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E3 2014 - The 7 Biggest iOS Highlights of E3 2014

Posted by Rob Rich on June 19th, 2014

As nice as it was to see such a strong representation of mobile games and devices at E3 this year, it also means more work when trying to figure out which were the most noteworthy. Seriously, there was a lot of great stuff on display and picking just a few to highlight wasn’t easy. With that said, here are our notables from E3 2014 in no particular order.

Phonejoy

I stumbled upon the Phonejoy completely by accident, but I’m very glad I did. It’s nice and compact, well-made, and easily attaches to iOS devices of any size and in any orientation. Unfortunately the version that’s available now isn’t MFi, but one is in the works - and you can be sure that once we find out about a release date we’ll be sharing that info with you. Until then, the current Phonejoy model will still work just fine with other games that still support third party controllers like the iCade.


Final Fantasy VII G-Bike

Square Enix has apparently been developing an iOS game based entirely around that Golden Saucer mini-game from Final Fantasy VII without bothering to tell anyone about it. For shame, Square Enix. But while Final Fantasy VII G-Bike seemed to pop-up out of nowhere, it’s definitely looking like a badass runner/driver/whatever you want to call it. Would that other 3D runners had this game’s sense of style and production values!


Monster Hunter Freedom Unite

I’m a Monster Hunter nerd, sure, but the reason Freedom Unite has made the list is because it genuinely impressed me. It looks like a fantastic port, plays very well, and even manages to add a couple of elements that the original PSP release was missing - namely legitimate online play and a lock-on feature. As someone who’s already sunk hundreds of hours into the original Monster Hunter Freedom Unite, I simply can’t wait to get my hands on this one when it officially comes stateside.


The Gamevice

I’ve yet to get my hands on the final version of the Gamevice, but the “beta” version I was able to play around with last week was definitely cool. It’s uses are sadly limited to only the iPad Mini, but the combination of controller and iOS device make for a great handheld gaming setup. And because the Gamevice is essentially in two separate pieces that attach on either side of the Mini, it should also be pretty easy to tote around. Just in case.


Hitman Sniper

Between Hitman Go [GET LINK] and now Hitman Sniper, Square Enix Montreal is definitely a developer worth keeping an eye on. What could have been something as basic as a first-person shooting gallery with a Hitman theme is actually a very clever (and unorthodox) approach to something sort of like a puzzle game. It isn’t just fun to play around with the various interactive elements in each level, either. The constant competition with other players who are close to your rank on the leaderboards also acts as a great incentive to keep aiming (*rimhot*) for the high score.


Just Dance Now

I don’t dance, and there’s about a 99% chance I’ll never play Just Dance Now when it comes out, but I couldn’t help but be impressed by what I saw at Ubisoft’s booth last week. The game is being developed with accessibility as its main focus, which is something I wish more developers took the time to consider. And not only is it being made to work with older iOS devices, it’s also supposed to take it easy on your bandwidth. So it’ll run on your old clunker and won’t double your phone bill if you end up playing over 3G/4G. Seriously, big thumbs-up to Ubisoft for this one.


???

Image Source: whatculture
I can’t name names, I can’t mention developers, and there’s a good chance I can’t talk about genre. But if I’m obscure enough I don’t see the harm in saying that this thing I played that I can’t go into detail about was actually a whole lot of fun and probably the biggest surprise for me personally at the show. I know that’s not much to go on but it’ll all make sense in time. Suffice it to say, when a developer really cares and knows what they’re doing just about anything can be a hit.
[Please note that the game in-question has nothing to do with Futurama. I just like Futurama and needed an image.]

The Winners of the 10th Annual International Mobile Gaming Awards Have Been Announced

Posted by Stephen Hall on March 25th, 2014

The 10th anniversary International Mobile Gaming Awards have come to a close, and after 2 months of voting between 14 judges from Japan, Australia, Britain, Germany, the Netherlands, Sweden, and the US, the results are in. Dozens of games were nominated, and many of them you will likely recognize, but only a select few could actually win this fantastic recognition. You can find the final results, which were announced in San Francisco at the 10th IMGA ceremony on March 20, below.

Best Serious Game: Artisitco: The Game for Art Lovers by Play Art Labs, Ltd. Israel
Excellence in Art Design: Year Walk by Simogo, Sweden
Excellence in Sound Design: Papa Sangre II by Somethin’Else, published by Playground Publishing, The Netherlands
Best Technical Achievement: Clumsy Ninja by Natural Motion, United Kingdom
Best Shared Experience: Heads Up by Warner Bros., United States
Excellence in Storytelling: République by Camouflaj, United States
Best Quikplay: Colossatron - Massive World Threat by Halfbrick Studios, Australia
Best Upcoming Game: Framed by Loveshack Entertainment, Australia.
Excellence in Innovation: Blek by Kunabi Brother, Austria
Excellence in Gameplay: rymdkapsel by Grapefrukt Games, Sweden
People’s Choice: Tiny Thief by 5 Ants Spain, published by Rovio, Finland
Jury’s Honorable Mention: Luxuria Superbia by Tale of Tales, Belgium
Grand Prix: Badland by Frogmind, Finland

RollerCoaster Tycoon 4 Mobile Brings the Beloved Franchise to the App Store for the First Time

Posted by Stephen Hall on March 17th, 2014

RollerCoaster Tycoon, a game that has long captured the hearts of game players everywhere, is coming to the App Store for the first time via a new game called RollerCoaster Tycoon 4 Mobile. In the game, you'll be able to construct and destruct plenty of roller coasters, customize your theme park to your liking, and share your amazing creations with friends.

One of the app's most exciting new features is the addition of Facebook and Game Center support, which will allow players to invite friends to visit their parks "and exchange roller coaster blueprints." Additionally, players can go to the RollerCoaster Tycoon website and register to receive news about the game as well as a free in-game gift. Be sure to check out the game's official announcement trailer below.

RollerCoaster Tycoon 4 Mobile is being published by Atari and developed by start up game studio On5, and is set to release on the App Store in "early spring" for the price of $2.99.

Polaris Office Review

+ Universal App - Designed for iPhone and iPad
By Angela LaFollette on July 8th, 2013
Our rating: starstarstarstarblankstar :: MOBILE OFFICE SOLUTION
Polaris provides users with a way to view and edit MS Office documents on any iOS device thanks to its intuitive interface and many impressive features.
Read The Full Review »

GDC Next and App Developers Conference Announce Call for Papers, New Dates and Venue

Posted by Rob LeFebvre on April 30th, 2013

The folks behind the ever-amazing Game Developers Conference, held each year in San Francisco, are expanding their offerings with two new conferences to be held at the Los Angeles Convention Center November 5th-7th, 2013. The App Developers Conference (ADC) will focus on more than just game apps, bringing together developers for iOS, Android, and other mobile platforms for workshops, presentations, and seminars. The GDC Next conference, taking place simultaneously, is the spiritual successor to GDC Online. GDC Next will focus on the future of gaming experiences across all platforms.

Both conferences are looking for presenters from now until May 29, 2013, with the ADC looking for submissions in the areas of Entertainment, Enterprise, Health/Wellness, Lifestyle, Brand Marketing, and Education. Submissions for the ADS are open now at http://adc.callforsubmissions.gdc4p.com.

GDC Next is looking for presentations in the areas of The Future of Gaming, Next Generation Game Platforms, Free-to-Play & New Business Models, Smartphone and & Tablet Games, Cloud Gaming and Independent Games, with a submission form available at http://gdcnext.2013.gdc4p.com.

We spoke with Executive Vice President of GDC, Simon Carless (pictured, right), to find out a bit more about the impetus behind the two new conferences as well as the change in venue. The main reason to have the conferences in Los Angeles is one of logistics. "We're finding a lot of the top game and app developers are on the West Coast - or can easily travel there thanks to the excellent airport connections Los Angeles has," said Carless. He continued, saying that the lack of direct flights to Austin, TX, where GDC Online was traditionally held, made an otherwise successful conference tricky to get to.

A secondary reason, especially for the App Developers Conference, is that Los Angeles is a hub for many of the topical areas the conference will focus on, like entertainment, enterprise, fitness, and lifestyle apps.

As far as how GDC Next connects to the now-defunct GDC Online, Carless said, "We're calling GDC Next the 'spiritual successor' to GDC Online, in that a lot of the advisory board from GDC Online are transitioning to this new event, but we've discovered that as their focus changes (to tablets, free to play, and beyond!), our focus for the show changed as well." The resulting new conference and focus is more about the future of games, he said, to bring the conference up to date.

Carless is excited about the ADC, as its an area the group has never covered before, though he does mention that there will be a gaming apps track at GDC Next. "So what we found," he said, "is that there are a LOT of apps being produced that are not games, and people were asking for a much more learning and takeaway-focused event around enterprise, entertainment, lifestyle, and other apps." And that's what the group is doing.

If you're a developer of gaming or other apps and want to present at either conference, be sure to head to the respective pages, linked above, to submit your presentations to the committees who handle that sort of thing.

Image: Serious Games

GDC 2013: PocketGamer.Biz Announces Top 10 Mobile Developers

Posted by Jeff Scott on March 25th, 2013

PocketGamer.biz tonight announced the top 10 developers in mobile for 2013. No surprise as Supercell takes the top spot. Rovio, the 2012 #1 drops to #2.

[vine bDxOMQTQuuv]

Disney Infinity Announced - Ties All Disney Characters and Platforms Into One Giant Toy Box

Posted by Jeff Scott on January 15th, 2013

Today, John Lassiter, Chief Creative Officer of Disney and Pixar, and John Blackburn, Avalanche Software Studio VP, revealed the multi-platform, immersive world of Disney Infinity.

Disney Infinity will be a multi-property, multi-platform exploration game which will let you can combine various Disney characters and worlds to use your imagination to the fullest. It will be a combination of real world toys and video games, similar to Skylanders, but taken to the extreme. For example, in Disney Infinity you can answer the question: who would win a race between Lightning McQueen from Cars and Dash from The Incredibles?

This is both good and bad news for iOS users. While the mobile part of Disney Infinity will be initially limited to so-called support apps, it will evolve over 2013 to a full Disney Infinity platform, though we are still trying to get details on that.

The game for consoles will launch with a variety of play figures and play sets. The game will unlock various worlds and characters based on what set and individual figures you buy. And each playset will allow you to play in the world of the playset, like Monsters, Inc., or Pirates of the Caribbean , or The Incredibles.

In the various playlets, you play in the world of that playset with only the characters present from that world. But with each playset purchased, you are given the option to to also take the included characters into a Toy Box mode, in which you can mix characters and abilities from different properties.

You can also build out your world with purchasable toys, tools, and vehicles, though we're not sure if it will be equivalent to in-app purchases, or if it will require characters to level up to purchase. You can also build out your worlds with new buildings, enhancements, and more. Once purchased, you can take the items you have into the Toy Box mode as well.

Obviously, it's the Toy Box mode where Disney Infinity will really shine. The whole world is editable, playable, and infinitely customizable. It's the digital equivalent of opening up a toy chest filled with all of the Disney characters and using your imagination to build anything you want, playing out any story you want. You can team up with other characters and go on adventures, build things, all the while being creative. It could be fantastic. Everything in the toy box world can be changed. You can build new islands, buildings, or whole environments if you wish.

The online aspect is currently a little conservative. Though to be fair, that is to be expected with a kid-centric game like this. Disney needs to be cautious to protect the kids. There's no giant open MMO, as I had hoped for. What you can do is to share your created worlds online. Disney will then moderate those and push them out via an online list of downloadable worlds. Once you download a world you are free to interact and further edit it at will.

The game will also offer an up to four-player multiplayer mode, a drop-in/out mode where one person hosts the world and the other three players can interact with that world and the other players.

To see what the game looks like, along with the pads and figures, take a look at the video below.

Disney Infinity will launch in June, 2013 for consoles and online, with mobile being rolled out in phases over 2013. No details have yet been given for mobile. One thing we know is that Disney considers this a key, if not the key to their future.

This Week at 148Apps: October 15-19

Posted by Chris Kirby on October 21st, 2012

This week at 148Apps.com things got a little bizarre, as Jennifer Allen spotlighted the various iOS projects that have risen since Bizarre Creations was disbanded: "In January 2011, British games developer Bizarre Creations was closed by Activision. Looking through the games that Bizarre were responsible for, it’s no surprise that many fans were hugely disappointed to see its closure. Racing titles such as the Project Gotham Racing series were seen by many as the pinnacle of racing games, with similar successes coming from the retro shooter Geometry Wars: Retro Evolved and the cartoony Fur Fighters. Unfortunately, despite the release of arcade racer Blur and James Bond 007: Blood Stone in 2010, it wasn’t enough and Bizarre Creations was dissolved.

What happened next, though? And why am I talking about console games on 148Apps? Because a number of new gaming studios rose from Bizarre’s flames, many of them iOS focused. Recently, I got the chance to see how things are progressing for a few of them.

Want to know more? Read the full article at 148Apps.

GiggleApps.com got all mathematical on us this week with a review of Squeebles Fractions. Writer Amy Solomon says, "Squeebles Fractions is an interesting app to help children to understand fractions, creating a bright, colorful world in which to practice their math skills. I admire the cake theme found throughout this app, as players are able to, within the first section of this app, serve pieces of a cake to waiting monster-like Squeebles characters which correspond to a fraction seen on the screen, really helping children visualize the fractions they are working with."

Read the full review at GiggleApps.

And on AndroidRundown.com, Joseph Bertolini focused his KickStarter spotlight on iMpulse Game Controller. He writes, "Welcome, iMpulse, a tiny rectangular controller that is small enough to comfortably fit on any keychain. iMpulse was specifically designed to go onto keychains because they are with the player constantly. Anytime they leave the house their keys must go with them along with the phone; meaning that at anytime, gaming with a controller is possible. At about the width of an average palm iMpulse is small but it does not seem too small where it would be frustrating or unusable. Oh, and did I mention that it will help locate lost keys? For me, as forgetful as they come, this is almost more than worth the price of the whole device, gaming notwithstanding."

Read more about this new device on AndroidRundown.

With that, we're done with this week's wrap-up. Join us on Twitter and Facebook for the latest news, reviews and contests, and check out this post every week for a recap of the stuff you need to know. Ciao!

New App: Google Launches YouTube App Ahead of iOS 6 Schedule

Posted by Rob LeFebvre on September 12th, 2012
+ Universal App - Designed for iPhone and iPad

While this isn't an issue until iOS6, when the YouTube app will no longer be part of Apple's mobile operating system, Google has just released a standalone YouTube app for the iPhone. An iPad version should be coming soon.

On one level, it’s just a new app. But YouTube’s mobile usage is large and growing – 1bn mobile views a day at the moment, with a big chunk of them coming from music videos. As Google and Apple’s fractured relationship continues to splinter, it matters to the music industry how YouTube is accessed on iOS devices.

Mvelopes Now Has the Skills to Pay the Bills

Posted by Carter Dotson on August 3rd, 2012
+ Universal App - Designed for iPhone and iPad

Budgeting app Mvelopes has just added an extremely convenient new feature: the ability to pay bills directly from within the app.

See, while other budgeting apps may have the ability to list bills that need to be paid in their apps, actually paying them becomes a challenge. This new Bill Pay feature allows for transfers directly from the bank to those institutions that need to be paid. It’s possible to add multiple bank accounts – even from entirely different banks – to help make paying back bills easier, and users can transfer money between banks using the app.

When using this feature to directly pay bills, the app can also track payments and forecast future payments to help keep spending in line. While it’s not possible to add new bank information while on the go, scheduling payments for as soon as the next day can be done while mobile. Data is encrypted so that if a device is lost, this important data is safe. These features are available as part of the Mvelopes Premier package for $9.99 a month, and are integrated into the app, which is available now.

This Week at 148Apps: June 2-6

Posted by Chris Kirby on July 8th, 2012

This week at 148Apps.com was all about the red, white, and blue as we celebrated the 4th of July. Writer Lisa Caplan contributed to the festivities with her list of Favorite Four apps for Independence Day. She writes, "It’s July 4th, so we hope most Americans are out celebrating and reading this on an iPhone or iPad or between activities. But if you are still looking for apps to help make the day even better, we’ve rounded up four of our favorties that commemorate everything from US History to the traditional BBQ for you here."

See Lisa's complete list at 148Apps.com.


GiggleApps stayed on a vacation theme with its review of Miny Moe Car. Reviewer Amy Solomon says, "Miny Moe Car is a charming and fun simulated driving app that toddlers and children in preschool will enjoy. I have always been a fan of this type of toy, both as an arcade game as well as a simple children’s plaything. I remember when my son was just a year old, I bought him the most realistic driver I could find – a toy he still enjoys today. A search on iTunes will find a few applications of this type that mostly show a POV from the driver’s seat of a car or other vehicle. This is also the case for this application which does a really nice job of recreating the driving experience for toddlers."

Read Amy's complete review on GiggleApps.com.

And finally at 148Apps.biz, Carter Dotson reported on a new study revealing the iPad as the number one gaming platform. Dotson writes, "Tablets and phones are vastly different devices. This seems obvious, but in reality, they really aren’t: the difference between the iPhone 4S and the iPad 2 is basically different sized screens. However, the way that users, especially gamers, use the two devices is still dramatically different, according to PlayFirst, via Pocket Gamer. Tablet users are playing more games than phone users are, and they’re spending more on games."

Read the full report at 148Apps.biz.

That's the end of this week's happenings, but there's always more news, reviews and contests headed your way across the 148Apps network. Just follow us on Twitter or Like us on Facebook to keep track of all the goings-on. Until next week, enjoy the fireworks!

This Week at 148Apps: June 18-22

Posted by Chris Kirby on June 24th, 2012
+ Universal App - Designed for iPhone and iPad

This week at 148Apps.com, we indulged in a little healthy living with our review of the iHealth Blood Pressure Dock. Site editor Rob LeFebvre writes, "The iHealth Blood Pressure Dock is a fantastic piece of tech that will allow anyone, regardless of experience, ability, or consciousness to have their blood pressure taken and monitored over time.

The free app that works alongside the actual blood pressure dock and arm cuff is simple, easy to use, and can be set up with multiple users. This allows families to keep track of more than one family member who might want or need to do so.

While high blood pressure is no laughing matter and should be monitored by a doctor or licensed health care provider, the iHealth blood pressure dock is ideal for tracking blood pressure in between doctor visits."

Want to know more? Read our full review at 148Apps.com.

Meanwhile, at GiggleApps.com, writer Amy Solomon took a trip to learn about polar bears via her review of the Smithsonian's Polar Bear Horizon. She writes, "Polar Bear Horizon – Smithsonian Oceanic Collection is an interactive application based on the book of the same name and now part of a series of Smithsonian applications developed by Oceanhouse Media. Like other apps by Oceanhouse Media, this application includes the choice to listen to narration allowing readers to follow along the included text which becomes highlighted when words are spoken, or to read this book to oneself. Auto-play is also an option."

Read Amy's full review at GiggleApps.

Finally, 148Apps.biz founder Jeff Scott announced the return of MobileBeat to San Francisco, saying "I think of MobileBeat as the business of mobile conference. The conference is about making connections with the business side of the mobile industry. This year the focus of MobileBeat is on something we see ignored all too often, design."

Read more about the upcoming MobileBeat conference on 148Apps.biz.

Another week has passed, but there's still plenty more where that came from. Join us on Twitter and Facebook to track the latest developments, and maybe even score a few free apps along the way. Until next week, stay Brave!

Vidify Review

iPhone App - Designed for iPhone, compatible with iPad
By Greg Dawson on January 30th, 2012
Our rating: starstarstarstarstar :: BE SCORSESE
For those looking for an easy way to create a video mashup, Vidify is the perfect moviemaking tool for iPhone.
Read The Full Review »

Call of Duty ELITE Review

+ Universal App - Designed for iPhone and iPad
By Jason Wadsworth on January 11th, 2012
Our rating: starstarstarstarblankstar :: STATISTICALLY SIGNIFICANT
Track Call of Duty multiplayer statistics, and manage some elements of the Modern Warfare 3 experience.
Read The Full Review »

Dolphin Browser Update comes to iOS and is now 10 Million Strong

Posted by Greg Dawson on November 17th, 2011
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarhalfstar :: BROWSE BY DOODLE :: Read Review »

Dolphin Browser version 2.0 was released for iOS and is now available for download on the App Store. Similar to the company's recent Android update, the mobile browser for the iPhone and iPad now features Dolphin Connect, which enables the user to sync all of their important bookmarks across platforms. For instance, iPad owners who have an Android mobile phone are good to go with the latest update. This should make for a consistent user experience regardless of mobile platform.

The app's Webzine received several enhancements, including bringing 16 of the most popular channels directly to the home screen for easy, one-touch access. The company also announced that they've surpassed 10 million users and in celebration are giving away a trip to Disneyland for one lucky Dolphin user. This also includes a guest. The prize is five nights at the Walt Disney Dolphin Hotel in Orlando, Florida. Find out all the details on the company's blog.