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Our Favorite Toys Are Back With An Upcoming Toy Story Game

Posted by Andrew Stevens on February 19th, 2013

Disney Interactive announced that a new mobile Toy Story game is on the way by releasing a sneak peek screenshot that you can see below. The image may not speak for the overall game, but does it look a bit like a certain three dimensional physics-launcher to anyone else?

This Week at 148Apps: January 14-18

Posted by Chris Kirby on January 21st, 2013
+ Universal App - Designed for iPhone and iPad

This week at 148Apps.com, we took a closer look at what may be the future of Disney Interactive Entertainment: Disney Infinity. Site founder Jeff Scott writes, "Disney Infinity will be a multi-property, multi-platform exploration game which will let you can combine various Disney characters and worlds to use your imagination to the fullest. It will be a combination of real world toys and video games, similar to Skylanders, but taken to the extreme. For example, in Disney Infinity you can answer the question: who would win a race between Lightning McQueen from Cars and Dash from The Incredibles?

This is both good and bad news for iOS users. While the mobile part of Disney Infinity will be initially limited to so-called support apps, it will evolve over 2013 to a full Disney Infinity platform, though we are still trying to get details on that."

Want to know more? Read Jeff's full rundown at 148Apps.

Over at GiggleApps.com, Amy Solomon reviewed My Beastly ABCs, saying, "I really appreciate not only the colorful look of this app, complete with wonderful illustrations and mild animated moments containing both a vintage sense of style as well as a modern look and feel, but also the pitch-perfect use of suspenseful, jazzy music and perfectly realized narration by celebrated voice-over artist Jim Dale as well."

Read the full review at GiggleApps.

And what week would be complete without a new KickStarter spotlight from AndroidRundown.com? Joseph Bertolini writes, "I just wrote an app review about an app that really helps me keep my life organized called Catch Notes. In that post I talk about the struggles I – like millions of other people – have with remembering events and to-do items. Apps in this space are generally very similar and are just slightly different iterations of the same thing; the idea stays consistent and there is very little motivation to pay attention to them. This is most apparent when trying to work on bad habits or trying to start new good ones. This is not going to be a cheesy New Year’s post, but the best way to change for the better is to work on the small things instead of trying to make large drastic changes. Since the biggest problem with existing apps is that there is a lack of motivation to continue checking them, and the medium that has most mastered this addictive motivation are video games, it was only a matter of time before there was a hybrid love-child of the two. This chimera is one of the more creative KickStarter projects we have done here, and it is called HabitRPG."

Intrigued? Read the rest at AndroidRundown.

And that just about wraps up the week. But have no fear; yet another week is near. Check us out on Facebook, Twitter and Pinterest for the latest in new app reviews and more. See you next week!

Disney Infinity Announced - Ties All Disney Characters and Platforms Into One Giant Toy Box

Posted by Jeff Scott on January 15th, 2013

Today, John Lassiter, Chief Creative Officer of Disney and Pixar, and John Blackburn, Avalanche Software Studio VP, revealed the multi-platform, immersive world of Disney Infinity.

Disney Infinity will be a multi-property, multi-platform exploration game which will let you can combine various Disney characters and worlds to use your imagination to the fullest. It will be a combination of real world toys and video games, similar to Skylanders, but taken to the extreme. For example, in Disney Infinity you can answer the question: who would win a race between Lightning McQueen from Cars and Dash from The Incredibles?

This is both good and bad news for iOS users. While the mobile part of Disney Infinity will be initially limited to so-called support apps, it will evolve over 2013 to a full Disney Infinity platform, though we are still trying to get details on that.

The game for consoles will launch with a variety of play figures and play sets. The game will unlock various worlds and characters based on what set and individual figures you buy. And each playset will allow you to play in the world of the playset, like Monsters, Inc., or Pirates of the Caribbean , or The Incredibles.

In the various playlets, you play in the world of that playset with only the characters present from that world. But with each playset purchased, you are given the option to to also take the included characters into a Toy Box mode, in which you can mix characters and abilities from different properties.

You can also build out your world with purchasable toys, tools, and vehicles, though we're not sure if it will be equivalent to in-app purchases, or if it will require characters to level up to purchase. You can also build out your worlds with new buildings, enhancements, and more. Once purchased, you can take the items you have into the Toy Box mode as well.

Obviously, it's the Toy Box mode where Disney Infinity will really shine. The whole world is editable, playable, and infinitely customizable. It's the digital equivalent of opening up a toy chest filled with all of the Disney characters and using your imagination to build anything you want, playing out any story you want. You can team up with other characters and go on adventures, build things, all the while being creative. It could be fantastic. Everything in the toy box world can be changed. You can build new islands, buildings, or whole environments if you wish.

The online aspect is currently a little conservative. Though to be fair, that is to be expected with a kid-centric game like this. Disney needs to be cautious to protect the kids. There's no giant open MMO, as I had hoped for. What you can do is to share your created worlds online. Disney will then moderate those and push them out via an online list of downloadable worlds. Once you download a world you are free to interact and further edit it at will.

The game will also offer an up to four-player multiplayer mode, a drop-in/out mode where one person hosts the world and the other three players can interact with that world and the other players.

To see what the game looks like, along with the pads and figures, take a look at the video below.

Disney Infinity will launch in June, 2013 for consoles and online, with mobile being rolled out in phases over 2013. No details have yet been given for mobile. One thing we know is that Disney considers this a key, if not the key to their future.

This Week at 148 Apps, November 21-25

Posted by Chris Kirby on November 26th, 2011

This week at 148Apps.com was all about the US celebration of Thanksgiving, and the inevitable retail aftermath known as Black Friday. Rather than fight the crowds, 148Apps founder Jeff Scott put together a comprehensive Black Friday app sale list that continues to grow, and grow and grow. Scott says, "App sales are nothing new, but the biggest of the year is here, and we’ll be tracking the best of the sale apps right here. Expect lots of updates over the weekend."

Take a look at the full list on 148Apps.

Jeff Scott also invited faithful 148Apps.biz readers to attend the upcoming AppNation III conference, saying, "Want to attend AppNation III? 148Apps network readers can get a 30% discount on the registration fee by using code 148APPS on the registration page."

Read more about the conference on 148Apps.biz.

Meanwhile, at AndroidRundown, site editor Rob LeFebvre celebrated the release of Disney interactive's Where's My Water? for the Android platform. LeFebvre writes, "Android has been part of the plan since the development of Where’s My Water? for the iPhone crowd. In fact, the game was originally developed with C++, to make it easier to port to Android. The challenge, he said, is making sure the game is the same high quality experience across the myriad devices represented by Google’s hip operating system."

Read the full story on AndroidRundown.

Finally, on our parent-friendly GiggleApps site, Amy Solomon reviewed Don't Let The Pigeon Run This App! Solomon writes, "I love these books. Pigeon can be cheeky, and my son has used pigeons’s one-liners, such as offering to “Give you five bucks” himself to try to stay up late. For this reason, some parents may feel that this pigeon is a bad influence on children, but I love the idea of my son practicing his ability to say “no” to this scheming pigeon as I want him to be prepared to stand his ground later in life when he is confronted by peer pressure, and I want him to recognize when he is being manipulated."

Read the full review on GiggleApps.

And that's a wrap for this Thanksgiving week! But don't forget to follow us on Twitter and "Like" us on Facebook to get the latest news, reviews and contests. See you next time!

The Portable Podcast, Episode 43

Posted by Carter Dotson on July 30th, 2010

Note to new listeners: welcome to the first episode of The Portable Podcast on 148Apps!

For 43 episodes, this podcast has been providing interviews with developers of iPhone games, and discussions with members of the gaming media about big issues in the iPhone world. Hosted by Carter Dotson, the show aims for relatively short form 30-40 minute episodes, trying to keep a light tone while providing intelligent discussion of the mobile gaming world's biggest issues. I hope you enjoy the podcast as it comes out every Tuesday, and hope you check out back episodes over on The Portable Gamer.


Oh Comic-Con, I miss you. Well, everything but my eyes do. Those things were scared after they learned there were geeks willing to harm them for getting uppity about a seat.

SUBSCRIBE IN ITUNES OR REGRET IT:

LISTEN ON SOMEONE ELSE’S TERMS FRIDAYS AT 4PM CENTRAL OVER AT WRGT GAME TALK RADIO

Who Are We:

  • Host: Carter Dotson

  • Guest: Jaden Walker (The Eternal)

  • On This Episode:

  • Carter and Jaden talk about why the iOS has generally had a lack of pre-release hype for games.
  • Carter talks to Jeff Nuzzi of Disney Interactive about the Tron app and how it will evolve.
  • Carter and Jaden talk about how the iPhone user experience differs between what the media has reported and what users are reporting.
  • Contact:

  • Email: [email protected]
  • Twitter: @portablepodcast





  • [powerpress]



    BLACKOUT! Review

    iPhone App - Designed for iPhone, compatible with iPad
    By Chris Hall on April 22nd, 2010
    Our rating: starstarstarstarhalfstar :: TOP NOTCH
    BLACKOUT! is a fantastic foray into my least favorite genre. Somehow, some way, Disney Interactive made a match 3 game that I absolutely can't put down.
    Read The Full Review »