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Netmarble's Raven Will Be Launching Globally This Year

Posted by Jessica Fisher on April 3rd, 2015

Netmarble US has announced that the popular hack and slash RPG, Raven, is launching globally later this year. The game gives you options for your characters race such as human, elf, vango, as well as classes like assasin and berserker. You can also choose between five game modes including Scenario mode, the 150 stage Adventure mode, Raid mode, and Guild matches where 18 players fight for the honor of their guilds.

"With splendid action, dynamic real time battles and thousands of items to collect and upgrade, Raven has struck a resonant chord with gamers," said Seungwon Lee, Overseas President at Netmarble Games Corp, in a press release. "We will leverage the record-setting success of Raven in South Korea as we look forward to bringing the game to players worldwide."

You can look for Raven on the App Store later this year.

Serious Sam Double D Developer is Making a Not-So-Serious Horse Racer

Posted by Jessica Fisher on April 1st, 2015

There's nothing like the thrill of watching a horse race, especially when the horses are drunk.

Mommy's Best Gameshas revealedFinger Derpy- a game where you try to control the left and right hooves of a horse who is in the middle of a race. If you can tap your fingers with the proper timing your horse will run straight. Tap out of sequence and your horse will run around as if trying to perform an interpretave dance of derpyness. There's a party mode for four players, or a single playerinfinite horse race mode where your horse istrying to "escape" the finish line.

You can check out the trailer below beforeFinger Derpy is released later this month.

2K Announces WWE 2K, Mobile's First WWE Simulation

Posted by Jessica Fisher on March 31st, 2015

It seems like this month has been pretty big for wrestling. First Wrestlemania, then2K has announces that they're releasing WWE 2K for iOS. It's asimulation-based WWE game where you'll get to play with several WWE superstars such asJohn Cena,Hulk Hogan, Sting, Triple H, and the Undertaker. There will be three different match types and a ton of moves for your wrestlers to perform. They'll even getSuperstar ring entrances. The game also features Create-a-Superstar,Career Mode,live multiplayer matches, and unlockable rewards.

WWE 2K marks a great milestone in 2K’s partnership with WWE, as we bring the first authentic WWE simulation experience to market for mobile devices,” said Greg Thomas, President at Visual Concepts, in a press release. “WWE gaming enthusiasts will soon experience WWE action and several fan-favorite modes inspired by the WWE 2K flagship console series in an engaging new way.”

WWE 2K will be available this spring for $7.99.

You Can Start Challenging Your Friends to a Dual Later This Week

Posted by Jessica Fisher on March 31st, 2015

Last year we reported that Sebastian Gosztyla's new game, Dual, was theorized to be released sometime during the summer of 2014. Sadly that did not become a reality, but the good news it there is now an official release date.

Dual will be coming out on April 2, which is right around the corner. Dual will let you play a pong-like game between two people in real space. That means that your phone and your friend's phone will each make up 1/2 of the screen. As you shoot towards your opponent, they will have to defend by physically moving their phone.

This is an innovative and exciting-looking new app. Dual will be available for free with a single in-app purchase to unlock all features. You can check out Dualfor yourself this Thursday.

Forgotten Memories : Alternate Realities Will Be Haunting Your Dreams Soon

Posted by Jessica Fisher on March 31st, 2015

Forgotten Memories : Alternate Realities, from Psychoz Interactive, is planned for release on April 23. The Resident Evil, Silent Hill, and Alone in the Dark inspired horror game puts you in the shoes of Rose Hawkins as she searches for a missing young girl named Eden.

The game cosists of exploring creepy locales, solving puzzles, and fighting horrifying enemies that lurch at you from the darkness. The game is short, only taking about 3.5 hours, but is part of a series. Each game released will be a self-contained story, but will be closely tied to the others.

Forgotten Memories : Alternate Realities is lurking just around the corner. Watch the trailer and build the suspense.

Warhammer: Arcane Magic is Coming Soon, Exclusively for iOS

Posted by Jessica Fisher on March 30th, 2015

Turbo Tape Games has announced that they're joining forces with Games Workshop to bring the turn-based strategy board game, Warhammer: Arcane Magic, to life on the iOS.

The game lets you play as wizards such asTeclis, Balthasar Gelt, and Wurrzag, pitted against monsters and opponents from the Warhammer universe during the magical storms of the Old World and the Chaos Wastelands. If you prefer to play by yourself, Warhammer: Arcane Magic features a single-player campaign with a deep storyline and a ton to explore.

We don't have an official release date for Warhammer: Arcane Magicyet, butTurbo Tape Games says it's coming soon.

Fast & Furious: Legacy's Creative Director Opens Up on the New Licensed Racer

Posted by Jessica Fisher on March 29th, 2015

The Fast and the Furious is an action film series full of fast cars, hard-ass characters, and illegal shenanigans that first came out in 2001. The upcoming film, Furious 7, continues the storyline of the third film - The Fast and the Furious: Tokyo Drift. Kabam has done a lot of movie tie-in games like The Hobbit: Kingdoms of Middle Earth, Marvel Contest of Champions, and even Fast and the Furious 6, so it was no surprise to find out that they've developedFast & Furious: Legacy, which proposes to cover all of the F&F movies so far.

Cuz Parry, Creative Director for Fast & Furious: Legacy,took some time to talk with 148Apps about the upcoming game.

N-Fusion and 505's Ember is Totally Going to be the Next Ultima

Posted by Jessica Fisher on March 29th, 2015

Recently, I was invited to check out N-Fusion and 505's upcoming RPG title, Ember. Set in the land of Domus, you'll be embroiled in a rich story with over 70 quests, a ridiculously expansive skill tree, and gorgeous landscapes. You play as aLightbringer who is trying to save the embers - which the world covets to the point of war, of course.Jeff Birns, CEO of N-fusion, walked me though his work and it was obvious that this was truly a labor of love. And he was happy to answer a few questions on his beloved game.

Hands-On With Allstar Heroes - A Promising Casual RPG

Posted by Jennifer Allen on March 27th, 2015

Let’s get this out of the way quickly. Allstar Heroes looks a lot like a certain other recent action RPG release, but it turns out that while it’s not yet available here, Allstar Heroes has been around for much longer than that other title. Now that copyright row is out of the way, I can say that Allstar Heroes seems pretty fun.

It’s not out here yet, with a release date being vaguely hinted at sometime next month, but it’s shaping up to be a fairly solid release.

You gather a team of fighters, then go from stage to stage taking out the enemies in your wake. It’s a simple take on an RPG really, as it can be fairly hands-off if you want. Combat is conducted automatically with you able to cast special attacks as and when the power bar builds up. There’s a campaign mode as well as PvP options, giving you plenty to do.

The fun, as always with these kind of games, stems from developing your team. You can do a lot in terms of helping your team level-up, with equipment playing a valuable role in helping your party out. Fill all the equipment slots on one character and these can be combined to make the character more powerful, starting back at the beginning equipment wise but with a considerable stats boost.

And that’s where Allstar Heroes should keep you interested. Evolving your characters and watching as they steadily develop is always a satisfying thing to see. While it would have been good to be able to manipulate the characters more in battle, it’s the kind of lightweight RPG experience that lends itself well to mobile gaming. You can get a lot done in the space of a few minutes, with the only restriction being having an internet connection available to you.

Given its lengthy release in China (it was released there in February, 2014), Allstar Heroes'US release can't be far off. I’ve got a good feeling that it’s going to be a pretty fun timesink when it does come out. We’ll be sure to keep you in the know.

Fearless Fantasy is Fantastic for the iFone (it was worth a shot)

Posted by Rob Rich on March 27th, 2015

I actually had my first look at Fearless Fantasy last year at E3, but it was on a PC so there wasn't much for me to talk about. But now that I've been able to play with a pre-release version of the iOS build, there's quite a bit for me to talk about.

The story so far has been every bit as weird and it seems on the surface, thanks almost entirely to the oddball characters. What's impressive is that it all works. It's not just silly for the sake of silliness. Okay, well, it might be but it's actually pretty funny, and not in a "so awful it's good" sort of way, either.

The incredibly weird visuals struck me as a little off-putting at first, but once I got to see everything in motion it became very endearing. A lot of these enemies behave in extremely strage ways that you might not expect, and many of the combat animations are a combination of cool and surreal.

Combat mechanics and overall sructure are what really make Fearless Fantasy stand out on iOS, though. The story is broken up into several individuals levels, which are themselves made up of a set number of encounters. These encounters can be played (and replayed) on one of three different difficulties, and as you'd expect the rewards go up as the challenge increases. It's not just that enemies absorb and deal more damage, though - as you move from Casual through Normal and eventually on to Veteran the combat itself will get harder, with more complicated inputs required for both attacking and defending.

But oh, the combat. It's easily my favorite part of Fearless Fantasy so far and almost as easily my favorite approach to combat out of any iOS RPG I've played. When an enemy attacks, you'll have to perform a sort of mini-game where you'll be tapping on circles as the rings surrounding them close in or swiping through arrows in a specific pattern. The thing is, the harder the difficulty the more mobile these symbols are - to the point where you'll need to start familirizing yourself with the types of attacks most enemies like to use if you want to avoid failing to block.

Attacking works much the same way as defending, only if you mess up you deal less (or no) damage. What's great is that as each of the three characters gains more powerful abilities, they'll be able to string together longer chains of attacks for even greater potential damage. It also means that the mini-games get more complex, creating a cool synergy between a character's actions on-screen and your actions... on-screen. Whatever, it works really well and it's cool.

Fearless Fantasy hasn't graced the App Store with its presence yet, but you can be certain we'll let you know when it does. This is definitely a mobile RPG to keep an eye on.

Norsfell's New Cyclical Strategy Builder, Ragna Cycle, is in the Works

Posted by Jessica Fisher on March 24th, 2015

Norsfell, makers of WinterForts and FromPulse, are working on a newstrategy builder calledRagna Cycle. The game aims to do away with palying fatigue that comes with neverending building games by using timedsocial events.

In each event, players have just 14 days to survive the end of the world. You'll be racing against the clock in these apocalypic scenarios to see if you can build a rocket in time to escape your fate. The art looks bright and cartoonish, but that doesn't mean it will be a walk in the park. You'll have to survive attacks and natural disasters as you frantically build your salvation.

Ragna Cycleis set to be released sometime in spring of 2016

inkle's Sorcery! 3 is Coming Soon

Posted by Jessica Fisher on March 23rd, 2015

inkle is releasing Sorcery! 3 in April.

If you're not sure why that's exciting, it's becauseSorcery! is a four-part narrative adventure based off the adventure books written by Steve Jackson back in the 80s. The game has you exploring a huge 3d world map full of quests, monsters, and treasure. You have thousands of choices and the story changes based on your decisions. In this part you will be fighting seven deadly serpents as you adventure across the cursed wasteland of Kakhabad. The game boasts a day/night cycle, the ability to rewind time and see how other choices play out, beautiful hand-drawn illustrations, and turn-based combat.

inkle has not announced how muchSorcery! 3 will cost, but the previous two games have been priced at $4.99 so we can guess it will be probably the same. You can check out this epic tale when it's released next month.

Drifter is Still Bound for iOS, and it’s Looking Great

Posted by Rob Rich on March 22nd, 2015

Drifter is a pretty cool-looking space adventure that’s currently in Steam Early Access, but Celsius Game Studios has teased an iOS version before. A couple of weeks ago I was able to see it running on an iPad, so I can definitely say that the iOS version is still a thing.

It’s looking really nice, too. I didn’t play it myself but the controls seem to be simple and responsive, and the visuals are pretty darn... pretty. Of course since it’s still in Early Access there are lots more features in the works that haven’t been implemented yet, so it’s bound to be even more interesting once it’s officially released.

Since the App Store doesn’t actually have anything comparable to Early Access we’re going to have to wait a bit for the iOS version, but that’s understandable given how - let’s go with “finicky” - App Store reviews can be. But I’ve been assured that the iOS release should be right behind the Steam release, so we won’t have to wait too terribly long to get our hands on Drifter in its final form.

I think it’s going to be worth the wait.

Earthcore: Shattered Elements Could be the Next Hearthstone

Posted by Jennifer Allen on March 20th, 2015

Due for release sometime in May, Earthcore: Shattered Elements has been in soft launch on the Canadian and Danish App Stores for a while now. A fair bit of effort is clearly being put into ensuring that everything about Earthcore: Shattered Elements is polished. It’s showing too, with this game steadily shaping up to be something quit special for CCG fans.

You’ll immediately notice that Earthcore: Shattered Elements looks quite gorgeous. Each card is attractively designed, easily rivalling the likes of Hearthstone in terms of looks. It’s an ideal way to encourage you to want to collect them all, not just for the sake of progression, but because of how they look.

Each match involves taking it in turns placing cards down, with you not able to initially place a card directly opposite your opponent’s, until the second turn. Besides elemental values at play here, with the usual fire beating water, and fire beating earth, there are also skills to use. These can make all the difference, so it’s important to note that you can only use one skill per turn. Some skills are simply a matter of inflicting extra damage to your opponent, but they can also be used to change elements and more.

There’s an extensive card crafting side of things too, which soon opens up. Earthcore: Shattered Elements promises that you can create over 500,000+ unique card combinations and I can see that being likely. There’s a plentiful supply of depth here.

That’s perhaps where the longevity for it will lie - enticing you into creating the ultimate deck to defeat others through PvP. In which case, it makes sense that Earthcore: Shattered Elements has been in soft launch for so long with balancing issues being ironed out.

As it stands, Earthcore: Shattered Elements already seems pretty appealing and potentially quite challenging, even for experienced CCG players. With further refinements planned for its already seemingly extensive campaign mode, as well as some tweaks to balancing, it can surely only get better. Earthcore: Shattered Elements is due for release sometime in May. We’ll be sure to keep you in the loop.


It Came From Canada: Power Rangers: UNITE

Posted by Jordan Minor on March 16th, 2015

With the Pokémon trading card game finally bringing those precocious pocket monsters to the App Store, it was only a matter of time before that other 90s, vaguely Japanese, childhood nostalgia hot property Power Rangers tried to get in on the action. Yes, Power Rangers: UNITE is a Power Rangers collectible card game. But is it as mighty as the morphing rangers themselves? Find out in this edition of It Came From Canada!

Obviously you should have a lot of reverence for the Power Rangers franchise to get the most out of Power Rangers: UNITE. But we should also examine its merits as a card game, too. Perhaps given its young target audience, the systems are actually pretty simple. Both players face each other and lay cards on their five-by-two grid. Unit cards placed on the front row, like rangers and powerful Zord robots, provide defense against enemy units directly opposite them. If there is no enemy, the card can target the opponent's health directly. The game ends when one player runs out of health or cards. Meanwhile, players use the back row to activate various spells like drawing from the enemy’s discard pile or increasing a unit’s likelihood of scoring a critical hit. One particularly neat mechanic has players placing a ranger on the board in their civilian form only to then morph them into their Power Ranger form on the next turn. Strategy ultimately boils down to effectively managing your offensive units. You have to know who to pit against who, who to power up and when, and when to tag someone out or sacrifice them.

But really, Power Rangers: UNITE wisely places its focus on copious amounts of Power Rangers fan service. As players build their deck they can choose from over 20 years’ worth of heroes, villains, and giant robots. The artwork is clean and high-res, the sound and music samples are exciting and numerous, and the original Mighty Morphin' series is, deservedly, over-represented. The limited animations somewhat bring down the production value - images just slide around - but the volume of content is still impressive and especially noticeable when encountering new challengers online.

While it may not be as provocative as the recent POWER/RANGERS short film, at least Power Rangers: UNITE won’t subtly mock fans for still enjoying the franchise. It should be launching everywhere soon.