Indie games development can be tough, especially when you’ve got a good idea for something but you’re not quite sure what way to take it. Having heard about Booya Squad, a Wisconsin-based team keen to turn their childhood comics into a mobile card battler, we wanted to learn more about their journey.
Booya Squad is a joint effort between Mike Bloom and his brother-in-law, John. They’re currently working on a social card game called Mario Italiano Four Families, but the story starts much earlier than that. Based on a comic book world they created over ten years ago, it’s been a long time coming. In that time, they’ve had to juggle big moves across country, raising a family, job changes, health issues, and many more challenges. The team’s blog explains the full story, such as how Mike skipped on a regular sleep pattern in order to get work done, but we also had a chat with him to learn the pertinent details behind everything.
148Apps: How much have various free internet resources helped you in your quest to go into game development? What would you recommend to other aspiring developers? Mike Bloom (MB): We used the internet to learn how to do everything we needed to know. When we started, we were very naïve to the amount of knowledge and skills we would need to complete the game. So as we progressed through the project we often came upon an obstacle where we needed to learn or come up with something. So we would Google it or search for it on YouTube. We were constantly amazed that if we dug deep enough into these sources, we would always find exactly what we needed. The trick is to use different search phrases. We did this for everything from balancing stats, building a clean UI, all the way to marketing methods.
The idea here is to not be scared to start down the development path because you don’t know how to do everything you will need to do, or better yet you don’t even know what is all needed. Since we went in half blind, we just found the answers when we needed them, and that was actually fun. It was like, oh we have to do that? Well, I’ll do that one, learn the skill and put it to use right away. Continue reading Booya Squad and the Long But Satisfying Path of Indie Development »
Posted by Jessica Fisher on October 31st, 2014 + Universal App - Designed for iPhone and iPad
Card Dungeon, by Playtap Games, has gotten a major overhaul that adds new features and fixes some old bugs.
Playtap has increased the speed of game play by shrinking the max room size and allowing Crusaders to move faster across the map when there are no monsters lurking nearby. Card Dungeon now also saves your game for you after every turn, making it easier to pick up and put down when you need to.
Last but not least, when you beat the boss on each level the dungeon will begin to collapse. You must race to the exit before time runs out.
You can download the newly-updated Card Dungeon for $3.99 on the App Store.
Posted by Ellis Spice on September 23rd, 2014 + Universal App - Designed for iPhone and iPad
2K has updated their wrestling card battling title, WWE SuperCard, with new modes and card packs headlining the update.
The People’s Champion Challenge allows players to pick between two WWE Superstars in a match corresponding to a real-life live event. Through playing exhibition matches, players can gather points for themselves and their chosen Superstar, and receive rewards based on the winning wrestler at the end of the week-long battle.
The Ladder mode, meanwhile, challenges novice and seasoned players alike with climbing up a ladder as they play. As players climb higher, new rewards will unlock, with statistics such as victories and prizes accumulated tracked throughout.
Finally, there’s the new Ultra Rare Card Pack, which 2K claims has been made available due to popular demand. This pack allows players to acquire Ultra Rare or higher cards for their rosters and is available for $9.99.
WWE SuperCard is available to smash through a table download from the App Store for free now.
Handelabra Games has announced that they are officially releasing Sentinels of the Multiverse for iOS in October. The app will be based off the super hero card game by Greater Than Games, LLC and will include 10 Heroes, 4 Villains, and 4 Environments – although Handelabra is already planning on making expansion packs with more content available as DLC.
Handelabra is also offering an exclusive promo card to the first 5,000 people who purchase the game: The Super Scientific Tachyon. This hero has the “Experiment” power, which allows a player to reveal the bottom 2 cards of any deck and if those cards share a keyword, they can be immediately played.
Sentinels of the Multiverse is set to be priced at $9.99 and will hit the App Store on October 16.
There are very few contenders left in the 2D fighting game arena. One of the last standing combatants are the beautifully hand-drawn sprites of the BlazBlue franchise. Recently it was announced that the series is going to be making its iOS debut this fall, in a form that you may not quite expect.
BlazBlue: Battle Cards aims to blur the lines between fast-paced combat and deliberate strategic card games, all the while revisiting characters that fans have come to know and love on their home consoles. Look for more information as the game nears launch in a few months. In the meantime, be sure to enjoy the little sneak peak, below.
Posted by Rob Rich on April 16th, 2014 iPad Only App - Designed for iPad
For a while we just had to sit back while PC gamers got to enjoy it. Then they teased us with a soft launch. Now the wait is finally over – Hearthstone: Heroes of Warcraft is available on the US App Store!
This is normally where I’d speak a bit about how neat it looks and how popular it is, but it’s freaking Hearthstone. You deserve a medal for sticking around this long rather than going straight to the App Store to download it. But don’t worry, I won’t keep you.
You can grab Hearthstone: Heroes of Warcraft for the iPad now, for free.
Despite the fact that Hearthstone seems tailor-made for tablets, there were some challenges in bringing it to the iPad. Namely getting Battle.net to function and needing to tweak the interface a bit. But make it to tablets it did, and it’s coming to the US App Store “Soon™.”
In about a week US iPad players will be able to get their hands on Blizzard’s most desirous card game, but of course there’s more to it than that. Also on the “Soon™” List are Adventures, which are self-contained challenges where players square off against the AI and attempt to defeat special boss characters to win more cards. The first Adventure coming out of the gate (sometime in the hopefully near future, but no specific dates have been given) is the ‘Curse of Naxxramas.’ World of Warcraft players will probably recognize the name, seeing as it’s a fairly well-known raid dungeon.
Last but certainly not least (well, for me anyway) was the news that Hearthstone will also eventually be making its way to the iPhone. It’s going to be separate from the iPad version (so not Universal), but the fact that it’s in the works is enough for me!
Of course if you do have an iPad you can just grab Hearthstone once it releases on the App Store in about a week.
Conquest of Champions is a pretty sweet-looking CCG from Kihon, and it’s making its way to the iPad.
Think of it as a sort of hybrid of Magic and Warhammer, with a sprinkling of Hero Academy thrown in for good measure. You’ll be collecting somewhere in the neighborhood of 130 cards, choosing between three factions, training heroes, and fighting against other players (or solo!) in asynchronous node-capturing strategic combat. Plus it looks pretty freaking awesome in motion.
Conquest of Champions is currently in open beta for the Mac and PC, with a projected App Store release of later this summer.
Posted by Rob Rich on August 2nd, 2013 + Universal App - Designed for iPhone and iPad
One of Playdek’s most popular iOS card games, Summoner Wars, is going through a few changes this Monday (8/5).
The most immediately noticeable difference will be the price; or rather the inclusion of one. Playdek is removing the freemium model and making the base game $0.99, with online play available right out of the box, so to speak. A “Lore” menu is also being added so that players can look up background and strategy information, and a new AI opponent is being included for those more interested in solo play.
The expansion will be available through an in-app purchase of $2.99 and includes two new armies: the Benders (pyromancers) and the Mountain Vargath (goatmen). The former focuses on controlling the actions of their rivals, while the latter is all about brute strength.
Both factions and new base game features will be available on Monday.
Kingdom Rush: Origins is a prequel to the popular Kingdom Rush by Ironhide Game Studio. The game adds new towers, heroes, levels, and enemies to the world, as well as over 70 unique achievements and three difficulty modes. You get to control one of nine unique heroes including Prince Denas the Knight, Arivan the Battlemage, […]