Super Stickman Golf 2 Review
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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The gameplay is the standard hybrid of golf with physics-based "artillery" games where the goal is to launch the ball around a two-dimensional course, trying to get it in the cup in as few strokes as possible. To add it to the craziness, there's limited-use ball powerups that can freeze water upon impact, stick to walls, and even more. One new powerup is a hole magnet that draws the ball to the hole. Courses integrate new elements like portals, sticky walls, and more.
Yes, the game now has in-game currency, which is used on speeding up level-ups to unlock some of the super balls & new costumes, and on the hat lottery to get new hats. Hats are not just stylish, they also contain gameplay modifiers, like additional power, a slower power meter, or sticky super balls. Golf Bux can be earned by completing achievements, or collecting them throughout the courses. Golf Bux can also be bought with real-world money, along with a few other upgrades like the last shot power indicator, additional multiplayer match slots, and an XP doubler. All are optional upgrades, and the powerups can be earned in-game, but spending money can definitely help in a concrete way. Such is the modern app economy.
Super Stickman Golf 2 is exactly what I could have hoped for from this sequel: new courses, new rockin' music from Whitaker Trebella & additional contributors, and of course, the turn-based multiplayer. Much like the originals, this is definitely worth checking out.