Way back in 2009, Crescent Moon Games released an open-world RPG named Ravensword: The Fallen King. After years of titles developed and/or published by the studio, including various other RPGs, it’s returning to its big original hit, and it’s promising to be bigger and better than ever. Meet Ravensword: Shadowlands. Releasing on December 20th, it’s not only going to contain a massive open world, with numerous quests and things to discover, rivaling even console and PC open-world games, but it could be one of the best-looking games on the platform, as evidenced with my time on a near-final build.
The first hours of the game set the tone that this is an open world, and once the opening tutorial scene is finished, it’s open season. A town with dozens of buildings and giant detailed landscapes are immediately available. Want to go on the main quest, to discover what happened to the main character after the battle of Heronmar? Sure, do it. Want to mess around and join a guild, and help random citizens, affecting the character’s reputation? Do that, too. The game won’t say anything about it. In fact, doing a lot of side quests and exploring is highly recommended, because there’s plenty of tough foes that will come in the way, and the game prefers trial by fire. Spoiler alert: trolls and bears are a lot tougher than goblins and deer.
Weapon-based combat is simple: tap the attack button to use a weapon, tap on an enemy to target it, and hold down on attack to raise the shield. It does mean that shielding is not necessarily the most intuitive thing, but it does keep the controls from being overly-complicated. Magical items can add a third button for special attacks, and weapons and items can be set as quick use buttons at the bottom of the screen. In general, the best way to raise a stat like shielding or a weaponry type is to use it, or train it at a guild.
The game is going to be absolutely packed with content, if the sense of scale is anything to be believe: anywhere visible on land may actually be accessible in the game. Even many of the NPCs feature voice acting (usually for their first line), and a voice actor who worked on the Elder Scrolls series provides many of the NPC voices.
iPhone 5 owners are in for a treat: the game looks absolutely stunning, and only stutters occasionally in towns, for example. The build I have is “near-final” so it may or may not be sorted out, though the game is generally quite smooth. The draw distance is unparalleled as well.
Playing Ravensword: Shadowlands for several hours already, it feels like I’ve barely scratched the surface of this game, and there’s still mountains of content to discover. Between the vast landscape to uncover, and stories to unfold, this game could take a long time to truly discover all it holds.
Who doesn’t love a good word game? Nobody, that’s who! With this in mind EA Mobile is working on Word Smack, a new free-to-play spelling puzzler that takes its cues from Mastermind and Hangman.
Word Smack is, at its core, an asynchronous multiplayer word game where the highest score wins the match. Players will have to guess their assigned words using only a couple of hints and their personal spelling knowledge, with proper guesses leading to new words and potentially more points. Once they’ve exhausted their allotted 15 guesses their turn is over, however, so it pays to stop and think for a bit rather than charge blindly ahead. Of course that’s just the first round. The two that follow get progressively more difficult but also yield higher points. So really, it’s the final round that can make all the difference. Assuming someone hasn’t totally botched the first two, anyway.
Word Smack is due out this fall, and it won’t set you back a single pe–y.
Did the Battleship movie get you all pumped up and ready to take on some hostile aliens? Yeah, me neither. In fact it was fairly unimpressive. ClassicBattleship, on the other hand, is all kinds of alright. EA Mobile’s upcoming Battleship Airstrike looks to sit somewhere in the middle, containing the spirit of the classic board game and coupling it with a faster-paced asynchronous multiplayer experience.
Imagine a typical game of Battleship. Each player takes their turn one shot at a time, trying to find their opponent and sink their fleet before they meet a similar fate. Battleship Airstrike ratchets the formula up a bit by allowing players to take multiple shots per turn. In addition to that, special limited use shots can be purchased with money earned through play in order to gain some possible advantages. Advantages such as destroying a ship with a single hit or deploying a kind of artillery sonar that doesn’t cause damage but will reveal vessel locations within a certain number of tiles.
Once a turn is completed – which may consist of several strategic bombings and even paying for repairs on your own damaged (damaged, not destroyed) ships – it’s all submitted to the servers and the opposition is alerted. Typical asynchronous multiplayer stuff, really. It’s more the mold-breaking multi shot turns and special shells (not to mention the possibility of repairs!) that make Battleship Airstrike enticing.
Battleship Airstrike should be out sometime this fall.
I profess I tend to spend a decent amount of time playing virtual solitaire these days, mostly thanks to some ridiculously early commutes. So it’s a game I’m quite familiar with, although I haven’t come anywhere close to mastering it. Why is this significant? Because Popcap is bringing their popular Facebook adaptation, Solitaire Blitz to iOS and I’m expecting to have a grand old time with it.
The rules of Solitaire Blitz are both familiar and totally new. Players still have to empty their cards into piles by following a particular sequence, but suits and linear progression don’t matter anymore. A King can be tossed on a Queen, to be followed by another Queen, then a Jack. Or it could go 2, 3, 4, 3, 2, Ace. But while this might sound like the challenge has been sucked out of the classic solo card game, the fact of the matter is it still makes for an intense game. Mostly thanks to the never pausing 60-second time limit and slots (up to four) for placing cards that have to be unlocked.
It makes for some rather frantic card shuffling as you attempt to spot anything and everything that can get tossed on a pile, attempt to plan ahead to avoid getting stuck, and search out any cards featuring a key icon that will unlock those essential extra card slots. All of this while the clock keeps ticking down. No specifics have been given regarding price yet but we can all look forward to one of the most intense games of solitaire ever this November.
Solitaire Blitz has taken Facebook by storm with vintage Popcap charm and now it’s shuffling its way onto iOS.
After sampling it at Gamescom, I came to a simple conclusion: It’s portable Solitaire Blitz with the ease of touch, and that makes for a dangerously brilliant concoction.
Players are tasked with clearing their screen of cards by putting them into three separate piles, two of which need to be unlocked during play. Power-ups help players along the way and silver is uncovered as their screen starts to empty, adding to their overall points at the end of each hand.
The translation is spot-on. All power-ups are in place including the time boost and bomb. The squeaking worm still shuffles awkwardly when players are about to run out of time. Most importantly, the core gameplay remains as engaging as ever.
It’s simple, fast-paced fun, and a perfect fit for iOS. Solitaire Blitz launches this fall.
Plants vs Zombies: Talking Zombatar
To get us ready for next year’s brain-chomping sequel, Popcap bring us the more light-hearted Talking Zombatar.
The idea is to kit your Zombie out in the most imaginative way possible, be it cool, crazy or flat-out creepy. Beach shorts and shades for the hot weather? Why not. Menacing faces and mutilated bodies? Ripe for a reaping. Over-sized wigs and glittery suits for a night of karaoke? Time to tune up the vocals. Talking Zombatar allows for such stupidity, and even lets players have their favourite phrases repeated in Zombish.
While I only saw a limited range of costumes, I was assured by Popcap that there will be rewards for checking on the app daily and purchasable items that can be paid for with in-game or real currency. Talking Zombatar will be totally free, presenting a new direction for the gaming giant, but this was a lot more fun than I was expecting. It’s out this fall!
What started out as a fun pastime for Hello Games has become something extraordinary.
They hadn’t intended to make mobile games. The whole idea of Joe Danger for iOS came about as a portfolio project using previous assets. As it turned out, the ideas came in thick and fast and now the game is in a near-finished state. Joe Danger Touch is not a port. This has been built from the ground up to make the best use of the iOS platform. At Gamescom, I sampled several levels of varying difficulty.
The first thing that struck me was the lack of a virtual stick. Personally, I think that’s for the best. I’m not sure any developer, even Hello Games, would be able to capture the dexterity a console analog provides and Joe Danger requires. Players will use tap and swipe gestures to perform moves and stunts while Joe automatically rides his bike. While some earlier levels merely require players to tap the screen to vault over obstacles, later on, they’ll need to tap obstacles to remove them from their path, as well as duck under obstructions. They’ll also need to change lanes just like the original game.
Each level has an objective, whether it’s beating the time or collecting all coins, and encourages an immense amount of replay value. Of course, it wouldn’t be Joe Danger without stunts. While airborne, players merely need to swipe the screen to perform all manner of death-defying insanity. In my time with the game, the controls were very responsive and accurate on iPad. There were no hiccups and I quickly felt like a natural after only minutes of play.
With Hello Games’ incredible attention to detail and high standards, there’s no reason to think Joe Danger Touch won’t be one of the year’s best on any platform, let alone iOS.
Lately, there seems to be a Kickstarter project for everything imaginable. One new exciting project is Underground Kingdom.
The project aims to adapt the work of author Edward Packard, namely his Choose Your Own Adventure books made popular in the 1970s. These books have proved very important to many in the past, myself included, both encouraging literacy and demonstrating how much fun reading can be.
Much like the work of Tin Man Games, Choose Your Own Adventure books are all about taking part in an interactive story and making decisions that lead to many different inclusions.
Underground Kingdom isn’t quite under way yet, hence the Kickstarter project. While I for one greatly encourage getting involved with backing the project, we thought it only right to check in with co-founder and project director Felipe Mingo and creator of the Choose Your Own Adventure books Edward Packard and see how they feel about things.
We asked Felipe about the motivation behind bringing back this series of books.
“In (our) search for an app idea,” he explained, “we remembered the Choose Your Own Adventure series. We really loved these books as kids, and thought that it would be great to transport the concept of “gamebooks” to digital. When we looked for digital versions, we didn’t find any quality apps that would deliver a great experience. We wanted something different, with contemporary artwork, interaction, a map to guide your path… That’s when we decided to start working on it and contacted Edward, who was really helpful and licensed us some of his books.”
Asking whether the books, starting with Underground Kingdom, will be original conversions or if there will be any adjustments, Felipe explained that “The adaptations of the story are completely original from Edward Packard books. We made some minor changes to the text so it would adapt to today’s technology. The artwork is totally new.” As you can see from the artwork below, it’s pretty glorious to look at and a great re-imagining of the original’s style.
Edward Packard explained to us that he believes the “imaginative color art and animations…greatly enrich the adventurous experience” while also stating that he’s “delighted, and especially so about delivering them in app form,” as well as the “added interactive features [and] sound effects”.
While the project is still in the early stages, Visual Baker provided us with some examples of concept art and how the devs there plan to incorporate the feel of Choose Your Own Adventure books into app form. It’s looking pretty great, so far.
Since then, developer Turborilla has been hard at work on a new title: Mad Skills BMX with its release date set for August 16. While we’ll be giving it the full review treatment in time for release day, we checked out the official trailer for it and just had to share.
Besides demonstrating that plenty of BMX racing fun should be guaranteed next week, it’s also a pretty entertaining trailer in its own right with a vibrant punk rock soundtrack and edgy animation reminiscent of something you’d see in Beavis and Butthead. It’s not often that trailers manage to tell a simple story as well as demonstrate what to expect from a game, and it’s great to see here.
Check it out below. Hopefully, similar effort has been implemented throughout the game. We’ll let you know how it plays next week.
The winner is Pong World from zGames. This entry, compared to the other two finalists, is the most like traditional Pong. Players can move horizontally on a two-dimensional board just like the classic game, but the hook comes in the ability to use special shots with wacky physics, and paddles that can be customized. zGames wins $50,000 for its game.
Second place is Fong by Eppy Games. The playing field is circular, and players can move all around the circular playing field, but there is a goal on each side. However, players are not restricted to their side of the of the board. Eppy Games wins a $37,500 cash prize.
Third place is Pong Tournament from MadRuse Games. This variant takes place in a three-dimensional arena, where players must protect a two-dimensional goal that isn’t entirely open, but has shield squares protecting it. MadRuse wins a $15,000 cash prize.
The winners were selected by a voting panel including Nolan Bushnell, iOS game developers, and online voters. All three games will be published by Atari, and the developers will receive a revenue share as part of their contest victory.
Just about everyone in the world dreams about having super powers. Flight, strength, x-ray vision, that kind of stuff. While DeNA (think Mobage) and Marvel Entertainment’s upcoming Marvel: War of Heroes may not bestow impossible abilities to its players, it does put them in charge of a slew of iconic heroes.
Assuming the role of a S.H.I.E.L.D agent players will collect cards featuring various Marvel heroes and craft their own super team. Powers and abilities can be fused and upgraded as well, making an already powerful legend even more so. If you’re thinking it sounds similar to the more than a little popular Rage of Bahamut, that’s because it is. And because it’s being crafted by the same developers. Although the story – which is a thing that actually exists in this freemium card game. I know, right? – is all original and comes directly from Marvel itself. As does the art, actually, which is ridiculously awesome.
Marvel: War of Heroes is due to hit the App Store this fall. Anyone with even the slightest interest will be able to check it out for free, but those of us who are already curious can head over to the official website to pre-register. Why? Because it earns a free rare card, among other things. And if there’s one thing I’ve learned from playing similar Mobage titles it’s that rare cards, no matter how useful they might be to my strategy, can pay off big. Also it might actually be really cool.
Firemonkeys, formed from the recent merger of Firemint and Iron Monkey Studios, has announced its first title: Real Racing 3. This sequel to the popular racing series promises to boast more of what made the series so popular.
While only an alpha version was shown off, the footage is all based on in-game visuals, which displays how detailed the cars are going to be in the game. The details won’t come at the sacrifice of cars on the track, as the racing field has been expanded to 22 cars. There’s no confirmation of 22-player online multiplayer yet, though.
To help put the “Real” in Real Racing 3, real-life tracks are going to be in the game, including Indianapolis Motor Speedway, Laguna Seca, and Silverstone. New car brands have been added, including Porsche, Audi, and Dodge. No release date was confirmed, other than that it is scheduled to release sometime this year. Check out our video of Rob Murray from Firemonkeys announcing the game below.
PopCap has announced a pair of new mobile titles that will be free-to-play, and expand on its already expansive library of addictive games.
First is Solitaire Blitz for mobile. After the title became a hit on the desktop, and saw a world record broken, iOS gamers will finally get to check out the craze behind this fast-paced solitaire title. It will link up with Facebook for cross-platform high scores, with mobile-exclusive leaderboards and achievements that will unlock new content such as exclusive card decks.
Then there’s PvZ Presents: Talking Zombatar. Once those zombies from Plants vs. Zombies were the player’s mortal enemy, now in this app players will get to raise their own zombie. They will be customizable with various outfits from Crazy Dave’s store. Then, that Zombatar can be interacted with by placing them in photos & videos, and having them repeat words in the zombie language of Zombie-ish.
Both these games will be free-to-play, and are expected to release later this year.
At Casual Connect 2012 in Seattle this week, Gameloft has announced six new titles that will try to cut a wide swath across the casual gaming spectrum.
The potentially biggest game on the list is the My Little Pony game – the series has a wide cross-generation appeal, being a show written for little girls, yet having found an adult male fanbase known as “bronies.” Creating a game that would have the same appeal seems like a tall order. The game will let players build their own Ponyville and play minigames, all featuring characters from the series.
Other games include UNO and Friends, a new version of the card game with online multiplayer that will let players take their games across phones, tablets, and Facebook. Monster Habitat will let players take care of papercraft monsters and the village they live in. Cosmic Colony will have players managing a colony on a mysterious planet. Kingdoms & Lords will be a simulation and strategy game where barbarians must be fended off, with multiplayer battles. Texas Poker for Prizes is exactly what it says on the tin. These games will begin rolling out before the end of summer.
Nicoll Hunt, known on iOS for his work on Hard Lines, has gone solo for his next project: FIST OF AWESOME. Yes, the title is stylized that way, and while I personally generally resent those who feel it necessary to put their title in ALL CAPS, this is necessary. Why, because it’s a game about a time-traveling lumberjack who travels through time and beats things up. Beat up alien-possessed deer in the present? Sure! Beat up possessed dinosaurs and cavemen in the past! Definitely! As well, Nicoll Hunt has seen fit to release not just an animated trailer for the game, but also animated screenshots, because what good is a volcano in the background if it isn’t erupting? Click the image at left to see it animated.
FIST OF AWESOME is planned for release later this year, with a soundtrack by Brendan Ratliff, who did the music for Gun Runner on iOS. FIST OF AWESOME‘s main character was previously known as Jack Lumber, though this is changing due to Owlchemy Labs’ own upcoming game starring a mighty lumberjack, Jack Lumber. Nicoll Hunt ran a contest to crowdsource the new name and now the protagonist is named Tim Burr. Get it? Like timber?
I was fortunate enough to get a hands on preview of The Curse and things are shaping up to look pretty great. 100 puzzles will be available to the player, with a creepy nemesis by the name of Mannequin linking everything together.
Puzzles are a varied bunch. While some puzzles will require players to piece together complex jigsaw pieces, others require careful lateral thinking to slide blocks together or draw a set number of lines to block off certain sections. Word based puzzles also feature with plenty of riddles to confound the old gray matter. The bite sized nature of these puzzles lend themselves perfectly to the iOS format and it’s a great sign of how quickly ‘just one more puzzle’ turns into another half a dozen.
Don’t expect an easy ride, though – there are some real brainteasers within the selection and The Curse should prove quite an enjoyable challenge to puzzle fans.
The Curse is set for release this summer. Expect a full review on 148apps when it hits the App Store.
As someone who’s played lots of iOS games and by extension sampled lots of virtual control schemes, external control attachments such as the iCade intrigue me. Tapping the screen is fine and all, but sometimes having physical buttons to press can make a world of difference. Lots of other people seem to think so, too, which aeis why these kinds of peripherals have a place in the market. It’s all well and good for portable play, but what about when I’m at home? Sure AirPlay allows users to game on their TV, but the iOS device is still the primary control. Which is exactly why we have brilliant entrepreneurs like the folks at Cascadia Games (the creators of Cavorite) creating stuff like the GameDock.
The GameDock will essentially be an iOS console, with all the awesomeness that implies. Users simply have to plug their iPhone or iPad into the dock, which is in-turn connected to the TV via an HDMI cable, and start playing any iCade supported titles on the big small screen. The handy dashboard app allows users to select their desired game via the connected controller, so they don’t even have to get off the couch. And just in case anyone wants to use the GameDock but doesn’t have a TV (or at least one with HDMI inputs), everything can be played right on the connected iOS device.
Cascadia Games’ Kickstarter for this most glorious of add-ons is just past the halfway mark for its $50,000 goal. With 35 days to go, there’s plenty of room for more backers. Come on, you know this is an awesome idea.
Over the weekend, details have emerged regarding Peter Molyneux and 22 Can’s first iOS game: Curiosity.
Peter Molyneux is a name that will be very familiar to many PC and console gamers. Known for his outlandish and over-enthusiastic statements, pre-release, he’s been responsible for some of the best games out there from the Populous series to Theme Park and Theme Hospital. He’s also been behind the Fable series of games, one of my personal favorites, but also a series that has been overpromised frequently.
Having left Microsoft and Lionhead Studios in March to begin work at new company 22 Cans, Molyneux has just announced details regarding Curiosity.
The title is set for release on August 22 and will focus on players hacking away at a giant cube, made out of 60 million different shapes. It’s all in aid of finding out exactly what’s underneath all those cubes. Initially, only the player who hits that final blow will find out what’s inside, hence the name: Curiosity.
It’s best thought of as a social media experiment with 22 Cans studying how this news will spread.
It gets stranger, still, with the prospect of in-app purchases funding everything. A Q&A Session at Indie conference, Rezzed, has reported that players will have to buy a limited number of chisels that will improve their tapping strength. While most of these chisels will be inexpensive, a diamond chisel will also be available, priced at an eye-watering $50,000.
It’s frankly pretty bizarre stuff. Will it work? Only time will tell, but we’ll be sure to keep up to date on developments as Curiosity could prove to be a fascinating experiment.
Do let us know how you feel about the in-app purchases involved. Would you ever consider spending so much on this kind of app?
We know that the game is based on Casey’s Contraptions, developed by Snappy Touch and Mystery Coconut. Rovio officially licensed the game from the developers, and it is no longer available on the App Store. Also, Rovio renamed the game to Amazing Alex and added a new art style. It should play similarly to Casey’s Contraptions, where players try to build Rube Goldberg contraptions to complete a goal and collect stars. There will be 100 levels in 4 different environments with 35 different types of objects in total. The video below also mentions free updates.
The level creation and sharing aspect is going to return to Amazing Alex – and it’s likely that the sharing will be more integrated than it was in Casey’s Contraptions, where it was a browser-based solution. Will the sharing be cross-platform, though? We do know that the game will be multiplatform, with a launch on iOS and Android worldwide on July 12.
The biggest thing to speculate on is if this will launch as a paid game, or if Rovio will try to go the free-to-play route. Angry Birds Space launched a free ad-supported version alongside premium versions for Android, though the iOS releases were solely paid versions at launch. Truly, the biggest speculation is what will Rovio change in the game? Will it still be as enjoyable as Casey’s Contraptions? Possibly even better when given the Rovio touch? That is the one thing that cannot be answered until the game is finally in players’ hands.
The original Fishing Joy has proven to be hugely successful across Asia since its release in the second half of 2010, but that popularity hasn’t translated very well to the Western world. With the release of Fishing Joy 2 later this week, we got a chance to check it out and see if this edition will tempt more of the world this time round.
Fishing Joy 2 isn’t actually anything like a fishing sim, despite the name. Instead, it’s a glorified shoot em up aimed at the casual market. Players are presented with an underwater scene with an array of different sea creatures floating around. A tap of the screen unleashes a tirade of bullets and, well, that’s about it.
There’s variety in the form of different weapons that can be used, each with different powers and strengths, but it’s a subtle change that doesn’t really change the basic structure of what’s expected of the player.
Fish are valued differently according to their size with the player given coins for each capture. A multiplier affects how many coins are gained with these pieces leading to gaining levels. It’s a simple enough mechanic with levelling up leading to new scenes to shoot amongst.
Ultimately though, there’s little point to Fishing Joy 2. It’s very pretty to look at and cute in its own way, but there’s seemingly no real draw to returning to it. I found myself playing it till I ran out of coins (which means no more bullets until a refresh or in-app purchase) then leaving disinterested. Lack of structure sometimes doesn’t matter but in the case of Fishing Joy 2, the addition of challenges would have benefited it greatly. As it stands, the action is never-ending but also lacking a strong purpose other than to pass the time.
Regardless, it’ll be fascinating to see how casual gamers across the world react to such a laid back game when Fishing Joy 2 comes out July 12th.
I’m a sucker for all things cute and sweet – things that Sugar Kid looks set to have oodles of.
Set for release later this summer, Sugar Kid will provide players with more than 90 levels of tasty fun. Players control Sugar Kid as he must defeat the evil Mr Lemon while avoiding the perilous threat of a water machine, always a risky place to be for a sugar cube.
Support is offered through the ability to draw bridges to guide Sugar to safety, while using an array of items and power ups along the way.
It looks set to be typically zany stuff but hopefully with a hefty dose of fun thrown in for good measure. Sugar Kid will offer multiple game modes with a Survival mode included, as well as an ominous Deadly Missions mode.
Check out the screenshots and trailer below for a guide of what to expect. We’ll be sure to keep you up to date on Sugar Kid‘s progress. It’s set for release for all iOS platforms.
Since then, we haven’t heard too much about the game. That is until now. It’s just been announced that developers, Fat Pebble, have partnered up with Zynga to feature as a launch title for Zynga Partners for Mobile, the company’s partner program for game developers.
Clay Jam is hopefully a step nearer to its release, with players taking the role of Fat Pebble, a pebble superhero, as they guide him (it?) down five hills to squash as many monsters as possible. It all sounds pretty cute and very Katamari-ish, with an unique graphical style. The ideal reason to be interested.
For now, check out the preview below. Hopefully it won’t be long till we see it released.
Given the popularity of MMORPGs on the PC and Mac, it’s surprising we haven’t seen similar success for iOS. It’s the ideal genre to hook players, much like social games. Set to be released, later this month, comes Armed Heroes Online, the latest title hoping to be a huge MMO hit.
Armed Heroes Online describes itself as a real-time 3D Massively Multiplayer Online Action & Role Playing Game (or MMOARPG for short) and the trailer we’ve been sent is clearly demonstrating the action side of things.
Looking a lot like a Diablo style game, Armed Heroes Online gives players the choice of four classes to play as they explore dungeons, solo or with a group, as well as compete in PvP arenas. It should prove to keep RPG fans of all types happy, given its focus on collecting tons of loot and facing up against many monsters along the way.
Have a look at the gameplay trailer below. We’ll be sure to keep you up to date on any further developments.
Like Counter-Strike, but just wish that it could be played while on the morning commute, or wherever else you think is an appropriate place for some of the most amazing technology in the world? Well, Studio on Mars is currently working on Critical Strike Portable, a Unity-based cross-platform first-person shooter inspired by that multiplayer classic for iOS. The game will start about the same: two teams, pitted against each other on different types of maps, trying to out-deathmatch each other with their preferred loadout of weapons. Additional game modes such as a zombie survival mode will also be available. Controls similar to other touchscreen FPS games like N.O.V.A. 3 will be used here.
It will be possible for iOS players to not just take on other iOS players online, but also Android gamers, and even those playing on the web. While the iOS version is scheduled to come out soon – possibly by the end of the month, the game is currently playable on the web and Android.
Rocketcat Games and Madgarden has released the first trailer for its upcoming game, Punch Quest. For those who haven’t followed the game’s development on Rocketcat Games’ Twitter and Facebook pages, Punch Quest is a hybrid of a Final Fight or Double Dragon beat ’em up with an endless runner game. It will also have plenty of action-packed craziness, shown off in the first preview trailer for the game. It’s hard not to be interested in a game that includes punching giant dinosaur eggs, which then pop out the protagonist riding a dinosaur that shoots lasers. Oh, and Gnomey from previous Rocketcat games is also playable.
Summer may mean sunshine, blue skies and good times for most, but not for Dracula. The Prince of Darkness hates daylight, of course, but now Facebook, Twitter, and other social media have made it impossible for Drac to stay out of the limelight as well. Now, his coffin has been discovered, and it’s up to you to defend it from the hordes of oddballs out to make a name for themselves.
Vampire Season is a new iOS game from developers 6waves and Brainz, and it’s due to hit the App Store on June 28th. The game will be familiar to anyone who has played a tower defense game before, but Vampire Season twists up the action by having players defend an unusual point of contention – Big Dracula himself – with a varied assortment of ghouls and zombies. And what are they protecting Dracula from? Isn’t it obvious? Interior decorators! Seriously….plus lots of other conventional and unconventional enemies as well. In-app purchases and upgrades are available, but game currency is also generated in game as you complete levels.
Look for the horror to be unleashed in just a few weeks.
Comic book fans are having an awesome year. The Avengers has come and gone, demonstrating just how fantastic Marvel comics are. Next up, we’ve got the darker worlds of The Amazing Spiderman and The Dark Knight Rises.
Courtesy of Gameloft, we’ve just been sent a pretty cool trailer for The Dark Knight Rises iOS game in preparation for its release this summer around the same time as the movie.
While we don’t have many details about the game, the trailer is looking pretty neat with a vibe that will be very familiar to players of Arkham Asylum and Arkham City for consoles and PC. Combat seems set to play a major role here and there’s a suggestion of free roaming gameplay, also. Hopefully, there’ll be gadgets aplenty in the full release later this year.
We’ll be sure to keep you up to date on all the latest developments but for now, enjoy the trailer!
Capcom has announced that hugely successful beat em up crossover Street Fighter X Tekken will be making its way from the consoles over to iOS this summer.
The beat em up successfully melds together the worlds of Street Fighter and Tekken in order to make for a fantastic brawler. The iOS version promises to bring with it a balanced character roster including the likes of Ryu and Chun-Li from the Street Fighter series and Kazuya and Nina from the Tekken series.
There is some bad news for certain iOS device owners, however. Street Fighter x Tekken Mobile is set to be compatible with iPhone 4 and 4S, iPod Touch 4th Gen and iPad 2 and the New iPad. Bad luck, 3GS owners.
We’ll be sure to keep you up to date with all the latest developments surrounding Street Fighter x Tekken Mobile. For now, enjoy these screenshots.
The Game Bakers’ unique turn-based strategy game Squids is back with a sequel releasing later this month on iOS. Squids: Wild West brings new gameplay elements, new environments, and new squids in a planned set of 48 levels for the squids to launch around. The Game Bakers has gotten our hands on a preview build of the game that shows off some, but not all of what fans of fighting squids can expect.
The core of the game is roughly the same, which combines turn-based strategy with the kind of slingshot physics of Angry Birds. Players still pull back to aim their squids in a certain direction in a top-down two-dimensional playing field, and release at the desired power to launch into enemies, with harder hits doing more damage. Four new squids are in the game; two of the new ones, Calamary Jane and Cleef were ones we got to play with, and they are both shooting types, with Cleef able to shoot twice per turn, and Jane having well-balanced stats. All the squids from the original game will be back.
One of the key additions to gameplay are the new seahorses. These appear in some of the levels, and can be ridden when a squid comes in contact with them. The player pulls to aim them like they do the squids, but power is set by a circle that grows and shrinks under the seahorse. Releasing when the circle is the biggest causes the furthest fling and most damage to be done to enemies, with a bonus available for maxing it out. The seahorses can also take multiple moves in one turn with a squid.
We shouldn’t forget about the most important addition to the game: new hats! Plenty of western-themed hats will be available for all the characters, along with many of the hats from the original game. iCloud synchronization is not implemented in this version yet, but is planned to be in the final version. Currently, the plan is for the game to release in late June. Those who can’t wait to play the sequel can check out a small taste of Wild West in the original Squids, available now.
A day after they announced Temple Run: Brave, Disney’s announcing another popular iOS title that’s being repurposed with a license. This time, they’re staying in house, as Where’s My Water? meets their popular cartoon series Phineas and Ferb in the upcoming Where’s My Perry? This game features Perry, who’s apparently a secret agent platypus (because of course he is), who has been summoned to his secret headquarters. He just keeps getting stuck along the way, and players guide water to where he’s trapped in order to free him.
Where’s My Perry? isn’t just a reskin with new levels, new gameplay elements are coming along as well. There will be new Crazy-inators that can change the properties of the water to ice or gas, that should bring some interesting new puzzle ideas to the table. The game willl feature additional voice acting from the cast of the show, and special animated sequences added to the game. Where’s My Perry? will release late this June.
Remember when Minecraft – Pocket Edition first came out and people were disappointed because it paled so much in comparison to the PC version? Well those differences have been slowly disappearing over the past two years. In fact, this latest update (0.8.0) is purported to be the biggest one yet. And based on what I’m […]