Space Bits Review
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 5
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User Interface Rating:





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[rating:overall]
It never ceases to amaze me just how much a couple of added mechanics can make a game stand out in its genre. Of course it's more than a simple matter of shoehorning a feature or two into the formula; there has to be some sort of balance. That, and they need to compliment each other. And I have to admit, I never would've expected Space Bits' odd pairing of SHMUP and Roguelike to work as well as it does. I mean it's not perfect by any stretch of the imagination, but it's got a fair amount of potential.
I'm honestly impressed by how well the Roguelike elements in Space Bits combine with the shooting. There are plenty of weapons and ship frames to find and utilize, and they only get more powerful the further players go. First it's all about attack and defense but soon they'll be equipping weapons that steal health or ship bodies that reflect damage. It's also incredibly handy how the action will pause automatically as soon as I lift my finger off the screen. It makes scooping up new gear and distributing stat points after gaining a level totally painless.
Space Bits is a cool idea, but it's not a fully realized one. As-is it's a decent amount of quick pick-up-and-play fun but it feels unpolished in some places and unfinished in others. It has a remarkable amount of potential, though.