Fans of Glyph Quest, by Alex Trowers and Leanne Bayley, will be thrilled to hear that the sequel, Super Glyph Quest, is coming out soon. The match-3 role playing puzzler uses elemental glyphs to cast powerful spells and fight monsters.
The development team has been bustling to bring you an enormous amount of new stuff. Just check out this list of improvements:
• New Glyphs! The elements of Primal and Metal join Air, Earth, Fire, Water, Light and Dark.
• New Spells! Over 70 spells to master.
• Character Customization! Create your very own caster.
• More Quests! All new map with a host of new questing locations.
• New Story! Character interactions and conversations.
• More Monsters! All new fiends to save the world from.
• Crafting! Create new gear out of all those pelts and icky stuff.
• Leveling Up! Customize your play with new abilities and power ups.
• Multiple Enemy Encounters! More than one critter can show up in battle at once.
There is no official date for Super Glyph Quest‘s release, but in the mean time we will congratulate Alex and Leanne on their newest addition to the team: Willow Trowers. Good Job, folks.
Kobojo has announced details for their newest game, Zodiac – a 2D persistent online RPG.
Kobojo has put together a crack team of developers including composer Hitoshi Sakimoto and scenario writer Kazushige Nojima, whose work includes many of the Final Fantasy games and the Kingdom Hearts series, as well as Basiscape who have done audio work for RPG’s such as Dragon’s Crown, Muramasa: the Demon Blade, and Valkyria Chronicles.
“Working with iconic developers such as Sakimoto-san and Nojima-san has pushed us to perfect every element of the RPG experience for mobile and handheld devices,” said Mario Rizzo, CEO, Kobojo, “The combination of their deep knowledge and history along with our company’s experience and artistic style is leading to the creation of Zodiac, our dream cross-platform RPG.”
You can check out the gorgeous graphics in the trailer video below and whet your appetite for when Zodiac is released in 2015.
KEMCO RPGs Destiny Fantasia, Infinite Dunamis, Bonds of the Skies, and Grinsia are all currently on sale for 88% off their normal prices.
In Destiny Fantasia you play Lidim, a weapon shop worker who accidentally overhears a secret negotiation between two countries that may end in war. The game has an interesting leveling system, which gives characters strength and attributes after each enemy encounter.
Infinite Dunamis is the story of Luke, an engineer who stumbles across an amazing robot, and features a plot that threatens the entire world (of course).
Bonds of the Skies has players taking on the role of main character Eil as he travels with his friends and their Grimoas (gods) to save his town and fight an evil demon.
In Grinsia, a family of treasure hunters searchers an ancient ruin for the ultimate loot. The game allows you to play as multiple characters, and each one has a slightly different take on the story to make the game re-playable for different experiences.
All four games are on sale for $0.99, but the sale won’t be around forever. So check out these Kemco titles while it lasts.
In some way or another, most Japanese RPGs owe something to Final Fantasy. But with Terra Battle, the now-common mix of Western medieval fantasy with Eastern anime aesthetic feels earned. After all, its developer, Mistwalker, was founded by the Final Fantasy mastermind himself, Hironobu Sakaguchi. While this upcoming strategy game is definitely more modest than its ancestors, it’s still worth noticing when a company with this pedigree flexes its muscles. So that’s what we did in this latest edition of It Came From Canada!
As modern RPG plots become as integral to their respective games as they are incomprehensible, Terra Battle harkens back to an earlier time when fighting monsters was as good a reason as any to recruit tavern patrons to your party. There is a story, but those who choose to skip it can still find the game worthwhile.
And besides, the vast majority of the time is spent in the battlefield brawls that make up each chapter. Terra Battle‘s take on turn-based strategy feels like a cross between Fire Emblem and a board game like Reversi. Enemies and party members appear as squares on a grid. During each turn, players can move one square wherever they like while they still have time. To attack, players simply flank an enemy with two units.
The game also uses a weapon triangle system where certain attacks trump others, like rock-paper-scissors. However, proper positioning is the real focus. Beyond basic movement, players can explore other tactical options and quirks like passing units through each other to shift their locations or creating larger support clusters to attack multiple foes at once. Occasionally, powerful orbs will materialize on the grid, and by working those into their formations players can unleash even more devastating attacks perfect for boss fights.
To improve their party, players can also participate in daily challenges in special zones to earn more experience or loot. But really, the deep, intense, and highly strategic combat is the draw. It’s so good players may not even notice or care how lovely but generic the illustrated artwork is or how dull the barren grid itself becomes after staring at it for countless hours.
Terra Battle may not be some endless epic about saving the world from calamity, but it is a tight little test of wits. And it’s coming to the App Store soon, so be on the lookout.
Want to see what we thought about exploring the dimension between life and death? Check out our Phantom Rift review!
Phantom Rift from Foursaken Media is a deep adventure/role-playing game that centers around intense battles with enemy monsters. It plays a good deal like Capcom’s Mega Man Battle Network, which thrived on the Game Boy Advance, and veterans of that series should be able to sink right into Foursaken’s title.
But that doesn’t mean surviving the Rift is easy. Here are some tips that will help keep you alive in this strange, dark world.
The questions at the beginning of the game seem to influence the magic spells you receive – When you begin playing Phantom Rift, you’re asked a brief series of questions about who you are. Do you like fighting with friends, or alone? Do you prefer fighting close-up, or from afar? The way in which you answer these questions seems to impact which spells you start the game with. For instance, if you say you prefer fighting up close, you should start off with an assortment of sword spells.
Stuck? Talk to Wispin – Wispin is your guide in the Rift. If you’re unsure of what to do next, tap on him to chat. He can help light the way. [Editor’s Note: *rimshot*]
Use energy sparingly – Early in Phantom Rift, you receive a ring that restores health at the cost of 30 energy. This is a valuable tool, and can mean the difference between life and death. That said, energy is very valuable as it’s also used to buy spells, weapons, and armor. Instead of healing yourself with energy-consuming items, try restoring your health in-battle using spells.
The update also includes a lot of other upgrades, including the ability to change font sizes, switching between the mage’s spellbook and priest spells is easier, and of course some bug fixes. NPCs have been updated as well. Now if they are blinded they will roam around until they happen upon someone to attack. Also, Drizzt Do’Urden finally has his classic scimitars to closer represent his character in the Forgotten Realms book series.
There are plenty more improvements to explore in the game. You can check out Baldur’s Gate: Enhanced Edition for $9.99 on the App Store.
Of all the “hardcore” game genres that have had recent new life as more casual mobile games, RPGs might be one of the most surprising. With their focus on numbers, organization, and slow, patient play, you wouldn’t expect them to fit in with quick, flashy distractions. However, the upcoming Might & Mayhem offers a pretty clear explanation for this phenomenon. While it has many trappings of a dense role-playing adventure, playing it is a much more straightforward, and arguably stripped-down affair. We find out if it still has enough of the goods in this edition of It Came From Canada!
In Might & Mayhem players build a three-person team of fantasy warriors – from dashing but weak sword fighters to mysterious and buff spell casters – and fight a series of turn-based battles. There’s no real overworld to explore, not much grinding, and little emphasis on loot. Rather, players just take on battle after battle in kingdoms full of enemy robots and goblins before reaching a boss. Fortunately, the combat has some depth to justify its prominence. As each match goes on, players accrue more action points. With more action points, they can launch stronger attacks or multiple attacks at once. However, skills still have limits, so balance and strategy is crucial. Go for the strongest foe or take out the weak healer first? Smart tactics become especially necessary in online battles.
There is some customization to be had outside of battle, though. Players can upgrade their castle home base along with their fighters. While manually reviving fallen units costs precious diamonds, other upgrades are refreshingly freemium-free. Before quests, players can equip special single-use abilities like massive lightning strikes or health waves that can really turn the tide of battle. And more bonuses of all kinds unlock as players progress.
Since Might & Mayhem focuses mostly on its battles, it puts a lot of effort into their visual presentation. Everything is brought to life in colorful 3D environments with great, dynamic animations. Players can even rotate the camera whenever they choose to get a different view of the action. However, even if it is well made, the artwork itself is still fairly generic. Plus battles will glitch out and freeze a little too often, requiring a soft reset.
Might & Mayhem demonstrates how RPGs adapt themselves to mobile by becoming super straightforward. Players can decide from themselves whether or not that’s cool with them when it launches worldwide soon.
Fans of the Legend of Grimrock series will be happy to hear that Almost Human Games is working on an iOS version.
According to the website, “The game isn’t just a direct port from the PC version of Legend of Grimrock. We have always felt that the game wouldn’t work on touch screens straight out of the box but needed a few custom mechanics to get the benefits of the touch interface.”
There is no set release date as of yet, but at least we know it is in the works.
Posted by Jessica Fisher on August 20th, 2014 + Universal App - Designed for iPhone and iPad
Echo Prime, the sci-fi dungeon crawler by Robot Entertainment, is on sale now for only $0.99.
The game pits players against alien creatures, space pirates, and mercenaries, and allows them to befriend the mysterious “Echoes” to gain their abilities. With over 100 pieces of gear, random campaign generation, and a variety of enemies, it’s has received a lot of great reviews.
You can try out Echo Prime for $0.99 on the app Store.
Posted by Jessica Fisher on August 15th, 2014 + Universal App - Designed for iPhone and iPad
Outplay Entertainment is updating their smash-hit Monster Legacy. Now players can enjoy pitting their monsters against each other with the new PVP battles.
You can play against your friends or connect with other players all over the world in turn-based championships. Win fame points and see where you stack up on the global leaderboard. The game now also includes in-app purchases so you can buy power-ups.
Monster Legacy is available for free on the App Store.
Posted by Jessica Fisher on August 7th, 2014 + Universal App - Designed for iPhone and iPad
Evolution: Battle for Utopia by My.Com has received big update titled “The Black Legion.”
The Black Legion update brings players six more regions to explore, 10 new types of weapons, and three new types of defense to help them battle the army of General Kurbatov. It also raises the level cap to 58!
Player’s defensive capabilities are also getting an overhaul: now you can fortify your base with turrets and allies. Lastly, if you feel like a challenge, you can try out Black Legion’s two new mini-games.
Evolution: Battle for Utopia is available for free on the App Store.
Backflip Studios will be releasing their new match-3 puzzler, Spellfall, next Thursday, August 14.
Spellfall puts players in the role of a powerful wizard who uses their elemental spells to fight monsters and save the world from destruction. As with many match-3 games, in order to cast spells players must match up 3 tiles of the same element. Matching four or more increases the power of the spell being cast.
Spellfall will be available for free on the App Store, with optional in-app purchases.
State of Decay developers Undead Labs, along with Kabam, have announced Moonrise: a “multiplayer creature-collection RPG” partly inspired by Monster Hunter, Pokémon, Magic: The Gathering, and Hearthstone. The game will feature real-time strategic combat, full character and creature customization, and real-time online play.
In Moonrise, an event called the Moonrise corrupts peaceful creatures, known as Solari, into savage creatures known as Lunari, who will attack towns and cites until the effect of the Moonrise fades. Recently, Moonrises had been rare and the corruption period short, but the cycle is beginning to become more intense.
This is where you, the player, come in. You’ll play the role of an adventurer on their path to becoming a master Warden: journeying the land and discovering ancient ruins as you chase down Lunari and attempt to cleanse them of the corruption of the Moonrise. Along the way, you’ll recruit newly cleansed Solari and challenge fellow Wardens for pride and rewards.
No release period or pricing has been for Moonrise as of yet, but a beta build of the game is set to be playable at PAX Prime later this month, with more details also set to be announced at that time.
The world of Battleheart Legacy is fun and deep; full of wizards, warriors, and witches. Here are some tips and tactics to help you get the most enjoyment out of this great game.
The people of the Battleheart Legacy world, as in so many other RPGs, have never heard of home invasion and thus have never invested in locks for their doors. Feel free to explore each building you come to as it may hold valuable gold and items that no one will seem to miss. Many areas will often also have a treasure chest tucked away for intrepid explorers to find. As you move around the world map, you will come across “Encounters”. These side missions can be anything from a random battle to get you XP and loot, to meeting an important NPC who might just be a trainer in your future.
Who am I?
As you play Battleheart Legacy, you will choose how your character levels-up and what equipment they will wield, but just as importantly, you will also decide how you interact with people. You can be either pleasant or snarky but be warned: NPCs have feelings too, and some of them may just turn on you if you are being a jerk.
When you gain enough experience to level-up, refrain from doing so immediately. Wait until you can return to the trainers at the Academy in Eston – one of the starting areas and a hub where most trainers will appear. Each level of a class requires different stat minimums to be met, so waiting to invest your stat points until you know what you need will save you some grief.
In addition to the starting classes available at the beginning of the game, there are some classes that you will have to explore to find – like the Ninja, Bard, Necromancer, and Monk. It is generally easier to stick to one or two classes your first time around so that you’re not spreading your valuable stat points too thin. Some classes have good synergistic qualities, like Knight and Paladin working well together, as they both require strength and endurance. Mixing and matching class abilities can be very satisfying, fun, and downright powerful (barbarian whirlwind + paladin ‘heal % of damage done’ powers are devastating when combined). Picking combinations that make sense is the key to developing an effective character.
Each level in a class gives you access to a new skill – either passive or active. These can be equipped and switched out whenever you are not in combat. You can always check out your character’s stats, skills, and equipment by touching their character portrait. On the stats tab, there is some extra info like dodge chance and speed if you scroll down on the stats section.
Don’t underestimate the passives. Passive skills can either give you a bump where you need it (defense, damage, etc), or completely change your tactics (equip giant weapons, deal extra damage at low HP). Experiment and plan accordingly.
You have five potions at your disposal, and while that might not seem like a lot, they replenish every time you leave an area and each one heals you completely. If you are getting low on health, don’t be afraid to pop a potion when you need it. If you are still having trouble, you can lower the difficulty setting and get unlimited potions. With that in mind, try not to die too often. You get penalized a percent of your gold each time you do.
Standing your ground and letting monsters beat on you is an easy way to lose fast. Most monsters can be tricked into mindlessly following you around, allowing you the time you need to recharge your special attacks while avoiding damage. Feel free to use your cooldown abilities and then run around a rock to break line-of-sight to save yourself from those pesky archers.
Enemies with big attacks will often telegraph their moves either with power-up animations or ground effects, which show you where their attack will land. Learning your foes’ patterns is invaluable in helping avoid damage, thus keeping you alive long enough to kill the monsters and grab their treasure.
If you find yourself out of potions and don’t think you can survive the next big fight, you can always retreat. Monsters do not respawn until you leave a dungeon, so you can always backtrack and leave the dungeon. Of course, the monsters will be back when you return, but you will get to keep whatever experience and loot you accumulated, and your potions will be automatically refilled.
Spend that Gold
You can upgrade your items pretty quickly and there is no real reason to hang onto equipment you have outgrown or cannot use. Gear tends to accumulate, and if you are going a melee route for example, you can probably safely sell that expensive but useless mage’s armor you picked up. Also, hitting harder is great, but don’t underestimate the value of defensive bonuses – monsters that hit like trucks can be made much easier to deal with by increasing your armor a few points.
As mentioned above, when you die, you lose a percentage of your gold. It is well worth your time to invest it in upgrades as soon as you can. By upgrading your gear and getting new skills, you have the added benefit of not really losing much when you die. Of course, you still need to save for that next big skill upgrade, but your shiny new armor will likely help you live long enough to do that, too.
Phantom Rift by Foursaken Media, is an adventure/RPG where players control a powerful wizard who has become lost in the Phantom Rift: a dark place full of man-eating monsters. Wizards will be tasked with side quests as they explore the world and meet NPCs.
A player’s wizard is fully customizable with a full array of equipment. The five levels of rarity with passive abilities and different stats mean plenty of different combinations for collectors.
The innovation of Phantom Rift is its battle system. Similar to a card-based battle, players have a spell pouch that can hold up to 30 of the 120 unique spells that can be found in the game. Players can equip their wizard with different spells to form different strategies, focusing on things like elemental magic or summoning.
The game also has multiplayer integration. Wizards can fight in PvP battles and win spells from their enemies’ pouch as trophies.
Foursaken Media is shooting for a September release for Phantom Rift.
Posted by Jessica Fisher on July 17th, 2014 + Universal App - Designed for iPhone and iPad
Scurvy Scallywags by Beep Games, is a match-3 puzzler with tons of piratical humor. As players complete levels, they level up their pirates, dress them up in funny costumes, build ships, and choose special abilities, moves, and weapons to give them an edge in combat.
Beep Games is running a sale for Scurvy Scallywags for a limited time. You can pick it up in the App Store for free!
I am eager to let readers know about Oceanhouse Media’s annual app sale in honor of Dr. Seuss’s birthday from Wednesday, February 25 through Monday, March 9. During this time, five of their best-selling Seuss stories will be on sale for $0.99 each, and there will be discounts for other classic Dr. Seuss titles as […]