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The 60beat GamePad Adds Support for More Games

Posted by Carter Dotson on February 9th, 2012

One of the concerns with 60beat’s GamePad has been whether the device would see enough support from developers to make it worthwhile. As promised by 60beat back when it was announced, February has rolled around and some titles are beginning to support the 60beat.

Both Alien Space and Alien Space Retro from Owens Rodriguez have been updated to support the 60beat. Given the number of dual-stick shooters on iOS and the lack of analog joysticks on the external controller frontrunner, the iCade, dual stick games could spearhead 60beat support thanks to its unique-to-this-platform functionality.


Katana Jack, a game that claims to have had its graphics hand-painted on the iPad, has also been updated with support for the 60beat. It also supports the Gametel controller, the iCade, and iControlPad, so this free app is a must-download for anyone with an external iOS game controller, if only because it supports them all.

There’s also No Gravity, a game which started life way back in the days of PSP homebrew development, before seeing legitimate releases on PSN, and now on iOS. Both the Lite and full versions of the game support the controller.


There are likely to be more titles that support the controller, and its particular advantages may prove to be a boon to developers looking to support external controls in their games. The total list of games that support the GamePad is available here.

60beat Introduces GamePad, A New External Controller for iOS

Posted by Carter Dotson on January 6th, 2012

There's a new gamepad available for iOS devices, and this one should appeal to those who prefer their controllers wired instead of wireless. 60beat's GamePad, now available, is a $50 external game controller with 6 face buttons, 2 analog joysticks that can click in as buttons, a d-pad, and 2 shoulder buttons. It doesn't use the dock port or USB to connect - instead it connects through the headphone/mic port, in a similar method to the iRig. While this naturally means the speakers won't work, a headphone cable splitter is included. As the demo video below shows, games can recognize when the GamePad is plugged in and support all of its controls immediately. This will offer a low-latency way for games to be playable with physical controls.

Will it be popular, though? With no unified gamepad standard defined by Apple, external gamepads have been a kind of chaotic wasteland. The only thing close to a standard has been the iCade, which dozens of games support; the iControlPad offers iCade emulation support along with its own modes of operation. The availability of analog joysticks and an easy setup process should prove intriguing to developers and gamers interested in physical controls. However, the new standard that would need to be implemented would be a challenge; finding some way to make it work with some extra code alongside iCade support would go a long way in terms of adoption.

However, the road to developer and consumer adoption may be tricky indeed. Right now, only 2 games support the GamePad, and while the list is set to expand in February, the price will need to be justified through a more expansive list of games. Still, this wired controller should promise to be a more elegant and easy to use solution than the battery-draining and occasionally laggy Bluetooth keyboard emulation techniques that other external controllers have so far used.