City King Review
Price: FREE
Version: 1.1
App Reviewed on: iPhone 3GS
Graphics / Sound Rating:





Gameplay Rating:





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Overall Rating:





After choosing between a melee-focused knight or a still melee-focused but slightly more nimble gunner (it doesn’t make sense to me, either), then wading through the mercifully brief tutorial, players can start taking over their neighborhood. Both characters play the same, save the gunner’s ranged special attack versus the knight’s spinning in place, so choice is really just dependant on aesthetics. In order to check in and lay claim to a building they’ll have to fight and survive their way through a horde of enemy monsters. If they plan to take over another player’s turf, they have to do the same but also try to beat the owner’s current high score. Success earns money that can be used to purchase new weapons and equipment while any experience gained goes toward preset character progression.
As I’ve already hinted at, there’s something to be said for a location-based game that has actual gameplay. Not to knock other titles in the genre or anything but it’s downright refreshing to actually play something instead of just reading menus. And while I’m not a fan of the knight’s cookie-cutter portrayal and moveset, the gunner makes up for it. Sure it’s still mashing a button and swinging a weapon around, but it looks much flashier and her special attack is much more useful.
City King definitely deserves credit for trying to do things differently. It’s just unfortunate that the different stuff needs a lot of refinement. Still, those looking for location-based gaming with more of an emphasis on the actual “game” part could certainly do worse.