Posts Tagged Infinity Blade

The Portable Podcast, Episode 63

Long live the Turret Alamo!

On This Episode:

  • Carter discusses recent iOS releases Super Stick Golf and Infinity Blade with AppAddict.net’s Brett Nolan.
  • Carter interviews Alex Okafor and Adam Stewart of One Man Left about the upcoming Tilt to Live update, ¡Viva la Turret!
  • Who We Are:

  • Host: Carter Dotson
  • Co-Host: Brett Nolan – AppAddict.net
  • Guests: Alex Okafor & Adam Stewart – One Man Left
  • Music:

  • “Beatnes7 (Theme to The Portable Podcast)” by The Eternal – Download on iTunes here:
  • “Nanocarp” by The Eternal
  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here:
  • Apps Mentioned On This Episode:

    $2.99
    + Universal App - Designed for iPhone and iPad
    Released: 2010-12-10 :: Category: Games

    $5.99
    + Universal App - Designed for iPhone and iPad
    Released: 2010-12-09 :: Category: Games

    $2.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-02-24 :: Category: Games

    FREE!
    iPad Only App - Designed for the iPad
    Released: 2010-10-07 :: Category: Games

    Infinity Blade Sees Massive Success

    Epic’s Infinity Blade, the action RPG boasting some of the most impressive visuals to date on iOS machines, has shattered sales records and become the fastest-grossing app ever. The game has earned $1.65 million in only five days of availability, handily beating Cut the Rope as the fastest game to a million dollars in sales. when you break down the numbers it all comes out that Infinity Blade managed to shift 271,424 copies in less than a week. Pretty impressive by any stretch.

    Of course there are some caveats to this record-setting achievement, not the least of which is the matter of price. Since Infinity Blade retails at $6.99 it only had to sell one-sixth the number of copies Cut the Rope did in order to claim the fastest to a million crown. So while the title has still done very well, its sales haven’t been quite as brisk as those of Om Nom the candy-munching monster. Also, we’ll have to wait and see what sort of longevity the game sees, as only time (and sales) will tell if it’s a true juggernaut of the app store or simply a novelty act that people check out to see if it lives up to the hype and then move on. Word of mouth and long-term sales will be the true barometer of lasting success.

    Still, $1.65 million is nothing to sneeze at any way you slice it. Epic and Chair have to be very excited with the early success their game has enjoyed. Reviews have also been mostly positive, so there’s no reason to suspect Infinity Blade won’t continue to be a big deal for a very long time. Could this become the highest-grossing, best-known app of all time? It’s still too early to know for sure, but it’s seeming more and more like a distinct possibility.

    [via GI.biz]

    Dungeon Hunter was a true critical and commercial success when it launched last year, and now Gameloft is primed to give fans more of what they’re begging for. The company has announced that Dungeon Hunter 2, the next entry in the highly-anticipated franchise, is now available in the App Store.

    The new title features a host of upgrades and new features, among them highly-tuned visuals, Game Center support and four player co-op. Players who want to join up with friends (or strangers) can set up multiplayer matches via either local Wi-Fi or over Bluetooth connections. On the gameplay front, Dungeon Hunter 2 boasts a world five times bigger than the original, three difficulty levels, multiple character classes and skills and hundreds of unique items and weapons. No half-hearted expansions here, this is a true blue sequel.

    The game looks extremely entertaining and should be quite a treat for action RPG fans. The ability to play solo or with friends is a nice enticement, and the visuals have an impressive, World of Warcraft look to them. Now the only question is with the recent launch of Infinity Blade, might Dungeon Hunter 2 be overlooked? Normally we would happily report that there’s plenty of RPG love to go around, but both titles are a bit pricey and are essentially gunning for the same audience, so there’s a very real chance many consumers might be forced to choose one or the other. In this situation do you choose the sexy newcomer who’s good for a fling and may be something more, or opt for the steady friend who has proven they’re worthwhile but maybe isn’t quite as exciting? It’s definitely a tough call, and one which will likely weigh heavily on a few gamers’ minds. The good news is you really can’t go wrong either way, and if you can have both then so much the better.

    $6.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-12-09 :: Category: Games

    [via TiPb]

    Infinity Blade Review

    Infinity Blade Review

    + Universal App - Designed for iPhone and iPad
    The phrase, OMG, does not even begin to cover this game. Can you tell we're impressed?

    Read The Full Review »

    Last month we told you that Epic’s impressive looking Infinity Blade would make its way to iOS devices in time for the holidays. Now we have even more specifics, as Epic has officially announced that the game will be available on all iOS machines on December 9. In case that sounds far off to you for some reason, remember that it’s actually next week.

    The action RPG is poised to be one of the most graphically impressive games to come to iOS, considering it’s being powered by Unreal Engine 3. As the studio which created UE 3, Epic is well-versed at getting the most out of the engine, and if early screenshots are any indication, this title is going to be absolutely gorgeous.

    It seems we may also have to pay a premium for those tantalizing visuals, as Epic has also announced that Infinity Blade will retail for $5.99. For many iPhone owners there may be a bit of sticker shock associated with such a price, especially considering a lot of perfectly nice looking games sell on the App Store for $0.99. Is this game really going to be worth the money?

    While we can’t say for sure if Infinity Blade is worth your money, signs are pointing in a positive direction. The game appears to be polished to an incredible degree, and Epic as a studio is known for their high-quality work in creating compelling gameplay experiences. Past performance may not be an indication of future results, but Infinity Blade really holds a lot of promise. For iPad owners this game is a near no-brainer, as the $5.99 price tag easily falls in line with what they’re used to paying for apps, and may even be considered a bargain in some respects. UPDATE: Our source does indeed say “Universal App” so the screen resolution shouldn’t be an issue. Thanks to Twitter fan @enygmadraco for catching that! The trade-off is that there is no iPad-specific version of Infinity Blade planned, so the pretty visuals may be stretched and lose some resolution if you expand them out to fill the whole iPad screen. But we’ll stop trying to sway you one way or the other, in a week you can decide for yourself.

    [via Joystiq]

    Epic has officially announced that Infinity Blade, which up until now has been known as Project Sword, will be coming to iOS devices this holiday season. The game is powered by the Unreal Engine, and has been a hot topic of conversation ever since it was teased at Apple’s keynote back in September. Some are expecting this to be the most visually impressive game yet for iOS machines.

    Epic also dropped some new gameplay details, giving us our first taste of how the game will play. The company is promising that Infinity Blade will showcase “adrenaline-fueled sword battles and epic boss fights set in the realm of a fully 3D castle.” There will be at least some RPG element to the proceedings, as players will gain experience, build stats and buy new items as they progress through the story. We also know that the final boss is called the God-King, which is either pure awesome or a shining example of how lazy some people have become.

    One down note is that the game won’t have multiplayer at launch, but the good news is that it will eventually come as a free update down the road. Since we don’t yet have a firm release date for the game proper we also don’t know when the multiplayer will show up, but we’d guess it will arrive in early 2011. There’s also been no price announced yet for Infinity Blade, but given the production values and development costs it’s likely going to retail for more than $0.99.

    You may also want to invest in a convenient charging solution for your iPhone or iPad, as Infinity Blade will most surely be a battery hog. Enjoy playing the game in five minute spurts; that’s likely about all you’re going to manage to get out of something so resource taxing. Let’s just hope your device doesn’t die in the middle of the final fight with the God-King, because that would just be tragic.

    [via TouchArcade]

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