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Everything you need to know about GameClub

Posted by Campbell Bird on March 12th, 2019

Game preservation is a problem. When games go out of production, hardware decays, titles get removed from digital storefronts, etc. there’s not a lot of recourse for players to return to titles they once loved. This is a particularly big issue for mobile games, since Apple has proven on multiple occasions that they do not care about games on their store, much less old ones.

Thankfully, there’s some folks out there who recognize this and have have decided to do something about it. GameClub is a new developer that just announced last week their dedication to “bringing awesome premium games back to mobile.” Although they’re only in their early access phase, they’ve already proven they’re up for task. Here’s what you need to know about GameClub, including instructions on how to get into their early access program.

Favorite 4: Best Grappling Hook Games

Posted by Carter Dotson on April 4th, 2013

I love grappling hooks in games. There's nothing more pleasant than swinging around to get from place to place, because running is for chumps. Who wouldn't want to swing around to get places? If Tarzan ran around everywhere, would he be as cool? No, he would not be. As such, I have collected 4 of the best games on iOS that feature this mechanic prominently in different ways.

Super QuickHook: Rocketcat Games has made three absolutely brilliant grappling hook games in its time on iOS, and they're all brilliant, but this one gets the nod for featuring a great selection of endless swinging modes, where learning the optimal paths and coin locations is handy. This is along with its fixed levels, where trying to get fast times and collecting all the secret items becomes a challenge. But Hook Champ and Hook Worlds are both well worth a download.

Super Knights: Initially released under the far cooler Knights of the Round Cable title, this game features 360 degree swinging in an open arena. Collecting all the gems in their increasingly-complex patterns becomes the goal, and it becomes a challenge to try and do this while navigating all the hazards. The game also features plenty of upgrades and things to unlock while playing the game, enabling long-time players to get higher and higher scores. I have lost countless hours to this one.

Gravity Hook: Here's one that's less about swinging horizontally with some vertical action, and more about grappling upward. The goal is to latch on to floating orbs, using them to launch upward without falling off the screen. Some of the orbs function as mines that activate when latched on to, or even if just contacted, and some orbs fall when latched on to! The game has a definite learning curve, one that takes a while to get down, but when it's mastered, it's absurdly satisfying.

Rope 'n Fly 3: From Dusk Till Dawn: Who doesn't want ot swing around a city like Spider-Man, latching from rooftop to rooftop, flying through the air without a care? Well, perhaps there's a care whenever one's face hits the ground, but it's a pretty sweet ride up until that point. That's this game in a nutshell, a long-time iOS franchise that has multiple ways to grapple throughout the city. It's not a looker but it's a ton of fun.

The Portable Podcast, Episode 68

Posted by Carter Dotson on January 18th, 2011

No more doodling about!

On This Episode:

  • Carter and guest Kepa Auwae of Rocketcat Games discuss Hook Worlds, and how the whole Hook series circularly evolved into this game design. As well, Kepa talks about how the cluster of holiday releases affected the game and their plans for future releases, and he talks about some of Rocketcat Games' upcoming projects.
  • Who We Are:

  • Host: Carter Dotson

  • Guest: Kepa Auwae, Rocketcat Games
  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.

  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here: [powerpress]
  • Apps Mentioned in this Episode:

    Hook Worlds Review

    + Universal App - Designed for iPhone and iPad
    By Carter Dotson on December 16th, 2010
    Our rating: starstarstarstarhalfstar :: WORLDLY DELIGHTS
    Hook Worlds is the latest grappling hook game from Rocketcat Games, featuring new variations on the endless modes introduced in Super QuickHook.
    Read The Full Review »

    Rocketcat Games Announces Hook Worlds

    Posted by Carter Dotson on October 21st, 2010

    Rocketcat Games have made a name for themselves in the iOS gaming scene with the popular and critically-acclaimed grappling hook games Hook Champ and Super QuickHook. While they are working on a 99 cent "top-down shooter/RPG" project," their next game returns to the grappling hook concept with Hook Worlds. Unlike Hook Champ and Super QuickHook's adventure levels, Hook Worlds is focused on endless levels, like the Avalanche mode from Super QuickHook. This means that you'll be swinging forward through levels, outrunning hazards chasing you, trying to keep from falling to your doom, while trying to advance as far as possible and collecting coins along the way.

    The hook of Hook Worlds is that there will be multiple endless worlds to play through, each featuring a familiar character in the 'Hook' series universe, with their own gameplay twists. The initial launch version will have three worlds to play. The first is Curse of the Watcher, which has you playing as Theodore "Gramps" Hooker from Hook Champ and Super QuickHook, trying to outrun one of the demons (first seen in Hook Champ) and avoid being blasted by the demon's gigantic death laser. To help him, Gramps has the recharging rocket boots that will be familiar to veterans of the series. The other two modes will not feature the rocket boots, but have twists new to the series.

    Hook Gunner has you playing as Zelle, who has a forward shooting gun available to take out obstructions and enemies in her way. The gun only features 6 shots, but recharges over a short amount of time. Finally, Cybergnome 202X has you playing as a gnome in a futuristic city, with the ability to switch gravity in midair, similar to Gravity Runner. This means that you can die by falling upwards. There appear to be icons that you can pick up to reverse your gravity in mid-air as well, which could help or be a hindrance towards further advancement. However, these 2 modes also appear to be experimenting with and expanding on the already familiar Hook series gameplay. Interestingly, while unconfirmed, it appears only Hook Gunner mode has coins in it, which could alleviate some of the concerns by Super QuickHook players that the Avalanche and Eruption modes were more focused on coin collection than on survival.

    A trailer has been released showing off each mode briefly, with a promised release date of early November. Similar to Super QuickHook, early adopters will get "exclusive bonus content." The game will launch at 99 cents, and the developers have mentioned that additional worlds, and of course new hats for the characters, could be added post-release, as has been done with each of the previous Hook games in the series. Check out the recently released trailer below, and check out Rocketcat Games' Twitter account for new updates, and their blog for concept art and insight into the game's development.