Posts Tagged rpg
I’ve only ever positively associated two franchises with the word “Avatar.” The first is the fantastic animated series on Nickelodean (watch it if you haven’t yet, seriously), and the second is Ultima. It was never quite as huge an RPG franchise as Final Fantasy, but it’s got more than enough die-hard fans to justify an iOS rekindling. Hence the upcoming Ultima Forever: Quest for the Avatar.
For those unfamiliar with the series it’s essentially a fantasy action RPG set in the same world (Britannia) but with ever changing threats. Each game also stars a legendary hero known as The Avatar. Hence the title. Ultima Foraver is set over twenty years after the events of Ultima IV with Lord British stepping down from the throne and his progeny, Lady British, taking over. The land is once again in peril and once again in need of The Avatar. A horrible disease referred to as “the Black Weep” is slowly consuming the land; turning people into monsters, ugly-ing up the countryside, and generally being a nuisance. Players must combat the Weep while also conditioning their character to become the next Avatar if Britannia is to have any hope of survival (Spoiler Alert: the series has currently already crossed into double-digits).
Ultima Forever is going to be an online RPG, but without all the rampant ganking found in Ultima Online (thank goodness). The focus this time is on co-op, with up to four players able to team up to take on an assortment of the game’s dungeons. Dungeons that scale in difficulty, depending on the number of participants of course. The number of players can also have an effect on what areas can be accessed as certain locks and other puzzles require a specific number of people present to interact with them. Combat itself is also a bit more involved with position playing a key role. Attacking from the sides and especially the back will typically do more damage, and many enemies incorporate attacks with specific hit zones that can be avoided with enough practice. And as one would expect there’s going to be loot aplenty. But this is looking to be more than a mere dungeon crawler, however.
As I’ve mentioned, there’s an emphasis on turning each player’s character into The Avatar, and to do that they need to master the Eight Virtues. Each Virtue has its own meter that fills up based on the dialog choices a player makes as well as some of the quests they complete. Once they’ve mastered all eight (no easy task as it requires building up a good reputation in all of Britannia’s many towns, among other things) they can throw their own little Avatar parade.
Ultima Forever: Quest for the Avatar is still a few months away with a predicted Spring release, but it’s already looking pretty sharp. And it’s going to be free-to-play, so I expect to see a lot of would-be Avatars running around Britannia when I load it up.
iPhone App - Designed for iPhone, compatible with iPad
Strategy RPG gamers rejoice, as Hunters: Episode One is going free for a limited time, and Hunters 2 is reduced in price from $4.99 to $0.99. If you haven’t given these a try, we suggest you do so right now, before the price goes back up!
Hunters 2 has all the strategic fun of Episode One, plus:
New to Hunters 2:
- Single player campaign mode
- 100′s of new weapons and armor options
- New environments
- New enemy types
- A crafting system that allows you to manufacture custom items
- Optional permanent deaths mode
- Universal App
Way back in 2009, Crescent Moon Games released an open-world RPG named Ravensword: The Fallen King. After years of titles developed and/or published by the studio, including various other RPGs, it’s returning to its big original hit, and it’s promising to be bigger and better than ever. Meet Ravensword: Shadowlands. Releasing on December 20th, it’s not only going to contain a massive open world, with numerous quests and things to discover, rivaling even console and PC open-world games, but it could be one of the best-looking games on the platform, as evidenced with my time on a near-final build.
The first hours of the game set the tone that this is an open world, and once the opening tutorial scene is finished, it’s open season. A town with dozens of buildings and giant detailed landscapes are immediately available. Want to go on the main quest, to discover what happened to the main character after the battle of Heronmar? Sure, do it. Want to mess around and join a guild, and help random citizens, affecting the character’s reputation? Do that, too. The game won’t say anything about it. In fact, doing a lot of side quests and exploring is highly recommended, because there’s plenty of tough foes that will come in the way, and the game prefers trial by fire. Spoiler alert: trolls and bears are a lot tougher than goblins and deer.
Weapon-based combat is simple: tap the attack button to use a weapon, tap on an enemy to target it, and hold down on attack to raise the shield. It does mean that shielding is not necessarily the most intuitive thing, but it does keep the controls from being overly-complicated. Magical items can add a third button for special attacks, and weapons and items can be set as quick use buttons at the bottom of the screen. In general, the best way to raise a stat like shielding or a weaponry type is to use it, or train it at a guild.
The game is going to be absolutely packed with content, if the sense of scale is anything to be believe: anywhere visible on land may actually be accessible in the game. Even many of the NPCs feature voice acting (usually for their first line), and a voice actor who worked on the Elder Scrolls series provides many of the NPC voices.
iPhone 5 owners are in for a treat: the game looks absolutely stunning, and only stutters occasionally in towns, for example. The build I have is “near-final” so it may or may not be sorted out, though the game is generally quite smooth. The draw distance is unparalleled as well.
Playing Ravensword: Shadowlands for several hours already, it feels like I’ve barely scratched the surface of this game, and there’s still mountains of content to discover. Between the vast landscape to uncover, and stories to unfold, this game could take a long time to truly discover all it holds.
+ Universal App - Designed for iPhone and iPad
Pangalore’s freemium city building cum RPG, Knightly Adventure, has gotten its first update on iOS, and is headed to Android as well. The update includes a new Witch class along with holiday-themed environments, settings, and costumes.
§ Holiday themed winter setting, complete with magical falling snow and snowy fields throughout the player’s island kingdom
§ Holiday themed items temporarily replace in-game items—health potions now appear as gingerbread men, for instance
§ New in-game items include a “Resurrection Feathers” potion that allows players to continue a quest after being defeated in combat
§ New Christmas tree and reindeer items are available to decorate your holiday kingdom
§ New holiday alternate costumes are available for every character class
§ New Witch character brings a fun and powerful second magic-user class to the game
§ Extensive optimization allows faster game launches and faster, more reliable performance across supported iOS devices (iPhone 4 or newer, iPad 2 or newer, iPod touch 5)
Both Zeboyd and Penny Arcade have had a hand in their fair share of RPGs over the past few years, but it wasn’t until recently that the two found each other and created some incredibly sweet (and utterly surreal) music together. This third entry in the Rain-Slick Precipice series marks both the Penny Arcade RPG’s first foray into “retro” territory as well as Zeboyd’s best refinement of their quirky RPG system to date. Ancient sea gods and mimes are just the beginning.
One of the biggest differences between a Zeboyd RPG and a more typical example is the treatment of the combat. Health, magic, and items all reset after every fight, eliminating the need to constantly micromanage party resources. To compensate for this enemies gain strength with each passing turn, lending a sense of urgency and increased strategy to every combat scenario. What makes Rain-Slick 3 so much fun (aside from the rampant Penny Arcade humor) is the emphasis on multi-classing. Finding the right combination of character abilities can lead to some incredibly satisfying victories, and the way everything resets after every battle makes experimentation far less grueling.
How does it Compare?
The original Rain-Slick 3 made its debut on both Steam and Xbox Live Indie Games, and felt right at home on both platforms. It’s wonderfully retro while at the same time incredibly modern and accessible. And all of that “magic” has been retained in the iOS version. All the humor, the unique mechanics, the splendid visuals, and so on have made the transition almost seamlessly. The only real difference between the mobile version and its console/PC brethren – aside from the smaller screen and blessed portability – is the interface, which has been adjusted for touch controls. And save the rather garish virtual stick, it’s very near flawless.
One of the things I love most about Rain-Slick 3 on iOS is that it’s not an “inferior” version like some ports tend to be. All the bonus content (alternate appearance packs, Lair of the Seamstress DLC, etc) is included, and it’s received just as much post-release support as the other platforms. The fact that it’s a fantastic game even without prior knowledge of any inside jokes or experience with the previous two titles makes it all the more noteworthy.
*NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*
Released: 2012-10-24 :: Category: Games
+ Universal App - Designed for iPhone and iPad
Lili is a gorgeous, Unity-powered 3D RPG game that we reviewed back in September of this year. It just dropped in price from $2.99 to $0.99, so if you were wondering what all the fuss was about, now might be the time to pick it up.
As Appy Entertainment sees 2 million SpellCraft School of Magic downloads, they prepare to release their next social game, Animal Legends. We spoke with Paul O’Connor, Brand Director at Appy about their new game and their experiences so far in the App Store.
Animal Legends is both a city builder, and an RPG battle game and has some amazing artwork and a huge number of character customization options. As you level up through the game, your animals gain special powers and equipment to help you fight through ever increasingly difficult levels in a Pokemon type battle arena.
Animal Legends will be released this week worldwide and Appy brings some new things to the social game scene. Not the least of which is a social game that is really social. The multiplayer is tuned for the mobile landscape where users play a bit here and there throughout the days. In Animal Legends, as you include your friends in your world you can use their built up creatures. Both sides get a little extra reward for doing so.
Paul O’Connor from Appy Entertainment gives us the background story of the game that revolves around the triumph over an evil Vampire Frog, Skulk. “In Animal Legends, the evil Vampire Frog, Skulk, has cast a blight upon the land, and you and your friends must defeat him by clearing back the poisoned forest, building up your fantasy kingdom, and questing for loot and glory in battle with Skulk’s minions. The whole game is slightly unhinged, with rampaging Rhino Warriors, giant Ogre Bunnies, and other half-savage, half-funny animal opponents. The tone and story are light and the game is welcoming to casual players, but it is crunchy under the surface, allowing players to explore different towns and character builds, and to kit out parties with their friends taking advantage of the combos and special powers in the game’s tactical battle system. Our motto at Appy is “Deadly Serious About Stupid Fun” and Animal Legends has the distinctive polish and sense of humor that we’re known for. Our release video should give you a sugared-up taste of what the game is all about.” Here’s that video:
Interesting, an unhinged game about animals battling an evil vampire frog. Where did that come from? We asked Paul a little about the influences for Animal Legends to get some idea. “We are fantasy geeks of long standing, and the love of the genre that was poured into SpellCraft School of Magic is in Animal Legends. We have deep roots in creating fantasy worlds, reaching back to Oddworld and our own creation of Darkwatch in our High Moon Studios days, and our CEO used to be editor-in-chief of Malibu Comics, which brought all sorts of crazy original monsters and heroes to life. Animal Legends has been an opportunity for us to bring all these deep nerd obsessions together to brew up a new kind of RPG for this new touch-based, mobile computing generation.” Deep nerd obsessions indeed, but the game still remains quite accessible. It’s easy to get into and progress even if you aren’t familiar with RPG games.
Hit the jump for more on Animal Legends, screenshots, and more from Paul from Appy on this new game.
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