Plump Review
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 3GS
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The goal is actually to get Plump from one end of the each stage to another. Plump cannot be propelled or push himself in any direction, so it is the physics of the game that propels Plump along. Gravity, walls, bumpers, and other obstacles help move Plump around each level. The gameplay isn't unlike the King specific levels in Rolando. The player rotates the level and Plump rolls and bounces his way around, eating any chocolate he come into contact with.
There are a few power-ups in the game which change things up from time to time. One changes Plump into some kind of heavy spiked ball and allows him to crash through wooden walls. Another is a bubble that envelops Plump and allows him to descend more slowly and avoid hazards that he might not otherwise be able to avoid. Used wisely, both power-ups will allow Plump to reach more chocolate bits as well.
Overall the game is not very difficult at all and most of the levels tend to fall on the easy side of things. Hopefully the new levels in development now will ratchet up the difficulty a bit for some added challenge. Getting three stars on each stage does provide a more challenging experience for those looking to spend more time with the game.
Plump is cute and fun. The physics are reliable and the control is responsive. Though it would be interesting to have the option to control the game by rotating the device, the touch controls work well. The game is short enough that a few sittings will take a player through all of the currently available levels, but the levels are fun and enjoyable even if they are short.