Version Reviewed: 1.1.1
Device Reviewed On: iPhone 5
Graphics / Sound Rating:
Replay Value Rating:
Are you having trouble getting your base in order? Check out our Call of Duty: Heroes beginner's guide!
Do you like Clash of Clans? Are you nuts about Call of Duty? Answer yes to both of those questions and you don’t need to read the rest of this review - Call of Duty: Heroes is for you! In a hardly surprising move, Activision has combined the two and brought us yet another Clash of Clans style base building game. It’s a reasonable one, but just how many of these do we need?
As before, you build up a base - sucking up resources around you, waiting for things to upgrade slowly - while also taking out enemies at regular points. There’s a choice of PvP battles or a single-player campaign here, with a mixture of both being most effective when it comes to leveling-up. Call of Duty: Heroes eases you in gently, with a protective shield keeping you away from PvP early on if you so choose to keep it active.
You spend much of your time training troops before unleashing them on your enemy, watching them all be used up, before repeating the process. Fortunately, Call of Duty: Heroes does have a couple of tricks up its sleeve. Namely, as the name hints at, you can use heroes from the Call of Duty games, such as Price and Soap. You can control them individually, plus they can level-up and gain their own Killstreaks. It’s a decent step in helping Call of Duty: Heroes stand out at least a little.
One such Killstreak is the ability to hop in a helicopter for a few seconds, man a turret, and shoot everything up. Something that you don’t generally get to do in other base building games. It also highlights that the visuals of Call of Duty: Heroes are a touch better than most, although characters can be a little small on the iPhone 5.
So, it’s mostly more of the same, only with a Call of Duty flair to it and a few other additions. If you’ve got the patience to wait it out and build up your base it can be quite satisfying, but who knows how much time is left for this increasingly overfamiliar genre.