148 Apps on Facebook 148 Apps on Twitter

Tag: Crescent moon games »

The Portable Podcast, Episode 168

Posted by Carter Dotson on January 2nd, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: ADVENTURE TIME :: Read Review »

Everyone wants a spouse with a good goblin voice.

On This Episode:


  • Carter chats with Josh Presseisen of Crescent Moon Games to talk about Ravensword: Shadowlands, the studio's new open-world RPG. Topics include the long development time of the game, just how big the world is, and the game's voice acting, including a much better role for Josh's wife as compared to the original. As well, we talk published title Last Knight, along with some of the titles that alternative label Forest Moon Games is publishing as well.

Episode Cast:

  • Host: Carter Dotson

  • Guest: Josh Presseisen, Crescent Moon Games

Music:
How to Listen:

    • Click Here to Subscribe in iTunes:


Apps Mentioned in this Episode:

Last Knight Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 2nd, 2013
Our rating: starstarstarblankstarblankstar :: WEIGHED
Fancy visuals and even an impressive developer resume won't make up for this runner's missteps.
Read The Full Review »

Ravensword: Shadowlands Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on December 20th, 2012
Our rating: starstarstarstarhalfstar :: ADVENTURE TIME
Ravensword: Shadowlands returns to the open-world RPG that made Crescent Moon Games' name, and it's a brilliant, expansive affair with giant worlds and giant creatures.
Read The Full Review »

Ravensword: Shadowlands – Hands-On With the Massive Open-World RPG Sequel

Posted by Carter Dotson on December 12th, 2012
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarhalfstarblankstar :: NOT YET :: Read Review »

Way back in 2009, Crescent Moon Games released an open-world RPG named Ravensword: The Fallen King. After years of titles developed and/or published by the studio, including various other RPGs, it’s returning to its big original hit, and it’s promising to be bigger and better than ever. Meet Ravensword: Shadowlands. Releasing on December 20th, it’s not only going to contain a massive open world, with numerous quests and things to discover, rivaling even console and PC open-world games, but it could be one of the best-looking games on the platform, as evidenced with my time on a near-final build.

The first hours of the game set the tone that this is an open world, and once the opening tutorial scene is finished, it’s open season. A town with dozens of buildings and giant detailed landscapes are immediately available. Want to go on the main quest, to discover what happened to the main character after the battle of Heronmar? Sure, do it. Want to mess around and join a guild, and help random citizens, affecting the character’s reputation? Do that, too. The game won’t say anything about it. In fact, doing a lot of side quests and exploring is highly recommended, because there’s plenty of tough foes that will come in the way, and the game prefers trial by fire. Spoiler alert: trolls and bears are a lot tougher than goblins and deer.

Weapon-based combat is simple: tap the attack button to use a weapon, tap on an enemy to target it, and hold down on attack to raise the shield. It does mean that shielding is not necessarily the most intuitive thing, but it does keep the controls from being overly-complicated. Magical items can add a third button for special attacks, and weapons and items can be set as quick use buttons at the bottom of the screen. In general, the best way to raise a stat like shielding or a weaponry type is to use it, or train it at a guild.

The game is going to be absolutely packed with content, if the sense of scale is anything to be believe: anywhere visible on land may actually be accessible in the game. Even many of the NPCs feature voice acting (usually for their first line), and a voice actor who worked on the Elder Scrolls series provides many of the NPC voices.

iPhone 5 owners are in for a treat: the game looks absolutely stunning, and only stutters occasionally in towns, for example. The build I have is “near-final” so it may or may not be sorted out, though the game is generally quite smooth. The draw distance is unparalleled as well.

Playing Ravensword: Shadowlands for several hours already, it feels like I’ve barely scratched the surface of this game, and there’s still mountains of content to discover. Between the vast landscape to uncover, and stories to unfold, this game could take a long time to truly discover all it holds.

Wraithborne Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 8th, 2012
Our rating: starstarstarhalfstarblankstar :: ACTION ACTION ACTION
Wraithborne is a hack 'n slash with plenty of action and beautiful graphics, but is there enough actual substance to the game?
Read The Full Review »

Topia World Builder Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on October 17th, 2012
Our rating: starstarstarstarblankstar :: THE WORLD IS YOURS
Create a planet, terraform it, and watch as its animal inhabitants interact in this new god game from Glenn Corpes.
Read The Full Review »

Forest Moon Games Spins Off From Crescent Moon Games With A New Vision

Posted by Carter Dotson on September 13th, 2012

Josh Presseisen, founder of Crescent Moon Games, is taking a big leap by launching a second publishing label for new types of games that he and his company thought were really interesting, but didn’t fit with its portfolio. Thus, Forest Moon Games was born. Titles published by Forest Moon promise to be an eclectic bunch, but according to Josh Presseisen, “the label will focus on casual, 2D, experimental (some 3D), pixel and retro games. This was largely influenced by many of the submissions I received at Crescent Moon Games, that didn’t fit the style of Crescent Moon.”

Crescent Moon is largely known for its specific style of games both in their look and play style. They primarily boast 3D graphics, and play with some core gamer elements, though titles like Paper Monsters and Mutant Storm are of course very different when compared with each other, yet still published by the same company. However, there’s often a visual style between the games that is shared, that gives them a kind of cohesiveness that other publishers like Chillingo lack.

However, don’t expect all of Forest Moon’s games to look the same. Josh Presseisen claims that “Forest Moon Games will have a consistent quality but not sure share the same look as Crescent Moon.”

Games start launching this fall under the Forest Moon label. They include Invader Eliminator from Underground Pixel, known for Holiday Havoc and Pastry PanicRelic Rush is another pixel art game from Jason Pickering, an action-puzzle game. 300 Dwarves from Nimbi Studios will feature hand-drawn graphics, non-linear progression, and of course: dwarves. J.A.M. from Neptune Interactive promises to be a “shoot-em-up with style.” There are 6 titles planned for this fall, and more in the future.

The selection process is quite simple for Josh Presseisen: “I am picking the ones that I like the best. I get a lot of submissions, so I do have to sort through them and see which fit with my vision for the new label. If a game is fun, polished, and interesting or unique - then it has a good chance of fitting in on Forest Moon.”

This is hardly the end for Crescent Moon either, as Josh Presseisen plans on continuing to publish games under that label. These include TopiaThe Last Knight, and a couple of followups to previous popular titles.

Crescent Moon’s titles have always been noteworthy because they have had a polish to them that often does come from having an outside publisher that can step in to the process, and Josh Presseisen is often very hands-on with the visual work that he brings to the table. It will be interesting to see what gamers will get with new titles from the same braintrust, but with a different goal.

Aralon: Sword and Shadow Is A Console-Quality iOS Game

Posted by Rob Rich on August 3rd, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarstar :: CONSOLE WORTHY :: Read Review »

From the first moment video game consoles began to appear in homes across the world, there were people who longed to take the experience with them wherever they might go. And as rapidly as technology might improve, it’s still not easy to replicate the console experience on a handheld device. But it is possible, even on gadgets that weren’t created with video games as their primary function. With that in mind, we present an iOS title that many of us here at 148apps believe is worthy of being called a console-quality game.

*NOTE: "Console-quality" refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*

The Backstory
An unlikely hero with a tragic past. A mystery to unravel. Revenge to be had. After some fiddling with avatar creation Aralon: Sword and Shadow begins with a bit of a foggy back-story about the main character’s father and indications of political corruption. Players work their way through a few tutorials masked as quests – thankfully no “kill the rats in the tavern cellar” tasks – then set out on their quest of discovery and redemption. And what a quest it turns out to be.

The Gameplay
Aralon: Sword and Shadow is the very thing many iOS owners have been clamoring for; an open-world fantasy RPG. Enemies, treasures, and hidden areas are strewn throughout the land just begging to be defeated, found, and explored respectively. There are plenty of skills to learn and master, many of which depend on a character’s class. Factions are available for joining. Potions can be crafted from plants and other items harvested throughout the environment. Quests of all sorts can be found and taken just about anywhere. There are even a number of side tasks such as fishing to keep players distracted. In essence; it creates one of the most expansive, content rich worlds ever seen in an iOS game.

How Does It Play?
Aralon: Sword and Shadow is a fantasy RPG set in a massive fully-explorable world, with day/night cycles, mounts, few boundaries, and is playable in first or third-person. It sounds quite a bit like an Elder Scrolls game, doesn’t it? Well it kinda is. Virtually every aspect of Aralon’s gameplay is reminiscent in some manner of Bethesda’s acclaimed series; from the traversal to the crafting. The land may not be quite as large or borderless as those found in Morrowind, Oblivion, or Skyrim, but the spirit of exploration is certainly comparable.

Touch controls and hardware constraints aside, Aralon: Sword and Shadow basically is an Elder Scrolls game for iOS devices. The world is huge and full of secrets, there are lots of items to acquire and enemies to vanquish, and most importantly it’s incredibly easy to spend hours doing non story-related tasks. And honestly, I can’t think of a better game to call a console-quality iOS game.


Mutant Storm Review

Posted by Carter Dotson on June 22nd, 2012
iPad App - Designed for iPad

Developer: Crescent Moon Games
Price: $2.99
Version Reviewed: 0.1
Device Reviewed On: iPad 2

Graphics / Sound Rating: starstarstarhalfstarblankstar
Game Controls Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarstarblankstar
Replay Value Rating: starstarstarstarblankstar

[rating:overall]

2012 is the year for re-released dual-stick shooters to appear on iOS. Sure, the list is just Radiangames’ Inferno+ and Ballistic SE and now Mutant Storm, but I’m not going to let the facts get in the way of a good story. Originally released on the Xbox 360 in 2005, Mutant Storm (exclusively for the iPad) throws players into more than 80 levels of dual-stick shooter action, full of enemies to take out. While each individual level is structured the same on each play, the player’s performance can make the game harder. There rae two main game modes: an adventure mode that starts the player out either from the beginning, or from every 10 levels once unlocked, and a tally mode where players try to score highly on an individual level.

Mutant Storm is at its best when it is enjoyed from level 1 and played straight through. Starting at the beginning allows the game’s difficulty curve to ramp up appropriately, and just helps get me engrossed in a way that starting from a random wave doesn’t. Is progressing and unlocking new waves quicker by starting from later waves? Yes. Is it as fun? No. That may be the issue: ramping up the difficulty right from the start just makes the game not as much fun. Getting into the groove, watching the difficulty ramp up, now that is an enjoyable experience.

Mutant Storm would do well to explain what is going on with its belt system. From what I can surmise, it appears to be a difficulty modifier and ranking method, but I wouldn’t know from playing the game. As well, there’s the ability to choose different ships, but do they do anything? Good question! Having even rudimentary explanations would be great. The controls made a great transition to the touch screen, as there is no on-screen joystick to worry about, it’s based largely on swiping and adjusting direction through natural motion.

Mutant Storm doesn’t light the world on fire, but even as a 2005 re-release, it does some things differently enough on a structural level that it should engross fans of the dual-stick shooter.

Razor: Salvation Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on June 21st, 2012
Our rating: starstarstarblankstarblankstar :: NEEDS SAVING
Razor: Salvation is an action defense game where players must try to ward off aliens and zombies from their dropship.
Read The Full Review »

The Portable Podcast, Episode 140

Posted by Carter Dotson on June 5th, 2012

Get hooked!

On This Episode:

  • Carter talks to two of the people behind Slingshot Racing, discussing the game's concept, how the game came about to feel like a Crescent Moon title despite being their first racing game, and what might be upcoming to the game.
  • Carter talks to the developer of Are You Quick Enough? 2 to discuss the gameplay inspirations behind the new title, the future of iPad gaming, and if Apple will ever try to compete with the PC and console gaming markets.

  • Episode Cast:

  • Host: Carter Dotson
  • Guests: Josh Presseisen, Crescent Moon Games & Matthew Simper, Snowbolt Interactive
  • Guest: Phuong Vo, Enlevel
  • Contact The Show: Email | Twitter

    Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen Here: [powerpress]
  • Apps Mentioned in this Episode:

    Slingshot Racing Review

    + Universal App - Designed for iPhone and iPad
    By Carter Dotson on May 24th, 2012
    Our rating: starstarstarstarhalfstar :: SWING ME AROUND
    Slingshot Racing is a racing game where players must race around the courses by grappling and swinging around the slippery courses.
    Read The Full Review »

    Kids vs. Goblins Review

    + Universal App - Designed for iPhone and iPad
    By Carter Dotson on March 14th, 2012
    Our rating: starstarstarhalfstarblankstar :: CHILDISH
    Kids vs. Goblins is an RPG-strategy game where players must control three kids in 33 battles in a quest to save their baby brother.
    Read The Full Review »

    Raid Leader Review

    + Universal App - Designed for iPhone and iPad
    By Carter Dotson on February 14th, 2012
    Our rating: starstarstarhalfstarblankstar :: STRATEGIC RAID
    Raid Leader is a strategy/RPG game that takes the kind of raiding combat seen in MMORPGs and distills it into a short-form mobile game.
    Read The Full Review »

    The Portable Podcast, Episode 124

    Posted by Carter Dotson on February 14th, 2012

    Hearts alive!

    On This Episode:

    Host Carter Dotson and Josh Presseisen of Crescent Moon Games discuss the publisher's role in the games they release, as well as some of their recent titles. As well, they discuss the free-to-play trends in iOS games, along with the ways that Crescent Moon titles implement in-app purchases.



    Who We Are:

  • Host: Carter Dotson
  • Guest: Josh Presseisen, Crescent Moon Games
  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen Here: [powerpress]
  • Apps Mentioned on This Episode: