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Steven Frank of Panic Speaks Out on the App Store

Posted by Jeff Scott on August 18th, 2008

Steven Frank of Panic has said the things that many developers are thinking, but due to the NDA not sure if they can.


I work in the software industry so I can (A) solve problems that annoy me, and (B) make money on which to live. While I respect the GPL and Open Source movements, I believe that commercial software is a necessary and important part of the ecosystem -- however NOT at the expense of the above basic freedoms.

The iTunes App Store distribution model mangles almost every one of those tenets in some way, which is exasperating to me.

If you are a developer or not, read the entire article here, it's worth your time.

Developers Start to Get Daily Download Stats

Posted by Jeff Scott on August 1st, 2008

A couple days ago, Apple turned on daily download stats for developers.  This has confirmed that sales in the app store are going strong. While few developers have disclosed any information on what their numbers are, we do know a few things.

Sega has stated that they are on track to sell 1 million copies of Super Monkey Ball (App Store) this year.

Tapulous stated that Tap Tap Revolution (App Store) has had over 900,000 downloads while their other app, Twinkle (App Store), a twitter client, has had just over 80,000.

The Facebook (App Store) native application has hit over 1 million users already.

According to 9to5mac.com, developer Erica Block is getting over 400 paid downloads a day, adding up to over $2000/day in income from a single application, 2Accross (App Store).

It's obvious that free applications are dominating the top downloads while paid application are still getting respectable download numbers.

Check out our daily updated lists of top paid and free application in the app store.  We are also tracking what's hot in the app store.

Application Publishers Find Ways Around App Store Deficiencies

Posted by Jeff Scott on July 29th, 2008

The App Store that launched wasn't really built for application distribution -- it was built to deliver DRM controlled media files to iPods. Apple decided to extend the iTunes Music Store and enable it to deliver applications to the iPhone OS devices. While this short-cut probably got the App Store launched faster, it's apparent that it wasn't designed for application delivery. This short-cut has made life difficult for developers. Those developers have started to find ways around some of these restrictions though.

One of the main ways that shareware developers get new users is through downloading of demo versions of their software. The App Store doesn't directly provide a method for developers to distribute demo versions of their software and Apple reportedly has some pretty strict rules on crippled / demo software.

Apple will not allow, according to some developers, software with features disabled or limited in any way. Applications can not present greyed-out options or pop-up messages noting that the selected feature is only available in the full version. Both common methods used in demo software. Even though in a few cases these restrictions have gotten past Apple, most notable in Twitterific, there are multiple reports of applications being rejected for doing this.

So if developers want to release some sort of demo version of their application, and the App Store is the only way they can release ANY application for the iPhone, they have to abide by the rules that Apple has laid down. A few developers have gone to the trouble to release demo versions -- those demo versions have sometimes shot to near the top of the free applications list. Most are going without demo versions for now.

Over time, Apple will most likely add the ability to deliver demo versions of the applications, much as they have with iPod games. But when they will do this is unknown (don't hold your breath).