Tag: Shooter »
A few months ago, one of our favorite stealth action mobile titles, Space Marshals 3, got a story update that nearly doubled the original game's length. Support for the game isn't showing any signs of slowing down, because just this week another content pack came out that adds a fresh batch of challenges for you to test out Burton's gadgets and your own sneaking skills on.
Called Bounty Mission Pack #1, this addition to Space Marshals 3 adds 12 new levels that are disconnected from the game's main story. Instead, these isolated maps offer one-off challenges in both "action" and "stealth" modes, which reward you for taking a certain number of enemy targets in a specific way.
Steam Link Spotlight is a feature where we look at PC games that play exceptionally well using the Steam Link app. Our last entry looked at Roguebook. Read about how it plays using Steam Link over here.
For this entry, we looked at what would probably make a good case for reinterpreting Doom as a turn-based affair tuned for mobile. Jupiter Hell may not be on the App Store, but it sure as heck feels like it should, and it brings sci-fi horror, heavy metal, gore, and gunplay together in ways that remind me of old-school 90s shooter aesthetics.
Super Evil Megacorp, the minds behind long-standing mobile MOBA Vainglory, are back with a new game called Catalyst Black. This new title is a team-based shooter that focuses on equippable loot, and although it isn't out yet, the game recently became available to a select few folks during their early access period.
This early access, termed the "Secret Service" by the developers, is a limited form of the game that doesn't include all of the polish you might expect from an official release, but it does give a good sense of what Catalyst Black will be when it eventually hits the App Store. We were able to snag a spot in the Secret Service and are ready to spill everything we know about the game. Read on below to find out more, including how you might be able to join us online sooner rather than later.
I spent part of my weekend playing Valorant, the new multiplayer shooter from Riot Games. While I was waiting to get into the beta, though, I was trying to see if I could find anything else like it, particularly on mobile. Perhaps this is unsurprising to say, but: This was hard to do.
For those not familiar, Valorant is a 5v5 multiplayer shooter that’s more-or-less Counter-Strike with hero characters. It’s pretty fun, but requires a lot of focus and teamwork. Few mobile games really fall into this camp, so I decided instead to go for just good multiplayer shooters in general.
For the purposes of this list, “good” generally means the following: 1) No unbalanced free-to-play mechanics (i.e. fusing guns or characters to increase their stats), and 2) people are still playing them. Check out the picks below. Oh, and click here to check out all the great lists we’ve been making lately.
Shadowgun: War Games is an upcoming free-to-play multiplayer shooter that’s essentially just an Overwatch knock-off. There are hero characters with special abilities, and you compete in 5-v-5 game modes where the goal is to use superior team tactics to win the day.
Depending on who you are, this might sound exciting, but given my time with the closed beta for the game, I wouldn’t get your hopes up. Although War Games looks nice and pretty, it doesn’t feel that different from other mobile shooters that have already tried the same thing (i.e. Modern Combat Versus).
Sierra 7 is a game with a pretty storied history. Not only was it was the winner of the Big Indie Pitch at a Pocket Gamer Connects Seattle 2019, but it also started life as an extremely popular Flash game that's been played over 40 million times. You can jump in now on iOS and Android.
Sierra 7 itself is a tactical on-rails shooter with a distinctive minimalist look that would make it easy to spot in a games line up. It promises to deliver both arcade and realistic action and I was keen to see how it combines those two things. The on-rails aspect of the game was chosen because it meant that it would allow mobile players to focus on aiming and shooting rather than having too many on-screen controls to contend with.