The recent update of Battle Command! has been quite a significant one, adding a new way of working together and sharing resources through a player-driven economy. The update adds a new resource in the form of Darium, which can be used to produce specialized troops and weapons. The unique part of this is that you can only gain the resource by working together and sharing other resources with your alliance mates. It’s a new twist on a familiar format and has the potential to change a lot within the F2P empire building landscape.
Because of that, we took the time to talk to Lead Producer for the game, Greg Mueller, to learn more about how such a significant inclusion came to be.
148Apps: How did you come up with the new resource sharing system? What was the thinking behind it? Greg Mueller (GM): Players in Battle Command! are very engaged with their Alliances. We have a boosting mechanic where players can send free production boosts and building speed-ups to their Alliance mates. This is a very popular feature in our game with close to 1 million boosts sent per day. We know players enjoy interacting with their Alliances, so we designed this new system to add even more depth and interaction to the Alliance play. We also wanted to give players a way to uniquely contribute to their friends in the game so we added the three resource types that can be shared. This way you might have Diamonds and I have Amber and we both benefit by sharing those with one another.
148Apps: In what way do you expect it to change how players interact with each other and play the game? GM: This update will definitely add even more emphasis to being in an active Alliance. Players will be sharing more, chatting more, and helping out their friends in a variety of meaningful ways. It takes the social aspect of the game beyond simply chatting or donating troops. With this new Darium resource players will also be able to build six new offensive and defensive weapons, each of which adds a new layer of strategy to the game.
148Apps: How balanced is it? Will players now be pretty much expected to be part of an alliance in order to be successful? GM: The vast majority of our mid- to high-level players are already in Alliances, so most players won’t have to change the way they play at all to enjoy this new system. We’ve spent a lot of time play testing this both internally and in public beta to make sure we keep the game balanced for players who choose not to join an Alliance.
148Apps: How will the story-arc be affected by this new resource and gathering method? GM: The Darium update comes with its own original story. The update introduces a new class of units and defensive structures that all look, feel, and act very unique. We had a lot of fun with the story and artwork to make these new units feel powerful and mysterious and fun to use.
Thanks to Greg for taking the time to answer our questions.
The Darium update is coming to Battle Command, by Spacetime Studios. What was once a fun military strategy game will now evolve to include a whole new resource-sharing system, an entirely new tier of troops, new buildings, new attacks, and more.
The update brings players a new storyline as a meteor crashes all too closely to their base. Contained inside the smoldering rock is Darium: a new resource that players share across their alliance. You will be able to build new troops and tech with it, but in order to make the most of your resources you must share them with your friends. The more you share the more you will be able to build. The sharing structure brings an interesting angle to this type of social gaming that we haven’t seen the likes of before.
You can download Battle Command for free on the App Store, and keep an eye out for the Darium update.
New Resource Sharing System – Players work with allies and share resources to create a new alien material known as Darium.
New Troops – The Darium Grenadier, Darium General, and Flying Armada Airplane are a new tier of destructive force to be reckoned with.
New Buildings – The Darium Research Lab, Resource Mining Facilities, Storage Buildings, and more, let players expand their base and provides greater base layout customization.
New Defenses – The Darium Laser and Pulsar add a devastating new defensive attack that will annihilate any enemy that dares challenge your defensive prowess.
Following on from the mobile MMO Arcane Legends, Spacetime Studios has announced Arcane Battlegrounds: a free-to-play online strategy spin-off for the franchise. Arcane Battlegrounds will let players take control of Warriors, Trolls, and Dragons in real-time battles as they attempt to defend Arlor from a tyrannical ruler. Through use of strategy and cunning, players will build a kingdom and its army, and hopefully bring peace to the region once more.
Gary Gattis, CEO of Spacetime Games, gave this statement on the game:
This new title mixes the compelling storyline and rich fantasy world of Arcane Legends with the explosive and strategic gameplay found in Battle Command. Arcane Battlegrounds will add another pillar to the growing foundation of games we develop and support.
Arcane Battlegrounds is set to become available for iOS within the next few weeks.
Posted by Tre Lawrence on March 13th, 2014 + Universal App - Designed for iPhone and iPad
Spacetime Studios has announced a new expansion – the fifth – for Arcane Legends, called “The Dragon Enclave.”
This one takes the player into Lord Rendtail’s lair. It sports new player caps, new bosses, and new pets to explore with. There is also new currency, dungeons, armor, and daily quests to keep players engaged.
Legends Producer Alex von Minden likes the continued product. “The Spacetime Development Team had a lot of fun creating the Dragon Enclave and it shows. The art, action and story come together for solid MMORPG experience, all delivered neatly to your mobile device. I’m especially proud of our final boss, the fearsome Lord Rendtail. It is a great boss fight with a unique spin that makes it unlike any other encounter we’ve done before.”
The Dragon Enclave expansion has been submitted to the App Store and should be going live very soon. In the meantime, you can download Arcane Legends for free.
Posted by Andrew Stevens on December 10th, 2013 + Universal App - Designed for iPhone and iPad
Spacetime Studios is set to bring permanent updates and seasonal content to each title in the Legends and Battle franchises. This includes Star Legends, Dark Legends, Pocket Legends, Arcane Legends, Battle Command, and Battle Dragons.
Players can now experience Tarlok’s Wrath, which is the winter event for Arcane Legends that goes until January 6. The rest of the holiday content will be available on December 17; including new winter campaign levels, seasonal battles and quests, and special holiday loot.
Posted by Andrew Stevens on November 12th, 2013 + Universal App - Designed for iPhone and iPad
Battle Command! is now available on the App Store, bringing gamers a free-to-play multiplayer combat strategy title. It features over 20 offensive units and 10 defensive units to make use of in more than 25 single player missions.
“Battle Command! delivers a compelling single player experience with an even deeper multiplayer mode that will keep players stuck to their phones like a sticky bomb,” said Gary Gattis, CEO at Spacetime Games, in a press release. “This title will bring fans of Spacetime Games and mobile gamers the action-packed combat strategy title they have all been waiting for.”
Posted by Rob Rich on August 29th, 2013 + Universal App - Designed for iPhone and iPad
Spacetime Studios‘ popular MMO Arcane Legends (although really, alltheirMMOs are popular) is getting an update. And not just any update; a mysterious, shadowy update.
The new Realm of Shadows content is going to “introduce players to, and have them save, the sorcerer’s homeland.” Sounds intriguing, right? Well what about new enemies and bosses? New loot, pets, and gear? New quests? Nah, I bet what you’ll really be excited about is the level cap increase that takes each characters’ max level from 31 to 36.
If the Realm of Shadows sounds like your kind of place, then either download Arcane Legends and check it out or update it if you’ve already got it on your iOS device. Simple as that!
Posted by Andrew Stevens on August 22nd, 2013 + Universal App - Designed for iPhone and iPad
Battle Dragons, the new combative strategy title from Spacetime Studios, has made its way into the App Store. The game puts players in control of an army of dragons, and features 18 offensive dragon units and 8 defensive structures for players to strategize with; learning all the ins and outs to making sure they have the best defense set up.
The free-to-play game also features cross-platform gaming so that players are able to battle against friends who own Android devices.
Posted by Andrew Stevens on April 29th, 2013 + Universal App - Designed for iPhone and iPad
There is a new update for sci-fi MMO, Star Legends: The Blackstar Chronicles, that puts players in danger from a swarm of man-eating super insects. The update adds a new level cap of 50 (51 for the elite) as well as new achievements, titles, weapons, and armor.
Posted by Rob LeFebvre on February 21st, 2013 + Universal App - Designed for iPhone and iPad
Uh-oh. Looks like my productivity is going to take a sharp drop in the next few days, as I load up Arcane Legends’ new expansion, Kraken Isles, which Spacetime Studios claims is full of “mythical pirate peril” to the popular and free mobile MMO, also available on Android and the Chrome Web store.
arr, mateys: click to see me in bigger view!
Level cap raised 5 levels to 26
New Kraken Isles adventure areas
Travel by ship
Added pirate Aegir foes and bosses
Pirate themed armor and weapons to collect
New Mythic and Arcane rarity items – the most powerful ever!
Season 3 of the Leaderboards
Pets now available in Player vs. Player combat
New pets to collect, including the Toucan and Monkey
Pocket Legends was the first cross-platform MMO release from Spacetime Studios, and it has grown over time to support a massive user base and an ever-growing list of core-MMO features, including player-vs-player, high level caps, and a deep playing strategy that takes into account stats, weapons, and armor builds across multiple characters and classes.
Today, Spacetime Studios announced two entirely new character classes, the Rhino and the Fox, to round out a five-class roster of character types available for high-level, core MMO play within the Pocket Legends universe.
First up is the Vixen Ranger, a female ranger class represented by a Fox. This is an up close, melee character who uses cunning, poisons, and bandage abilities to get in, poison enemies in the face, and evade damage while jumping away. This character class uses dual daggers, uses leather armor, and has some ranged abilities thrown in along with some great area of effect abilities, said Julianna Scruggs, a lead designer on Pocket Legends.
The other new class is the Paladin class, the Rhino. This is the healing tank character class, represented by a Rhino animal. MMO players will recognize this classic build, using hammers and plate armor as well as a variety of magic and tanking spells like taunt, charge, heal, resurrection, guardian and others. There’s a cute bird that sits on top of the Rhino that can be enabled, clearing the character of any bad effects from opponents.
With the three other Legends-branded games, it’s a wonder why Spacetime Studios is supporting the oldest one in the bunch, when Arcane Legends, especially, is doing so incredibly well. Chief Visionary Officer Cinco Barnes says that it’s a labor of love. Plus, he says, the community playing Pocket Legends is massive. “The Pocket Legends user-base is increasing,” he told 148Apps in a phone interview. “There are still unique things in mobile online gaming happening here – being able to create specific builds for character classes, along with a community of players who are expert at building strong, unique characters. This is hard core, under-the-hood MMO game play.”
Spacetime Studios takes its player community very seriously. They listen to feedback constantly, tweaking game play and game features in response to that very same community dialogue. “We work a lot with the public,” said Scruggs, “and with our forum members. We have an open relationship with our players–feedback is at a very refined level of discussion.”
In addition to the two new classes, the Pocket Legends update will include a ton of other extras, listed below.
New Elite Bossfights – Battle a level 76 Red Dragon, and discover a secret elite boss hiding in the Underworld
New Heroic Dungeon – The Dragonet of Fire Forest just got meaner in the new heroic difficulty “Forgotten Forest”
New 3 vs. 3 Capture the Flag PVP map – Fight for flags and glory in the Burning Flats
New Skill Ranks – All character classes have more advancement options with the addition of two new skill ranks for all abilities
Free Respec Weekend – Free skill and attribute respec for all classes this weekend only, in celebration of the new classes as well as ability ranks
New Items – Discover all new items to power up your hero
New Low Level Drops – Better weapons and shields for lower leveled characters
Return of Winterfest – Pocket Legends’ holiday celebration returns with new vanity drops and store items
It’s truly a delight to see a studio spending this much time and attention on a game that came out in 2010, a veritable ancient game by iOS and App Store standards. The new character classes, gameplay tweaks, and other MMO-style holiday updates really show the team’s commitment to creating–and maintaining–a first class, core MMO experience on mobile devices.
When we previewed Dark Legends at the Games Developer Conference last February, we noted the new social-game mechanics, like Energy needing to be recharged to continue the progress in-game, as something that fans might not appreciate.
“With every new Legends title we try to push the bar as far as we can for mobile multiplayer gaming. Sometimes innovations are hits, and sometimes they are misses,” said Spacetime Studios founder and CEO, Gary Gattis. “We have a very close relationship with a very passionate audience and they told us the way we integrated Energy into the 3d gameplay was definitely a miss.”
It turns out that we were right, as the vocal fan base of Spacetime Studios’ third game in their Legends franchise has spoken up. Kudos to the developer, however, as they’ve decided to respond to fans and remove the mechanics that fans didn’t like.
“Luckily we have a very powerful engine that allows us to rapidly iterate major systems,” continued Gattis. “In response to the player feedback; Energy will no longer be a gate, instead we’ll introduce a host of new systems that will hopefully work much better and be more rewarding.”
Those new systems include Allies and Minions, as detailed below. Kudos to Spacetime Studios for being responsive to their fanbase, something many companies might not even consider, nor be able to accomplish in such a quick timeline. The update is planned to go live this coming Tuesday, so make sure you keep an eye peeled. And don’t try to go get it today, just sayin.
From the devs:
Changes to Energy Mechanics:
• 3D missions no longer require energy to initiate.
• Campaigns will now display a recommended minimum level to convey the difficulty level to players.
• Players will now use energy to send Allies on jobs.
• Allies are NPCs that the player unlocks when playing through a campaign. These Allies will assist the
player by performing jobs for them.
• Players must decide what type of job they want their ally to perform. Each ally has 3 different
jobs they can undertake.
• Each of the jobs has a different amount of time associated with it, but the same energy cost.
• The more time a job takes the better the reward.
• If players do not pick up a job within a certain period of time after it is ready they will lose part
of their reward.
• When Allies perform jobs with the longest timers, players will receive an item plus a chance to get new
• Players will receive their first minion. Minions are tied to players and live in their lair. This minion
will offer players a daily reward of cash and xp. If a player successfully collects their daily reward for 5 consecutive days they will earn a new, random, wearable item.
• Minor changes to storyline of 3D missions
So those folks over at Spacetime Studios, they’re alright. After releasing two more than a little successful iOS MMOs (Pocket Legends, Star Legends), they’ve gone and put out a third. But what’s left after anthropomorphic woodland creatures and space-faring explorers? Vampires, natch.
Taking a page or two from the modern day vampire handbook, Dark Legends puts players in control of a young (as in recently turned) vampire simply trying to survive in a world that knows they exist and wants them gone. It takes a slightly different approach to the player’s interactions with the world this time around. Some missions put the player in direct control of their character as they cut a bloody swath through their enemies while others simply take real time to complete automatically at the cost of a little energy. Both provide experience and the like, of course. As expected, avatars can be customized with a number of special weapons and clothing items, as well as proudly displayed to others when playing together in a group or with guild mates.
Dark Legends is lurking on the App Store right now. Joining the ranks of the Undead is completely free, too. Typical micro-transactions and in-app-purchases are available those who want to show their support with money or pick up a few vanity items, though.
Spacetime Studios’ long-awaited new MMO, Dark Legends, has finally released on Android and Google Chrome. Spacetime claims that this is the first simultaneous cross-platform launch of an MMORPG; while their previous games were all playable cross-platform via iOS, Android, and Chrome, this is the first title to launch with support for multiple platforms.
I spoke recently with Cinco Barnes at Spacetime Studios, and he remarked on how this entry in the series is designed to have a different appeal than other games in the series. This is designed to be more like classical vampire legends versus ‘modern’ vampires like the Twilight series. Vampires are designed to be powerful, and their attacks are meant to have a brutality to them. The game overall is designed to appeal to an older audience, with buckets of blood, darker environments, and vampires that aren’t afraid to show some skin.
The game uses a new structure, with story events that can be viewed to advance the story and collect rewards. The combat missions are still there, and it’s of course possible to play both online and solo in these missions. New outfits can be bought, other players can be interacted with in the game’s overworld, and there’s also player-vs-player combat available through this overworld.
Combat has been modified to add charge attacks, which deal extra damage; it’s possible to even charge up special attacks for extra effects. Note that special attacks draw from the same blood meter as health does. However, it’s also possible to feed on enemies’ blood, refilling that meter.
The game is available now on Google Play for Android, and from the Chrome Web Store. The iOS version is expected to release after a two-week exclusivity period with Google, but player accounts will transfer between platforms by logging into the same account; it currently works between the Chrome and Android versions, just as it worked with Pocket Legends and Star Legends.
Clear the calendar and kiss those loved ones goodbye, celebrated iOS MMO Pocket Legends is turning 2 years-old. But this isn’t any old birthday party, no sir. Spacetime Studios is doing it backwards by giving gifts to the party-goers, not the guest of honor.
What this means is that the developer has made all premium areas free to access. Now anyone can quest, loot grind, or pointlessly emote in each of the six exclusive zones (Sandstone Caves, Skeller’s Return, Croc Feud, Frozen Nightmares, Shadow Caves, and Wyldwood). Those who’ve dropped some cash to access these areas already have no need to fret. All players who have paid to unlock these environments will be getting a special in-game vanity helm (the Frozen Crown of Gratitude) to lord over all those plebeians who didn’t show their support monetarily. Similarly, everyone will be able to purchase a special 2012 Anniversary hat during the event which can bestow tiny clones of itself atop the heads of those who wave to the original wearer.
Star Legends users haven’t been forgotten either. Bird, Elf, and Bear “Bobble Head” masks will be available throughout the week-long celebration. Anyone curious to see what all the fuss is about, get back to a game they might have been absent from for a while, or might just be between marathon sessions can check out both MMOs for absolutely free. Just act fast if oddball hats are a priority. The festivities will only last through the end of next week.
It’s a little bit dark, it’s a little bit sexy, it’s the first teaser trailer for the upcoming MMORPG, Dark Legends. This MMMORPG (mobile massively multiplayer online role playing game – you heard it here first, folks –Ed.) centers on secret factions of vampires, werewolves, demons, and the humans trying to exterminate these undead threats. The player plays a recently awakened vampire under the direction of the vampire that turned them in a fight for survival against the human mobs that have recently been alerted to the existence of the undead.
The trailer doesn’t reveal much in the way of gameplay, but it does set a certain tone for the upcoming game. Dark Legends is being developed by Spacetime Studios, who also developed the critically acclaimed MMOs Star Legends and Pocket Legends. Dark Legends is set for release sometime in the first quarter of this year for iOS, Android, and Chrome. Take a look at the teaser trailer below to get an idea of what’s in store.
To get the word out, they’re offering players an entry to win a Chromebook as well as a chance to win a pile of platinum (in game currency) just for logging in to the game. In addition, they’re taking half off the price of Premium Starter Characters in the MMO, and giving away a commemorative Best Antenna Ever Vanity Helmet for their avatar.
The contest and the associated deals will run from February 1st through the 8th, so get in there while you can, and find out what all the buzz is about. New players as well as old will be entered into the contests automatically, so what have you got to lose?
Remember how Spacetime StudiosannouncedDark Legends, and how we had zero information to go on except the title and some imagination? Well things are different now. Or rather, we know a bit more about it.
Dark Legends is set in a world ripe with conflict. The existence of vampires has only recently been acknowledged and the vast majority of humanity is rather… displeased upon hearing the news. This isn’t one of those “trying to find a peaceful coexistence” kind of scenarios; the non-vampire population is aiming to wipe out the blood-sucking “menace.” It’s kind of like True Blood, only if the majority of the human population was as quick to judge as that weirdo church/cult.
Players take control of a newly raised child of the night as they attempt to survive in this hostile new world and unravel its mysteries. And when I say “unravel its mysteries,” I mean exactly that. Dark Legends will be much more story-focused than Spacetime’s previous offerings, allowing players a more personal look into the narrative along with some Quick-Time Events during some cutscenes. That’s not to say that the combat hasn’t been tweaked as well. Fighting is definitely action-oriented, giving players some new abilities such as draining enemies (a given) and charge attacks.
Dark Legends is still missing a concrete release date, but it’s penned for the “first quarter of 2012.” So soon. Soon-ish, anyway. It’s also going to be available for Android, Google Chrome and (of course) iOS users right from the get-go.
With not one but two popular MMORPGs under their belt already, one would think that Spacetime Studios might be interested in taking a little break. Nope. DroidGamers have discovered that, rather than simply being content with resounding success they’ve decided it’s time to make yet another one. It’s planned for mobile devices, it’s going to be “… a bit of a departure from the formula that Pocket Legends established,” and its called Dark Legends.
I wish I had more info to share about it, but after checking the initial forum announcement, their official Facebook page and the completely unhelpful teaser site (I know, what else could I expect from a teaser site?) I’ve come up with zip. Well okay, that’s not entirely true. It’s fair to assume that it’ll probably have a somewhat darker theme than either of the developer’s previous titles. It’s also looking like Spacetime will be refining their Massively Multiplayer craft even further, and given the leap in quality from Pocket Legends to Star Legends it’s certainly something to be excited about.
148apps will no doubt be keeping an eye out for further developments. In the meantime, I’d advise being patient. Or possibly keeping busy with one (or both) of those other mobile MMOs while waiting. Patiently.
I have two very notable things to mention here. First thing: Spacetime Studios, as previously indicated up there in rather large letters, has indeed released their two popular free-to-play iPhone/iPad MMORPGs on Chrome. I’m of course referring to Pocket Legends (desktop client found here) and Star Legends (client is this-a-way). iOS, Android, Mac, PC – they’re up there for pretty much anyone to play now. And they’re still as free as they ever were. This is no doubt an interesting bit of news for non mobile device-owning MMO enthusiasts, but there’s a little more to the story. Hence the “Makes Gaming History” bit.
Second thing: What makes this even more awesome and worthy of the H-word is that either game can be played cross-platform with each and every device they’re available for, thanks in no small part to the incorporation of Google’s Chrome Native Client (NaCl) with the Spacetime Engine. What all this means is that someone on an iPhone can play simultaneously with others who are using an Android phone, tablet or home computer. It’s all handled by one lone global server. Not only is this extremely cool, it also opens up all manner of possibilities for the future. At least I hope it does.
Color me impressed. Of course, this is just one guy’s opinion. I’m curious to see what the rest of the community (148apps and beyond) makes of all this.
In a forum post today on their website, Spacetime Studios “Admin and Community Guy” Sam Hayne confirmed that their highly anticipated title, Star Legends (formerly known as Blackstar), has been submitted to Apple as of July 11, and that the companies are working together to get it live on the App Store.
Hayne went so far as to imply that the Apple submission is what is holding the game from release, saying, “As you know, we always launch simultaneously to all of our channels (Apple App Store, Android Marketplace, GetJar).”
Assuming the name change brings this game in line with the Pocket Legends brand, we’re sure this new sci fi themed MMO will be as much or more of a hit than its predecessor, with the pedigree the team brings to the table – the team worked on the original PC-based Blackstar from NCSoft before that project was shut down and Spacetime studios re-acquired the rights to the engine and the intellectual property.
Stay tuned here for details as they emerge – we’ve got our eye on this one.
The minds behind Pocket Legends, Spacetime Studios, are finally able to bring the PC MMO game they were hired to produce for NCSoft back a few years ago. When the project was abruptly cancelled last year, they used the world-class engine to produce Pocket Legends. When we sat down with founder Gary Gattis at GDC this past week, he described this as like putting a Ferrari engine into a Go Kart and seeing what they could do with it.
Pocket Legends, while a game with its own growing pains, has become a definite hit on the iOS scene, boasting a huge fantasy styled MMO that just works, and works well. The company has released updates and expansions consistently since the apps original launch.
Blackstar is their next big project for mobile devices, utilizing the original science fiction IP from the original contract with NCSoft (all legally and above board, so users need not fear it getting shut down). Blackstar is be a global, cross platform MMO with an epic storyline and an equally impressive art pedigree: some of the concept artists went on to work on TRON: The Movie. What we were able to play of the game showed us a similar control style as Pocket Legends, on both iOS and Android devices, with a planned PC client in the near future, if all goes according to plan. Spacetime Studios will launch the game as a free to play MMO with 15% of the planned gameplay ready for launch, which equates to three separate zones with rapid leveling systems, quests, and character customization. They plan to release the game in Q2 20011.
My own reaction to the game ranged from awe at the fully fleshed out science fiction universe, high end conceptual artwork, and a thrill at the potential of playing this thing on any device I might potentially own or come into contact during the day. The play build we saw was not production level by any means, but it ran smoothly, connected to the Blackstar servers across three different devices in the room, and controlled in a very familiar way, since I’ve played Pocket Legends since it first came out. I have only the best of hopes for this game, as it can only get better from here.
Enjoy the below screenshots and stay tuned right here for more details as we get them.
The massively multiplayer online RPG marketplace has yet to really take off on mobile platforms, especially as established players in the MMO space have yet to really attack mobile devices at all, allowing newcomers to unleash their ideas on these platforms. Spacetime Studios have explored the mobile MMORPG market themselves with the crossplatform Pocket Legends, a fantasy MMORPG that was launched on iOS, and later found its way to Android. However, Spacetime Studios are now setting their eyes on the stars, with a very cool new project: launching their sci-fi MMORPG Blackstar on iOS and Android later this year.
Based on Spacetime Studios’ crossplatform Spacetime Engine that they’ve been working on with Pocket Legends, Blackstar is described as a “3D, real-time, persistent MMO,” that was originally designed as a PC title that was in development for PC before funding ran out in 2008. The story of Blackstar takes place in the 41st century between three distinct races, the alien Riven, the cybernetic Scorn, and the human Mode. The game promises to lose very little from its original incarnation in this transition to mobile, promising thousands of items to collect, and a robust set of social features to chat and team up with people in game. Spacetime Studios’ CEO, Gary Gattis says ““Blackstar’s production design and overall polish will be unmatched in mobile gaming. We were able to nurture the IP to its maximum potential through years of development – a luxury never before seen in Mobile gaming.” Spacetime Studios has provided a screenshot of the game, still in development:
The game will be fully 3D, support both iOS devices and Android (including tablet-sized devices), and will be playable over EDGE, 3G, 4G, and of course Wi-Fi connections. With the game not only launching on both Android and iOS sometime in Q2 2011, but also being based on a fully-fledged MMORPG once in development for PC, the traditional home of these games, Blackstar shows a lot of promise. Due to the speed that the mobile market moves at, developers often don’t have the time to nurture and develop an idea like how Spacetime Studios has had with Blackstar – and they have also had the time to work on and perfect their mobile technology with Pocket Legends. With both the impressive and developed concept, along with proven technology, Blackstar could prove to be huge when it launches later this year on iOS and Android.