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A.R. Witham on Black Jack - The ‘World’s First Moving Novel’ and How it Came to Be

Posted by Jennifer Allen on October 2nd, 2014
iPad App - Designed for iPad

iBooks and the Kindle app do a great job of ensuring that there’s always something new to read while you’re on the move. They work well in complementing the traditional physical book. There’s still room for more interactive and animated fare though, such as in the case of Black Jack - an app that declares itself the "World’s First Moving Novel." Released in episodic chunks of new chapters every Monday and Friday, it’s an interesting new direction to take for the medium. We took the time to chat to its Emmy-winning author, A.R. Witham, to learn more.


148Apps: Why not release the book at once rather than chapter by chapter?
A.R. Witham (ARW): It’s an old-school method of building suspense; Charles Dickens released A Christmas Carol in installments, and I thought that was an interesting way to tell a story that isn’t done much in the 21st century. Black Jack has a very vintage feel to the texture of the pages and animations... a vintage release schedule felt perfect for the story.

148Apps: What’s the reaction to the episodic content been like? Has it been as warmly received as hoped?
ARW: The response has been amazing. People love Jack, but for me, their enthusiastic reaction to the side-characters has been the most unexpected surprise. People love Django and Fuji and Valerian and the villains far more than I expected. I’ve gotten drawings of characters from fans, and that kind of reaction is something I really never anticipated.  

148Apps: What challenges have there been in converting the novel to a more interactive format? Has it affected how the novel has been written at all?
ARW: There were 3 Big Rules to building the Black Jack app: 1) The story had to be good enough to pack a whollop without the animations and effects. 2) None of the animations could interfere with the text; if they didn’t help the readers immerse themselves in the storytelling, they were cut. 3) The book had to feel completely unlike any reading experience anyone has ever had. Once I established those guidelines, it became a great puzzle to solve.

148Apps: Do you think this is the future for novels? Or is there still a place for the traditional format?
ARW: I pray traditional novels never die. We all have loved them too much to let them go away. If paper-and-binding is on the decline in favor of screen-reading, I’m okay with that, but a pure tale constructed only with words is the foundation of storytelling; it will always exist, even if it’s just an old man sitting at a campfire telling ghost stories. Digital formats such as the iPad offer a playground for artists to explore the edges of the map and that’s what we are doing with Black Jack. Once you read the first two chapters, you begin to realize there are incredible moments waiting for you. Nobody’s done a book like this before – that’s the fun part.


148Apps: Do you think it’s a method that would work for all genres or does it particularly lend itself to fantasy/sci-fi?
ARW: Oh, I could see Divergent, Hunger Games, Neil Gaiman, or Harry Potter working very well with the Moving Novel format, but I think also think Raymond Chandler’s detective thrillers, Cormac McCarthy’s Southern Gothic style or Stephen King’s horror stories could all be a fun ride with a little emotional push at the right moments.

148apps: What’s next after Black Jack?
ARW: By day, I’m a Creative Director, and currently working on launching the brand-new CBS affiliate in Indianapolis in 2015, so that may take a bit of time. For Black Jack, I’m working with the next story in the series, tentatively titled "Red Rover." And at night, I’m just reading new stories. It’s always fun to find something new.



Thanks to A.R. Witham for taking the time to answer our questions.

Black Jack: A Moving Novel is available now on the App Store for the iPad. It’s currently priced at $5.99 for the full novel, with the first two chapters available for free.


Yeti's Parole Officer Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 30th, 2014
Our rating: starstarstarhalfstarblankstar ::
Yeti's Parole Officer proves that looks aren't everything in this entertaining, if plain, piece of interactive fiction.
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Down Among the Dead Men Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 18th, 2014
Our rating: starstarstarhalfstarblankstar :: AHOY
Down Among the Dead is a pirate themed gamebook that's quite delightful, if short lived.
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Heavy Metal Thunder Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 4th, 2014
Our rating: starstarstarhalfstarblankstar :: ATMOSPHERIC STORYTELLING
It'll tax you given its difficulty level, but Heavy Metal Thunder is an intriguing adventure gamebook.
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Appointment With F.E.A.R Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on August 27th, 2014
Our rating: starstarstarstarhalfstar :: CAMP DELIGHT
Ever wanted to be a superhero? Appointment With F.E.A.R is a fine way to live that dream.
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80 Days Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 31st, 2014
Our rating: starstarstarstarhalfstar :: EPIC ADVENTURE
A fantastic and fascinating re-envisioning of the classic novel by Jules Verne, 80 Days is a delightful piece of interactive fiction.
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Shuffle as Fast As You Can for The Walking Dead: Season Two - Chapter 4: Amid the Ruins

Posted by Jessica Fisher on July 24th, 2014
+ Universal App - Designed for iPhone and iPad

The wildly popular The Walking Dead: Season Two's new chapter, Amid the Ruins, sees a return to Clementine's story about a young girl orphaned in the middle of the zombie apocalypse. Who will she save? How will she evolve as a character? It is all up to you as every choice you make changes Clementine's fate.

This is the fourth chapter that Telltale Games has released for Season 2. Users will be able to buy the chapter alone as an in-app purchase, or Save 25% by purchasing the Multi-Pack [Episodes 2-5 bundle] via in-app in the 'Episodes' menu.

Blood & Laurels Review

iPad App - Designed for iPad
By Jennifer Allen on June 12th, 2014
Our rating: starstarstarhalfstarblankstar :: CREATIVE STORYTELLING
Corruption, sex, and scandal, all in Ancient Rome, through the medium of this interesting piece of interactive fiction.
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80 Days: Inkle's New Interactive Story Set to be its Best Yet

Posted by Jennifer Allen on May 27th, 2014

We're big fans of inkle's work here at 148apps, even if the lower case "i" does make my Grammar Hat twitch uncomfortably. So, the news of a new project coming from the studio was bound to get us excited. That project is 80 Days, an ambitious narrative-focused game inspired by the work of Jules Verne that utilizes a fairly cool steampunk theme.

Players take the role of Passepartout as he helps (and suffers) Phileas Fogg on their epic journey around the world in 80 days. Set for release this Summer, 80 Days promises plenty of different paths to success with many decisions to take, much like in the Sorcery! series of games. Perhaps most interesting of all, there'll be a networked live feed ensuring that players can keep track of what's going on with other players, all in real time.

Fascinated by the general premise, I was able to discuss the game with inkle's Jon Ingold and Joe Humfrey, as well as the game's writer, Meg Jayanth, to learn more.

Zombocalypse Now Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on February 25th, 2014
Our rating: starstarstarstarblankstar :: CHOOSE YOUR OWN DEMISE
A humorous take on a zombie invasion from the perspective of a stuffed bunny. Quirky but it works.
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Gamebook Adventures 9: Sultans of Rema Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on February 3rd, 2014
Our rating: starstarstarstarblankstar :: ENGROSSING STORYTELLING
With less of a focus on fighting than before, Sultans of Rema tells a gripping story of political intrigue.
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Gary Chalk's Gun Dogs Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on December 3rd, 2013
Our rating: starstarstarstarblankstar :: COMFORTABLY TWISTING
With an original story to tell, Gun Dogs will enthrall adventure gamebook fans.
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Device 6 Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on October 17th, 2013
Our rating: starstarstarstarstar :: FIVE HEARTS OUT OF FIVE
Device 6 is Simogo's latest masterpiece, a mystifying interactive fiction experience.
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The Moaning Words: Lovecraftian Influenced Interactive Fiction Coming Soon To iOS

Posted by Jennifer Allen on September 4th, 2013

Everyone loves interactive fiction, right? Ok, I might be a little biased due to my huge love of the genre, but I'm certainly not alone there. Plenty of people love the dark world created by H.P. Lovecraft, too, and his work has proved a fantastic inspiration for many great games and other forms of media. One such title that's set to capture this spirit is The Moaning Words: a game currently in the midst of a Kickstarter campaign and looking rather promising.

The game is written by Science Fiction author, Alan Dean Foster, and follows a dark investigation across 18 episodes set to be released daily. Players will be able to shape their own adventure through the choices they make. Uniquely, the app will also offer a form of social adventuring with the ability to share one's story with others as well as invite friends to unlock new content.

Continuing with an original twist on the interactive fiction idea, a card game of sorts will also feature alongside numerous riddles and conundrums. Plus, there's set to be even more options thanks to the free writing tool that will allow users to create their own story! Not bad, eh?

We talked to co-founder and designer, Manea Castet, to learn more about this ambitious project.

148apps: Did any other books, games, or films influence The Moaning Words, besides H.P Lovecraft?
Manea Castet (MC): The design of The Moaning Words was influenced by the Choose Your Own Adventure series of books and popular video games Heavy Rain, Baldur’s Gate, and the Dragon Age series. In fact, our interactive fiction is built around different video games mechanisms. These mechanisms were specifically taken into consideration when writing the alternative [choices] and when designing how players interact with the story.

The first influence of our story is H.P Lovecraft’s body of work. Our app is designed to be a tribute to this well-known author. We believe it will please veteran readers of the “Lovecraftian” stories. It will also be a very good start for people who discover the Cthulhu Mythos for the first time. The story, written by Alan Dean Foster, is contemporary and its events will take place in many countries around the globe.

148apps: Some of the Kickstarter pledge rewards involve gaining a pack of gold to use in game, how will these help in game? Are they crucial to progression?
MC: In The Moaning Words, gold is the virtual currency. It can be obtained for free through card games for example. Users will not necessarily have to purchase gold to progress. Every time a user wins a card game, he or she will gain gold.

When people purchase our “Curious” Pack on Kickstarter, we will provide a ‘huge pack of gold’ to start with. Players will then experience the game with more freedom at the beginning. However, anyone can experience the whole story and progress through the 18 episodes without having to purchase anything with actual money. As in many free to play games, the players will have access to premium optional content if [they] decide to purchase it.

148apps: Will it be vital to recruit friends in order to progress, or will it be possible to see everything the game has to offer without?
MC: Although recruiting friends will never be vital in order to progress in the game, we think this feature is a lot of fun. Friends will help you shape the story in a different and meaningful way. They have the ability to transform your own adventure. They can also give you information about what happened in their story. You can experience the whole story without inviting any friends.

148apps: How open-ended is the story? How many different endings will it offer?
MC: The story has 6 different main endings arcs. However, each arc can and will be modified by the player’s decisions. Each one will be drastically modified by previous choices and by the final decisions. Different characters in the story can disappear or become insane for example. The changes can affect the environment on different scale, grand or small.

148apps: How simple will it be to create your own story?
MC: At any time in the app, players can access our writing tool for free. They can either use it directly in the mobile app or on their computer. It is a simpler version of the tool we use. We want it to be as complete as possible. Users will be able to write their fiction, add choices, grant mental sanity points and implement card games in just a few clicks.

No development skills are required to create an interactive fiction; the writer will only need to have a clear idea of the kind of interactive fiction he or she wants to write. Writers can publish their stories directly through the app and will be rewarded if the story is well reviewed by other users.

The Moaning Words sounds like it's shaping up to be quite an interesting twist on an increasingly popular genre. Keen to be a part of it? Take a look at their Kickstarter campaign for the pledge rewards available.

We'll be sure to keep an eye on its development. It's currently set for release later this year.

This Is Not A Test Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 4th, 2013
Our rating: starstarstarstarblankstar :: COMIC BOOK DECISIONS
An entertaining if bleak interactive comic book, This Is Not A Test might not be perfect but it is quite satisfying.
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