Version Reviewed: 1.0
Graphics / Sound [rating:4/5]
Game Controls [rating:4/5]
Re-use / Replay Value [rating:2/5]
When looking at the score above you would think that I don't like this game. That's not true, really. I really like this game. But it needs some work. Seems like perhaps it was rushed out a little, not sure the reason. First, what's good about the game.
The game is sort of a Puzzle Bobble type game. You shoot pieces from the bottom and try to form chains of three or more to have them pop for points. There are a couple extra twists here though. For one the accelerometer is used swing long chains around -- this gives you the ability to shoot around the sides with a little more space. In addition, the pieces are sticky -- so if you are moving them with the accelerometer and they touch, they will be attached. The pieces also vary in size as the levels get higher. This can add to the difficulty when the pieces get bigger.
The game play is fast paced and well done. The controls are simple but very functional. This game is fun!
Now, the bad. You knew it was coming. All of these things are rather minor and hopefully can be fixed in a future version. Though minor, but they all detract from the game.
First, there are only 25 levels -- and to get through all 25 takes less than an hour. Next, there is no good indication of the last level you've completed. When you come back into the game you are presented with the scrolling list of levels just like the first time in. Next, the graphics are a little jaggy in spots. No reason for this on the iPhone. The leaderboards crawl like you wouldn't believe and are filled with odd scores (hacked?).
This game has potential -- but I don't think it's fair to rate an app on potential. Godd new is that all the pieces are there, it just needs a little more time in the shop, getting detailed and tuned up and it will be a winner. As it is now, it's over-priced and unfinished.