5) for $0.99!
Nothing says “Holiday Season” like an Advent Calendar, right? Well the folks at Pocket Gamer, in collaboration with a lot of very generous and generally awesome developers, have set up a special one just for you, the iOS gaming enthusiast. Starting next Monday, 12/8, they’ll be giving away one top-rated premium game for $0, for […]
Toyze, the 3D marketplace app by Eligo Games, has signed a licensing agreement with Game Insight to offer fans the chance to own 3D figures from three of their properties: Tribez, Dragon Eternity, and Mirrors of Albion. “Game Insight is one of the most successful players in the international mobile gaming industry and we are thrilled to […]