Posts Tagged activision
Call of Duty makes a lot of money, and Clash of Clans makes a lot of money. So, logically, Activision thinks they can make a lot of money by putting those two things together. With Call of Duty: Heroes, that’s exactly what they’ve done. But will fans of bombastic shooters enjoy a tiny freemium tactics game and vice-versa? We go Oscar Mike to find out in this New Zealand edition of It Came From Canada!
While Call of Duty has gone everywhere from World War II to Vietnam to the near future, Call of Duty: Heroes takes place during the popular “Modern Warfare” era of the series. As the leader of a military base, players fortify their surroundings using the latest and greatest army toys. Bunkers, turrets, and thick walls defend HQ from roaming insurgents as well as other players in online battles. But as you’d expect from a game like this, there’s also a substantial offensive campaign as players engage in real-time strategy missions all over the globe. Successful assaults typically boil down to effective unit composition. Normal soldiers are cheap and easy to mass produce, but only armored soldiers can withstand heavy fire long enough to actually accomplish anything.
However, all of that is just the Clash of Clans formula that has now proven its success countless times. What does the Call of Duty license bring to the table? Well first off it actually creates this weird incongruous feeling. The detached, rational perspective of an omniscient commander in the sky doesn’t quite gel with the fast, visceral, and up-close cinematic action the series banks on with its tagline, “There’s a soldier in all of us.” Beyond that though, there are times when the game is more than just Call of Duty in name only. The leveling system works as a fine Prestige Mode substitute. The top-notch production values, with detailed visuals and an excellent frame rate, match the franchise’s high standards. Killstreaks and air strikes put players behind a turret and have them mow down targets from a familiar first-person perspective, and players can even enlist heroes from past games like John Price and his famous mustache.
Even if we have reached peak Call of Duty, the franchise still carries plenty of cache. We’ll see if that carries over to this new mobile spinoff when Call of Duty: Heroes launches everywhere soon.
Skylanders has always been a bit polarizing among gamers. Some see it as a glorified (and expensive) kids’ toy. Others see it as a somewhat ingenious combination of toys and video games. It’s a bit less of a toss-up with kids, though – kids adore it. And they’re undoubtedly excited about Skylanders Trap Team.
The Skylanders series has been brought to iOS before, but Trap Team is a first. It isn’t just a port that’s been cut back to fit or a completely different sort of game that uses the license: it’s Skylanders Trap Team. You can swap between characters by switching out figures (including all the characters from previous console-only versions), capture enemies in special Trap Crystals, and otherwise do all that Skylanders-y stuff you’d expect. It’s the same game console players will be experiencing, only on a presumably smaller screen. The touch controls work quite well too, although they aren’t entirely necessary (I’ll explain in a minute).
The portal that’s included with the mobile Trap Team starter set is quite nifty. It uses bluetooth to connect to tablets wirelessly, has a simple but brilliant little notch in the side so that you can prop up your tablet (just about any tablet, no less) while you play, and comes with its own bluetooth controller that easily tucks into the bottom of the portal. Perhaps the most impressive thing about all this is that it’s incredibly easy to pair the portal and the controller with your device. If you’d rather not use the included controller, Trap Team also supports third-party mobile controllers. Or, if you find yourself with a surplus, you can also pair two different controllers and play co-op.
“It just works” has been the mantra for Vicarious Visions as they worked on the hardware for the mobile version, and it’s something they’ve pulled-off extremely well. So long as you have bluetooth enabled on your tablet all you’ll have to do is press and hold a button on the portal and/or controller and they’ll simply connect. Disconnecting them is just as easy of course, and if the controller becomes disconnected at any point during play (either on purpose or because it’s run out of batteries or something) the touch controls will pop up and you can keep playing. And if, for whatever reason, you either don’t have the portal or don’t have access to one you’re still covered. When Trap Team isn’t connected to a portal it’s still possible to play through the game using two special digital-only characters (each with their own levels, stats, and abilities).
Skylanders Trap Team will be available in the App Store as a free download on October 5 for the iPad 3 and 4, iPad Mini Retina, and iPad Air. The Starter Pack (includes the portal, bluetooth controller, unlock for the full game, and two figures) will be available on the same date for $74.99.
Call of Duty – Activision Launches New Call of Duty: Ghosts App Providing Users with Second Screen and Clan Editing
Posted by Andrew Stevens on November 5th, 2013
+ Universal App - Designed for iPhone and iPad
Call of Duty is a new companion app from Activision that released alongside the latest title in the series, Call of Duty: Ghosts. It provides special bonuses for those who use it for clan wars, which includes additional solider customization and bonus multiplayer XP. It also lets users join, create, and manage clans. Users can even talk with other clan members through the app’s chat feature.
The Call of Duty app also comes with a second screen option that syncs in real-time during all multiplayer game modes. It lets users edit their squad, swap loadouts between spawns, and view post-match results.
For those hardcore fans that just can’t get enough Call of Duty, make sure to check out the app to see just how useful it could be.
This week at 148Apps.com things got a little bizarre, as Jennifer Allen spotlighted the various iOS projects that have risen since Bizarre Creations was disbanded: “In January 2011, British games developer Bizarre Creations was closed by Activision. Looking through the games that Bizarre were responsible for, it’s no surprise that many fans were hugely disappointed to see its closure. Racing titles such as the Project Gotham Racing series were seen by many as the pinnacle of racing games, with similar successes coming from the retro shooter Geometry Wars: Retro Evolved and the cartoony Fur Fighters. Unfortunately, despite the release of arcade racer Blur and James Bond 007: Blood Stone in 2010, it wasn’t enough and Bizarre Creations was dissolved.
What happened next, though? And why am I talking about console games on 148Apps? Because a number of new gaming studios rose from Bizarre’s flames, many of them iOS focused. Recently, I got the chance to see how things are progressing for a few of them.
Want to know more? Read the full article at 148Apps.
Released: 2011-06-10 :: Category: Games
GiggleApps.com got all mathematical on us this week with a review of Squeebles Fractions. Writer Amy Solomon says, “Squeebles Fractions is an interesting app to help children to understand fractions, creating a bright, colorful world in which to practice their math skills. I admire the cake theme found throughout this app, as players are able to, within the first section of this app, serve pieces of a cake to waiting monster-like Squeebles characters which correspond to a fraction seen on the screen, really helping children visualize the fractions they are working with.”
Released: 2012-09-10 :: Category: Education
And on AndroidRundown.com, Joseph Bertolini focused his KickStarter spotlight on iMpulse Game Controller. He writes, “Welcome, iMpulse, a tiny rectangular controller that is small enough to comfortably fit on any keychain. iMpulse was specifically designed to go onto keychains because they are with the player constantly. Anytime they leave the house their keys must go with them along with the phone; meaning that at anytime, gaming with a controller is possible. At about the width of an average palm iMpulse is small but it does not seem too small where it would be frustrating or unusable. Oh, and did I mention that it will help locate lost keys? For me, as forgetful as they come, this is almost more than worth the price of the whole device, gaming notwithstanding.”
With that, we’re done with this week’s wrap-up. Join us on Twitter and Facebook for the latest news, reviews and contests, and check out this post every week for a recap of the stuff you need to know. Ciao!
+ Universal App - Designed for iPhone and iPad
Touch Arcade has the first word on a release from Activision with 45 classic Atari 2600 games. It should further help me fill out my video game memory lane on iOS. Including classics like Pitfall, River Raid, Kaboom, Demon Attack, and Barnstorming. Wow. It will cost you $9.99 to unlock all 45 games, but Kaboom is free. Way cheaper than a retro Atari 2600 and 45 cartridges would cost you!
• Get the action classic KABOOM! for FREE
• Access to 45 classic Activision and Imagic games including PITFALL, RIVER RAID, THE ACTIVISION® DECATHLON, BARNSTORMING™, STAMPEDE™, PITFALL II, ENDURO™, DEMON ATTACK, and many more!
• Choose from multiple control schemes to play as you like to play
• Enjoy full Game Center integration including leaderboards and achievements!
• Earn digital versions of the renowned Activision game patches offered in the 1980’s
• Features original cartridge and box art, original game manuals, tips and strategies from the original game designers, and more
• In-app game purchases unlock across devices associated with the player’s account
• Taunt your friends by showing off your high scores on Facebook
• Buy once, play any time!
Upon first release back in April, there were plenty of reasons to play Skylanders Cloud Patrol, the iOS version of the hugely successful game and toy series. A subsequent update added even more features and, now, here we are with another major update.
This latest update adds a bunch of new special abilities for the players’ Skylanders with Trigger Happy gaining a new Golden Anvil Rain that smashes everything in its wake, Stealth Elf now shoots with suepr speed, while Terrafin can shoot rocks as an extra bonus attack. Other new features come in the form of Legendary Bash’s ability to explode all bombs with a Max Combo and Flameslinger’s Ghost Swords working twice in a row. That’s just scratching the surface, too, with more special abilities promised with every character having a new skill.
Smaller changes such as new elemental coins offering big bonuses and coin collecting goals for players above level 20, and better pacing in later stages complete the update.
Fans should adore the new reasons to return to the Skylanders world, while this proves an ideal time for newcomers to be drawn into the addictive land.
Here’s a nice little surprise for Call of Duty fans: Activision just announced that it’s releasing Call of Duty: Black Ops Zombies for iOS on December 1.
Black Ops Zombies is the successor to Activision’s 2009 experiment on the iOS platform, Call of Duty: World at War: Zombies. The game features similar gameplay to its predecessor, based on the gameplay from the zombies mode in the console version of Call of Duty: Black Ops. The game features first-person gameplay, utilizing the retina display.
There are also a number of improvements over the first Zombies foray on iOS. For one, Blacks Ops Zombies features Voice Chat using either the iPhone’s speakers or a Bluetooth headset. Additionally, this sequel adds four-player co-op via Wi-Fi or online matchmaking. Very cool. There is even an online ranking mode. It seems that Ideakworks Game Studios has really fledged out things with its sequel. The studio has also included three different control schemes. The first uses the accelerometer and has players use one thumb to move, one thumb to shoot and tilt their device to look around. The second uses a more dual analog-style approach – one thumb moves, the other looks. Finally, there’s a touch-style control scheme where one thumb moves and the entire right side of the screen is used to look and aim.
The game features the level Kino der Toten from the original Black Ops, as well as 50 levels from Dead-Ops Arcade. Activision says that the next level available for download will be Ascension, which will be available for free. There’s no official word on future map downloads and whether or not they’ll be free, but 1UP says that an Activision rep commented on the subject, saying the publisher has learned its lesson regarding charging extra for maps.
Call of Duty: Black Ops Zombies has been optimized to run on any iOS device that supports iOS 4. It is available on the iTunes App Store today, December 1, for $6.99.
Apps that are created to advertise other forms of media have been done before. Whether it be a film tie in game or a clever augmented reality app, they’re out there. A game for iOS to advertise another game, this time for consoles, is an interesting twist, however. The game in question is ProtoSlice, a title set to excite fans of Prototype, an open world sandbox adventure for Xbox 360, PS3 and PC.
ProtoSlice looks nothing like Prototype admittedly but it’s there to advertise the release of Prototype 2, arriving next April. Unlike the console game, ProtoSlice is a puzzle game in which players must clear away layers of Prototype-blades in order to avoid getting their fingers sliced. Yup, it’s as quirky as it sounds. In between levels come some sneak peek screenshots of Prototype 2.
It’s an enjoyable distraction and the screenshots make it all the better. There’s even a Prototype 2 trailer to view!
For the Prototype fan, this is very much worth a look. Even better, it’s free to download now.
When it comes to companies with a huge amount of influence in the game design space, it is hard to argue that Bungie isn’t among the frontrunners. Having successfully birthed both the Marathon and Halo franchises, they also draw one of the largest fan followings in the entire industry. After recently breaking ties from the Microsoft fold and signing a ten year contract with Activision to create a groundbreaking new game universe, it was assumed that they would be setting their sights on creating a new console franchise. While this assumption may still be true, it seems like they may also have more ambitious, and dare we say portable plans.
Using the moniker of Bungie Aerospace, the name of Bungie’s business entity post-Microsoft, recently filed a trademark for the name “Crimson.” As bland as the name may seem, this may be pointing towards the company finally making strides into the iOS space. The official filing description reads as follows:
“Computer game software downloadable from a global computer network; Computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices” — VIA USPTO Filing
Though I would hate to be the one to jump to conclusions too early, the wording above seems pretty definitive in stating Bungie’s intentions to at least breach the portable gaming front in some way, shape, or form. It is hard to say whether this might be in the form of a full game, stat monitoring, or even a pre-release ARG, but one thing is for sure, this should be exciting news to all iOS gamers. Lets just hope that they can continue their hot streak of amazing game worlds, because I can’t wait to see what they have up their sleeves next!
[ via Game Informer ]
I know this may be slightly blasphemous to say on a site like 148apps.com, but portable gaming, even iOS gaming in particular, owes quite a bit of its success to the proliferation of consoles. Many of the ideas that are pioneered on platforms like the Xbox 360 and PlayStation 3 eventually find their way to the iOS in one form or another. This isn’t a bad thing, it just leads to issues when developers try to shoehorn console centric gamestyles onto a device that lacks the proper control mechanisms.
One such game that has made its impact on iOS platform in the form of numerous different titles is Geometry Wars. Despite Activision actually releasing a proper Geometry Wars title, many other developers have found inspiration in everything from the control scheme and mechanics, to the futuristic art style. Chillingo’s (now part of EA Mobile’s publishing wing) upcoming iPad release, Infinity Field, seems to be doing a little more than just borrowing ideas, as you can see in their most recent debut trailer.
As becomes very evident after viewing this footage, Chillingo is looking to bring their own perspective to the genre that Bizarre Creations built. Featuring boss battles to go along with the standard barrage of enemies might go a long way toward helping to distinguish Infinity Field from Activison’s prior offering. It will also be interesting to see what kinds of power-ups and weaponry are also added to the experience, seeing as how this was very limited in Geometry Wars.
If nothing else, Infinity Field looks like it could be a strong contender, given its iPad specific focus. Using all of the extra real estate on screen that the device exclusively has, could make for very intense action, pending the controls are as solid as they look to be. Clocking in at only $1.99, it might be worth giving a look and letting us know what you think in the comments.
Angry Birds developer Chillingo may cease to be an indie darling in the near future, as EA has bought the company. Reports put an the deal at $20 million cash, but the future of all the studio’s properties are still up in the air.
Chillingo was already a hot commodity after Angry Birds, but the massive success of the recently released Cut the Rope has truly turned the UK developer into a den of rock stars. While companies like Activision, Gameloft and even Intel were vying for the studio, EA was able to close the deal.
“By acquiring Chillingo, EA Mobile is increasing its market leadership on the Apple Platform as well as reaffirming its position as the world’s leading wireless entertainment publisher,” EA’s Holly Rockwood said in a statement.
It sounds like EA wants to keep Chillingo in the mobile space, but we can’t help but wonder if the studio will be asked to dabble in consoles and handhelds as well. EA has dabbled with physics games by publishing Boom Blox on the Wii, but the series has stalled and perhaps the company is looking for a new franchise to bring to non-Apple audiences. There’s also the distinct possibility EA could request a totally new IP from Chillingo, one which could be backed with a big budget and marketed across all platforms.
Where things may get tricky is in regards to ownership rights of games published under the Chillingo banner. Rovio created Angry Birds, while ZeptoLab made Cut the Rope, and, at least according to Rovio, the development studios still own those properties. A Rovio spokesperson says his company “controls the Angry Birds brand and any future products,” so at least that franchise may remain apart from this deal.
At any rate, let us be among the first to congratulate Chillingo and wish them the best of luck under the new ownership. They’ve already proven what talented, dedicated people can do when they put their minds to it so they deserve all the success and wealth they’ve earned. Well done guys, keep up the good work.
If you loved the madcap adventures of Crash and friends in Crash Bandicoot Nitro Kart 3D, you’ll be excited to hear that a sequel is now available that replaces the 3D in the title with a 2. Not only that, but a new adventure awaits players as well as the introduction of some much needed multiplayer action for up to four players, likely timed to coincide with Apple’s upcoming Game Center service.
The sequel to one of the first console-to-iPhone ports asks a pretty steep $9.99 and weighs in at 71.8MB but has so far been receiving positive press. Some reviewers have mentioned a few bugs, however, but these will hopefully be ironed out in the next update.
From what we’ve seen, CBNK2’s graphics look great and all the features of the original are retained with some great new options to boot. With any luck, we’ll be seeing iPad versions of Activision games coming to the App Store soon as well.
Aaaand…we’re back! Phew. Is it Friday already? Well, here are our weekly five app selections, culled from recent App Store releases. We’ve got plenty of new stuff this week, from feed readers to music games, so let’s get started!
Guitar Hero was demo’d at the WWDC keynote earlier this week, and made its official App Store debut shortly afterwards. Talk about big-name apps. The game costs $2.99 and comes with six songs, allowing you to unlock others via in-app purchase. (The included songs include hits like “We Are the Champions” by Queen and “Say It Ain’t So” by Weezer.) It looks a lot like the Tap Tap Revenge and Rock Band games on the surface, but Guitar Hero introduces some new “swipe” and “strum” mechanics that add some new spice to the somewhat-stale tapping games. To put it succinctly, the game looks awesome—we’ll have a full review up later, of course.
Released: 2010-06-07 :: Category: Games
Camera+ comes from TapTapTap, makers of excellent, succinctly named apps like Convert and Voices. It includes tons of tools, ranging from digital zoom to an image stabilizer to a grid that helps you avoid crooked pictures. There are also plenty of scene modes (Beach, Night, Sunset, Backlit, etc) and filters (from a dirty Grunge effect to the more humorous So Emo). Toss in a digital flash effect, borders, and the ability to share photos across a variety of social networks, and Camera+ has just about every feature covered. The app itself is elegantly designed, and on the whole, Camera+ seems to be another worthy addition to the ranks of photo apps in the App Store.
Released: 2010-06-07 :: Category: Photography
HECTOR: Badge of Carnage
This is not your typical adventure game, folks. HECTOR proudly declares itself to be “half-decent,” but don’t let that fool you. This point-and-click adventure game stars Detective Inspector Hector and is cheekily irreverent. The dialogue is crude (not for the young’ins) and witty, and the game features genre mainstays like interactive locations and an expansive inventory. HECTOR certainly takes a different tack than most App Store games. Point-and-click fans should check it out.
Released: 2010-06-02 :: Category: Games
Sudoku 2 Pro
Sudoku 2 Pro is (you guessed it!) the pro version of the popular Sudoku port. This version strips out the ads, tracks your “runs” (uninterrupted win streaks), auto-deletes solved notes, and allows you to hide the timer if you so wish…among other things, of course. Naturally, the features that make Sudoku 2 loved by so many App Store customers are still intact: ease-of-use, graphics, etc. If you’re looking for a good Sudoku game and don’t want your screen cluttered with ads, check out Sudoku 2 Pro.
Released: 2010-06-03 :: Category: Games
Pulse News Reader
And finally, one for your iPad owners. Pulse News Reader was also demoed by Steve Jobs at the WWDC. Pulse is a clean and visual news reader for iPad. It imports up to 20 news sources and then creates an elegant mosaic of your news stories. Tapping on a block brings up the article in full. Just take a look at the picture…the app looks gorgeous, and even supports both landscape and portrait. Yum!
Released: 2010-05-12 :: Category: News