This week at 148Apps.com, we turkey trotted our way into Thanksgiving and the holiday season with a tremendous list of apps for sale, courtesy of site founder Jeff Scott: “Black Friday is the biggest sale day of the year for the big box stores. And the same is true for the App Store. But the good thing about the App Store is there’s virtually 0% chance of getting trampled while trying to get that $39 laptop everyone is racing for.
This week and into Monday we’ll likely see hundreds of iOS games and apps on sale at some really great prices. We’ll be updating this post frequently through Monday with the best of the sale apps and games.”
The holiday spirit continued at GiggleApps.com, with Amy Solomon’s review of Wombi Toys: “Wombi Toys – a toy workshop for kids is a new interactive app that my son is really enjoying.
My son always get so much out of immersive role-playing apps, be it mini-games or more open-ended adventures which allow my son to cook for animals, plant a garden, pretend to be a doctor, fix a car or play tea party.
For those parents who know exactly the genre of app I am talking about, it is worth getting to know Wombi, a Swedish developer with a wonderful sense of style.
They have developed a series of really fun jigsaw puzzles of different themes and other apps that I have also enjoyed, so I was super-excited for the release of Wombi Toys – a toy workshop for kids which allows children to play toy-themed mini-games, building or fixing a very nice variety of toys such as wind-up car, painting alphabet blocks or using a hand pump to inflate a ball as each of these games are cute and fun, tactile as well as intuitive.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-10-18 :: Category: Games
Finally, AndroidRundown.com writer Carter Dotson shared some unfortunate news: One of the biggest names of the early days of touchscreen mobile gaming is about to finally fade away: parent company GREE is shutting down OpenFeint, effective in December.
OpenFeint may not be as fondly remembered on Android as it is on iOS. It was the first real service to provide leaderboards and achievements, a much-desired feature. However, the platform failed to expand upon that core functionality once Game Center kicked in and became ubiquitous; while features like cloud saves were implemented by OpenFeint (and seen in games like INC which provided cross-platform saves) they never took off with developers or the public. However, the service was still purchased by GREE, and has been languishing recently as it transitions in to the GREE Platform.”
And, as the tryptophan kicks in, we bid you a fond adieu this week. But make sure you keep track of all the latest sales, contests, reviews and news items by following us on Twitter and Facebook. See you next week. Gobble gobble.
This week at 148Apps.com, site editor Rob LeFebvre reviewed some exciting new printer technology for everyone with an iOS device: “The Lantronix xPrintServer is one of those rare bits of networking/printing hardware that just…works. I can’t be more effusive in my praise for this device, having been an IT coordinator for a small office in which printers and the network printing thereof was a weekly headache for my staff and I.
The tiny little plastic xPrintServer comes in a nicely packaged box, which includes a plug with several adapters for various national plug configurations, an ethernet cable, and the device itself: a cute little white plastic rectangle that isn’t much bigger than an iPhone 5. One of the short ends of this device has a port for the ethernet cable, the power adapter and a USB port.”
Over at GiggleApps.com, reviewer Amy Solomon took a closer look at Toca Tailor, saying, “Toca Tailor is the new, highly anticipated universal app that allows children to create their own clothing from a plethora of options.
Toca Boca is well known for what they call “digital toys,” wonderfully themed apps that children can play with in the same fashion as their other classic toys.
Toca Tailor reminds me of my old toy “Fashion Plates” where one could select from a series of plastic head, top and bottom plates, be it skirt or pants choices to create different fashions as one would make a relief, rubbing a crayon on paper placed over these plates with their raised designs. I have very fond memories of this toy, yet I was well aware even as a child that the different outfits one could make were not unlimited.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-10-25 :: Category: Education
Finally, Carter Dotson explored a paradox at 148Apps.biz: “Thursdays are all hype. Despite being the big release day for many new apps, there’s actually very little benefit to marketing or downloads in this period, according to ad firm Chartboost, and every other day has different benefits versus Thursday.
First, according to Chartboost, Wednesday is actually the most popular release day, because it’s the day right before Apple updates their featured lists on the iPhone and iPad App Stores. In reality, what’s happening is that developers are scheduling releases for midnight (0:00) on Thursday, and because apps get released at that time worldwide, which winds up being 11pm eastern in North America due to the Atlantic Time Zone, these apps start appearing on Wednesday.
But here’s the thing: that Thursday is actually a lousy day to be promoting apps.”
And that brings us one week closer to Thanksgiving here in the US. Be sure to follow us right here, or on Twitter or Facebook for the latest news, reviews and holiday sales. See you next week, smart shoppers!
Posted by Rob LeFebvre on November 9th, 2012 + Universal App - Designed for iPhone and iPad
Hit game Temple Run now has a digital comic book, ready for you to grab for $0.99 on the App store. Ape Entertainment, the folks behind Pocket God Comics, among others, promise to answer the hard questions, like what is the temple? And what’s up with those golden idols and scary monkey demons? The first two issues come with the app, and then each issue after that will run you a tiny $0.99 each.
In the first issue, follow Guy Dangerous as he and a band of adventurers go in search of a lost Incan city and the treasure it holds. But when Guy comes face to face with a mysterious golden idol, they may get more than they bargained for!
Posted by Rob LeFebvre on November 8th, 2012 + Universal App - Designed for iPhone and iPad
Walking Dead: The Game, Episode 4, Around Every Corner is available for iOS.
In the wake of terrible loss, the group arrives in Savannah in search of a boat and escape from the horrors around them. Stalked by an unseen human threat and the constant menace of the undead, Lee must decide how to deal with an increasingly paranoid group and above all, how to protect Clementine.
There has been a very exciting rush by TV show producers to get their content onto mobile devices. But it hasn’t been without a good number of issues. First, the content is split amongst dozens of different apps. Next, the shows have seriously stupid usage rights. Sometimes you can only watch shows weeks after first aired. Some shows expire after a few weeks only to appear again many months later. Trying to keep it straight and figure out where any show is can be annoying.
What about your DVR? I have been a long term fan of TiVo. I bought the first box they made and have upgraded multiple times over these past ten plus years. The problem with TiVo is that they have been very slow to adapt to new technologies like streaming content to mobile devices. Until recently you just couldn’t do it without special PC software and a hours of processing time. While TiVo has released a new streaming device, it only works locally unless you remember to download your shows first. Better, but still not good.
Sometimes I just wished I had access to everything on my DVR while on the go. Well, that’s where Sling comes in. A wholly owned subsidiary of Echostar, Sling has been making devices to give you access to your recorded and live content while on the go for years. They do this by having their box sit between your cable box or DVR and your TV. You connect the output of your cable box to the Slingbox and the output of the Slingbox to your TV. While this process can be a bit tedious with many of the included cables to connect, the included instructions are clear and easy.
We’ve taken a look at the Slingbox and player before but a lot has changed since then. For one, the latest Slingboxes support full 1080p HD streaming, assuming you have a good enough connection. They have also been updated to support the iPhone 5 screen for widescreen 16:9 viewing. And at some point after our previous review was posted, support was added to allow streaming over cell networks.
The iPad and iPhone versions of the app both do a good job allowing you to stream from a Slingbox. The iPad version is much easier to use due to the larger screen size, allowing for more controls on the screen. While the iPhone interface isn’t horrible, it could use a rethink.
Overall, the Slingbox 500 was easy to setup, if not super quick. Once it was installed it worked well. Connecting to it from remote was quick and worked well. Changing or selecting a recorded show to watch can be a bit tedious, though, with a 3-4 second delay for each remote key press. Once the streaming started, very few hiccups were noticed.
Is the Slingbox 500 the ideal way to get your content on the go? No. But it is, by far, the best very option right now to give you access to that content on the go. And let’s be honest, it’s likely to be the best option for some time. Access to content will get much stricter before it gets more convenient.
The Slingbox 500 is available online or at Best Buy now for $299.99.
Developer: Apple
Price: $329 for 16G WiFi
Device Reviewed: iPad mini 16G Black
Hardware Design Rating:
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When I first heard of the iPad mini, I was fairly underwhelmed with its technical specifications, of course, with its A5 processor (same as an iPad 2, now two generations “old”) and its non-retina display (163 pixels per inch? Huh?).
I was underwhelmed by the price, as well. $329 for an underpowered, low-resolution mini tablet in a market that supports $199 as the standard point of entry?
Then I got it into my hands. The feel of the thing, the warmth of the design, and the fact that this is an iPad, through and through, has changed my mind about the iPad mini. I love the way it sits in my hand, I love the cute little smart cover, I dig the fact that I can sit and read comics for an hour or so without really remembering that I’m using a piece of technology. I can download any number of apps that I already own to it, and run them in this new size and format. Simply put, the iPad mini fills a (small) spot in my gadget bag that I hadn’t been able to previously.
Let’s put it in perspective. I have a Macbook Air 11-inch laptop, an iPhone 5, and an iPad 3 in between. I use each device quite a bit, depending on the situation. The iPad, specifically, has become my laptop at home, unless I’m working. It’s fantastic to check news via Flipboard, social networks with Facebook and Twitter, and look through email. I play games on it quite a bit, of course, as the iPhone is just on the small side for me when I want to immerse myself into a game like Order and Chaos, thrill to the retina display on something like Infinity Blade II, or see the screen in better detail in Fieldrunners 2 HD. As a device I never thought I needed, the iPad has quickly found a place in my daily life.
And now, so has the iPad mini. In just a few short days, I find myself grabbing it when moving from room to room more often than I do my iPhone. I can do all of the social networking, game playing, streaming music, voice chatting, and email checking that I previously did on the iPhone around the house, only now I use the iPad mini so as to not deplete my iPhone 5’s battery, leaving it free to be available for phone calls and texts from non-iOS using friends.
This is a delicious device. It begs to be touched, used, played with. Here’s why.
Case Design The design of this thing is pure Apple. The black version of the iPad mini has the look and feel of the iPhone 5 in terms of the slate aluminum chassis on the back case. The smoothly rounded edges feel good in the hand, and the metal feels good to the touch, grippy, even. There’s not a sharp edge on the iPad mini, which invites it into the hand, welcomes human touch.
The shape of the screen itself is luxurious, allowing an immersive experience that I’ve never felt with other smaller tablets. The length to width ratio feels just right in portrait or landscape mode—it makes typing with two thumbs viable in portrait mode and a more cramped touch typing available in landscape. Games look and feel GOOD on the iPad mini, perhaps due only to the fact that I’m used to them in this ratio.
The weight, or lack thereof, of the iPad mini is mind boggling. I’m hard pressed to tell whether it’s any heavier than my iPhone 5 when holding one in each hand and doing the “pretend scales” thing. It’s light and airy, yet satisfyingly tactile. This is a device that I can hold in my hands for the hours that a good novel or immersive gaming experience calls for. My only nitpick here is the smaller matte area on the sides of the screen when holding the iPad mini in portrait view. Adding a smart case helps, but it’s still awkward to hold on the side of the screen without activating something on the screen at the same time. Rotating the iPad mini to landscape is a decent stopgap, as the matte area on the “top” and “bottom” of the iPad is thick enough to keep my fat thumbs off of the touch screen.
Camera Performance The camera is pretty good. It takes great photos in good lighting conditions, and decent ones in low light. Facetime and Skype video chats are well served by the front facing camera, though still images and videos suffer a bit in quality when viewed on other, higher resolution devices. For quick snapshots that can be connected to your Photostream, then, the iPad mini’s camera is great. Though, please, don’t take too many photos in public with your iPad mini. It’s only marginally cooler than taking them with a full sized iPad tablet. If you need high-quality, high-resolution pictures, use a real camera, ok?
Many understate the importance of feedback. Certainly not ZIO Studios. We reviewed their debut game, Vampire Season, a few months back, and while we enjoyed our experience with it, we did highlight a few issues that stopped it from being perfect.
Fortunately, they were listening. As CEO of the company, Jairo Nieto explains, 148Apps actually helped structure the game that Vampire Season has now become:
The 148Apps review shed some very much needed light on two things: 1- We were still very naive about monetization, to the point where we were trumping the gameplay experience, 2- Our User Interface was still far from ideal. We were glad that the Vampire Season was found enjoyable and charming, but we were aiming to make the best game possible, so we took this feedback and sat down with our team to create what is now known as Vampire Season – Monster Defense. We wanted the economy to feel like part of the game, we didn’t want to force players into purchasing stuff, and we wanted everyone to easily understand the game, and to intuitively know what everything in the interface did.
We decided that the economy should feel like a game by itself. We got rid of all the invasive pop-ups, and we created an additional currency, called Sapphires, while making sure earning them was as fun as everything else in Vampire Season. We integrated Sapphires with the revamped Survival Mode, giving players the ability to earn them by chance in the Roulette, or by beating their friends in timed tournaments.
Sapphires are a logical and unique way to support the microtransaction mobile model. Most importantly, it’s much less expensive, and as Jairo points out, less intrusive than before. Many of the criticisms we made about the previous version of the game have been erased, improving the overall experience, making it feel more natural, instead of invasive. As a reviewer, there is no greater satisfaction to know that you’ve been able to help a developer evolve their product. Jairo continued:
Vampire Season is the culmination of various efforts and expectations, long months of creativity and coding, all wrapped up into this game that we hoped would be as enjoyable to play as it was to make. To our surprise, launching the game was just the beginning of a long (and exciting) learning process for a studio that is passionate about delivering the best kind of product it can create.
The other element we critiqued was the user interface. This is an area the development team seemed to take very seriously. Said Jairo:
We moved forward to tackle the User Experience and Interface as a whole. This turned out to be quite a challenge, as we iterated many times, taking the tutorial as a starting point. We redid levels, balanced many of the monsters and enemies, and then did it all over again. Then we took to the main menu, the loading screen and finally the in-game HUD. After a couple of months of hard work from all our team, we were finally satisfied. The game had reached a new level, as we had as a studio. We now firmly believe that reviewers are not just talking to the audience, but they are also talking to the product. Its our role as developers, to listen.
This week at 148Apps.com, the crypts went creak and the tombstones shook as we got ready for Halloween. Site editor Rob LeFebvre helped kick the season into gear with his overview of Halloween-related apps: “While Halloween night is actually this coming Wednesday, many of us will be out and about this weekend engaging in some costumed fun, no doubt. What better way to gear up for a weekend full of apple bobbing, costume wearing, or several other activities of horror-themed debauchery than to grab a few Halloween-flavored games for your weekend fun?
To help, we’ve pulled together a list, with the help of the kind folks over at Touch Arcade and Pocket Gamer, of spooky sales, awfully-free apps, and spooktacularly updated apps and games for your viewing and downloading pleasure. Don’t blame us, though, if you binge on too many apps and end up feeling nauseous. Consider yourself warned.”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-02-27 :: Category: Healthcare & Fitness
The Halloween fun continued at GiggleApps.com, where Amy Solomon reviewed Henry’s Spooky Headlamp. She writes, “Henry’s Spooky Headlamp is a nice universal interactive game for toddlers where players drag their finger around a darkened screen, as this movement will move a spotlight around the page as if coming from main character Henry’s flashlight. Use this light to search the page for the items seen at the top right of the screen.
Suspenseful music also included, effective in creating a mood appropriate for Halloween, but it is nice that the items one is looking for, such as a candle, scarecrow or jack-o-lantern are not scary, keeping this app appropriate for the toddlers and early preschoolers who will enjoy this app.”
+ Universal App - Designed for iPhone and iPad
Released: 2011-10-07 :: Category: Games
And not to be left out of this monster mash, Trevor Dobrygoski at AndroidRundown.com reviewed Stupid Zombies 2, saying, “With Halloween right around the corner, seems like more zombie games are coming out. Stupid Zombies 2 is a fun zombie game that’s not quite a physics-based game and it’s not quite a puzzle game. What I mean is, the zombies are just standing there (in the beginning). To shoot zombies use walls to ricochet off bullets to reach zombies.”
Scared yet? Just wait till Halloween rolls around! Until then, keep checking in on us through our Twitter posts and Facebook pages. We promise to always give you the latest news, reviews and contests. Until next week, try not to get too many rocks in your trick or treat buckets!
Posted by Rob LeFebvre on October 24th, 2012 iPhone App - Designed for iPhone, compatible with iPad
DisneyUTV just released Cricket Fever Challenge, the first ever free multiplayer cricket game for iOS. You’ll be able to play with friends on Android and Facebook, as well.
FEATURES:
· New Multiplayer Mode: Player can participate for the first time in multiplayer challenges through Facebook friends and other players.
· Player Profile Card: Player can track their progress via unique Player Profile card also known as gamer card.
· Accessibility: Dynamic UI Design which is accessible and easy to get into the game.
· Competition: Compete among friends and other players on new Leader board mechanism
· Unique Gameplay: Real simulation of cricket using new real time physics and many motion capture animations which makes the player feel as if they were batting at the crease
· Features: Unique Swipe based controls for “Batting” allowing the player to hit the ball in any direction.
· Cameras: TV Broadcast style cameras to bring you a cinematic experience!
Cricket Fever Challenge allows the gamer’s profile to be stored on the cloud server which means you can take a break and time and pick up where you left off no matter what device you are playing on.
This week at 148Apps.com, Eli Cymet plumbed the depths of difficulty with his interview of Super Hexagon creator Terry Cavanagh: “Talking to Terry Cavanagh (pictured, left), the first thing that jumps out at me is how pleasant he is. How soft-spoken and thoughtful he comes across as. Particularly for somebody who tortures people.
An award-winning independent developer from Ireland, Cavanagh has become known for wonderful, mercilessly difficult games like VVVVVV and Super Hexagon. The latter is Cavanagh’s first iOS game; a low-fi arcade gauntlet that challenges players to move left and right to survive an incoming barrage of lines and shapes for as long as possible. It bent our brains in circles and became a surprise cult-hit on the App Store, moving about 72,000 copies since release, according to Cavanagh’s last look.
Wonderful. Mercilessly difficult. The two don’t quite go together, do they? Against all odds, however, it seems that driving people mad is what’s driven sales for Super Hexagon. It’s a phenomenon that beckons the question: why is a game that’s so hard so very easy to love? What makes difficulty so satisfying?
+ Universal App - Designed for iPhone and iPad
Released: 2012-08-30 :: Category: Games
Meanwhile, over at GiggleApps.com, reviewer Amy Solomon explored Magic Forest HD Pro, a physics-based game for kids: “There are many variations of this style of game in the iTunes store such Cut the Rope, but I enjoy the look of this app, with backgrounds reminiscent of water color or batik artwork and include forest motifs that I find appealing and a little different from what is commonly found in a game such as this. Here, one is looking to help these pets into their basket, breaking glass bricks or other obstacles that prevent these animals from typically falling into where they belong.”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-07-19 :: Category: Games
And at 148Apps.biz, Carter Dotson reported on the growing need for native language support in apps geared for eastern audiences. He writes, “It’s easy to think about the App Store as largely a western, and largely American phenomenon: it’s one of the largest revenue drivers, and success or failure there often means international failure. English is thus the most supported language in apps, particularly as it is such an international language as well now. But Distimo has put out information in their latest report that suggests while English may be the dominant language in the western world, success in the east requires apps to speak the native tongue.”
iPhone App - Designed for the iPhone, compatible with the iPad
Posted October 11th, 2012 by Ray Willmott Our Rating: :: On Cloud Nine
Reviewer Ray has his head in the clouds. Has it left a lasting impression? We take a look at one of the most anticipated titles in Chillingo's 2012 line-up.
EA just put out a brand-spankin’ new trailer for its upcoming game, Need For Speed Most Wanted. The trailer boasts some sick slo-mo and a sweet track by Bassnectar, so you’ll want to check it out.
Need for Speed Most Wanted comes out this month on iOS and Android.
This week at 148Apps.com, we kicked off October by interviewing the developer of iOS horror game Organ Trail. Rob Rich writes, “I make no attempt to hide my adoration for Organ Trail: Director’s Cut. I love this game and I’m proud of it. So having the opportunity to ask The Men Who Wear Many Hats – specifically Ryan Wiemeyer, co-owner and designer – a few questions was quite exciting. From the Flash game with over half a million fans to their new Greenlight venture, it’s all fair game for these enterprising haberdashers. Okay so they don’t necessarily make the hats but you get the idea.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-08-09 :: Category: Games
Nothing nearly as frightening was happening at GiggleApps.com this week. Amy Solomon reviewed Tizzy Seasons, saying, “Tizzy Seasons is a delightful application for young children which teaches about each of the four seasons. Not a word is spoken or seen as text within this application, making this app a very nice selection for children no matter their language background. Start by choosing a boy or girl character and then a season with a tap, each charmingly expressed within four beautifully crafted scenes and each coming together as four corners of a background image, yet showing each season’s differences with the use of color and other details.”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-08-22 :: Category: Education
And last, but certainly not least, founder Jeff Scott announced across all 148Apps sites, including 148Apps.biz, “We are very excited to announce that 148Apps and our network of sites have been acquired by our friends at Steel Media! 148Apps joins the amazing network of app related sites such as Pocket Gamer, Pocket Gamer.biz, AppSpy, Padvance, Quality Index, and more.
For more than four years 148Apps has covered the world of iOS apps and games. It started as a passion of mine and has now expanded to include the best writers this side of Mars. Now along with the Steel Media portfolio of sites, we have mobile apps and games covered from every angle.”
From interviews, to reviews, to exciting, game-changing news – this week had it all. Keep track of the latest developments across the mobile app world by following us on Twitter or Liking us on Facebook. See you next week!
This week at 148Apps.com, we pondered life after the change from Google Maps to Apple Maps. Carter Dotson took a look at his Favorite Four alternatives to Apple’s built-in guidance system: “So, there’s a bit of a brouhaha over iOS 6 switching its maps provider from Google Maps to TomTom and other Apple sources. Yes, the 3D flybys in the maps are pretty, but the lack of details once had in Google Maps and loss of transit directions is a backbreaker for some. Sure, Google Maps has a mobile website that can be added as a web app, but maybe it’s time for something all new. Unless or until a separate Google Maps application is released, here’s four fine alternatives for mapping and directions.”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-06-11 :: Category: Navigation
GiggleApps writer Amy Solomon got cooking with a kids’ game called Dr. Panda’s Restaurant: “My son and I are thoroughly enjoying Dr. Panda’s Restaurant as this app has so much to offer in cooking fun for children of all ages. This app consists of a two-story restaurant, each containing a two-person table to be filled with the animals who get welcomed by Dr. Panda, now the chef of this restaurant as well as the one who greets these animals before they are sent to their table. Eight animals are included, as are ten recipes to cook.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-09-01 :: Category: Games
And finally, AndroidRundown.com featured a KickStarter Spotlight on Lifx. Joseph Bertolini writes, “Lifx is an LED light that connects to any home wireless network and is controlled by a smartphone. It would have been easy for the developers to just simply stop at changing the color, and I, frankly, would have been satisfied. But seeing as this is a KickStarter project, it is a safe bet that these developers did not become complacent. Some simple additions, such as dimming and batch operation are included, but the one that I am most impressed by is the ability for the light to deliver phone notifications. Imagine every time a text message comes in the room blinks green or blue for Facebook notifications. There is also an option to program lights onto specific actions and cycles, such as dimming over a period of time or turning on every day at 8 am.”
And that about covers it for the week that was. Joins us every day for the latest news, reviews and contests – and keep track of it all by following us on Twitter and liking us on Facebook. See you in 7.
Posted September 28th, 2012 by Angela LaFollette Our Rating: :: BACK IT UP
Carbonite Mobile allows users to backup all their mobile devices and computers so they can access their data such as photos, music and videos anytime directly through the app.
This week at 148Apps.com, iOS 6 and the iPhone 5 were never too far out of our collective consciousness, as evidenced by site founder Jeff Scott’s discussion of changes in the iOS App Store: “Take exposing the top paid, free, and grossing apps at the same time on the landing page of the Top Apps list, for instance. It seems like a small change, but it promotes free apps to the front of the page and lowers the exposure of the top paid apps past the first three. Michael Zaletel of i4software notes, ‘This gives MUCH MORE prominence to the Top Free Apps and so I predict Free apps and Freemium apps will see a big boost after today.’”
Meanwhile, back in the GiggleApps.com cave, reviewer Amy Solomon had this to say about Superhero Comic Book Maker HD: “Comic Maker allows one to choose from 27 backgrounds, a blank page and a chance to access photos from one’s device to work on. I really enjoy these backdrops, each bold and colorful, as there are wonderful choices to stimulate creative thinking and superhero or monster themes, such as the POV from a spaceship, industrial setting with robots and a conveyer belt, as well as other more natural scenes including a farm, saloon, or desert, which allow these characters to visit Earth. It is worth noting that although the theme here includes monsters, every image included within is utterly family-friendly, as is the included classical music based on classic nursery rhymes that Duck Duck Moose is known for.”
iPad Only App - Designed for the iPad
Released: 2012-08-01 :: Category: Games
And staying on the ‘Super’ theme, 148Apps.biz writer Carter Dotson solicited some marketing advice from Supercool Creative: “Social media is often an enigma to developers looking to promote their apps. It’s a tool that can be incredibly powerful for getting more downloads and driving revenue, but just how to succeed with it is a mystery to many. Facebook integration, especially with the App Store, has been anticipated by developers as a way to help their games spread through social media, but these features won’t be doing all the work to make an app gain users through social media usage. However, David Murdico has written an interesting blog post for Supercool Creative entitled “5 Ways to Promote Mobile Apps and Games with Social Media” that covers many ways to best utilize social media to developers’ advantage.”
That’s it for this week, but with fall…um…falling, there’s sure to be a huge amount of new content about to drop before the holidays. Keep up with the latest by following us on Twitter and Liking us on Facebook. We’ll make it worth your while! See you next week!
Last week, Apple announced the iPhone 5, much to the surprise of everyone I’m sure (that’s sarcasm). The new phone has some pretty nifty features, but not everyone will be waiting in line for days in order to get their hands on one. Those of us who don’t want to trade-up just yet still have a way to scratch that “new Apple gadget” itch, however: iOS 6. This new iOS will be compatible with most older devices, including the iPhone 3GS (Yay!) and above, the fourth generation iPod Touch and up, and the iPad 2 and later. So while I might not be able to get my hands on a 5 just yet, I can still feel special when my phone starts to do new and exciting things!
iOS 6 – Plenty of changes to some old favorites
Before we get in to all the major changes and new features I want to take a moment to go over some of the smaller tweaks to the apps many iOS users can’t live without. The camera has gotten a bit more attention this time around. Users can take panoramic photos now with their iPhone 4S/5 and iPod Touch 4th/5th generation, up to 240 degrees both horizontally and vertically. They have simply to sweep the camera along using a predefined motion and the device and software takes care of the rest. Then, said photos and everything else on the camera roll can be shown off to friends quickly and easily with the Photo app. Video chatting with friends and family via FaceTime has also gotten much simpler now that the app can work over a cellular network and Wi-Fi is no longer required–provided the carrier allows for that sort of thing, naturally.
Even the Notification Center has been revamped with Twitter or Facebook posting allowed directly from the notifications window and the option to quiet those irritating 3am notices, thanks to the new Do Not Disturb feature (more on that later). Last, but certainly not least to the accident prone, Find My Phone has been updated to include a Lost Mode which allows users to remotely lock their misplaced phone with a 4-digit code and display contact information for honest folks to use in order to return the lost device. This goes hand-in-hand with Find My Friends, an app that uses GPS to keep track of friends and family, even going so far as to issue alerts when certain individuals have left or reached specific destinations. It sounds weird, but think of it in terms of the kids leaving school and getting home. Pretty nifty, I know, but this is just the beginning.
iTunes, App Store, iBookstore – Refurbishing the storefronts
iTunes, the App Store, and the iBookstore are also getting adjustments by way of some slightly revamped storefronts, Facebook integration (“like” items in the store or view items that friends like), and a new preview feature that automatically keeps track of any apps/music/books that you browse through. You can view this list from within any of the three stores–and across any of their iOS devices thanks to iCloud–and make purchases from it directly.
This week at 148Apps.com, everything was about – what else? – the iPhone 5. Site founder and all-around iPhone guru Jeff Scott provided some much-needed advice for anyone interested in switching carriers when upgrading: “So you, like many, have decided to switch carriers with the iPhone 5? You could go data only but perhaps you still need the phone part of the iPhone. Let’s say for instance you are tired of the customer-hostile management at AT&T and want to move to Verizon. Just, you know, as an example.
Let’s rundown what you will need to make the switch and any pitfalls you might hit. It’s a fairly simple process, but there are some things you should know first, before starting.”
Meanwhile, GiggleApps headed to the Great White Way, courtesy of Amy Solomon’s review of Broadway Barks: “Broadway Barks is a lovely interactive story, written, narrated and sung by Tony-winning actress Bernadette Peters, based on the previously published children’s book with CD of the same name. Versions for both iPhone as well as iPad are available.
This is a cute and charming story of a dog who no longer has a home and is all alone in the park until he is discovered and given a chance to be seen at Broadway Barks – a charity event in New York City to promote the adoption of animal, ultimately finding a new home.”
iPad Only App - Designed for the iPad
Released: 2012-07-20 :: Category: Books
Finally, 148Apps.biz featured a how-to for creating a better mobile app from Prince Arora: “You just came up with a great idea for a mobile app or you are working on a new feature to add in your existing app. You have laid out all the screens, primary & secondary actions, and interaction flow in your head and you get down to write the code.
Great! However, this scenario is the same as starting to build a house without a blueprint. Wireframes are like blueprints and visual design is like interior decoration for an app.
So before you start writing code, work on a blueprint — this includes writing down the features/user stories, designing the flow charts, defining the primary & secondary action and designing the wireframes. These sounds like a lot but I’ll walk you through each step to show you how simple it can be.”
And that, my friends, brings us to the end of a very busy and exciting week. Stay abreast of the latest news, reviews and contests by following us on Twitter and Liking us on Facebook, and be sure to meet me back here next weekend for a rundown of what you might have missed. See you next week!
This week at 148Apps, we left our white shoes behind and got ready for some football with Carter Dotson’s round-up of apps for the NFL 2012 season: “Are you ready for some football, in particular the 2012–2013 season of the premier American football league, the National Football League? Well, with the season kicking off tonight with the Super Bowl champion New York Giants playing the Dallas Cowboys, I’ve collected four apps to help make the game-watching and fantasy-football-playing experience better. No matter what, they’re better than the replacement refs are going to be!”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-07-23 :: Category: Sports
Over at GiggleApps, Amy Solomon reviewed This Is My Body-Anatomy for Kids, saying, “I have really enjoyed perusing this application, consisting of many sections that cover such topics as how fast one grows, the skin, one’s senses, as well as the different systems of the body, such as digestive, respiratory, muscular, nervous and skeletal, going into a very nice amount of depth for children to appreciate.
As this app opens up, children are given a choice of characters to follow, nicely including boy and girl choices some of which are children of color and an Asian character – lovely inclusions still not seen often enough in the US iTunes store.”
iPad Only App - Designed for the iPad
Released: 2012-08-20 :: Category: Education
And stalwart reporter Carter Dotson returned yet again, this time on AndroidRundown, to look at the latest developments from Apple iPad rival Amazon: “While rumors of a new iPad mini spread, and the Nexus 7 enjoys its sales numbers, Amazon has laid dormant until now with the announcement of new Kindle Fire devices.
The flagship is the Kindle Fire HD. This will come in both an 8.9″ variety and a 7″ variety; the specs on the 7″ are supposed to be the same as the 8.9″, but Amazon was more keen to show off this version. It’s got a 1920×1200 screen (true HD!) which is 254 ppi (compared to the iPad retina display’s 264 ppi), to go along with a Texas Instruments OMAP 4470 processor, which Amazon claims can do 50% more floating point operations as compared to the Tegra 3 processor in the Nexus 7.”
And that’s a wrap of this weekly wrap-up! Join us throughout the week for the latest contests, reviews and news on our Facebook site as well as on Twitter. Until next week, remember – no white after Labor Day!
Posted by Jeff Scott on September 7th, 2012 + Universal App - Designed for iPhone and iPad
We’ve told you about this app before, but wanted to remind you that the iTunes Festival is well underway. You can watch concerts streamed from London every day this month (P.S. Jack White with Band of Horses is on Saturday)
What started out as a fun pastime for Hello Games has become something extraordinary.
They hadn’t intended to make mobile games. The whole idea of Joe Danger for iOS came about as a portfolio project using previous assets. As it turned out, the ideas came in thick and fast and now the game is in a near-finished state. Joe Danger Touch is not a port. This has been built from the ground up to make the best use of the iOS platform. At Gamescom, I sampled several levels of varying difficulty.
The first thing that struck me was the lack of a virtual stick. Personally, I think that’s for the best. I’m not sure any developer, even Hello Games, would be able to capture the dexterity a console analog provides and Joe Danger requires. Players will use tap and swipe gestures to perform moves and stunts while Joe automatically rides his bike. While some earlier levels merely require players to tap the screen to vault over obstacles, later on, they’ll need to tap obstacles to remove them from their path, as well as duck under obstructions. They’ll also need to change lanes just like the original game.
Each level has an objective, whether it’s beating the time or collecting all coins, and encourages an immense amount of replay value. Of course, it wouldn’t be Joe Danger without stunts. While airborne, players merely need to swipe the screen to perform all manner of death-defying insanity. In my time with the game, the controls were very responsive and accurate on iPad. There were no hiccups and I quickly felt like a natural after only minutes of play.
With Hello Games’ incredible attention to detail and high standards, there’s no reason to think Joe Danger Touch won’t be one of the year’s best on any platform, let alone iOS.
This week at 148Apps.com, we got ready for some much-deserved rest with a comprehensive overview of all major Labor Day app sales. Site founder Jeff Scott writes, “It’s another holiday weekend here in the USA. Burning Man, end of summer, Labor day — pick your favorite. And that means it’s time for another huge sale on iPhone and iPad apps. These apps are on sale and they have to go!”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-12-15 :: Category: Games
Over at GiggleApps.com, reviewer Amy Solomon dug deep into the earth and discovered Auracle-Fossil. She writes, “Fossil tells the story of a girl finding a fossil on the beach, and the story of where her mind goes as she imagines this dinosaur alive long ago, as well as the process that this bone must have taken to be transformed into a fossil.
Fossil is beautifully illustrated with striking water colors, as these original illustrations found in the published book work quite well in terms of translating these paintings. Here, the double page spreads from the book are formatted to fit the screens without losing much real-estate, allows readers to see both these pages together without the need to pan and scan, a feature that works in other apps, yet is simply not necessary here.”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-07-25 :: Category: Education
Finally, 148Apps.biz writer Carter Dotson reported on an unusual trend in the world of free apps: “Fiksu has released its latest Indexes tracking how much it costs for brands to acquire loyal users, and how many downloads the top free iPhone apps are getting.
The Fiksu App Store Competitive Index tracks the average combined volume of the top 200 free iPhone apps. For July, the Index indicates that daily downloads decreased month-over-month by 5.6%, down to 4.37 million downloads from 4.63 million in June. The number has remained relatively stable after a drop from 6.35 million in February. This may be due to a residual after-effect of the holiday season, which saw steady increases after the launch of the iPhone 4S.”
More big stories are on the way from the App experts at 148Apps! Follow us on Twitter and Like us on Facebook to keep track of the latest sales, reviews, news items and more. See you next week, football fan!
Capcom announced not one, not two, but all three games in the Phoenix Wright series, originally released on the Nintendo DS, are coming to the iPhone and iPad in glorious HD. First two episodes will be free to download, third one will cost ya. No details on when, exactly, but be ready – it’s coming.
“Hold It!” – Three whole games! Phoenix Wright: Ace Attorney, Justice For All, and Trials and Tribulations will be included in a single app. Relive the saga of gaming’s most daring legal eagle, or experience them for the first time.
“Take That!” – All three classic games will not only be presented in their entirety, as seen on the Nintendo DS, they’ve also been painstakingly remastered in glorious HD in order to take advantage of the iPhone/iPad’s luscious Retina display with further optimized tap and swipe controls for easy navigation.
This week at 148Apps.com, Carter Dotson asked the question that so many iPad owners have thought to themselves: “Why can’t I work from just my iPad?”
“I’m sick of desktops, laptops, and netbooks. The iPad is lightweight, has great battery life, and I don’t have to take it out of my bag when I’m flying. Most of the work that I do is writing, covering iOS and Android, so it seems appropriate to primarily do this work from mobile devices, right? That’s what I want, but there’s still just so many shortcomings that keep it from being a regular reality.
“What I find is that for basic tasks, the iPad is great. I like the focus that the iPad’s limitation of running a single app on screen at a time provides, especially for writing. I use a portable Bluetooth keyboard, and while it’s not full-size, the benefits I get from being forced to focus on what I’m writing is a huge benefit. As well, with the customer support job I work with that uses Zendesk, I discovered that it’s actually quite easy to do it efficiently through Safari and the Zendesk mobile app. I didn’t feel like I was any less productive in working from the iPad than I do when I work from my Mac in this case. But it’s the exception to the rule.”
Meanwhile, Amy Solomon at GiggleApps.com took a trip to the zoo via ABC ZooBorns: “My son, a fan of these other apps, was excited to hear about ABC ZooBorns, asking me about a list of his favorite animals, all of which are included – much to my son’s excitement. I too enjoy the list of animals included – be it more traditional zoo animals, such as tigers or zebras, but also including some unique choices such as Ural owl, wombat or quokka. We do love to look at these animals as babies, especially those are simply precious to look at such as baby Gorillas or Elephants.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-24 :: Category: Education
Finally, AndroidRundown.com featured a story about a fascinating new KickStarter project named InstaCube. Joseph Bertolini writes, “It streams photos directly from any user’s Instagram account and displays them on a large 6.5″ LCD touchscreen. Display those photos from the park yesterday or randomly check in on some friends, because what good are those photos if they are stuck on a tiny phone screen all the time. Probably the greatest element of InstaCube is its ability to stay away from being one dimensional by including full access to Instagram. Doing this allows for photo browsing, ‘liking’ of photos, and InstaCube will even display live photos of sunrises and sunsets from around the world.”
Summer’s heading to a close, but we still have so much more to offer across the 148Apps network. Keep track of all the latest happenings, as well as reviews and contests, by following us on Twitter or liking us on Facebook. You’ll be glad you did.
This week at 148Apps.com, we brought another amazing app into the Editor’s Choice fold. This is what Kalle MacDonald had to say about Horn: “As a fan of both the Legend of Zelda series on Nintendo consoles and the Infinity Blade franchise on iOS, I welcomed HORN with open arms. Believe it or not it delivers on both counts.
HORN is hard to explain. In essence it is an action-adventure game, but the details make it so much more than that. When inn the “adventuring” portions of the story, the game is played in a third-person perspective and the titular Horn is controlled by tapping where the player wants him to go. To go along with this, there are action portions of the game. These portions are played similarly to Infinity Blade, with a swipe to attack, and various ways to evade the enemies.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-08-16 :: Category: Games
Over at GiggleApps.com, Amy Solomon gave us an art lesson in her review of PlayArt: “PlayART by Tapook is an interesting art app allowing children and adults to create their own images using the details found within famous works of art. Five artists are covered, specifically Van Gogh, Monet, Klee, Cezanne and Rousseau allowing children to be exposed to different styles of art, also learning about these artists from watching short videos and exploring a museum of these artists’ original paintings.”
iPad Only App - Designed for the iPad
Released: 2012-06-27 :: Category: Education
And finally, 148Apps.biz writer Carter Dotson contributed a piece about elblabs: “German studio elblabs is launching a new ad network, GameAdTrading. What elblabs is claiming that their network can do better than other networks is simple: adaptability to many different platforms.
This adaptability is largely because GameAdTrading is currently available as a plugin for Unity, the engine that’s primarily designed for 3D games, but often finds use simply as a cross-platform engine. For example, Cthulhu Saves the World, a 16-bit-inspired RPG that has pretty much nothing three-dimensional about it at all, was ported from XNA to Unity for the mobile versions. The ability to publish to iOS, Android, and PC/Mac makes it an attractive option for even simulation games that aren’t as graphically-demanding. elblabs is also taking requests via email for other engines, including Flash.”
And…..we’re done for this week. But that’s the great thing – one week ends, and another’s just right around the corner. Join us on Facebook and Twitter to get the news, reviews and contests you want, right when you want them, from app experts. Until next weekend, go plunge the depths of Horn.
UK-based iOS magazine Tap! has sent us some fascinating statistics to demonstrate just how huge the iOS ecosystem has become. It’s quite intriguing.
Currently, we’re at around 650,000 apps on the App Store, meaning that if you started to read out each name of every app out there, it’d take a full week without stopping to reach the end. Sure, you’d be bored by then and a whole bunch of new apps would have hit the store, but it’d be an unique way of spending that week!
In a similar vein, plenty of money has been earned with Apple determining that $5.5bn has been paid out to developers since the launch of the App Store 4 years ago. To put that into a more imaginable context, that’s enough to fill 2.5 Olympic swimming pools with dollar bills! Even Scrooge McDuck would be overwhelmed by that and he’s used to swimming in money.
It equates to Apple taking in just over $1,000 every second of every day, all from the App Store. Unsurprising given there are 400m customer accounts on the store, roughly the population of South America.
Hardware wise, that means a ton of devices are out there with enough iPhones and iPads sold to stretch around the Earth, or be stacked up to 1/10 of the way from the Earth to the moon. As well as that, over half of the US could be glazed over with all the glass used to make the devices.
Interestingly for those living in the UK, France, Spain, Germany and Italy, 1 in 3 people who own an iPad also own an iPhone showing that sometimes one iOS device just isn’t enough (and I include myself in that statistic!). Perhaps that’s because Disney recently determined that 75% of parents share their devices with their kids, meaning there are a lot of different hands keen to enjoy all that App goodness.
What does all this mean? Two things: the App Store is constantly growing and there’s a huge amount of options out there, and that everyone loves a fascinating statistic about something.
While you can always keep abreast of the latest developments here, Tap! is also collating their list of the best apps out there so if that appeals, go check out their vote on the magazine’s site.
We cover it all. The latest games, apps and more are all reviewed across the 148Apps network of sites. Just take a look at what you might have missed this week.