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Disco Zoo Update Adds a New Region and Festive Headwear

Posted by Ellis Spice on December 12th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: DANCING HIPPOS! :: Read Review »

It's been a while since we've heard from Disco Sue of NimbleBit's Disco Zoo, but now they bring us news of a new update for the game.

Headlining the update is further expansion to the zoo, along with a new region and new creatures. A special holiday treat in the form of festive hats for the animals is also arriving in this update. iPhone 6 users will find that the game works better on their device, with other various small bugs having been taken care of as well.

Disco Zoo is available to download now from the App Store for free.

This Week at 148Apps: July 7-11, 2014

Posted by Chris Kirby on July 14th, 2014

Another Week of Expert App Reviews


At 148Apps, we help you sort through the great ocean of apps to find the ones we think you'll like and the ones you'll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little extra something special. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

Civilization Revolution 2

It is always great to see franchises, that we all know and love, finally grow up. So seems to be the case with 2K’s mobile-exclusive sequel to 2009’s tremendously successful Civilization Revolution. Taking a page from the console version’s book, the title has a completely revamped visual style. But is a fresh coat of paint enough to make this new installment worth the price of admission? Players who adored 2K’s freshmen pass at Sid Meier’s seminal series will notice that Civilization Revolution 2 instantly feels very familiar. That is not to say that the game looks similar, presentation wise, (in fact, the exact opposite is true) but it features the same comfortable gameplay formula that worked so well the first time around. Unfortunately, for some reason that also means that this game has inherited most of the baggage from the first installment as well. --Blake Grundman


Lomotif

Want to easily add music clips to Instagram or Vine videos without the use of full-blown editing software? Lomotif is the solution. There’s been plenty of times before I’ve posted a video on Instagram or Vine that I’ve thought, “I wish I could have Rise of the Valkyrie or Dancing Queen playing in the background” (please, don’t judge). Having to export my video to my MacBook, before tinkering with it in iMovie and transferring it back just seemed like too much hassle for a 6/15 second video. Lomotif helps cut out the middle man and adds short music clips to video with no fuss at all, all in one app. --Lee Hamlet


Sonic Jump Fever

While Sonic Dash embraced the Endless Runner, Sonic Jump embraced the likes of Doodle Jump, offering a series of levels in which players must keep jumping upwards, saving animals and collecting rings. It appears it’s here again in the form of freemium based Sonic Jump Fever. It’s an ok kind of game but it lacks any real personality, and its freemium-based elements start to infringe on the fun a little too readily. With new levels to explore each week, there’s plenty of time to get to grips with each entry. It’s a generally quite frantic affair, so while the graphics might be sharp, odds are you’re going to be too busy concentrating on what you’re doing to pay much attention to your surroundings. Controls are tilt-based and appropriately responsive with a double-tap causing a double-jump to get you out of danger. --Jennifer Allen


Blackwell 1: Legacy

Many would happily point out that the golden era of point and click adventures has been and gone. While a few more recent gems have shone through, all too often the classics have remained the same – remasters of old delights. The Blackwell series aims to buck that trend by embracing the methods that worked so well for older games. In the case of the first episode, Blackwell 1: Legacy it certainly manages to entice with some satisfactory story development, even if it doesn’t quite reach the heady heights of the golden era. --Jennifer Allen


Age of Booty: Tactics

Age of Booty: Tactics is a turn-based strategy game in which players build pirate fleets and battle on the open seas to collect as much treasure as possible. While its multiplayer-only structure can get in its own way sometimes, the game itself offers well-built free-to-play strategy with a charming aesthetic. For those not in the know, Age of Booty: Tactics is not the first installment in the Age of Booty franchise. The original Age of Booty is a console and PC game in which players managed a single ship that was controlled in real-time strategic battles. In this installation all of the original game’s charm and spirit is retained, while the gameplay has been translated into a multi-ship, card-based, turn-based game. --Campbell Bird


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Doug Dug

I have to say that I’ve almost skipped on Doug Dug, just because it looks like a rip-off of Terraria, or Spelunky, or some other attempt at Minecraft design school – and I’m glad that I didn’t, because Doug Dug is neither of those things. It’s an original, captivating platformer that lacks just a few pieces to become absolutely awesome. The player controls Doug, a dwarf who does two things all dwarves do all the time: digging for gold and sporting a kick-ass beard. Doug Dug is focused on the first task. The level Doug dug 3is a single screen wide, but infinitely deep, containing lots of treasures and challenges beneath. The player needs to navigate around it by digging. Dragging the finger across the screen will make Doug dig right, left, or down. He is unable to jump, unfortunately, so any loot that you miss on the way down, stays there most of the time. That said, it can come crashing down if it lacks any support, or is only held in place by a collapsable dirt block. So, the player needs to be aware of his surroundings and not get caught in the avalanche. Basically, the avalanche system holds about 50% of the game’s worth, as it grants a tricky random element to each run. The avalanches also crush whatever enemies get trapped under them, and it’s great, because the enemies are a pain. They can only be killed by falling on them from above, and Doug can’t jump. So, if he is on their level, or lower, it’s quite difficult to stay alive. The game has no shortage of things that can kill a digging dwarf, and if left unchecked, will definitely do so, leaving but a ghost of the spelunker on the next play through. --Tony Kuzmin


Boom! Tanks

Nothing soothes the nerves like a good virtual tank battle, and Boom! Tanks looks like a compelling option in the tested genre. The game boils down to tank battle via attrition. The early going explains the basics of the gameplay and associated elements. In a nutshell, the players tank has a designated enemy unit that it must get its sights on. When this is accomplished, one has to fire while absorbing damage from the event tank. The end goal is to destroy said tank before it destroys the players machine. The sighting mechanism is intuitive without being too simplistic, and involves the use of a moving target that needs to be lined up with a targeting icon on the enemy unit; thankfully, the game gives valuable cues to let the player know when perfect aim has been achieved. And then both tanks engage. --Tre Lawrence


Stickman Soccer 2014

How can a developer make a soccer video game more accessible and reliable than, say, a complex soccer video game like FIFA or PES? By simplifing the controls and putting in some stickmen instead of the well known soccer players. Americans probably won’t watch the World Cup like they did last week. But here in Holland, the World Cup fever keeps getting higher and higher and during those matchless days, we crave for football and look for it else. But not everyone likes or can handle games like FIFA or PES, so mobile game developers have the chance to fill in the gap and can provide us with some casual soccer video game experiences. Enter Stickman Soccer 2014, not the be confused with another sport series that uses the same Stickman name in their games. --Wesley Akkerman

And finally, over the pond, Pocket Gamer reviewed Beyond Gravity, FFFFF2P, and Transworld Endless Skater, picked the best fighters on Vita and best RPGs from Kemco, and provided tips for Hellraid, Disco Zoo, Monsters Ate My Birthday Cake, and World of Tanks Blitz. Read all about it here.

This Week at 148Apps: February 24-28, 2014

Posted by Chris Kirby on March 2nd, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Disco Zoo

NimbleBit teams up with Milkbag Games – featuring Matt Rix of Trainyard fame, and Owen Goss – for Disco Zoo, a simulation game about building a zoo where disco parties can be triggered. It’s one of those “exactly what it says on the tin” games, and it should amuse fans of NimbleBit’s simulations even as it takes a slightly different approach. The crux of the game is to rescue animals from the wild to bring in to the zoo, which helps attract people, thus making money for the player, until they fall asleep and must be awoken. The player can use bux to start disco parties, which awaken all the animals and get them dancing and raising double money for the disco’s timeframe. --Carter Dotson


Beyond Space

Beyond Space is like a great summer blockbuster. It’s fast-paced, crowd-pleasing, and has production values so spectacularly high they practically ooze out of the screen. Experiences like these always have their share of problems if one thinks about them too hard, but it’s hard to deny just how entertaining they are. The game starts off with a bang as a lavish, pre-rendered cutscene introduces players to a universe of intergalactic spaceship armadas, pirates, and mysterious aliens. Players take control of Max Walker; a mercenary pilot who becomes increasingly embroiled in a “galaxy-spanning conflict.” Between its frequent cutscenes and full voice-acting, the game actually seems to care about its narrative. But the “Top Gun in space” tale is so cheesy and clichéd players will keep their thumb on the skip button during repeat playthroughs, which are highly encouraged since the game only lasts about two hours. --Jordan Minor


Kahuna

Kahuna has finally made a transition to the electronic realm courtesy of a new universal iOS app. There could not be a more apt game to make this translation, as Kahuna plays quickly while still providing a strategic challenge. The premise is equally simple. Each player (rival South Pacific magicians or some such thematic mumbo jumbo) is attempting to place bridges between a set of South Pacific islands. When a player controls the majority of the pathways to an island, that player controls the island and scores a point. Bridges are placed by playing a card with the island’s name on it; players then choose which path from the island they wish to occupy. Players can also remove opponents’ bridges by playing the two cards that represent two connected islands. It’s all the stuff of abstract strategy with a thin veneer of a theme, but the mechanics work so well it’s easy to forgive any quibbles with the theme. After three rounds, the player with the highest score wins the game. --Chris Kirby


FlapThulhu: Flappy Madness

There are oh so many Flappy Bird clones now that the game has been pulled from the App Store. Seriously, between those looking to make a quick buck and those paying homage through Flappy Jam and the like, there’s so many ways to flap, it’s insane. Well, not insane enough yet, now that Madgarden has combined flapping with the master of insanity, the Deep One, the eldritch abomination to end all eldritch abominations, Cthulhu. This is FlapThulhu, and it’s the last flappy game anyone will ever need. --Carter Dotson


Qwirkle

Board games are a pretty good usage of all of the strengths of mobile devices; a nice, portable, light weight device with a touch screen in which anyone can do almost anything. That anything, of course, includes gaming. Board games are especially great for mobile devices because they are something that one can play at their own pace, doesn’t require one’s immediate attention, and is overall a casual and fun experience. Mindware, a company who produces educational toys and games aimed at children, is probably best known for their board game Qwirkle, which is now available on iOS. Qwirkle is an amalgamation of Scrabble, Uno, and Dominoes. The point of this game is to match like shapes and/or colors onto a playing surface. The more of a like shape or color players have in a given row, the more points they score. A row of 6 is scored as a Qwirkle, and no more blocks can be placed in that row. It’s very easy to pick up, and while aimed at kids, it’s really fun for all ages. --Mike Deneen


UHR-Warlords

The iPad may not be suited for every type of game there is, but two genres that benefit immensely from its expansive touch display are board games and turn-based strategy games. It’s no surprise then that UHR-Warlords, a turn-based strategy board game, excels on the device. Of course the deep, robust, and challenging gameplay helps too. UHR-Warlords‘ tale of rival demonic armies in a dark and gritty fantasy world should make fans of pewter figurines feel right at home. It’s little more than an obligatory pretext for the epic clashes to come, but the 12 battles spread across two campaigns are so satisfying players will want even more excuses to fight. Each skirmish plays like a cross between a Fire Emblem-esque strategy game and chess. The goal is to drain the other player’s life force by killing their monsters, or destroying their valuable strongholds at the opposite side of the board. --Jordan Minor


Sago Mini Ocean Swimmer

Sago Mini Ocean Swimmer, in one word, is a delight. Developed by Sago Sago – the dream team combined with the talents from Tickle Tap Apps and Toca Boca – this app is as highly engaging as it is colorful; children can go on an adventure with Fins, their new fish friend, as they explore his aquatic home. This new Sago Sago app brings back memories of my son as a younger boy, as Tickle Tap Apps were the first downloads I made, getting me interested in the potential for children’s iPhone and now iPad applications and the worlds they can create, appreciating this as a much less passive experience than watching television or videos produced for babies. I am excited to see a new Sago Sago title that, to me, seems lovingly updated from original application Finding Fins with a few important changes I am really fond of. Now one swims together with Fins instead of seeking him out as he hid behind objects such as rocks or sea weed. I am also enjoying being able to use a drag of a finger to move Fins around the screen instead of tilting the iPhone to navigate as seen in this previous app – wonderful updates that make this app utterly intuitive for the youngest app users. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

PasswordBox

Two interesting things occurred while working on this review. One was highlighted during a commercial. A couple were working on creating an online account, and were having some difficulty coming up with a strong enough password they could remember. Yep, it advertised a password utility. On network TV. The second thing was an interesting article I read while researching an unrelated article. The Adobe security breach reveals that the only password more widely used than “password” is “123456.”
What’s clear is this: password management needs to be taken very seriously. PasswordBox looks to be just the tool we need. --Tre Lawrence


Planet Descent

Most people wish they were doing something extraordinary, such as running Google, being an Ice Cream taste tester, or piloting a space ship. Sadly, most of us will only be able to act out these dreams through some sort of simulation or game, which is where Planet Descent comes in. In this title, you pilot a space ship around a 2D playing area, dodging asteroids while collecting minerals for fun and profit. This game inhabits a similar approach to the PC game Lunar Flight, except Planet Descent, as previously mentioned, is 2D rather than 3D. Planet Descent is also quite a bit easier, lacking a lot of the realism or complicated controls used on similar type games. That’s not to say that this mobile title isn’t challenging, but you certainly won’t need years of NASA training to get it either. --Mike Deneen


Roid Rage

If you peruse around the Google Play app store, you see there is a race to fill the void left by the departure of Flappy Bird. Most of these clones coming out are the exact same thing, just with slightly altered graphics, some of them actually try to change some things. But then, from minds only St. Louis, MO could produce, comes a game with a slightly similar idea, but way better, called Roid Rage. Roid Rage isn’t some game about Jose Canseco or Sammy Sosa. Rather, it’s a game about the extreme rage you the player will suffer while guiding your spaceship through a massive asteroid collection, while collecting puddles of “Juices” throughout space. Your ship appears to be a one man vessel without weapons, but can turn like no other and doesn’t have a break pedal. You could try to throw the word “endless” on this game, but the better description would be the Atari classic Asteroids on super serum. --Mike Deneen

And finally, this week Pocket Gamer was checking out new gadgets at Mobile World Congress in Barcelona and still found time to review new games like Out There, Card City Nights, Disco Zoo, and Calculords, played soft-launched games Fates Forever and Supernauts, and picked 8 perfect games that Nintendo could bring to mobile. See it all at Pocket Gamer.

Disco Zoo Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on February 27th, 2014
Our rating: starstarstarstarblankstar :: DANCING HIPPOS!
Disco Zoo provides more NimbleBit-style simulation fun, even if NimbleBit only published the game!
Read The Full Review »