Sentinel 4: Dark Star developer Origin8 has rung in the new year by giving the tower defense title a big update, adding in new weapons, a new commander and a new campaign.
The new second campaign for the game features five new levels also playable in Endless Mode, while the new weapons are the 'Orion' tower, which slows and electrocutes enemies, 'Plasma Wisps', which are energetic sentinel missiles, and the 'Lava Pods', which can be deployed on paths to damage foes over time. The new 'Juggernaut' Commander meanwhile is focused around ranged damage and is a $0.99 in-app Purchase.
Sentinel 4: Dark Star is available to download now from the App Store for $2.99.
Ahead of the release of ZeptoLab’s King of Thieves, we were able to ask ZeptoLab’s co-founder, Semyon Voinov, a few questions about the inspiration behind the game and what that means for the Cut the Rope franchise.
148Apps: What was the inspiration behind combining so many familiar genres into one package? Semyon Voinov (SV): The initial idea was brought up by one of our team members. We created a quick prototype, and suddenly many people around the office were eagerly competing with each other, building their defenses and breaking into the opponent's dungeons. There was plenty of laughter and cursing in the process - and we immediately realized that the game had the most important component for success: it drives emotion!
You can find plenty of games in the App Store with the strategic "attack and defend" gameplay (including the famous Clash of Clans), but our game is vastly different because of the arcade skills-based experience at its core. It’s something we haven't seen in any other games and while building King of Thieves, we discovered why: it's a very challenging type of game to build. It took two years of time, dedication, and extensive testing to create a balanced and highly enjoyable game.
Marking quite a departure from ZeptoLab’s past successes, namely the Cut The Rope series, King of Thieves is shaping up to be quite promising. Due for release in February, we were lucky enough to have some time with a preview build to see exactly what it’s all about.
Focused on multiplayer, King of Thieves is best described as part tower defense, part platformer. Your mission is to break into dungeons and steal the opposition’s treasure chest. This requires a certain amount of finesse when it comes to your platforming skills. Controls are fairly simple here, with a series of taps and double-taps being pivotal. You automatically run, with a change of direction only possible when you bounce away from a wall. At first it seems a little awkward, but it turns out to be reasonably effective.
As you’d expect, levels steadily get trickier the further you progress, with up to three stars for the taking depending on how well you perform. There’s a PvP side to things too, with you able to tackle other players' dungeons as well as needing to protect your own. The latter is where things turn more tower defense-like, with it being possible to place turrets and spikes around your dungeon in order to ward off attack. To save your creation, you have to be able to complete it twice to prove it’s possible. Something that may end up testing your own skills as well as other players’ abilities.
So far, King of Thieves is shaping up to be an interesting mixture of puzzle style elements and platforming that’s sure to test your reflexes. My only concern is whether or not it will be able to keep everyone hooked for an extended period of time. There’s the race to be top of the leaderboard and to have the most intricate dungeon, but it’s hard to say just yet whether or not that will keep people hooked for a long time to come.
We’ll be able to see how things unfold once the game goes live worldwide. For now, it’s certainly an interesting combination of genres.
King of Thieves is set for release in February. Of course, we’ll let you know when.
The stick figures are back with revenge in their hearts. In Tesla Wars II, by Pavel Tarabrin, you'll need to construct Tesla towers to combat the oncoming waves of enemies.
The sequel to the popular stick figure zapper includes 80 unique levels and 3 difficulties, as well as a new survival mode. You can challenge your friends on Facebook to see who can do the best against the onslaught. To combat the stick men you'll have access to 6 types of auxiliary turrets and 13 special attacks, including a nuclear bomb.
You can download Tesla Wars II for $0.99 on the App Store.
CastleStorm, by Zen Studios, is getting a new update called Free to Siege. Now you'll be able to challenge yourself to see how long you can last against wave after wave of pillaging vikings. Each wave survived will net you some fame and Pearls.
You can now train your troops and upgrade your weapons to level 20. And you'll need them to work toward taking first place on new Survival Mode leaderboards.
The Survival Mode update is available for download now, and you can get CastleStorm for free on the App Store.
gumi, makers of Brave Frontier and Bot Fight, have brought their popular Japanese game, Chain Chronicle, to the US, UK, Canada, and Australia for the first time.
You'll take on the role of a soldier in the fight for the world of Yggdra in this mix of tower defense and real-time strategy role playing. The game includes over 150 characters to recruit, each with their own abilities. As you make friends with these characters you grow bonds that will unlock new stories and quests. The game also boasts some awesome anime voice actors such as AkiraA Ishida (Neon Genesis Evangelion and Mobile Suit GundamSEED), Maaya Uchida (Pretty Rhythm Rainbow Live and Gatchaman Crowds), and Ayane Sakura (Pretty Rhythm Rainbow Live and A Town Where You Live).
You can check out Chain Chronicle for free on the App Store now.
Calling All Kingdoms: Want to know why we're calling it "one of the better tower defense games in recent times?" Check out our Kingdom Rush Origins review.
Easily one of the better tower defense games in recent times, Kingdom Rush Origins HD is a very enjoyable experience. While you might feel like an old hand at it, this might also be your first foray into the series. Either way, we’ve got some helpful tips and tricks to hopefully ensure that your success.
Duking it Out
A lot of the strategy behind winning at Kingdom Rush Origins HD is knowing how to use choke points.
Every level has one or more choke point - an area where the enemy is funneled through and is more open to attack, usually because of the environment around them. Figure each of them out and focus on using it to your advantage.
One good way of using a choke point to your advantage is to create a blockade of an archer tower along with a melee tower.
Archers are good at dishing out the damage but they’re too easy to get away from on their own. Combine them with a melee tower, however, and the ground troops slow the enemy down, enabling your archers to pick them off.