Posts Tagged platformer

Ahead of the release of ZeptoLab’s King of Thieves, we were able to ask ZeptoLab’s co-founder, Semyon Voinov, a few questions about the inspiration behind the game and what that means for the Cut the Rope franchise.

KoT_promo_narrow
148Apps: What was the inspiration behind combining so many familiar genres into one package?
Semyon Voinov (SV): The initial idea was brought up by one of our team members. We created a quick prototype, and suddenly many people around the office were eagerly competing with each other, building their defenses and breaking into the opponent’s dungeons. There was plenty of laughter and cursing in the process – and we immediately realized that the game had the most important component for success: it drives emotion!

You can find plenty of games in the App Store with the strategic “attack and defend” gameplay (including the famous Clash of Clans), but our game is vastly different because of the arcade skills-based experience at its core. It’s something we haven’t seen in any other games and while building King of Thieves, we discovered why: it’s a very challenging type of game to build. It took two years of time, dedication, and extensive testing to create a balanced and highly enjoyable game.
Continue reading King of Thieves – An Interview With ZeptoLab’s Co-Founder Semyon Voinov »

Marking quite a departure from ZeptoLab’s past successes, namely the Cut The Rope series, King of Thieves is shaping up to be quite promising. Due for release in February, we were lucky enough to have some time with a preview build to see exactly what it’s all about.

Focused on multiplayer, King of Thieves is best described as part tower defense, part platformer. Your mission is to break into dungeons and steal the opposition’s treasure chest. This requires a certain amount of finesse when it comes to your platforming skills. Controls are fairly simple here, with a series of taps and double-taps being pivotal. You automatically run, with a change of direction only possible when you bounce away from a wall. At first it seems a little awkward, but it turns out to be reasonably effective.

As you’d expect, levels steadily get trickier the further you progress, with up to three stars for the taking depending on how well you perform. There’s a PvP side to things too, with you able to tackle other players’ dungeons as well as needing to protect your own. The latter is where things turn more tower defense-like, with it being possible to place turrets and spikes around your dungeon in order to ward off attack. To save your creation, you have to be able to complete it twice to prove it’s possible. Something that may end up testing your own skills as well as other players’ abilities.

So far, King of Thieves is shaping up to be an interesting mixture of puzzle style elements and platforming that’s sure to test your reflexes. My only concern is whether or not it will be able to keep everyone hooked for an extended period of time. There’s the race to be top of the leaderboard and to have the most intricate dungeon, but it’s hard to say just yet whether or not that will keep people hooked for a long time to come.

We’ll be able to see how things unfold once the game goes live worldwide. For now, it’s certainly an interesting combination of genres.

King of Thieves is set for release in February. Of course, we’ll let you know when.

Adventure Time Game Wizard Review

Adventure Time Game Wizard Review

+ Universal App - Designed for iPhone and iPad
The control issues are annoying but Adventure Time Game Wizard offers plenty of charm, along with a way to make your own levels.

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Spirefall Review

Spirefall Review

+ Universal App - Designed for iPhone and iPad
Spirefall is a twisty, terrific platforming tower.

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The Surprisingly Great Ninja Smasher is on Sale for a Limited Time

Posted by on January 13th, 2015
+ Universal App - Designed for iPhone and iPad

Ninja Smasher, the Metroidvania style action game by Rogue Ninja, is on sale.

The game will have you jumping around smashing monsters and exploring dungeons in you quest to save the princess. Ninja Smasher touts some adorable 8Bit graphics and fun chip tune music giving the game a fun retro feel.

You can pick up Ninja Smasher for $0.99 for limited time.

via: Our Review
Drop Wizard Review

Drop Wizard Review

+ Universal App - Designed for iPhone and iPad
Harkening back to the challenge of single screen platformers, Drop Wizard isn't for the faint hearted but it is very enjoyable.

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Crossbow Warrior – The Legend of William Tell Review

Crossbow Warrior – The Legend of William Tell Review

+ Universal App - Designed for iPhone and iPad
Crossbow Warrior details the entertaining adventures of legendary bowman William Tell. Unfortunately, the gameplay can't live up to the legend.

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Badland Daydream Level Pack Arrives to Celebrate 20 Million Downloads

Posted by on December 19th, 2014
+ Universal App - Designed for iPhone and iPad

Badland developers Frogmind has announced that their popular side-scroller has reached the 20 million player mark worldwide, and their latest level pack ‘Daydream’ is coming out to celebrate.

Featuring ten new single-player levels, 30 missions, and five achievements, this new level pack also includes the journey of SNORF (one of the multiplayer characters) through the more bizarre sections of Badland. To celebrate the holiday season, the pack is also free for a limited time. Fans of Badland will also be happy to know that Frogmind has announced that they are working on ‘multiple’ titles in the series for release next year.

Badland is available from the App Store now, if you aren’t one of the aforementioned 20 million players, for $3.99. The ‘Daydream’ pack is available for free for a unspecified ‘limited’ time.

via: Our Review

Oddworld: Stranger’s Wrath Review

+ Universal App - Designed for iPhone and iPad
Oddworld: Stranger's Wrath is an excellent example of how to meld gaming styles into one great experience, all while crafting a fascinating universe.

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Roller Polar Review

Roller Polar Review

+ Universal App - Designed for iPhone and iPad
Jump over all kinds of wintery hazards in this endless casual game reminiscent of Flappy Bird.

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ROTO Review

ROTO Review

+ Universal App - Designed for iPhone and iPad
Players that enjoy simplistic one-touch puzzle platformers may get some mileage out of ROTO, but how much mileage is hard to say.

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Bean’s Quest 2: Bean Dreams Review

Bean’s Quest 2: Bean Dreams Review

+ Universal App - Designed for iPhone and iPad
Bean's Quest 2: Bean Dreams delivers on its promise of being more of the first game, for better or for worse.

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Sunburn! Review

Sunburn! Review

+ Universal App - Designed for iPhone and iPad
Platform through the depths of space to make sure your entire crew dies together in this satisfying and intriguing puzzle platformer.

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Space Expedition Review

Space Expedition Review

+ Universal App - Designed for iPhone and iPad
The only thing boring about Space Expedition's lonely journey is its title.

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Splot Review

Splot Review

+ Universal App - Designed for iPhone and iPad
Splot is a tight platformer with controls that work surprisingly well for a touch screen device.

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Woah Dave!, by Choice Provisions, is a retro-style arcade platformer. This is the first game they are releasing since changing their name from Gaijin Games (perhaps best known for the BIT.TRIP series). Players fight aliens as Dave, a strange little fellow in teal pants. You can reach the top of the leader boards by pocketing the spare change that aliens drop when you kill them.

If you can’t wait and need your Woah Dave! fix immediately, the soundtrack is available on iTunes and CD Baby.

You’ll be able to pick up Woah Dave! this Thursday, October 30, for $1.99.

woah

Lion Pig Review

Lion Pig Review

+ Universal App - Designed for iPhone and iPad
Despite its bizarre protagonist, Lion Pig is a pretty standard platformer.

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Monsu_Title_ImageMonsu looks to be a cute and cuddly little runner/platformer from Angry Birds alum Boomlagoon. I was able to get my hands on it for a bit and I can confirm that it is, in fact, cute and cuddly. It’s also got a lot of cards to collect and equip, which is a bit different for the genre. Good different, form what I’ve seen.

In between choosing a card to bring into battle, smashing houses while collecting coins, and generally laying waste to those who would oppose me, I had the chance to speak to Boomlagoon’s CEO, Antti Sten, about the interesting hybrid.


Antti Sten

Antti Sten

148Apps: Would you say Monsu is a runner/platformer with card collecting elements, or a card collector with platformer/runner elements?
Antti Sten (AS): It’s like a platformer, endless runner, with this card-collecting aspect. Basically you get to collect 40 different cards, and you can equip three of them at a time. All of them bring this really cool visual and helping aspect to the game, so you can run with these companions and buddies that make it like a whole different experience depending on what cards you choose.

The core game is the runner, of course. You can play the game without the cards but you can’t play it without the running.

148Apps: What was it like to hybridize two very different genres? Were there any particular challenges? Anything easier than you’d expected?
AS: We thought we’d have trouble figuring out what the cards would be, because we wanted each of them to be richer than some power-up. There are some like that but most of them are really game-changing. It went pretty smoothly, really. We had a few challenges with other mechanics, like for example the social mechanics. We currently have leaderboards and you can share with other players, but we’ve been trying to figure out what would be the most convenient features to include.

Monsu_Smash_The_Villagers148Apps: Where did the idea for a runner/card hybrid come from?
AS: It’s always hard to say specifically when the game idea was born. At one point we were trying to figure out how to make a different kind of endless runner – we had all kinds of ideas, like what kind of controls could you have, should there be attacking – and at one point we started to wonder “What if it was more like a platformer?”

Of course with platformers you’re thinking about Super Mario Brothers, and one of the key aspects of that game is that you can get these power-ups that really change the way that you play the game; for example, when you get the fire flower you play totally differently than when you get the star. We wanted to create something like that with Monsu‘s cards. And of course we went overboard and now we have around 40 of them.

Monsu_Beat_Your_Friends148Apps: Did you learn anything from the development of Angry Birds or Noble Nutlings that helped with the development of Monsu?
AS: Simplistic UI is always something that we want to have – let users get straight to the game, and not have too many screens to handle. And of course there’s the graphical style, which we’ve carried over from previous games.

148Apps: I imagine the climate of the App Store has changed a bit since releasing Angry Birds and even Noble Nutlings. Do you think that may have changed the way you approached Monsu?
AS: Yeah, I guess that one of the things that really has changed for us is that now we require much more depth. We wouldn’t want to publish a game with just like one mechanic and X amount of challenges or levels, so there has to be some kind of progression – something to fiddle with. That’s one of the things that’s going to be very different from Noble Nutlings.

148Apps: Have there been any trends or reactions you’ve seen in the App Store lately that have you concerned about how Monsu will be received?
AS: The genre itself – really casual, easy to play games – there aren’t many that have been all that successful. If you look in the App Store, the Top Grossing games based on revenue are usually like casino, resource management, and licensed games, which Monsu is not. But Monsu is a fun game, and there’s always been room for these types of games!


Thanks to Antti Sten for his time. Monsu is available to download on the App Store now, for free.

Goblin Sword Review

+ Universal App - Designed for iPhone and iPad
Fun visuals, good music, engaging level design, and lots of content make Goblin Sword an excellent little game.

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SpeedyPups Review

SpeedyPups Review

iPhone App - Designed for the iPhone, compatible with the iPad
Despite the Sonic the Hegehog undertones, SpeedyPups isn't quite a success. But it does capture a sense of speed well.

Read The Full Review »
The Sleeping Prince Review

The Sleeping Prince Review

+ Universal App - Designed for iPhone and iPad
The Sleeping Prince looks and feels great to play, but its lack of peril and restrictive energy system infuriates.

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Quantum Sheep has announced that the latest entry in the Air Supply franchise, Air Supply SOS, will be making its way onto iOS soon.

Within the game, The Time Travel Clothing Company is stealing wool from kidnapped Quantum Sheep, resulting in the Mothersheep sending out an SOS (“Save Our Sheep,” of course) to all heroes. It’ll be your job to be that hero – using your jetpack to dodge dangers and put rescued sheep into your rocket, all the while keeping an eye on your dwindling air supply.

Inspired by Jetpac on the ZX Spectrum, the game features twenty characters to unlock, 100 levels to play, over forty different alien enemies, and over 11 million customization combinations for the look and feel of the game.

No pricing or release date has been announced yet for Air Supply SOS, but the game will have no in-app purchases or adverts and has been confirmed to work on iPhone 4 and up, original iPad and up, and on 5th generation iPod Touch.

Ninja Warrior Temple

Ninja Warrior Temple

+ Universal App - Designed for iPhone and iPad
Ninja Warrior Temple is clever, but not nearly as nimble as a ninja should be.

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Mikey Boots Review

+ Universal App - Designed for iPhone and iPad
Mikey Boots is a fine third instalment in the excellent Mikey series of platformers.

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Duke Dashington Review

Duke Dashington Review

+ Universal App - Designed for iPhone and iPad
Simple to learn, tricky to succeed at, Duke Dashington is a fun platformer in 10 second bursts.

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Ninja Smasher! Review

Ninja Smasher! Review

+ Universal App - Designed for iPhone and iPad
This one-touch action platformer makes being a ninja explorer feel effortless and satisfying.

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Dodo Master Review

Dodo Master Review

iPad Only App - Designed for the iPad
Dodo Master is tough but fair, and that's what makes it a joy to play.

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Mister Beam Review

Mister Beam Review

+ Universal App - Designed for iPhone and iPad
Mister Beam's puzzles are great. But its platforming? Not so much.

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Traps n’ Gemstones Review

+ Universal App - Designed for iPhone and iPad
Fight mummies, dig tunnels, and ride a runaway minecart to discover ancient secrets in this throwback exploration game.

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Thomas Was Alone Goes Universal, Slashes Price to $3.99

Posted by on July 24th, 2014
+ Universal App - Designed for iPhone and iPad

Previously, Bossa Studios’ and Mike Bithell’s Thomas Was Alone was itself alone on iOS, being only available to iPad owners. That’s changes today, as the adventures of Thomas and his quadrilateral buddies is now available for iPhones (minimum 4, with 4S upwards recommended) and 5th generation iPod Touches due to the game becoming an universal app. To celebrate this, the game is also on sale, knocking 33% off the usual price for this weekend.

Thomas Was Alone is available now for $3.99, and will be until July 28, at which point the price will rise back up to $5.99.

via: Our Review
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