Tag: Tower defense »
Crystal Siege, FDG Entertainment's RPG Tower Defense game, has gone universal in its latest update.
Zen Studios recently released an update for their tower defense brawlfest, CastleStorm - Free to Siege. With the new PVP mode you'll be fighting other players from all over the world. Build up your castle, design your defenses, and siege away against your enemies. You can play as one of four different nations and dominate the map for weekly rewards.
Bring down the castle by downloading CastleStorm - Free to Siege for free (obviously).
Appspy has found a Japan only Gremlins movie tie-in game! Hacha Mecha! Gremlin Wars was officially released by Warner Bros. and is a free-to-play tower defense game. Players collect Mogwais in order to prevent the gremlin forces from attacking Gizmo, and the graphics are chibi-style adorable.
Hopefully Japan will see fit to share this bizarre little game with the rest of us soon.
From now until Monday, February 23, Sentinel 4: Dark Star by Origin8 is free to download. Now you can try the epic tower defense game and check out the Campaign 2 expansion with new maps, weapons, and the Juggernaut Commander. The game includes a campaign across 26 maps, an endless mode, and leader-boards and achievements on the GameCenter.
Download Sentinel 4: Dark Star today on the App Store, before the sale ends.
Star Wars: Galactic Defense is getting its first in-game event called Attack on Echo Base. Fans of DeNA's tower defense game will be excited to battle through the snow and ice of planet Hoth. You'll be able to rank up on the leader
boards and earn increased experience, in-game currency and rewards during the event. There is also a special bonus wave on each level where you can score higher than ever and new characters to be used during the event.
Attack on Echo Base is only around for a limited time. You can check it out by playing from 1/28/15 through 2/2/15.
Download Star Wars: Galactic Defense on the App Store for free and join the fight.
The new second campaign for the game features five new levels also playable in Endless Mode, while the new weapons are the 'Orion' tower, which slows and electrocutes enemies, 'Plasma Wisps', which are energetic sentinel missiles, and the 'Lava Pods', which can be deployed on paths to damage foes over time. The new 'Juggernaut' Commander meanwhile is focused around ranged damage and is a $0.99 in-app Purchase.
Sentinel 4: Dark Star is available to download now from the App Store for $2.99.
Ahead of the release of ZeptoLab’s King of Thieves, we were able to ask ZeptoLab’s co-founder, Semyon Voinov, a few questions about the inspiration behind the game and what that means for the Cut the Rope franchise.
148Apps: What was the inspiration behind combining so many familiar genres into one package?
Semyon Voinov (SV): The initial idea was brought up by one of our team members. We created a quick prototype, and suddenly many people around the office were eagerly competing with each other, building their defenses and breaking into the opponent's dungeons. There was plenty of laughter and cursing in the process - and we immediately realized that the game had the most important component for success: it drives emotion!
You can find plenty of games in the App Store with the strategic "attack and defend" gameplay (including the famous Clash of Clans), but our game is vastly different because of the arcade skills-based experience at its core. It’s something we haven't seen in any other games and while building King of Thieves, we discovered why: it's a very challenging type of game to build. It took two years of time, dedication, and extensive testing to create a balanced and highly enjoyable game.
Marking quite a departure from ZeptoLab’s past successes, namely the Cut The Rope series, King of Thieves is shaping up to be quite promising. Due for release in February, we were lucky enough to have some time with a preview build to see exactly what it’s all about.
Focused on multiplayer, King of Thieves is best described as part tower defense, part platformer. Your mission is to break into dungeons and steal the opposition’s treasure chest. This requires a certain amount of finesse when it comes to your platforming skills. Controls are fairly simple here, with a series of taps and double-taps being pivotal. You automatically run, with a change of direction only possible when you bounce away from a wall. At first it seems a little awkward, but it turns out to be reasonably effective.
As you’d expect, levels steadily get trickier the further you progress, with up to three stars for the taking depending on how well you perform. There’s a PvP side to things too, with you able to tackle other players' dungeons as well as needing to protect your own. The latter is where things turn more tower defense-like, with it being possible to place turrets and spikes around your dungeon in order to ward off attack. To save your creation, you have to be able to complete it twice to prove it’s possible. Something that may end up testing your own skills as well as other players’ abilities.
So far, King of Thieves is shaping up to be an interesting mixture of puzzle style elements and platforming that’s sure to test your reflexes. My only concern is whether or not it will be able to keep everyone hooked for an extended period of time. There’s the race to be top of the leaderboard and to have the most intricate dungeon, but it’s hard to say just yet whether or not that will keep people hooked for a long time to come.
We’ll be able to see how things unfold once the game goes live worldwide. For now, it’s certainly an interesting combination of genres.
King of Thieves is set for release in February. Of course, we’ll let you know when.