Ahead of the release of ZeptoLab’s King of Thieves, we were able to ask ZeptoLab’s co-founder, Semyon Voinov, a few questions about the inspiration behind the game and what that means for the Cut the Rope franchise.
148Apps: What was the inspiration behind combining so many familiar genres into one package?
Semyon Voinov (SV): The initial idea was brought up by one of our team members. We created a quick prototype, and suddenly many people around the office were eagerly competing with each other, building their defenses and breaking into the opponent's dungeons. There was plenty of laughter and cursing in the process - and we immediately realized that the game had the most important component for success: it drives emotion!
You can find plenty of games in the App Store with the strategic "attack and defend" gameplay (including the famous Clash of Clans), but our game is vastly different because of the arcade skills-based experience at its core. It’s something we haven't seen in any other games and while building King of Thieves, we discovered why: it's a very challenging type of game to build. It took two years of time, dedication, and extensive testing to create a balanced and highly enjoyable game.