Recently got into Supercell’s other huge hit, Hay Day and could do with some advice on what to do? We’ve got you covered with some helpful trips and tricks to bear in mind!
One of the key things to keep in mind while building up that farm is the importance of the different currencies available. Everything to do with Hay Day depends on one of three things – experience, coins, and diamonds.
- Experience is gained by things such as selling goods and harvesting crops. Following the order board is the fastest way to level up, but it’s not always wise to level too fast (more on that later).
- Coins are used for purchasing buildings, animals, and items from shops. You can earn coins from completing truck orders, selling stuff, and profiteering from visiting customers.
- Diamonds are the premium currency here but they can be gained via a few different ways. You earn diamonds every time you level up, if you sync the game with your Facebook account, and also when completing one of the many achievements on offer. As a final tip, look for purple tickets that appear near your newspaper and watch a clip to gain more diamonds. Also, try not to use them too often as you’re better off saving them for more expensive things.
The Importance of Crops
- Every crop you plant will double its yield upon harvest. That’s an important fact to remember. Don’t use up all the seeds in your silo, no matter how tempting it might be, in order to complete an objective. Instead, plant those seeds but make sure there’s enough spare for later on. Otherwise you’ll have to use diamonds to buy more, which is such a waste.
- Always have a good, steady supply of the basics such as wheat, corn, soybeans, and other simple feed for your animals. It’ll keep your livestock happy and keep the symmetry of the Hay Day life stable.
- It’s an important lesson that we all need to remember with these kind of games – TIME WHAT YOU PLANT. Yes, it’s that important that it needed capital letters. Plant slow growing stuff overnight or when you’re away from the game for a while. It’ll keep you sane while still feeling like you’re progressing without wasting those all-important diamonds.
- Remember: wheat, corn, and carrots take mere minutes to grow, while pumpkins and indigo can take hours. Plan accordingly.
- Use the roadside stand to sell spare goods. It’s a quick way to make a few bucks. Check the newspaper to see what your friends are selling at the moment and work around that.
- Remember that most crafted goods will sell relatively quickly because other players want them to fill their orders. Go for the maximum price then pull it back by about 10% so that you sell quickly but for a good price.
- The board fills up with order requests but don’t be afraid to skip some. It’ll take a few minutes for a new order to show up, but it’s worth it. Some orders pay a pittance or simply take too long to complete. Focus on what’s easiest to achieve for maximum profit.
Money, Money, Money
- There’s a pretty easy but dull way to make money fast: plant wheat everywhere. If you constantly harvest and sell off the surplus, you’ll gain some valuable rare items along the way. It’s dull though, so only do it if you’re exceptionally determined.
- With that money, you can buy building materials that can then be used to upgrade your various storage places, as well as buy new land plots. It’ll be worth it in the long run.
- Find those materials through newspaper ads but remember to decide quickly as things change fast. Don’t like the ads? Quit the game completely (right down to double tapping the home screen and swiping up on the game to clear Hay Day from running in the background) and go back in. The ads will all be new!
Most importantly of all, balance your aims to make money alongside gaining experience. It’ll ensure you don’t end up too unbalanced but it’s also a heck of a lot more fun that way! After all, developing that farm is a marathon, not a sprint.
Those familiar with mobile gaming will be incredibly famililar with the premise of Farm Hero Saga. Swap the squares to form a row of three or more and remove the tiles to earn points, hopefully beginning a cataclysmic chain reaction of destruction. Farm Heroes Saga exists in a world that begins on a small farm but gradually expands to include ice cover fjords, African savannahas, and fantastical locales such as prehistoric jungles and, finally, a hidden temple. This is all hours, if not weeks, of play time away though as just taking the time to scroll through the map seems to take an eternity. This quick walkthrough will help you grasp the basics in order to make Farm Heroes Saga the go to game on the subway or in the waiting room for months to come.
The first few levels are a walk in the park, so to speak, and the myriad of rudimentary tutorials will probably frustrate seasond veterans of the genre. Getting three stars on a puzzle is really the goal to these kinds of games and this can be done by completing it with enough moves remaining to knock out as many tiles are required for each star “level”. In “Hero Mode”, after the objective is completed, tiles randomly get bonuses and long chain reactions are seemingly easier to come across which allows for major points and a satisfying feeling after solving a tricky puzzle. It should go without saying, but you want to complete the puzzle as efficiently as possible because some are hard enough to solve with the alotted moves let alone when considering how many leftovers are there.
The main way to get ahead is either matching four or five tiles in a row or by causing chain reactions. Because the game is not timed, take your time and look for potential fours or fives and pay special attention to the consequences of your move. Getting four in a row adds additional points to surrounding tiles which means that that apple with a +2 button on it now counts for 3 apples if it is matched out. Matching 5 in a row causes every similar tile to be removed from the board which can become incredibly powerful. However, it is rare that this happens by accident so be on the lookout to set up possible 5s. There are other combinations that give out bonuses such as completing a corner of 3×3 and creating two 3s with one move.
It is tempting at first to add moves to a tough puzzle with in-game currency but be warned it is a predictably slippery slope. I perfer to ignore it for the most part, but luckily the boosters repopulate over a lengthy time period so they can be incredibly effective if used correctly. For those playing in long stretches or multiple times a day, the long reload time will almost make it seem like they don’t really exist. It is also slightly annoying that the game puts a strange arbitrary “heart” limit on length of gameplay, but this is easily avoided by not quitting or restarting games, as every time a level isn’t played to the end, you lose a heart which slowly regenerates over five minutes or so.
What you will find as the game progresses is the inclusion of special tiles that quickly become a major pain to remove from the field.
The first of these is the flower tile which cannot be moved and needs 3 separate matches to be made in a non-diagional adjacent square. These, frustratingly, are usually placed in hard to reach spots generally around empty squares which limit the avenues for attack. The challenge comes from removing “dead zones” of unrelated tiles that inevitably stagnate around these cute little flowers. Levels will usually have you collect 5 or 6 of these and the best strategy is to try to get matches that hit more than one flower at a time. The shovel booster sometimes comes in handy late in a game with these.
The second is even more devilish than the first as it comes in two steps. First the player has to match three or more eggs in a row to form a little hatching chick and after further combining three of these hatchling chicks, you are finally rewarded with just one little bird. Matches over 3 do not count for anything extra, and no bonuses are given. The best method of attack for this is to not worry about getting the other fruits in the objective because the volume is usually fairly low and usually “accidentially” obtained by focusing on the eggs.
I will stop there as not to spoil anything else. By now, I am sure that you have a good head start to truly become a Farm Heroes Saga master, which is a title that will surely make every one of your friends jealous.
+ Universal App - Designed for iPhone and iPad
Released: 2014-01-02 :: Category: Games
Game of War – Fire Age has gone from strength to strength since its initial release, so we thought it was about time that we helped newcomers to the game figure out the best strategies to be the very best at it. Or at least, not quite as bad as they could be without any assistance. Take note of these helpful tips and tricks, and enjoy making your way towards world domination.
First things, first
Most games like these are good at teaching you the basics and Game of War – Fire Age is no different.
- Follow the quest lines it offers up at first. They’ll run you through the basics better than any explanation could offer, plus they get the foundations settled ready for your steady path towards being the best.
- Be aware of one particular quest, though. It asks you to scout another player, which is potentially a recipe for disaster if you annoy the wrong person.
- Pick out a player with a random name full of letters and numbers. That tends to mean they haven’t fully thrown themselves into the game because they haven’t renamed themselves, so they’re probably quite weak. Even better, they might have abandoned the game at some earlier point.
- Also, keep an eye on what alliance the player being scouted is part of. Safety in numbers is key here and you don’t want to annoy someone that’s part of a big alliance.
Join an alliance as soon as possible. Game of War – Fire Age isn’t like other games where being anti-social is fine. Much of your success is going to be down to being part of an alliance.
- For one thing, an alliance means you can ask others to help speed up your timers when building or researching things. Plus, in return you can do the same for other players.
- Build a name and reputation for yourself. People are more likely to help you if they know who you are, rather than being an anonymous number.
- Remember to follow orders. Alliances are serious business and while they can protect you from attack, you need to be a team player, too. It might sound occasionally tedious but it’ll pay off in the long run.
- Having said that, don’t mouth off in general chat. While you want to build a name for yourself within the alliance, you don’t want to draw undue attention from others who might be keen to bring you down a peg or two.
Resources are Everything
Keep your resources ticking along wherever possible. Game of War – Fire Age is pretty tactical here as you have limited space to allocate to your resources.
- Those wanting to amass a huge army might want to focus on farm building for the sake of food production, but a more balanced approach is better.
- Build around 10 farms with the rest of the spaces divided up between the other resources and watch as you’re rarely short of anything for particularly long.
Build, Build, Build
- As soon as you’ve joined an alliance, you can use a free teleport to move your city to a location near your allies. Do it. It’ll help. A lot.
- Once that’s done, focus on upgrading your stronghold. Don’t do it in a different order as once your stronghold reaches level 6, you lose that free teleport.
- Build plenty of villas to gain silver, which is vital for research. As well as that, try to keep everything reasonably balanced.
- Hospitals are useful because they help get your troops back up to scratch after a rough battle, but you also need plenty of barracks to train those troops up.
- Level up that academy as soon as possible for even better units to throw your enemy’s way.
- Try to keep your storehouse in line with your other resource levels, so nothing goes to waste.
- Finally, don’t forget the Gymnos. It ensures that if you get killed, a certain percentage of your hero’s experience points transfer to the new hero, meaning you don’t miss out as much as you could. Each Gymnos upgrade adds to the percentage gain.
- Take on alliance quests and daily quests every time you play. Free rewards are handy, plus it’ll make the game more interesting than simple busywork.
- Scout for abandoned places to attack. Some players will have given up a while back but still have left plenty of resources for you to gain for easy profit. After all, there’s no fear of retaliation!
+ Universal App - Designed for iPhone and iPad
Released: 2013-07-25 :: Category: Games
A Dark Room certainly ranks as one of the more unique games that I have ever played. Part of the magic of this game is that, because of the lack of any discernible tutorial, there is a very realistic sense that the character does not know what to do and is trying their best to keep their growing community going. Because of all that there really is a need for some guidance for those playing through the first time, or even those just looking for a more efficient route when booting the game up for the second or third time. That’s what I’ll attempt to do here, starting of course with waking up in a dark room.
[Note: We've tried to avoid spoilers as best we can, but even the emergent gameplay in A Dark Room could be considered spoiler territory to some. If you haven't played the game before and would rather feel your way through the first time, we advise that you hold off on reading this guide until your second attempt.]
Continue reading A Dark Room – Tips, Tricks, and Strategies to Push Back the Darkness »
With geoDefense Swarm being my current favorite game in the App Store, I decided that it would be fun to post a complete solutions guide to all of the levels (that can be beat, I omitted the endless levels) on our forum. Two weeks and countless angry moments of defeat later, my guide is finally finished, sitting on the forum for all to enjoy. Here is the link!
Now that it’s done, I feel that my life is an empty void… I need another game to post a walkthrough for. Leave me some ideas in either the comments section or in the forum.