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Boom Beach - Tips, Tricks, Cheats, and Strategies on How to be the Biggest and Baddest

Posted by Jennifer Allen on July 2nd, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: CLASH OF TANKS :: Read Review »

New to Boom Beach and in need of a helping hand? We've got you covered. While a lot of the fun of such games is figuring out your own strategies for success, it's also useful to have someone give you a few helpful tips and tricks to get you started. We offer up a few pieces of advice for those just starting out and confused as to where to go or what to do next.



The Importance of Being Resourceful

  • As with most freemium-based city or base building games, the resources you gather are vital to getting anywhere in Boom Beach. Early on, you'll mainly be dealing with wood and gold. Wood is used for building new things as well as upgrading existing structures. Gold is primarily used to recruit new units and reveal more of the map, thereby opening up more opportunities to progress.

  • As well as that is the premium currency: diamonds. These can be used to fill up the gaps left behind by lack of wood or gold, but they're much more efficiently used to speed up timers on things that have long waiting times. Early on, few things take long to build so save any diamonds acquired (when possible) for later on in the game when things can take days to finish. Completing achievement objectives unlocks more diamonds, so focus on these where possible.

  • Later on in the game stone and iron will play valuable roles in upgrading buildings, but by then you should have a handle on what's going on.

  • Unusually, in the early levels gold is quite plentiful while wood is much harder to come by. A useful tip is to remove as many trees as possible. It'll cost 600 gold a turn but you'll gain 300 wood in exchange, thereby making it much simpler to afford those all-important building upgrades.

  • Supercell Storms the App Store With Boom Beach Update

    Posted by Blake Grundman on June 3rd, 2014
    + Universal App - Designed for iPhone and iPad
    Our rating: starstarstarhalfstarblankstar :: CLASH OF TANKS :: Read Review »

    Just when you thought it was safe to go back into the water, a free-to-play invasion goes and messes up everything. Supercell's tower defense entry, Boom Beach is extending the action the high seas with new submarine themed missions.

    Along with the underwater shenanigans comes a fresh new defensive building, the Shock Launcher. Oh, and remember the northern region of the in-game map? Well now it is covered in ice, which completely changes the battle strategy for each match.

    Lastly, a bevy of visual and performance upgrades help put the cap on this fantastic batch of enhancements. So hunker down and get ready for invasion. This battle is far from over.

    This Week at 148Apps: March 31-April 4, 2014

    Posted by Chris Kirby on April 6th, 2014

    App-tastic!


    How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


    CLARC

    It’s the classic love story. Boy meets Girl, Boy loses Girl, Boy tries to get Girl back. But did I mention the Boy is a downtrodden maintenance robot and the Girl is pastel pink nuclear missile? I guess maybe ‘classic’ would be stretching it a bit. Things are not going well in the deep recesses of this dilapidated Martian factory. F.A.T.H.E.R., the supercomputer in charge, has disappeared, leaving the worker robots confused and without direction. Lacking anything better to do in the interim, some enterprising bot discovers that consuming diesel fuel gets them quite tipsy. The result? NON-STOP ROBOT PARTY! --Rob Thomas


    FTL: Faster Than Light

    A year and a half after its critically-acclaimed PC/Mac release, FTL: Faster Than Light makes the jump to iPad. However, this isn’t an inferior late-to-the-party port. Subset Games has just released a free update for the original, dubbed FTL Advanced Edition, that gives players a slew of new options. Why does this matter? Well, the iPad port also has all of those new tweaks under the hood. And what a package it is. A bit of backstory. FTL is a strange hybrid of a thing: one part RTS, one part sim, two parts Roguelike, all white-knuckle frustration. Players control the crew of a Federation ship trying to deliver a vital data payload to their home sector. As they jump from sector to sector, a fleet of Rebel ships dogs their heels, sweeping across the galaxy like a swarm of locusts. Along the way, players will have to fight hostile ships, respond to random events, and generally scrounge for supplies to keep themselves operational long enough to get home. --Rob Thomas


    Fairway Solitaire Blast

    One of the iOS games I often find myself returning to is Fairway Solitaire, an addictive card game based around golf solitaire. It’s been a mainstay on my iPhone since launch so the prospect of a new title in the series, Fairway Solitaire Blast, got me pretty excited. This new installment is more freemium-focused, more reminiscent of King’s selection of titles, and currently lacks a certain amount of the ‘wow’ factor. Working on a level-by-level basis with a structure very similar to the mighty Candy Crush Saga et al, Fairway Solitaire Blast leads players down a path of increasingly tricky challenges. At first, players simply progress by clearing all the cards across three holes of each course (or level), but as they move through these stages other requirements emerge. Clearing 10 face cards in a row might be one such challenge, while others might require the player to clear 10 cards, each alternating in color, in order to progress. --Jennifer Allen


    Monument Valley

    Monument Valley – ustwo’s puzzling adventure game where players must twist and turn an Escherian world to discover its secrets, able to tell protagonist Princess Ida where to go and with various levers and twisting points that they can manipulate – can be approached and analyzed in two ways. One is purely as an experience. The other is as a game. As a game, Monument Valley is really quite short: it’s 75 to 90 minutes long across 10 levels that pose few threats to players. There’s maybe one puzzle in the entire game that made me really confused. Those who can’t comprehend the Escher-esque levels and designs, (that perspective can mess with one’s head) will probably have a hard time with the game. Those who have an eye for it will likely breeze through it. There’s not much in the way of replay value as there’s no time being kept for a level, which is a shame as it would be a fantastic way to promote coming back. As well, if there are any secrets they’re really, really well-hidden, which is a shame because this kind of game would promote hiding things. Its clear Fez inspiration sure had plenty of secrets of its own, so why not this too? The story isn’t really engaging – it’s ethereal and always felt out of touch to me, except for one moment that focuses on emotion rather than narrative. It’s not a perfect game. --Carter Dotson


    Boom Beach

    The follow up to Clash of Clans, Boom Beach is guaranteed to be quite the success. While it maintains many similarities to its alliterative predecessor, it also improves upon the format. While Boom Beach still won’t sway its cynics (yes, it does like one to spend money), it’ll still entertain many. As before, players are given a home base to defend and build upon. Attacks from enemies will be on a daily basis, so it’s fortunate that there are plenty of defensive capabilities to install – such as sniper bases, mortars, and the trusty mine. The latter adds a strategic element to the game, allowing one to place them in whatever order they wish, hopefully taking out the enemy before they get too close to one’s base. Defense isn’t all that’s required of the player, with conquering (or liberating as this game like to sometimes call it) other bases just as important. --Jennifer Allen


    Kapu Forest

    Having reviewed many apps for children and families, I am on a special lookout for applications that I find truly beautiful to look at – making them desirable choices to share with young children who may be getting very limited screen time. Kapu Forest, with versions for both iPad as well as iPhone, is such an application that will delight the youngest app users as well as their families. At first glance, adults will be quite pleased with a rich palette of blues, greens, and browns, as well as a thoughtful use of sophisticated jazz music that real keeps in mind the needs of the adults who will most likely be spending time sharing apps alongside their young children. There is a non-specific vintage quality to the look of this app that I find utterly appealing, making it stand out among a sea of other applications. --Amy Solomon


    Other 148Apps Network Sites

    If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


    AndroidRundown

    Expedition Platformer

    Expedition Platformer surprised me. It’s a retro-looking 2D platform game with an arcade feel that tells the story of Bogee, a budding anthropology expert on an expedition to different environments. The game scenery clearly looks to be framed by this narrative, and does a good job of creating a somewhat pixelated jungle environment. There are platforms that make up the playing area at different heights, and green is the predominant coloration in the early level. The controls are fairly flexible, with a movable direction-cum-jump-cum-dodge button, and a “shoot” button to dispense bananas. --Tre Lawrence


    Mesh

    Mesh looks like a neon drenched coin muncher game of old, but is it worth playing? Mesh is all about tapping accurately. Formations of blocks rain down the board interspersed with bombs. The idea is to tap the blocks without hitting the bombs, which ends the game. Missing too many blocks also ends the game. As the player survives longer, the formations get much tougher with many blocks surrounding bombs and it becomes tough fast. A robust combo system rewards players for tapping blocks quickly and without missing taps .Since the game scrolls blocks down quite slowly it’s a good idea to let the screen fill with blocks before starting a combo so the player can’t just tap as quickly as possible. This adds a nice risk dimension to gamepay. --Allan Curtis


    Beyond Space

    Space cowboys take heed: Beyond Space is here. The gameplay is quite engaging. The tutorial is a mission in and of itself, replete with instruction and back and forth dialogue. It shows the basics of flying, dogfighting and more. Controlling the space fighter is a matter of using one of the options provided: tilt or virtual joystick. There is a frontal radar system, and spot buttons for shooting and afterburnrs to the right of the screen. There is also gesture-based controls for evasive and tactical maneuvering like rolling and U-turns, and vitality meters at the top left. The tutorial goes on to show how to bring all these parts together, and I found it to be a pretty fun affair. Finishing the tutorial by successfully completing the tasks given leads the main missions. --Tre Lawrence

    And finally, this week our comrades at Pocket Gamer took a look at the best games of March, reviewed FTL and Monument Valley, went hands-on with Hearthstone: Heroes of Warcraft, and tried to trick everybody into believing something implausible for reasons of tradition. And it's all right here.

    This Week at 148Apps: March 24-28, 2014

    Posted by Chris Kirby on March 31st, 2014

    Apps Are Us


    How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


    Game of Thrones Ascent

    Game of Thrones, both the TV series and the novels that serve as the source material, can be best described as dense. Game of Thrones: Ascent is similarly dense, but may be fun for people who welcome the density. Ascent takes place around the beginning of the series – players control a new noble trying to find their place among the figures that rule Westeros and ascend to the Iron Throne. Players can customize a variety of factors, including their stats – prefer to fight with the sword, or with a forked tongue? Want to rise under the Lannister barrier, or as a Targaryen? Many options, including one’s lineage, are available. --Carter Dotson


    Star Wars: Assault Team

    I admit that Star Wars: Assault Team did not leave me very excited when I first heard of it, if only because I’m perhaps a bit jaded when it comes to collectible card games and free-to-play RPGs. Well, I went in with an open mind, and found that while the game is certainly simple, it’s not dumbed down. True to form, players collect cards of characters in the Star Wars series, featuring various tiers of cards that can be earned in story missions or bought in card packs purchased with soft or hard currency. Then characters can be upgraded by using item cards and spending more and more soft currency per upgrade to make them stronger for later story missions and when the PVP becomes available. There’s also limited-time promotion missions to help promote coming back on a regular basis. It’s a fairly-familiar formula to say the least. --Carter Dotson


    Glint

    When it comes to gameplay vs. graphics, gameplay is totally where it’s at as far as puzzle games are concerned. Tetris on the original Game Boy has visuals straight out of a late 70s calculator, and yet it’s still a perfect video game. It’s strange then that Glint tries so hard to look so pretty while leaving its gameplay to suffer. The tradeoff succeeds, but is it worth it? In Glint, multicolored circles flood onto the screen and players must clear them before they fill the map completely. To clear circles, players simply swipe their fingers across circles of the same color in one continuous stroke. It doesn’t even matter if the stroke touches other circles along the way. Short swipes are good for fast matches, but longer swipes lead to more points. Players can also purchase power-ups that extend swipe range or clear multiple circles at once. --Jordan Minor


    Ravensburger Puzzle

    I’m not convinced there’s any game out there that could capture the joy that comes from clicking in the last piece of a jigsaw puzzle. It’s too tactile in its satisfaction for even the rather excellent Ravensburger Puzzle to achieve. However, Ravensburger Puzzle does also circumvent the issue of having to collect up all the pieces and put them back in the box, so that’s something. Either way, it’s a great app for the jigsaw fiend. Included for the asking price are a bunch of puzzles ready to be tackled, as well as some in-game coins that can be used to buy more. Expect to chip in for a few more images via some in-app purchases but it’s nothing too harsh. With each image, it’s possible to create a jigsaw of between 20 and 500 pieces, covering all skill levels. --Jennifer Allen


    The Collectables

    A simple to learn strategy game, The Collectables starts out pretty fun. That is until one scratches under the surface and soon learns that it encapsulates much of what’s most infuriating about freemium games. The set up is decent. Players control a bunch of renegade soldiers as they complete a series of missions of similar proportions. These typically involve wandering through stages and shooting the foes in one’s way before collecting or destroying various targets. It’s simple stuff but it works well on the mobile format, given much can be achieved in a short space of time. --Jennifer Allen


    Pixel Hunter

    I would like to soundly punch in the face the wisenheimer who thought that virtual d-pads were good enough to make precisely controlling platformers a viable option on iOS. Allow me to clarify. I don’t wish harm on the developers of Pixel Hunter over at Lemondo Entertainment; I’m sure they’re all great, hardworking folks. I’m really speaking in general terms of the main frustration that I have with this game and others like it. If old-school platforming is where timing and positioning are the difference between triumphant progression and a frustrating restart is going to be the crux of a game, then it either requires tactile feedback or needs to be extremely forgiving. Unfortunately, Pixel Hunter doesn’t hit the bullseye on either mark. --Rob Thomas


    Other 148Apps Network Sites

    If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


    AndroidRundown

    Glyph Quest

    Glyph Quest is another in the crowded field of combat puzzlers. Will it cast a spell on you? Glyph Quest boils down to a long series of fights that take place across a map. There are dozens of fights to get though and between fights earned coins can be used at the shop to buy new upgrades and items to help in battle. Glyph Quest has highly focused and enjoyable gameplay. The game takes the form of a battle, like a lot of puzzle games today. Matching elemental symbols results in an attack of that element, the more symbols the stronger the attack. Alternating between elements results in bonus damage if opposite elements are used, but linking opposing elements in the same attack results in a backfire, which damages your mage. A steady stream of abilities and spells are unlocked as the player levels up, enemies are nice and varied and there are plenty of status effects and other quirks to force players to mix up their strategies. For example, goblin mages can hide all the tiles under question marks and spiders can use web attacks that make certain tiles unavailable to use in a combo. --Allan Curtis


    Ignis Castle Adventure

    In gaming, one incontrovertible fact is that one can’t — or rather shouldn’t be able to — go wrong with a platform runner. I mean, they are simple and straight to the point. Thus, a lot of times, games like Ignis Castle Adventure have the built-in advantage of familiarity. The playing area is crafted in 2D, with the overall look of an old-age dungeon. The animations are decent enough, with the purposefully monochrome look broken by bright splotches here and there. --Tre Lawrence


    Doodle Tank Battle

    Doodle Tank Battle brings simple battle to the world of tank conflict. There are two main modes, Campaign and Endless. Using Campaign as the initial play mode, one can use the tutorial to gain familiarity. The playing area is designed to be used in top-down fashion, with the home tank being green, and the red tanks signifying enemy units. The tanks are simple, genial affairs; the terrain differs slightly from level to level, but mostly retain the same design elements. The control layout can be tweaked, but by default there is a liberal joystick on the left, and tapping on the right incites firing. The controls are responsive, and everything on this end is fairly intuitive. --Tre Lawrence

    And finally, this week over at Pocket Gamer you'll find previews of Isolani, Midnight Star, and Noir Syndrome, the top games from the GDC Big Indie Pitch, the most anticipated mobile games for April, tips for beginner Boom Beach players, first impressions of the HTC One M8, and loads more. Go go go.

    Boom Beach Review

    + Universal App - Designed for iPhone and iPad
    By Jennifer Allen on March 31st, 2014
    Our rating: starstarstarhalfstarblankstar :: CLASH OF TANKS
    Following up such a huge hit as Clash of Clans comes with its own advantages and drawbacks in this base building multiplayer game.
    Read The Full Review »

    It Came From Canada: Boom Beach

    Posted by Carter Dotson on November 25th, 2013

    Supercell has made an absolute killing over the past year with two colossal hits in Hay Day and Clash of Clans. The latter particularly has been a rather successful and influential game, spawning countless imitators but only in style, not in success: the game has duked it out with Candy Crush Saga for number one on the top grossing charts. But now, Supercell is ready to land on the beaches of the future with their latest game, Boom Beach. It’s currently seeing a soft launch in Canada, so we got on our boots and readied a dispatch on Supercell’s latest in this edition of It Came From Canada!

    Boom Beach, like many other games including Clash of Clans, has two phases: building and combat. Building involves, well, building out a base. It’s very similar to other free-to-play building games: build resource stockades, material harvesters, and other handy buildings all set to wait timers that can be skipped with secondary currency. However, the interesting part begins with the combat.

    The combat gameplay has players choosing which troops they want to launch onto the invading beach, with units like heavies able to withstand lots of blows on the front line while troopers hide safely behind them. From there on out the battles take place mostly automatically, but players can call in artillery strikes to help take out certain buildings so it’s not an entirely passive experience. Players spend gold to help uncover new parts of the world to go and attack - starting with CPU encounters before eventually getting to face other players by upgrading the radar to a higher level. Still, this is a strictly-solo affair for the early days of play.

    It’s all a very familiar formula, but it’s one that’s certainly deeper than the average free-to-play game. It’ll be interesting to see how this one pans out in the coming weeks as it ramps up to a worldwide launch, and if long-term it winds up being much different from Clash of Clans. Still, if it ain’t broke don’t fix it, and Supercell is hardly going broke with their formula.

    Boom Beach is the Latest Game From Clash of Clans Creator, Supercell - Currently on a Trial-Run in Canada

    Posted by Rob Rich on November 13th, 2013
    + Universal App - Designed for iPhone and iPad
    Our rating: starstarstarhalfstarblankstar :: LET SLIP THE CLANS :: Read Review »

    Looks like Supercell is at it again with another bound-to-be Mega Hit. Boom Beach puts players in a slightly more contemporary game of war as they battle with each other over dominance of a series of tropical islands, raid evil Blackguard bases, and face off against some really nasty bosses. Clash of Clans-style, naturally.

    Boom Beach is currently only available in the Canadian App Store, so don't expect to download it to your US account just yet. Still, since it's already testing in the Great White North one would assume a US release is imminent. So get ready for the BOOM!