BlastPoints Review
+ Universal App - Designed for iPhone and iPadBlastPoints is a space shooter that's great for picking up in short bursts, but is it worth coming back to again and again?
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Posts Tagged Unreal EngineBlastPoints Review+ Universal App - Designed for iPhone and iPadBlastPoints is a space shooter that's great for picking up in short bursts, but is it worth coming back to again and again? Read The Full Review » Lili Review+ Universal App - Designed for iPhone and iPadLili is a visually-stunning adventure game that just has some pesky repetitive gameplay issues that get in the way. Read The Full Review » Brandnew Boy Review+ Universal App - Designed for iPhone and iPadIt seems to have popped up out of nowhere, with very little attention on the App Store all things considered, but this is one action rpg that shouldn't be missed. Read The Full Review » Mission Sirius ReviewiPhone App - Designed for the iPhone, compatible with the iPadCalling it a first-person shooter is a little unrealistic, but Mission Sirius is good at what it does. Read The Full Review » RobotGladi8tor Review+ Universal App - Designed for iPhone and iPadThe "open world" and "mega battles" aren't quite as open and mega as expected, but RobotGladi8tor is still a nifty sci-fi brawler. With a few caveats, of course. Read The Full Review » Combat Arms: Zombies Review+ Universal App - Designed for iPhone and iPadIt might be colorful and pretty, but Combat Arms: Zombies feels more stiff than those shambling bullet-sponges. Read The Full Review » This week at 148Apps.com, writer Carter Dotson reviewed one of the most anticipated iOS games in recent memory – Infinity Blade II. Dotson writes, “Most of what is new here is a modified and extended progression structure. Instead of one path leading to a final boss, where failure means starting over, there are now several of them, with more branching paths to explore. There are 3 different weapon types now: the traditional swords, slow and heavy axes that deal more damage, and speedy dual swords that deal less base damage, but can do double damage once combos are started. The story is more fleshed out, with actual speaking dialogue from characters besides the God King.” Read the full review at 148Apps.com. $6.99 ![]() + Universal App - Designed for iPhone and iPad Released: 2011-12-01 :: Category: Games Meanwhile, our attention was turned to more artistic matters at GiggleApps, as Amy Solomon reviewed Auryn – Van Gogh and the Sunflowers. Solomon says, “The look of this app is terrific, with illustrations evoking the style that Van Gogh is known for, complete with bold color choices and noticeable use of brush strokes, but maintains a childlike quality that fits well within this storybook. The jazzy music used is also wonderful, relaxing as well as engaging and very enjoyable to listen to even for long periods of time. The narration used here is also quite good. Parents will also like that each spoken word is highlighted red to aid the young children new to the world of reading.” Read more about our take on Auryn – Van Gogh and the Sunflowers at GiggleApps. $3.99 ![]() iPad Only App - Designed for the iPad Released: 2011-10-22 :: Category: Books
Dig deeper into this study and read the full report on 148Apps.biz. That’s our wrap-up for this week. While you’re out getting all of your holiday shopping done, don’t forget to check us out on our Facebook and Twitter feeds to find out the latest and greatest news, reviews and contests. Feliz Navidad! IN TIME Review+ Universal App - Designed for iPhone and iPadIN TIME is the game of the film. It's a twist on the endless runner genre. Read The Full Review » Dark Meadow Review+ Universal App - Designed for iPhone and iPadDark Meadow is one beautiful horror/action/slasher/rpg/thriller that NEEDS buying. Read The Full Review » Gyro13 – Steam Copter Arcade HD Review+ Universal App - Designed for iPhone and iPadGyro13 slaps a fresh coat of paint (and pumps up the difficulty) to a very old classic. Read The Full Review »
Luckily, the iPad 2 has come to our rescue and Dungeon Defenders developer Trendy Entertainment is happy to announce that lag is now a thing of the past. Apparently a perk of developing using the Unreal Engine is that you are by default writing code that is compatible with dual core PCs. This technology can now be applied to the dual cores found in the iPad 2, thereby kicking the prior slowdown to the curb, with minimal effort on their end. Though I was initially skeptical about this news, as you can see in the video above and all remnants of stuttering have gone the way of the Dodo. I guess this is just one more perk of using the Unreal Engine. Here is to hoping that other developers are taking notes. Dungeon Defenders: First Wave Review+ Universal App - Designed for iPhone and iPadDungeon Defenders: First Wave is a mixture of tower defense and hack 'n slash games that often go together like oil and water. Read The Full Review » Last month we told you that Dungeon Defenders: First Wave would be landing on iOS in the near future, and now it seems the time is officially upon us. Developer Trendy Entertainment has announced that the tower defense/RPG hybrid will be making its App Store debut on December 16th. The game will also be available for PC early next year, and players will be able to port their characters from one version of the game to the other seamlessly.
If console and PC gaming is anything to go on, then this should all work out rather well. Epic has licensed its engine for quite a while in other mediums, and the results have been mostly positive. Developers have enjoyed access to a powerful, yet easy-to-use engine which creates very impressive visuals. The downsides are that after a while a lot of games start to look alike because they’re all made with UE 3, and while outside parties can still make very nice games of their own, Epic knows all the tricks behind their own tools, so they’re the only ones who can truly unlock all the power of Unreal. Still, it’s a net gain for the industry and we look forward to seeing what Dungeon Defenders can do once it makes its grand debut. We’ve been looking forward to this game for a while now and the wait is finally over. Here’s hoping we’re in for pleasant surprises rather than massive disappointment. [via Dungeon Defenders Blog] Last month we told you that Epic’s impressive looking Infinity Blade would make its way to iOS devices in time for the holidays. Now we have even more specifics, as Epic has officially announced that the game will be available on all iOS machines on December 9. In case that sounds far off to you for some reason, remember that it’s actually next week.
It seems we may also have to pay a premium for those tantalizing visuals, as Epic has also announced that Infinity Blade will retail for $5.99. For many iPhone owners there may be a bit of sticker shock associated with such a price, especially considering a lot of perfectly nice looking games sell on the App Store for $0.99. Is this game really going to be worth the money? While we can’t say for sure if Infinity Blade is worth your money, signs are pointing in a positive direction. The game appears to be polished to an incredible degree, and Epic as a studio is known for their high-quality work in creating compelling gameplay experiences. Past performance may not be an indication of future results, but Infinity Blade really holds a lot of promise. For iPad owners this game is a near no-brainer, as the $5.99 price tag easily falls in line with what they’re used to paying for apps, and may even be considered a bargain in some respects. UPDATE: Our source does indeed say “Universal App” so the screen resolution shouldn’t be an issue. Thanks to Twitter fan @enygmadraco for catching that! [via Joystiq] Epic has officially announced that Infinity Blade, which up until now has been known as Project Sword, will be coming to iOS devices this holiday season. The game is powered by the Unreal Engine, and has been a hot topic of conversation ever since it was teased at Apple’s keynote back in September. Some are expecting this to be the most visually impressive game yet for iOS machines.
One down note is that the game won’t have multiplayer at launch, but the good news is that it will eventually come as a free update down the road. Since we don’t yet have a firm release date for the game proper we also don’t know when the multiplayer will show up, but we’d guess it will arrive in early 2011. There’s also been no price announced yet for Infinity Blade, but given the production values and development costs it’s likely going to retail for more than $0.99. You may also want to invest in a convenient charging solution for your iPhone or iPad, as Infinity Blade will most surely be a battery hog. Enjoy playing the game in five minute spurts; that’s likely about all you’re going to manage to get out of something so resource taxing. Let’s just hope your device doesn’t die in the middle of the final fight with the God-King, because that would just be tragic. [via TouchArcade] |