What started out as a fun pastime for Hello Games has become something extraordinary.
They hadn’t intended to make mobile games. The whole idea of Joe Danger for iOS came about as a portfolio project using previous assets. As it turned out, the ideas came in thick and fast and now the game is in a near-finished state. Joe Danger Touch is not a port. This has been built from the ground up to make the best use of the iOS platform. At Gamescom, I sampled several levels of varying difficulty.
The first thing that struck me was the lack of a virtual stick. Personally, I think that’s for the best. I’m not sure any developer, even Hello Games, would be able to capture the dexterity a console analog provides and Joe Danger requires. Players will use tap and swipe gestures to perform moves and stunts while Joe automatically rides his bike. While some earlier levels merely require players to tap the screen to vault over obstacles, later on, they’ll need to tap obstacles to remove them from their path, as well as duck under obstructions. They’ll also need to change lanes just like the original game.
Each level has an objective, whether it’s beating the time or collecting all coins, and encourages an immense amount of replay value. Of course, it wouldn’t be Joe Danger without stunts. While airborne, players merely need to swipe the screen to perform all manner of death-defying insanity. In my time with the game, the controls were very responsive and accurate on iPad. There were no hiccups and I quickly felt like a natural after only minutes of play.
With Hello Games’ incredible attention to detail and high standards, there’s no reason to think Joe Danger Touch won’t be one of the year’s best on any platform, let alone iOS.
This week at 148Apps.com, we got ready for some much-deserved rest with a comprehensive overview of all major Labor Day app sales. Site founder Jeff Scott writes, “It’s another holiday weekend here in the USA. Burning Man, end of summer, Labor day — pick your favorite. And that means it’s time for another huge sale on iPhone and iPad apps. These apps are on sale and they have to go!”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-12-15 :: Category: Games
Over at GiggleApps.com, reviewer Amy Solomon dug deep into the earth and discovered Auracle-Fossil. She writes, “Fossil tells the story of a girl finding a fossil on the beach, and the story of where her mind goes as she imagines this dinosaur alive long ago, as well as the process that this bone must have taken to be transformed into a fossil.
Fossil is beautifully illustrated with striking water colors, as these original illustrations found in the published book work quite well in terms of translating these paintings. Here, the double page spreads from the book are formatted to fit the screens without losing much real-estate, allows readers to see both these pages together without the need to pan and scan, a feature that works in other apps, yet is simply not necessary here.”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-07-25 :: Category: Education
Finally, 148Apps.biz writer Carter Dotson reported on an unusual trend in the world of free apps: “Fiksu has released its latest Indexes tracking how much it costs for brands to acquire loyal users, and how many downloads the top free iPhone apps are getting.
The Fiksu App Store Competitive Index tracks the average combined volume of the top 200 free iPhone apps. For July, the Index indicates that daily downloads decreased month-over-month by 5.6%, down to 4.37 million downloads from 4.63 million in June. The number has remained relatively stable after a drop from 6.35 million in February. This may be due to a residual after-effect of the holiday season, which saw steady increases after the launch of the iPhone 4S.”
More big stories are on the way from the App experts at 148Apps! Follow us on Twitter and Like us on Facebook to keep track of the latest sales, reviews, news items and more. See you next week, football fan!
Capcom announced not one, not two, but all three games in the Phoenix Wright series, originally released on the Nintendo DS, are coming to the iPhone and iPad in glorious HD. First two episodes will be free to download, third one will cost ya. No details on when, exactly, but be ready – it’s coming.
“Hold It!” – Three whole games! Phoenix Wright: Ace Attorney, Justice For All, and Trials and Tribulations will be included in a single app. Relive the saga of gaming’s most daring legal eagle, or experience them for the first time.
“Take That!” – All three classic games will not only be presented in their entirety, as seen on the Nintendo DS, they’ve also been painstakingly remastered in glorious HD in order to take advantage of the iPhone/iPad’s luscious Retina display with further optimized tap and swipe controls for easy navigation.
This week at 148Apps.com, Carter Dotson asked the question that so many iPad owners have thought to themselves: “Why can’t I work from just my iPad?”
“I’m sick of desktops, laptops, and netbooks. The iPad is lightweight, has great battery life, and I don’t have to take it out of my bag when I’m flying. Most of the work that I do is writing, covering iOS and Android, so it seems appropriate to primarily do this work from mobile devices, right? That’s what I want, but there’s still just so many shortcomings that keep it from being a regular reality.
“What I find is that for basic tasks, the iPad is great. I like the focus that the iPad’s limitation of running a single app on screen at a time provides, especially for writing. I use a portable Bluetooth keyboard, and while it’s not full-size, the benefits I get from being forced to focus on what I’m writing is a huge benefit. As well, with the customer support job I work with that uses Zendesk, I discovered that it’s actually quite easy to do it efficiently through Safari and the Zendesk mobile app. I didn’t feel like I was any less productive in working from the iPad than I do when I work from my Mac in this case. But it’s the exception to the rule.”
Meanwhile, Amy Solomon at GiggleApps.com took a trip to the zoo via ABC ZooBorns: “My son, a fan of these other apps, was excited to hear about ABC ZooBorns, asking me about a list of his favorite animals, all of which are included – much to my son’s excitement. I too enjoy the list of animals included – be it more traditional zoo animals, such as tigers or zebras, but also including some unique choices such as Ural owl, wombat or quokka. We do love to look at these animals as babies, especially those are simply precious to look at such as baby Gorillas or Elephants.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-24 :: Category: Education
Finally, AndroidRundown.com featured a story about a fascinating new KickStarter project named InstaCube. Joseph Bertolini writes, “It streams photos directly from any user’s Instagram account and displays them on a large 6.5″ LCD touchscreen. Display those photos from the park yesterday or randomly check in on some friends, because what good are those photos if they are stuck on a tiny phone screen all the time. Probably the greatest element of InstaCube is its ability to stay away from being one dimensional by including full access to Instagram. Doing this allows for photo browsing, ‘liking’ of photos, and InstaCube will even display live photos of sunrises and sunsets from around the world.”
Summer’s heading to a close, but we still have so much more to offer across the 148Apps network. Keep track of all the latest happenings, as well as reviews and contests, by following us on Twitter or liking us on Facebook. You’ll be glad you did.
This week at 148Apps.com, we brought another amazing app into the Editor’s Choice fold. This is what Kalle MacDonald had to say about Horn: “As a fan of both the Legend of Zelda series on Nintendo consoles and the Infinity Blade franchise on iOS, I welcomed HORN with open arms. Believe it or not it delivers on both counts.
HORN is hard to explain. In essence it is an action-adventure game, but the details make it so much more than that. When inn the “adventuring” portions of the story, the game is played in a third-person perspective and the titular Horn is controlled by tapping where the player wants him to go. To go along with this, there are action portions of the game. These portions are played similarly to Infinity Blade, with a swipe to attack, and various ways to evade the enemies.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-08-16 :: Category: Games
Over at GiggleApps.com, Amy Solomon gave us an art lesson in her review of PlayArt: “PlayART by Tapook is an interesting art app allowing children and adults to create their own images using the details found within famous works of art. Five artists are covered, specifically Van Gogh, Monet, Klee, Cezanne and Rousseau allowing children to be exposed to different styles of art, also learning about these artists from watching short videos and exploring a museum of these artists’ original paintings.”
iPad Only App - Designed for the iPad
Released: 2012-06-27 :: Category: Education
And finally, 148Apps.biz writer Carter Dotson contributed a piece about elblabs: “German studio elblabs is launching a new ad network, GameAdTrading. What elblabs is claiming that their network can do better than other networks is simple: adaptability to many different platforms.
This adaptability is largely because GameAdTrading is currently available as a plugin for Unity, the engine that’s primarily designed for 3D games, but often finds use simply as a cross-platform engine. For example, Cthulhu Saves the World, a 16-bit-inspired RPG that has pretty much nothing three-dimensional about it at all, was ported from XNA to Unity for the mobile versions. The ability to publish to iOS, Android, and PC/Mac makes it an attractive option for even simulation games that aren’t as graphically-demanding. elblabs is also taking requests via email for other engines, including Flash.”
And…..we’re done for this week. But that’s the great thing – one week ends, and another’s just right around the corner. Join us on Facebook and Twitter to get the news, reviews and contests you want, right when you want them, from app experts. Until next weekend, go plunge the depths of Horn.
UK-based iOS magazine Tap! has sent us some fascinating statistics to demonstrate just how huge the iOS ecosystem has become. It’s quite intriguing.
Currently, we’re at around 650,000 apps on the App Store, meaning that if you started to read out each name of every app out there, it’d take a full week without stopping to reach the end. Sure, you’d be bored by then and a whole bunch of new apps would have hit the store, but it’d be an unique way of spending that week!
In a similar vein, plenty of money has been earned with Apple determining that $5.5bn has been paid out to developers since the launch of the App Store 4 years ago. To put that into a more imaginable context, that’s enough to fill 2.5 Olympic swimming pools with dollar bills! Even Scrooge McDuck would be overwhelmed by that and he’s used to swimming in money.
It equates to Apple taking in just over $1,000 every second of every day, all from the App Store. Unsurprising given there are 400m customer accounts on the store, roughly the population of South America.
Hardware wise, that means a ton of devices are out there with enough iPhones and iPads sold to stretch around the Earth, or be stacked up to 1/10 of the way from the Earth to the moon. As well as that, over half of the US could be glazed over with all the glass used to make the devices.
Interestingly for those living in the UK, France, Spain, Germany and Italy, 1 in 3 people who own an iPad also own an iPhone showing that sometimes one iOS device just isn’t enough (and I include myself in that statistic!). Perhaps that’s because Disney recently determined that 75% of parents share their devices with their kids, meaning there are a lot of different hands keen to enjoy all that App goodness.
What does all this mean? Two things: the App Store is constantly growing and there’s a huge amount of options out there, and that everyone loves a fascinating statistic about something.
While you can always keep abreast of the latest developments here, Tap! is also collating their list of the best apps out there so if that appeals, go check out their vote on the magazine’s site.
This week at 148Apps, a new video revolution began, as Amazon.com released its Amazon Instant Video app for the iPad. Carter Dotson writes, “Amazon Instant Video is now available on iPad, expanding out the Amazon’s vast library of video offerings to iOS users. This offers streaming of purchased movies and TV shows from Amazon, with the ability to sync up watch lists between devices. It also includes titles available from Amazon Prime, similar to Netflix, a service offering over 120,000 streaming movies and TV shows. It is only available as a yearly subscription from Amazon as part of the Prime service that also includes free 2-day shipping on Amazon items.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-31 :: Category: Entertainment
Over at GiggleApps.com, writer Amy Solomon got us ready for mealtime wither her review of Bo’s Dinnertime. She writes, “Bo’s Dinnertime in a cute and fun interactive universal app that teaches the sequencing of events that lead up to dinnertime, such as food shopping, putting away groceries, cooking and setting the table, as well as eating dinner and cleaning up afterwards. A simple and sweet song is also included, as is a section dedicated to selecting and eating foods with the tap of a finger. Narration is included, leading children though varied food related exercises, complete with subtle highlighting of new objects to tap or interact with, keeping the flow of this app going nicely.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-05-15 :: Category: Education
Last, but certainly not least, 148Apps.biz writer Carter Dotson explored the results of a recent study by KinderTown. He says, “KinderTown, developers of an app that helps collect the best kids apps on the App Store, have released a study based on searches within their app. Their “KinderSights” analytics study collected data from June 20th to July 10th, and they have released the results from the study, revealing some key insights into those that search for kids’ apps on the App Store.
The most-searched criterion was age, with 50.2% of searches looking for apps for a particular age. Second was price at 40.6%, followed by platform at 31.8%, and the type of app was last at 30.2%.”
This week may be done, but there’s no need to worry. More app reviews, news and contests are always on their way across the 148Apps network. Just follow us on Twitter or Like us on Facebook to stay on top of all the happenings. See you next week, Gothamites!
I think there was a moment in my late childhood when my dad really wanted me to understand how cars work. I didn’t pay much attention, honestly, as I was generally lost in my own little world throughout my days of kid-dom. Today, though, there are times when I really wish I had paid more careful attention to the lessons of my youth. And that’s where How Cars Work comes in. Simply put, it’s an instructional app that teaches…yep…how cars work. From steering and suspension to powertrain and braking, pretty much all of the basics are covered in this tidy little app.
Now, in version 1.3.0, developer Aymen Alshawi has added a basic maintenance section to help those who may not know how to perform basic maintenance like changing a tire on their vehicle. It’s a handy and quick way to find information if it’s needed in an emergency, and while all makes and models are different, this app covers the basics that apply to pretty much every vehicle. And more is on the way in future update, including a guide to vehicle modifications.
Make up for those lost lessons of youth and learn a little more about your car with How Cars Work.
This week at 148Apps.com, we got into the game with our look at CoachNote. Writer Jennifer Allen says, “CoachNote offers a way of creating sports drills, strategies and tactics, all from an iOS device and it’ll be a real hit for coaches as well as fans. The app makes it easy to create complex plays and strategies with tools for drawing lines in multiple colors to explain what’s going on.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-01-26 :: Category: Sports
Meanwhile, GiggleApps.com took a closer look at Brave: Storybook Deluxe. Reviewer Amy Solomon writes, “As one would expect from this Disney Pixar film, the illustrations, music and narration are quite striking and beautifully crafted – especially the brilliant use of bright and bold colors which was the main detail that caught my eye the first time I saw a trailer for this film.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-06-14 :: Category: Entertainment
148Apps.biz presented a guest editorial from Matthew Palmer, founder and CEO of Marketing Your App. Palmer says, “After all the hard work of creating a mobile app, there is one decision that can sink even promising apps more than any other: choosing a price. Knowing what to charge for any product is tough, but the peculiar world of the App Store makes it a top question for even savvy developers.
The rewards are great: Apple has already paid out $4 billion to app creators who have combined a smart app with good marketing. But, too often, sticker shock leads customers to ignore otherwise helpful apps. When developers choose the wrong price, more often than not it seems, they aim too high.”
And that, my friends, is the week that was. Don’t miss out on anything in the coming days and weeks. Stay on top of our contests, promos, reviews and news items by following us on Twitter and liking us on Facebook. You’ll be glad you did. Until next week, keep wall crawlin’.
This week at 148Apps.com, we celebrated the unbelievable 40th birthday of Atari. Writer Lisa Caplan says, “It’s a tiny bit depressing that many of us here are older than Atari. Still as OG’s (original geeks) most of us equate the name with our and their glory years of gaming. Recently the former giant has been reinventing itself, having previously released their VCS catalog and a few arcade hits in a Greatest Hits package for iOS, and with more recent forays into the App Store like Circus Atari and Centipedes Origins. They are also winding up a contest for indie developers who took their original, maybe the original video game, PONG and remade it for iOS. The finalists have been announced and can be found here. The company turns 40 today and much of the recent flurry of activity is to celebrate the occasion.”
+ Universal App - Designed for iPhone and iPad
Released: 2011-04-07 :: Category: Games
GiggleApps.com stayed topical this week with a review of Avengers Origins: Hulk. Amy Solomon writes, “Avengers Origins: Hulk is a new universal interactive storybook apple ication that introduces the classic Marvel character, the Hulk, to children. I really enjoy this re-telling of such a classic story, narrated by Stan Lee who does an outstanding job as one would expect. I enjoy how this story unfolds, especially for children who may be new to this character as this app opens up with a thoughtful introduction, walking readers through Bruce Banner’s difficult childhood, becoming a scientist and the details of the faithful day that Banner becomes mistakenly affected by gamma radiation, developing the uncontrollable ability to turn into the Hulk when he is angered.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-03-14 :: Category: Books
Finally, 148Apps.biz writer Carter Dotson reports that, “A new report by Localytics shows that more users are sticking with their apps, and iOS users are more likely to stick with apps than Android users are. Where in 2010, 26% of users would open up an app once, and the same percentage would use it 11+ times, now only 22% launch an app just once, and 31% will use it 11+ times. This may show that users over time are either starting to find apps that they would show an interest in using long-term, or app quality is starting to increase. The long-term trend will be interesting to see: will users continue to come back to their apps? Or is this a temporary blip?”
And thus ends another exciting week across the 148Apps network. Join our conversation on Facebook or Twitter to learn more about contests, promos, sales and more. See you next week, true believer!
Today at Google’s own developer conference, vice president of the Chrome division at Google, Brian Rakowski, announced Chrome for the iPhone and iPad. The app will apparently work on iOS devices that have iOS 4.3 and up. It is scheduled to be available later today.
The exciting part of this announcement is that it will support Chrome Sync, Google’s bookmark and history synchronization system that allows users of Chrome browser on the desktop have their own stuff on any computer they use Chrome on. Imagine opening your iPad or iPhone browser and being able to access the sites you were browsing and bookmarking on the desktop. Simply brilliant.
In addition, Google announced that their Drive system will also be available for iOS. Google Drive is the updated Google Documents, but competing directly with services like Dropbox – users install Google Drive on their desktop computer, and a folder appears with all their documents and files in it. This new app will bring Drive to the iPhone and iPad for a seamless cloud experience for Drive users.
Google also announced that Drive would now be available to Chrome OS users as well, which makes a lot of sense considering that Google created that specific OS.
With Drive on all major platforms, now, will it give Dropbox a run for its money? Will Google allow Dropbox on Chrome OS? Only time will tell.
Having already tried their hand at space shooting and motocross, indie developer The Quadsphere is looking to do something a little different with their next universal iOS title. They are looking to break into the world of off-road racing. Players will see just how they pull it off this summer with the release of Bounty Racer.
As its title implies, Bounty Racer appears to have players racing in a variety of single and multi-player modes all while trying to collect bounties and complete random challenges. There will be five game modes and 72 unique events. Additionally, driver customization seems to play a large role. The Quadsphere claims that there will be over one million possible combinations. Finally, beyond the standard achievements and Game Center support, players will also be able to upload and share replays through YouTube.
Although Bounty Racer is scheduled for release this summer, no definitive date has been set. Expect more news soon.
This week at 148Apps.com, we celebrated the coming Memorial Day holiday with a closer look and an ever-growing list of apps on sale. Site editor Rob LeFebvre writes, “So, it’s that time of year again! BBQs, lawn chairs, beer, and the ability to finally wear shorts with sandals without fear of frostbite. Tan those legs and check out all the huge sales that are going on across the App Store below. We’ll try and keep it updated as we go this weekend, so be sure to let us know of any good sales on iOS apps…”
+ Universal App - Designed for iPhone and iPad
Released: 2012-04-12 :: Category: Games
At GiggleApps, writer Amy Solomon reviewed The First Million-Teach Your Child to Read. Solomon says, “The First Million is a lovely universal “mix and match” book application that adults and children will find interesting as well as intuitive as here, as the pages of this book are split into three sections – each being able to be flipped back and forth to create new and intriguing illustrations and word combinations. Unlike other “mix and match” books where one can look for the corresponding thirds of the same image to make a match, this app is completely open-ended with no right or wrong matches to be made, giving children free range to produce any and all combinations they may fancy.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-03-21 :: Category: Education
Finally, 148Apps.biz writer Kevin Stout reported on Disney’s push into Angry Birds territory. Stout writes, “Intensely popular Disney game, Where’s My Water?, will be receiving its first line of merchandise based on the game. The physics-based puzzler by Disney has been popular on both iOS and Android. Fans of the popular game can now buy all kinds of merchandise featuring the story’s character, Swampy the Alligator.”
+ Universal App - Designed for iPhone and iPad
Released: 2011-09-22 :: Category: Games
That’s it for us – and we’re one week closer to summer! Remember to follow us on Facebook or Twitter to get all of the latest updates all during the week. See you next time, Marvel Zombies!
This week, Apple released iOS 5.1.1, which brings some minor bug fixes, particularly to some camera functionality and to AirPlay. Software updates have been made a lot easier since iOS 5 was released, as now small updates like these don’t require a full download of the entire iOS software. However, for users not yet on iOS 5, there’s still reasons to use iTunes to update. In this latest how-to guide, we’ll show you how to update that iOS device.
iOS 5 Software Updates
For owners of devices already on iOS 5, updating to the latest version is as simple as going to Settings, selecting General, then Software Update. iOS will send a push notification once an update is ready, and add a badge to Settings if an update is ready to be downloaded and installed. However, the news of an update usually circulates before notifications are sent out, so this process can be manually done before the notification is sent.
It’s best to charge the device while the update process is going on, so that the device doesn’t accidentally lose power during the update. If all goes right, the device will reboot, and a few minutes later, iOS will be up to date. Both my iPod touch 4th generation and iPad 2 had two separate bars pop up while installing the update, so this may be a normal part of the process. Don’t freak out.
Updating via iTunes
For those devices still not on iOS 5, or for people that find it more convenient to do this process on the computer, it is still possible to upgrade through the computer. Plug the device into iTunes. Select it from the left sidebar. Then, on the main screen, select Check for Updates. iTunes will find the latest update, and start downloading it.
There are two potential downfalls. One, what if the iTunes used for updating doesn’t have internet access? Or, if iTunes has issues downloading the software update quickly? Well, it is possible to download the software update manually and then load it into iTunes. Download the update from some source, such as this site (make sure to download the correct update for the correct device). Then, in iTunes, hold down Shift (Windows) or Option (Mac) and click on the button. A dialog box to open up a file should appear. Open up the previously-downloaded file from this point.
Once on iOS 5 (for devices that support it), this process should not be necessary. However, in cases where it may be, this is good to know how it works as well.
This week at 148Apps.com iPad cases were on our collective minds. First, site editor Rob LeFebvre reviewed the new Hammerhead Capo Case, stating, “The Hammerhead Capo case is a solid, good looking basic case for $40. It comes in black, blue, white, red or orange leather-grained polyurethane. It covers the whole iPad, with molded open areas for the dock port, headphone jack, rear camera, and volume buttons.”
Meanwhile, Lisa Caplan also took a closer look at Brydge, a new Kickstarter project. Lisa writes, “There is a new Kickstarter project, Brydge, by Brad Leong that will come close to converting an iPad into a notebook with a hinged aluminum case and Bluetooth keyboard that looks a lot like a Macbook.”
We also had many, many new kid-friendly app reviews on GiggleApps, including Amy Solomon’s review of the latest Toca game, Toca Kitchen Monsters. Solomon says, “I have a real treat for readers today as I would like to announce that recently, Toca Boca released a free version of their popular digital toy app, Toca Kitchen. Titled Toca Kitchen Monsters, this new app includes two monster characters whom players can cook for and feed, complete with monster-like table manners and house-keeping skills.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-04-05 :: Category: Education
Children’s apps were the focus on 148Apps.biz as well, as Kevin Stout reported on a new study released by Ruckus Media Group. Stout writes, “Parents are tough customers to please. While it’s obvious that children’s apps and games need to be appealing to kids, it’s the parents that those apps are really targeting. Ruckus Media Group just announced the results of its national study about children’s educational apps and parental preferences. The research, done with research group, PlayScience, looked to investigate what app experiences parents provide for their children, what parents prioritize in children’s apps, parents’ involvement in their childrens’ reading, and parental guilt with digital devices. We spoke to CEO of Ruckus Media Group, Rick Richter, and obtained some additional information about the study.”
Thew news, reviews and contests keep on coming across all of the 148Apps network of sites. Keep up to date with the latest by following us on Twitter and Liking us on Facebook. You won’t regret it. Until next week…bye ya’ll!
This week at 148Apps.com, two great new apps for kids were featured: AutisMate and Ruckus Reader. Writer Jennifer Allen had this to say about AutisMate: “AutisMate was designed by Jonathan Izak, someone whose younger brother and first cousin who have autism. It allows users to add their own pictures, videos and voice recordings to the app in order to create scenes that help promote positive interactions.”
Kevin Stout contributed the following about Ruckus Reader: “When a child is in possession of a device as versatile as an iPad, it could be just as distracting as it is productive. A new series of apps by Ruckus, Ruckus Reader, has been released that help parents keep track of their children’s progress through Ruckus Reader books.”
Read more about AutisMate here and about Ruckus Readerhere.
iPad Only App - Designed for the iPad
Released: 2012-04-16 :: Category: Books
Meanwhile, at GiggleApps.com, Amy Solomon was investigating the hidden joys of Smash Your Food HD, “Smash Your Food HD is a highly entertaining app for iPad dedicated to the better understanding of the amounts of sugar, salt and oil found within foods that are commonly eaten. With five levels included, players are asked to determine the amounts of these substances by reviewing the nutritional facts of each food in question and then watching as these foods get pulverized – much to the delight of children.”
iPad Only App - Designed for the iPad
Released: 2012-03-20 :: Category: Education
And last, but certainly not least, 148Apps.biz writer Kevin Stout reported on Apple’s recent change in policy regarding iAd revenues: “Before April 1st, developers earned 60% of the iAd revenue they generated within iAd-supported apps. Now developers will receive 70% of iAd revenues, according to Apple’s Developer Center. Developers will now receive this higher percentage for both app download and iAd revenues. This is likely to be a rather large boost in income for developers that use iAd as their primary source of revenue for their free apps.”
And, to paraphrase Cronkite, that’s the way it was. Keep track of all the latest happenings across the iOS and mobile universe by following us on Twitter and liking us on Facebook. You’ll be glad you did. Until next time, watch out for the hoary hosts of Hoggoth!
The last week of March was a busy one across the 148Apps network, beginning with 148Apps.com, where Lisa Caplan reported on the massive windfall Apple has already garnered from the release of iPhoto for iOS. She writes, “According to AllThingsD, iPhoto for iOS passed the one million download mark last week. That’s quite an impressive figure, particularly when it implies Apple has earned more than five million dollars from the app in less than a two week period.
+ Universal App - Designed for iPhone and iPad
Released: 2012-03-07 :: Category: Photography
GiggleApps.com kept up the pace with a review of Explore Vincent. Writer Amy Solomon says, “Explore Vincent is a wonderful app for iPad exploring the life and times of Vincent van Gogh, the brilliant yet troubled artist from childhood through adulthood, ending with his death in 1890.
This app is a true multimedia delight as many mediums are explored within this app for iPad.”
iPad Only App - Designed for the iPad
Released: 2011-10-16 :: Category: Education
Finally, 148Apps.biz writer Kevin Stout reported on Apple’s new policy regarding apps that access UDIDs. “As Apple warned the development community in August, it has started rejecting apps submitted to the App Store that access a user’s UDID. This seems to be a response to Congress’ interest in privacy concerns in mobile devices.
Kim-Mai Cutler from TechCrunch reports that while the UDID is used for many mobile ad networks for targeted ads, UDIDs pose real privacy issues.”
*Whew!* And that’s just a sample of the amazing amount of content making its way across all of the 148Apps sites this week. Stay on top of the latest in reviews, news and contests by following us on Twitter and liking us on Facebook. And don’t forget to check back here next week for another recap of the week that was. See you then, pilgrim!
This week at 148Apps.com, writer Jennifer Allen launched her review of Angry Birds Space, saying, “There’s a temptation to declare that Angry Birds Space is more of the same. That wouldn’t be a bad thing by any means. While there’s no doubt that marketing has played a big role in its success, Angry Birds is still one of the best casual gaming experiences out there. It benefits greatly from that “just one more go” mentality and a lot can be achieved in a short amount of time. Angry Birds Space ups the ante in that respect by introducing a sufficient number of new features to ensure that it’s not just more of the same, while still retaining the original game’s charm.”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-03-22 :: Category: Games
Amy Solomon, at GiggleApps.com, also wrote about birds this week, but these took the form of her review of Draw and Tell HD by Duck Duck Moose. Solomon writes, “Draw and Tell HD – by Duck Duck Moose is a creative and fun art app that allows young artists to record personal narration to their finished pieces, including a multitude of art supplies to work with. Both iPad as well as iPhone versions are available.
Children have a choice of expressing themselves by choosing a blank page to begin their art work or choosing a coloring page to work on. Another wonderful function of this app is the ability to choose a photo from the device’s camera roll to use as a background as well.
iPad Only App - Designed for the iPad
Released: 2012-02-29 :: Category: Education
Finally, 148Apps.biz featured a report by Kevin Stout about the astonishing growth of iOS and Android activations in China. Stout writes, “China has recently become the leader in new iOS and Android device adoption (phones and tablets). It’s also finished the year in 2nd for application sessions, only behind the U.S. Specifically, China’s app session growth between last year and this year is 1126%. That’s nearly double the closest country (Argentina).”
And that’s the week that was. Join us next week for a full recap of the activities across the 148apps-verse. Until then, keep track of our latest contests, news items and reviews by following us on Twitter and liking us on Facebook. See ya!
This week at 148Apps.com, site founder Jeff Scott reviewed and recapped the introduction of the New iPad, saying “The iPad 3 looks to be a solid update to the iPad 2. Not only do we get an amazing retina display screen and updated internals for a faster device while maintaining the look of the iPad 2, but we also keep the great battery life and price points. Here’s a quick rundown of the new iPad. Which, by the way is called just “the new iPad.” Or perhaps it will end up being known as just iPad like the Macbook and iMac lines.”
Meanwhile, at Giggleapps.com, Amy Solomon reviewed the latest in the line of Toca games, Toca House. She writes, “Toca Boca is a very well-regarded developer, possibly best known for its open-ended apps such as Toca Tea Party or Toca Hair Salon. More akin to Toca Doctor, Toca House is a collection of 19 domestically focused mini-games that take place within a wonderfully styled home and yard.
I enjoy the look of this app very much, as does my son, being very bright and colorful. Players will be scrolling up and down through this house that one is visiting, as five floors can be explored from top to bottom – a bathroom, living room, kitchen, laundry room, as well as front door and attached yard space.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-02-23 :: Category: Education
148Apps.biz writer Brad Hilderbrand noted that in a recent report from Spaceport, HTML5 showed top performance on iOS devices. Hilderbrand says, “According to extensive testing, the iPad 2 is far and away the best device to run HTML5, and other iOS machines blow their Android counterparts out of the water, performing roughly three times better than the competition. Though the latest Android devices running Ice Cream Sandwich are beginning to close the gap, the data still shows that Apple devices are the benchmark against which all others will continue to be measured.”
And that’s the week in review. 148Apps is always bringing you the latest iOS-related content, including contests, reviews and news, so follow us on Twitter or Like us on Facebook to keep up to date from minute to minute. See you next week, appslingers!
One of Apple’s coolest features, AirPlay, is also one of its least-utilized. Currently, users can easily stream content from their iOS device right to their Apple TV, and the service will be extended in the new OS X Mountain Lion update to allow Macs to do the same. However, there’s never been a way to stream content from an iPhone or iPad to a Mac, until now.
Reflection offers a simple solution to the problem, simply run the app on your Mac, connect your iOS device to the same wireless network, enable AirPlay and viola, you’re all set. While you still control all of your iOS apps on their native device, you can now display them on your Mac, which should make for some pretty impressive gaming sessions at the very least.
Reflection will run you $14.99 for a license on a single Mac and $39.99 to install it on up to five separate computers. This being the first version of the app there are still some bugs and crashes, as well as a bit of input lag, but we’re sure that will get tuned up in future updates. In any case, we’re pretty impressed that someone got AirPlay running from iOS to Mac, and in a surprising twist it wasn’t even Apple.
Law and Order: Legacies is keeping on with the episodes that they’re releasing in their series based on the long-running television franchise, with episode six now available. In this episode, players help Lennie Briscoe (Jerry Orbach’s famous character) and Rey Curtis solve a case from 1999, where someone is murdered at a prep school. However, as they investigate the case, a conspiracy comes unraveled, as another crime at the school being covered up by parents and staff comes close to being discovered by the two detectives. As well, the victim has connection to the overarching Preppy Jogger case that the individual episodes are connected to.
This penultimate episode is available now for $2.99, with the final episode promised next month that could help bring resolution to the Preppy Jogger case. As well, for those who want to get a discount on the series, a multi-pack that includes all the episodes is available for $12.99. As well, by downloading the universal app for free, players can check out the complete episode one at no charge.
This week at 148Apps.com, site editor Rob LeFebvre took an in-depth look at the new Logitech Wireless Boombox. LeFebvre writes, “Logitech’s newest addition to the device genre is by far the best I’ve played with. The sound is amazing for such a small footprint; the lows are deep and rich, the highs successfully bright without becoming too brittle.
The hardware itself is smooth, sleek and rounded. The dip in the middle, where an old school boombox would have held a tape deck, is just right for a hand to grasp it, obviating the need for an extruded handle. The unit feels solid, like it would hold up to some roughness in handling. The plug and line-in jacks are thoughtfully covered with a rubber flap, protecting from dust or mist. In the back of the unit sits a flip out stand, one that folds flat against the boombox for easy travel.”
GiggleApps.com celebrated what’s left of winter with Amy Solomon’s review of Into the Snow: A Stella and Sam Adventure. Solomon states, “Not only are these puzzles fun and interactive, but I appreciate how Stella creates a motif around each puzzle once created, also showing as a faint gray drawing in the snow, demonstrating what one can do with one’s imagination, as the stick man turns into a soccer player or as the additional details are added to the sailboat which are also made from sticks. They then include an ocean full of waves and a “show shark” that moves with the tap of a finger as well as birds seen in the distance. I really enjoy the basic style of art used in these snow drawings, childlike and reminiscent of the illustrations found in Harold and the Purple Crayon.”
+ Universal App - Designed for iPhone and iPad
Released: 2011-03-10 :: Category: Games
And last, but certainly not least, 148Apps.biz writer Brad Hilderbrand reported on a recent agreement regarding smartphone customer privacy: “In a potentially landmark move Apple, Google, HP, Microsoft, and Research in Motion (RIM) have come to an agreement with California Attorney General Kamala D. Harris to strengthen and enhance user privacy. The companies have agreed to create and prominently display a privacy policy detailing what information they collect from consumers and how exactly they plan to use it. App Store curators such as Apple and Google will also have to keep a close eye on how the apps sold in their stores handle user privacy, and both the developers and distributors of offending apps could be hauled into court.”
That’s a wrap on another week that was. Join us next week for another week that has passed….or something like that. In the meantime, keep up to date on the latest app reviews, news and contests by following us on Twitter or liking our page on Facebook. Bye now!
This week at 148Apps.com, we celebrated the release of Tweetbot, version 2.0. Blake Grundman and Jennifer Allen broke the news, then Carter Dotson wrote the full review. Dotson says, “There are very few apps that someone could say ‘this has been released!’ that I would buy immediately. Tweetbot for iPad was apparently on that list, because as soon as I saw on Twitter that the iPhone/iPod touch Twitter client was now available on iPad, I went out and bought it sight-unseen with an urgency unlike the way I approach many other things in my life.”
iPad Only App - Designed for the iPad
Released: 2012-02-08 :: Category: Social Networking
Meanwhile, on Giggleapps, reviewer Amy Solomon took a closer look at interactive storybook The Gnat and the Lion. She says, “My kids (ages 10 and 7) and I listened to the read-aloud story and watched the animated short film together before bedtime. We liked the animation, and watching African animals such as the lion and the rhino encouraged a discussion about African grasslands and the animals that live there. We liked the fact that the words are highlighted as the narrator reads them, which is very helpful for children who are learning to read. We also liked the narrator’s voice and accent and how it tied into the African-themed story.”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-02-03 :: Category: Books
Finally, at 148Apps.biz, writer Brad Hilderbrand reported on the explosion of app usage during last week’s Super Bowl. Hildebrand states, “Sunday night’s Super Bowl matchup between the New England Patriots and New York Giants was a classic, but according to a new report from Flurry most viewers were just as likely to be staring at their smartphone screen as they were the game. The company used analytics software built into many popular apps to surmise that of the 111 million people watching the Super Bowl, an estimated 98 million spent at least some time futzing with an app.”
Another week down, but don’t forget to stay on top of all things related to the app-nation through us. Follow us on Twitter and Facebook to get the latest news, reviews and contests right out of the gate. In the immortal words of Garrison Keillor, be well, do good work, and keep in touch. See you next week.
In a tweet this morning, Natalia Luckyanova, co-founder of Imangi Studios, the developers behind runaway hit Temple Run, let it be known that their game has hit 36 million downloads. Let’s pause for effect here. 36 million iOS devices (they’re working on getting to the Android platform furiously as we go to press) have this hot game downloaded to it. That’s fantastic.
Now we all know why it seems like every iOS screen we come across has Temple Run on it. And why it’s number 2 on our list of the Top 148 Free iPad apps and number 4 on our list of the Top 148 Free iPhone games.
Temple Run puts players in the role of an Indiana Jones style protagonist, running from diabolical monkeys through a 3D environment. This endless runner takes an isometric third person perspective to the genre, allowing players to jump, slide and turn down narrow maze-like paths with swipes up, down, left and right. There are also tilt controls to collect coins, which can then be redeemed for upgrades and special powers, like invisibility or magic bridges across gaps.
We’ve been writing about the genuinely talented (and nice!) folks at Imangi Studios since they began, so we’re pretty darn excited about their recent and well deserved success.
This week at 148Apps.com we closed out the month of January, and thus our month of focusing on health-related apps, with a special article on iOS and special needs by Lisa Caplan. She writes, “In keeping with January’s health & fitness theme I’m taking a stab at some self-disclosure. I have a spinal cord injury with a host of related 14-karat diagnoses. I don’t use apps for the disabled, though, like those to help remind me to take my meds, find handicapped parking, get medical information or find online support communities. I don’t think anything on my iPad – including pictures – would hint that I have “special needs.” Nonetheless, iOS devices and apps have improved my health, both physical and mental.”
Amy Solomon at GiggleApps.com reviewed Thumbnail Theater: Macbeth this week, and she had some very positive things to say about it: “Thumbnail Theater: Macbeth is an app that I greatly enjoyed, both on its own merits and also because apps for older children are not as common as I would like in iTunes. I highly recommend this app to any student who is reading Shakespeare as well as to adults who would like to know more about this time period in general.”
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-09 :: Category: Education
Finally, 148Apps.biz site editor Rob LeFebvre reported on recent trends in app costs. He writes, “Fiksu, Inc. released their latest report today on the mobile app economy, and found all time highs for marketing costs as well as iOS downloads in December. They attribute this data to advertising bidding wars to lock in top rankings before the App Store froze during the 3 day holiday.”
That’s another week down for the record books. Thanks for reading, and remember that you can keep track of all the latest reviews, news and contests by following us on Twitter or liking us on Facebook. See you next time!
CultofMac reports that, for the next 48 hours, Calendars+ by Readdle can be downloaded for free. The app works with Google Calendar and the built-in iOS Calendar and lets you manage your work, either online or offline, with an easy to use interface to navigate through. It’s originally priced at $6.99 and will return to [...]