Hoplite Review
Price: $1.99
Version Reviewed: 1.0
Device Reviewed On: iPad Mini Retina
Graphics / Sound Rating:





Controls Rating:





Gameplay Rating:





Replay Value Rating:





Overall Rating:





Hoplite enters its sword, shield, and spear into the roguelike arena. While the genre is rather trendy and the descriptor has been used to describe games that have nothing in common with the original Rogue, this is a bit more in line with that original turn-based dungeon crawler, and is a fantastic simplified mobile entry into the genre.
The spear is one of several attack methods, this being a ranged weapon that must be retrieved after thrown. A shield can knock back bombs and enemies that are nearby. Players can also jump two squares to help escape from oncoming enemies. But most kills will come from sword stabs, which are generally governed by the rule of being adjacent to an enemy, and moving to another adjacent square, though I have noticed some exceptions with attacking archers.
The one issue with the game is with the interface: in the launch version, some touches do not register and thus players need to often tap multiple times to register that, yes, they want to move here or throw their spear there. The visuals are appropriately spartan, but the music does a good job at setting the mood.
Fans of roguelikes looking for something they can pass the time with would do well to go with Hoplite.