Fold the World is an innovative new puzzle game that just launched on iOS in which you have to travel across the three different worlds of the Paper Kingdom and complete 60 handcrafted puzzles to defeat the Lord of Darkness.
The puzzles are like an interactive pop-up book in which you have to fold paper to help the hero Yolo navigate to the end of each level, collecting items along the way.
There are some interesting mechanics thrown in that have never been seen before like magic ink which lights your path, bookmarks and sticky notes to help you keep track, and full Origami designs to create.
We reached out to Uri Golan, Developer Relations Manager at TabTale and Taliuk Oleg, Founder at Eon Games to discuss the challenges faced during development, what they're most proud of, and the plans for future updates.
What do you think your game offers that you can’t get from any other title on the App Store?
"Fold the World is an innovative, unique puzzle game which introduces completely new game mechanics.
"Despite its seeming simplicity, Fold the World challenges even the most hardcore puzzle fans, with its magnificent levels and challenging puzzles.
"During the game, the player travels through fairytale pages, bending virtual paper in most incredible ways.
"Each level adds new puzzles and features. The game mechanics have never before been seen - no such game has ever existed!"
What challenges did you face during development, and how did you overcome them?
"The biggest challenge was to play the endless levels our game designer made with paper!
"But seriously, the most difficult part of the development process was the creation of levels. The development of level editors for such a game was extremely challenging.
"In this game, each puzzle was created manually. First, the game designer cut the level out of the paper, then artists modeled and fine-tuned the level, and only then was the level built by programmers for the game itself."
Which part of the game are you personally the most proud of and why?
"Most of all, we are proud that we were able to recreate the magical atmosphere of colorful pop-up books.
"This atmosphere permeates every element of the game: the main menu is made to look and feel like a traditional pop-up book, the player needs to find his or her way on the paper in the levels, and then of course there is the story of the game which is full of vivid characters and jokes.
"Everything in the game is intricately connected. As you fold the paper, new illustrations emerge coinciding with the game’s storyline. Take a look at the video below and check it out, it’s really cool!"
Do you have anything planned in terms of future updates for the game, and if so, can you give us any details of what these might include?
"Right now we are working on a new game world. We plan to add to the game many more interesting features.
"It is too early to talk about our plans, because experimental ideas require verification, but it is likely that the levels will become more voluminous and Yolo will acquire a couple of new tricks."
Have you any plans to bring the game to any other mobile platforms, such as Android, iOS, or Windows Phone?
"Of course, we are interested in the largest possible number of people playing and enjoying Fold the World.
"Right now we are focused on releasing it on iOS, other mobile platforms will follow in the near future."
Fold the World is out now in the App Store [download].