GDC 2012: EA and Chillingo Show Off Their Upcoming Games
Posted by Carter Dotson on March 13th, 2012
EA Mobile and subsidiary publisher Chillingo were on hand at GDC to demo some of their upcoming mobile titles, including the sequel to one of the biggest iOS franchises, and a couple of interesting new independent titles.
EA Mobile showed off Flight Control Rocket, Firemint's next entry in their popular path management series. The core gameplay is the same as the original Flight Control: draw lines from ships to their landing points. However, the game now takes place in space (and it boasts a 70's-esque sci-fi theme to go along with it), and new elements like snake ships that are connected, ships that split in two, and ships that drop drones as they fly by. The game also has bots that can be leveled up, and used as game modifiers, to enable bonuses or to make the game slightly easier. The game is planned for iPhone and iPad, and will be available later this month.
Chillingo and React Entertainment showed off The Act, which is inspired by games like Dragon's Lair where the graphics are all hand-drawn animation. The game has its origins in an arcade game that was canceled in 2007 that was recently revived for the iPhone. Unlike Dragon's Lair, where the player had little control over what the protagonist did, in this one, players can swipe left to right in varying degrees to control what they do. For example, in the demo's opening sequence, the player must try to woo a lovely woman, the object of the protagonist's affection, at a Casablanca-esque club in a dream sequence. The player must swipe left and right to control the intensity of his actions, from pretending to ignore her, to eventually dancing for her, but not going too far as to jump on her, or to perform the always-classy pelvic thrust.
Next, there was another Chillingo-published title, Air Mail. This game has players flying around beautiful fantasy worlds, performing missions in their biplane. There is no direct combat, no guns being fired, as missions involving dropping off packages, putting out fires with a water bucket that must be refilled, and similar missions of that ilk. As well, there are high score modes that involve limited-time and endless missions, and a free exploration mode with secrets to discover. This game was developed in Unity, and there are plans to bring it to non-iOS platforms as well.