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Mega Blast is a New Unreal-Powered Action/Puzzle Game from the Makers of Mega Jump

Posted by Rob Rich on May 15th, 2015

Prepare yourselves, Mega Jump fans. Get Set Games is bringing Redford and friends back in an all-new action/puzzle/block-breaking sort of game called Mega Blast.

Marvel at the Visuals of Epic Zen Garden From Epic Games - Now Available in the App Store

Posted by Jessica Fisher on September 18th, 2014
+ Universal App - Designed for iPhone and iPad

Epic Games, makers of the Infinity Blade series, have released the visually stunning tech demo that is Epic Zen Garden for us all to play with.

Epic Zen Garden uses Metal and Unreal Engine 4 to render beautiful vistas and tranquil ponds that you tap to explore. Different areas come with little surprises such as touching the koi pond, which summons fish from the depths, or the sakura tree that lets loose a swirl of cherry blossoms when tapped. Players can rake patterns in the sand of their garden and enjoy the simple grace of the environment as any good zen gardener would do.

You can download Epic Zen Garden for free on the App Store now.

GDC 2014: Unreal Engine 4 Launched - goes subscription at $19 per user

Posted by Jeff Scott on March 19th, 2014

Expect to some some really pretty, graphically rich, 3D Flappy Bird clones soon.

Epic announced today a move that makes the Unreal Engine development kit available to all, at only $19 per month. In a risky move to counter other 3D engines in the mobile space, Unreal Engine 4, launched today, is available to anyone that wants to pay the $19 per month fee. That engine can be used to deny games to both desktop and mobile games. Previously the engine that powers Infinity Blade would cost millions and require a negotiated deal.

Unreal dies require that developers that make money from games developed with The engine, from premium, free to play, or ad supported, to pay a 5% gross license fee.

The engine is available to download now at http://www.unrealengine.com/.

Rodeo Games Licenses Unreal Engine 4 for a Mysterious New Games Workshop Title

Posted by Rob Rich on February 12th, 2014

Rodeo Games (Hunters: Episode One, Hunters 2, Warhammer Quest) has recently announced their licensing of the Unreal Engine 4 for an as of yet unnamed project.

Very little is known about this new game aside from the fact that it's going to be turn-based strategy, has to do with one of Games Workshop's properties, is the first mobile game to announce the use of the newest Unreal Engine, and is due out in the second quarter of 2015. More details will no doubt be made available over time (I'm crossing my fingers for Death Angel, but that's really just a pipe dream), so keep an eye on 148Apps for new announcements!

The Team at Rodeo Games

BlastPoints Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on December 17th, 2012
Our rating: starstarstarstarblankstar :: A BLAST
BlastPoints is a space shooter that's great for picking up in short bursts, but is it worth coming back to again and again?
Read The Full Review »

Lili Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on September 20th, 2012
Our rating: starstarstarhalfstarblankstar :: DELICATE FLOWER
Lili is a visually-stunning adventure game that just has some pesky repetitive gameplay issues that get in the way.
Read The Full Review »

Brandnew Boy Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 4th, 2012
Our rating: starstarstarstarblankstar :: ROOKIE OF THE YEAR
It seems to have popped up out of nowhere, with very little attention on the App Store all things considered, but this is one action rpg that shouldn't be missed.
Read The Full Review »

Mission Sirius Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on March 19th, 2012
Our rating: starstarstarhalfstarblankstar :: A BIT MISLEADING
Calling it a first-person shooter is a little unrealistic, but Mission Sirius is good at what it does.
Read The Full Review »

RobotGladi8tor Review

By Rob Rich on February 20th, 2012
The "open world" and "mega battles" aren't quite as open and mega as expected, but RobotGladi8tor is still a nifty sci-fi brawler. With a few caveats, of course.
Read The Full Review »

Combat Arms: Zombies Review

By Rob Rich on January 5th, 2012
It might be colorful and pretty, but Combat Arms: Zombies feels more stiff than those shambling bullet-sponges.
Read The Full Review »

This Week at 148Apps, November 28-December 2

Posted by Chris Kirby on December 5th, 2011

This week at 148Apps.com, writer Carter Dotson reviewed one of the most anticipated iOS games in recent memory - Infinity Blade II. Dotson writes, "Most of what is new here is a modified and extended progression structure. Instead of one path leading to a final boss, where failure means starting over, there are now several of them, with more branching paths to explore. There are 3 different weapon types now: the traditional swords, slow and heavy axes that deal more damage, and speedy dual swords that deal less base damage, but can do double damage once combos are started. The story is more fleshed out, with actual speaking dialogue from characters besides the God King."

Read the full review at 148Apps.com.

Meanwhile, our attention was turned to more artistic matters at GiggleApps, as Amy Solomon reviewed Auryn – Van Gogh and the Sunflowers. Solomon says, "The look of this app is terrific, with illustrations evoking the style that Van Gogh is known for, complete with bold color choices and noticeable use of brush strokes, but maintains a childlike quality that fits well within this storybook. The jazzy music used is also wonderful, relaxing as well as engaging and very enjoyable to listen to even for long periods of time. The narration used here is also quite good. Parents will also like that each spoken word is highlighted red to aid the young children new to the world of reading."

Read more about our take on Auryn – Van Gogh and the Sunflowers at GiggleApps.

Finally, 148Apps.biz site editor Rob Lefebvre reported on tablet users and their media consumption. LeFebvre writes, "In a study put out by comScore and reported by Fierce Mobile Content and the appside, interested parties can see that the number one use of tablet devices is games, with 67% of surveyed tablet users saying they’ve played a game at least once in the past month, as compared to 49% of smartphone users surveyed. 23% of those surveyed said they’d played a game on their tablet EVERY DAY. That’s a good number."

Dig deeper into this study and read the full report on 148Apps.biz.

That's our wrap-up for this week. While you're out getting all of your holiday shopping done, don't forget to check us out on our Facebook and Twitter feeds to find out the latest and greatest news, reviews and contests. Feliz Navidad!

IN TIME Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on November 8th, 2011
Our rating: starstarstarblankstarblankstar :: DULL
IN TIME is the game of the film. It's a twist on the endless runner genre.
Read The Full Review »

Dark Meadow Review

By Rob Rich on October 10th, 2011
Dark Meadow is one beautiful horror/action/slasher/rpg/thriller that NEEDS buying.
Read The Full Review »

Gyro13 – Steam Copter Arcade HD Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on October 10th, 2011
Our rating: starstarstarstarhalfstar :: TURBULENT FUN
Gyro13 slaps a fresh coat of paint (and pumps up the difficulty) to a very old classic.
Read The Full Review »

Dungeon Defenders Makes Full Use of the iPad 2

Posted by Blake Grundman on March 31st, 2011

Fans of Epic's Unreal Engine have been long trumpeting its praises on the iOS.  However, while Infinity Blade has seen widespread acclaim, including a very promising review here on 148Apps, Dungeon Defenders, another game made using the Unreal Engine, hasn't seen near as much success.  One specific issue keyed on in our official review of Dungeon Defenders were the performance lags that occurred when there too many things happening on screen.

Luckily, the iPad 2 has come to our rescue and Dungeon Defenders developer Trendy Entertainment is happy to announce that lag is now a thing of the past.  Apparently a perk of developing using the Unreal Engine is that you are by default writing code that is compatible with dual core PCs.  This technology can now be applied to the dual cores found in the iPad 2, thereby kicking the prior slowdown to the curb, with minimal effort on their end.




Though I was initially skeptical about this news, as you can see in the video above and all remnants of stuttering have gone the way of the Dodo.  I guess this is just one more perk of using the Unreal Engine.  Here is to hoping that other developers are taking notes.