Let's Eat Sweets Review
Price: $0.99
Version: 1.0
App Reviewed on: iPad 3
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First off, the reason I'm helping the sweet-toothed miss nom up all that candy is because Let's Eat Sweets is a score attack game. I have a minute to rotate and twist my iOS device to float her around the screen and into a smattering of doughnuts, candy rolls, and puddings which pop in and out of existence. There are also bubbles which can add/take away time, speed/slow the girl down, and collecting as many of the good type of them is one of the keys to scoring high. The other key is trying to produce the combinations highlighted in the game's guide (like eating 5 candies in 5 seconds) because they unlock special bonuses, including the whole screen filling up with lines of candy, Bubble Bobble style.
Like that classic game, Let's Eat Sweets has an endearingly cheery presentation, from the little's girl's excited coos to the candy-colored lines of the menu screen. Much like Fruit Ninja, it's a doddle to pick up and get what you're supposed to do, but the depth comes from learning the combinations and how to apply them. And yet, unlike Fruit Ninja and Bubble Bobble, the simplicity doesn't match up with comfortable input. A lot of the game involves tilting the screen away from me to float the girl towards the top/far side of the screen, and that makes it hard to see what's going on. It's more awkward than it needs to be, and is enough on its own to prevent me from hooking in to Let's Eat Sweets for the long run.
It's a shame because Let's Eat Sweets is certainly otherwise a charming, classy game. Maybe others will find the awkwardness doesn't prevent them from appreciating that, and good luck to them. As long as everyone remembers to brush their teeth twice a day (and don't forget to floss!), then it's all good.