In some cases, Angry Birds Epic is going to be many players’ first encounter with a turn-based RPG. While it might not be the deepest of experiences to old-hands at the genre, we felt it was the perfect time to provide you with some helpful hints to start you off, as you work towards wiping out the evil pigs yet again.
Basic Battle Strategies
Regular RPG players will tell you that there are a few core principles that apply no matter what game you’re playing. Angry Birds Epic is no different in that respect.
Knowing your enemy is always key in these kind of instances. Angry Birds Epic makes it simple with holding a finger to each pig – enabling you to see what abilities they possess, so you know exactly what to expect.
There’s no penalty for exiting to the map at this point so you can easily do that to change birds or hats (special abilities), so that you’re at your strongest for each fight. Remember: different classes work better in different situations!
Generally, you should always focus on healer pigs or ones that can resurrect other downed pigs. There’s no point inflicting plenty of damage on other enemies if the healer can undo your good work with one spell!
Some pigs are immune to certain statuses, so consider that before you make your move. A pig that can resist poison? Well, don’t bother trying to poison it then! It’s a simple idea, but one that can easily be forgotten about in the heat of battle.
There’s nothing to be gained from weakening multiple pigs at once, so always focus on one pig at a time. Ideally, and assuming there aren’t healing pigs to pick on, you should go for the weaker and smaller prey first before taking out the big brutes.
After you’ve built up a sufficient number of attacks, you can use a rage chilli to perform a special attack that relates to that character’s abilities. Use it up whenever possible. They don’t carry over between battles so there’s no point letting it go to waste! The only exception here is when dealing with wave battles as it’s better to save the chilli for the start of a new wave. They replenish frequently so you can often use a couple during a series of battles.
Unlike in other RPGs, using a health potion doesn’t take up a turn. It’s a small yet significant thing to consider, given it can make all the difference in battle.
Struggling to defeat a particularly tricky foe? Watch the videos that Rovio keep offering. These give you a 20% increase in health and attack power. They’re limited in number so try to save them for a special occasion. They can really make all the difference.
Always have a healer in your party. Attacking like crazy is all well and good, but it’s pointless if you get wiped out too soon. Healing helps. A lot.
Equipment is key throughout Angry Birds Epic. It’s simple enough to craft from pieces gained during battle, but there are some useful ways to make it all the better.
Replay missions often for more items and loot that can then be used elsewhere. Plus, aim for those magical three-star victories. These are based upon how much health you have at the end of a battle so heal up just before the end for the maximum chance of three stars.
Check the scavenge points every day for new loot to be acquired. It can be pretty profitable.
Similarly, daily dungeons unlock after a certain point and these are invaluable.
Get friends involved as they can enable you to re-roll when crafting equipment. Re-rolling dictates whether you get the fabled 3 star piece of equipment or a weaker 2 star one.
Save up for a Golden Anvil. It’s not cheap, needing Lucky Coins to buy one, but keep leveling up and play naturally for a week or two and this should be possible. A Golden Anvil means better gear, which makes all the difference in battle.
Retry, the latest game from the Angry Birds moguls at Rovio, apparently comes from the publisher’s new educational gaming branch. But if that’s the case, the only thing this game teaches is that life is nothing but unending punishment. Prepare for high-flying death over and over again in the latest edition of It Came From Canada!
Retry takes the brutally difficult flight controls of the infamous Flappy Bird but has players navigating finite, designed levels instead of endless rows of pipes. Pressing the screen boosts the player’s plane forward and also aims it up slightly. Meanwhile, letting go causes the plane to fall. With limited control over their speed and trajectory, players have to rely on careful yet confident taps to make it through these death traps. One brush against the environment, aside from water or wind currents, equals instant death. Sometimes the only way forward is a well-timed and skillfully executed loop-de-loop. The name Retry itself refers to how often players will be restarting the game. They’re even forced to look at the ghosts of their past selves, crashed against the walls, as their trial-and-error toils on.
There are a few oases in their desert however. Each level has a handful of permanent checkpoints, but in a devastating twist, they can only be activated if the player has a coin. Most sections between checkpoints have a coin somewhere in them, but they are usually in tough to reach spots – making the game even harder. If players can’t manage that, which is truly understandable, they can also just pay for coins. They can even earn them outside of gameplay by completing easy achievements like crashing a bunch. Overall, the checkpoint system is an intriguing compromise between being fair to the player while still honoring the game’s core commitment to hair-pulling challenge levels.
Sadism isn’t the only thing Retry shares with Flappy Bird. Both games use a chunky, pastel, pixelated art style and peppy music that belie their dark hearts and cruel, true natures. Retry has four worlds with various visual themes like “summer” and “the future.” Expect to see the same skies often though, because while the game has a decent amount of different levels, its difficulty and frequent restarts inevitably lead to repetition. Fortunately, that also means it will be a long time before players experience all the game has to offer.
Retry is currently in a soft launch phase, but once Rovio finishes toying with the Canadians, expect them to unleash their torture on the rest of the world soon enough. With the amount of effort this takes, it’s probably easier to just learn how to fly a real plane.
After their smash debut, the Angry Birds have gone from physics-based puzzle games to space adventures to kart racers. Angry Birds Epic, the newest entry in the series currently in a soft launch phase, continues the franchise’s evolution into the Mario of mobile by casting the birds as heroes in a turn-based roleplaying game. We grind through this ambitious spin-off for the latest edition of It Came From Canada!
When the dastardly Prince Porky and the rest of his pig army steal innocent eggs, it’s up to a brave band of birds to stop him. Starting out with a lone red warrior bird, the player’s party soon sees new recruits like a yellow wizard and white healer. There’s no real overworld to explore in Angry Birds Epic. Instead, the party travels from battle to battle on a linear map, occasionally coming across treasure chests or resource deposits. The fights themselves play out like simplified, turn-based, JRPG battles in the vein of Paper Mario or the more recent South Park: The Stick of Truth, albeit without the cursing or focus on timed button presses.
The battles do have some depth, however. Using an intuitive touch system, each bird can either attack an enemy or use its special sub-skill. For example, the wizard’s lightning strike attack hits several foes at once. But it can also choose to create a lightning shield around itself or an ally that damages incoming foes. As the birds levels up, some skills can even be applied to the whole party.
Complimenting these strategies are the surprisingly complex skills of the enemy pigs. Some stronger pigs charge up attacks over time like meteor showers or taunts that cause all foes to target a specific vulnerable bird. Other enemies have more passive abilities like Prince Porky’s resistance to attacks above a certain damage level. When the red chili pepper at the bottom of the screen fills up, players can unleash a devastating special attack. However, it may be useless against bosses like Prince Porky or other shielded enemies so players still have to play smart.
These bite-sized battles make up the vast majority of the Angry Birds Epic experience, but there are a few things to do outside of combat. Players can forge stronger weapons, brew potions, and scrounge around for more loot. Aside from tackling the main campaign, players can also participate in daily dungeons and lottery spins for the chance to earn even more prizes. Partaking in these side activities strengthens the team and makes the story quest easier, but the fair yet steep difficulty curve definitely still feels designed to push players towards spending more money.
It’s hard to be too mad at the game though, because the world of Angry Birds Epic is so pleasing to take in. The colors are vibrant, the animation is exquisite, the music is joyfully rambunctious, and the whole presentation is so charming players will be reminded why so many people got hooked on this franchise to begin with. Like all things Angry Birds at this point, expect Angry Birds Epic to soar once it fully launches.
Rather than giving players something akin to Angry Birds in a medieval/fantasy setting, Angry Birds Epic is going to be a turn-based RPG with a crafting system of sorts. Color me intrigued. No, seriously, it sounds far more interesting than yet-another physics puzzle game.
Angry Birds Epic will be “soft launching” in Canada and Australia soon.
This dedicated space for fans of the game to gather, meet, and even improve how they play the game is jam-packed with detailed toy guides, character profiles, strategy guides, achievement listings, community screenshots, fan art, and much more besides.
Best of all, it’s a space that’s shaped by you, the fans, giving everyone the opportunity to help build the greatest Angry Birds Go! site ever made.
Makers of the two billion times downloaded Angry Birds series of games, Rovio, have announced via sister site Pocketgamer.biz that they are opening up a publishing division focusing on fun learning apps for kids 3-12. The goal being to take learning games in a whole new direction. Rovio is looking for developers in this space that can help them in this quest. The first chance to talk to them about it will be at our Big Indie Pitch event during GDC week in San Francisco.
“When kids are bored, their learning plummets,” detailed the Finnish firm in a statement given to PocketGamer.biz.
“When they’re engaged, anything’s possible. So we’re looking for new game ideas to entertain kids and motivate them to learn. Games that parents can also feel good about.”
Today Rovio has pulled the curtain back on their latest project to reveal… another curtain. Angry Birds Stella is going to be a game set in some area of the Angry Birds world we’ve yet to see, and it’s going to be spread out over several different forms of media. We’re talking games, cartoons, toys, etc.
About the only other bit of info that can be gleaned from the announcement is that Rovio is trying to up the serious in this one. “Angry Birds Stella is breaking the mold by introducing strong, passionate characters who really stand for something, while adding plenty of action and reality into the mix,” says Mikael Hed, CEO of Rovio Entertainment, in the press release.
I dunno, it sounds kind of like The Real World: Angry Birds to me.
Posted by Rob Rich on December 19th, 2013 + Universal App - Designed for iPhone and iPad
Amidst all the holiday sales and out-of-nowhere releases, it’s important to remember that the App Store still picks one app or game out of the crowd to be featured as its App of the Week. And to get a price drop to zero dollars for the duration. This week, they’ve chosen Angry Birds Star Wars II.
In his review back in September, our own Blake Grundman said, “The Force is strong with this one. This IS the game we’re looking for.” Seems like more than enough of a reason to check it out for free, right?
Rovio’s taking the Angry Birds out of the air and into… cars? Yes, it’s time for Rovio’s famous characters to make the natural leap for any popular character – star in a kart-racing game – with Angry Birds Go. While conceptually it makes perhaps a bit more sense than, say, Sonic the Hedgehog as the birds have generally needed the help of mechanical contraptions to get anywhere in the past, it’s still a bit silly on paper. However, what’s not silly business is that this is Rovio’s first free-to-play launch of an Angry Birds game, as this has been soft-launched in New Zealand ahead of a global launch. So, I take Angry Birds Go for a spin in this edition of It Came From New Zealand!
The racing has been tremendously simplified to where players really only need to concern themselves with steering, not even needing to brake, much less accelerate. Each racer has a special ability that helps them get to the finish line before their opponents, such as a floating bubble or a speed boost. Prepare to grind and become familiar with the game’s tracks. Each track has a variety of events to play on it, such as races, time trials, and a fruit smashing mode where points are earned for running into fruit strewn across the track. There goes the idea for a Fruit Ninja kart racing game, eh? Each event has a certain performance minimum, forcing players to upgrade and buy new cars.
The game steadily introduces the ways in which it intends on making money. First, there’s coins for upgrades. Then there are gems for boosts, though these can be collected in the game itself. There are IAP for better cars, including some rather expensive prices for the best ones. It’s possible to use Telepods to unlock cars, too. There’s an energy system where different racers must be used as their energies run low. Each racer has a different special ability, though the car stats remain the same.
Angry Birds Go feels like a highly-polished product right now, and it’s likely that how the game monetizes is what’s under major scrutiny here as it should be out in a couple of weeks. Just how free it is will take some time to see – and this game succeeding or failing could have a big impact on Rovio’s future releases as well. This should be an interesting one to keep an eye on.
Angry Birds and Puzzle & Dragons! Angry Birds and Puzzle & Dragons!!! ANGRY BIRDS AND PUZZLE AND DRAGONS! OH MY! Yeah, sorry, anyway…
GungHo Online Entertainment, the publisher behind the rocking Puzzle & Dragons, announced that it’ll be collaborating with Rovio Entertainment to bring an Angry Birds-themed event to their Puzzle & Dragons game. Starting Monday, November 18, and lasting until Sunday, December 1, fans will be able to enjoy the Angry Birds characters in a special dungeon event within Puzzle & Dragons.
“We are excited to announce the collaboration of Puzzle & Dragons and the Angry Birds games from Rovio Entertainment,” said Daisuke Yamamoto, Producer and creator of Puzzle & Dragons, in a press release. “Angry Birds is one of the most recognizable entertainment franchises in the world, and we are thrilled to be working alongside Rovio to give our fans a look at what it would be like if Angry Birds characters invaded the world of Puzzle & Dragons.”
Posted by Andrew Stevens on November 2nd, 2013 + Universal App - Designed for iPhone and iPad
Angry Birds Star Wars II comes flying in with a new update that adds 8 secret levels. Users must find hidden maps throughout in order to unlock the new secret levels. The levels also add 4 new characters which include Hologram Darth Sidious, Silver C3PO, Red Battle Droid, and Shadowtrooper.
Now go use the force to locate those secret levels!
The birds are back (again)! Not content with simply hurtling avian critters into pork-filled structures, Rovio has changed things up significantly for their next offering. Angry Birds Go! is a fully 3D kart racer featuring a bunch of recognizable series characters, loads of special powers, and upgradable vehicles. Yes, you read that correctly; it’s a kart racer.
Angry Birds Go! will be hitting the App Store on December 11 for free, and I have to admit the video makes it look pretty interesting despite the severe change in direction (and genre). What do you all think? Is it too ridiculous to fathom? Are you anxiously waiting to get behind the wheel? Did the video sway you either way? Feel free to chime in below!
Posted by Rob Rich on September 18th, 2013 + Universal App - Designed for iPhone and iPad
Beware the pork side. Rovio’s sequel to their spin-off based on one of the most popular movie franchises of all time is here!
Angry Birds Star Wars II follows (loosely) the events in the “Star Wars” prequels, and even lets players decide whether they want to be good, or play for “The Pork Side.” It’s more of the same great Angry BIrds physics mayhem you know and love but with two sides to play, over 30 playable characters, the ability to swap characters in the slingshot as you play (finally!), and Telepods integration.
We are just under a week to go before Angry Birds Star Wars II launches on the App Store, coming September 19th. To get everyone excited, Rovio has released a new gameplay trailer that shows all the light and dark side action that will be available in the game. Will you fight with the birds or join the pork side? Check out the trailer!
Rovio has teamed up with Red Bull to release a new video that answers some of our questions about what type of game Angry Birds Go will be. It showcases what an Angry Birds endless runner would look like, which ultimately hit a snag and fell over. So, they went one step further to show us what it would be like with birds behind the wheel! Check out the trailer below!
I wonder how much road rage there will be in Angry Birds Go? I mean these are Angry Birds after all.
Get ready to join the pork side of the force as Angry Bird Star Wars II draws even closer by receiving an official release date of September 19th. Along with the release date comes a new trailer for the game that features the voice of Ian McDiarmid who played Emperor Palpatine in the original Star Wars films, reports Pocket Gamer.
So who’s ready for “UNLIMITED POWWWWAAAHHHHHH!!” when joining the pork side of the force? Check out the trailer below!
Each and every week, we take a look at the top twenty apps as recommended on Powerslyde. Once installed on your iOS device, Powerslyde detects the apps you have installed, then recommends apps you may like and may not be aware of. Think of it as a way to get App recommendations from somewhere other than the App Store itself.
Looks like casual games made a strong showing this week, with Rovio’s Amazing Alex possibly returning due to interest in the two new Rovio Stars games that have recently hit the App Store: Ice Breaker and Tiny Thief. Ruzzle made an impression on reviewer Ruari O’Gallchoir, who says, “Ruzzle has several tricks up its sleeve to differentiate itself from it’s more established competitors.” Two of the five are lesser-known games that follow fairly standard formulas: Chasing Yello is an endless runner, and Flow Free is a color-matching game. As for Plumber Crack, we’ll leave that one up to your imagination. If you’re wondering if someone could build a game around that particular anatomical gem, it seems like they can and did.
What apps do you recommend this week? Drop us a comment below, or send us a message on Facebook or Twitter.
Rovio Entertainment announced Angry Birds Star Wars II, which will follow the story of the three prequel Star Wars movies. Things are in place to take a twist towards the dark side in the upcoming game as well as players can choose to “join the pork side” and play as one of the evil piggies.
Angry Birds Star Wars II is set to get even more interesting as Hasbro is adding an interactive capability to the gameplay and content of the game by releasing Telepods. Think Skylanders; Telepods are physical toy characters that players can place on their iPhone or iPad camera and scan it into the game. There will be over 30 physical characters at launch for players to teleport into their games, Skylanders style.
Being a fan of Skylanders myself, I’m highly interested in checking out this new Angry Birds experience, which will launch on the App Store this September, 19th.
“Angry Birds Star Wars was a blockbuster hit for us and Lucasfilm with over 100 million downloads since its release. We are thrilled to be able to introduce the exciting next chapter in the Angry Birds Star Wars saga to our fans around the world,” said Jami Laes, Executive Vice President of Games at Rovio Entertainment, in a press release. “Some of the most amazing character additions are versions of young Anakin, Mace Windu and Darth Maul. Hasbro’s TELEPODS technology also provides a great way to extend the experience beyond the app and bring a whole new dimension to the gameplay.”
Rovio posted a new blog that says they will announce a brand new Angry Birds game on Monday, July 15th. The teaser image (below) that accompanied the blog post resembles Star Wars Episode 1, the image that shows a young Anakin with the Vader shadow in the background. Rovio also mentioned that the new game will feature the biggest character line-up ever, awesome new powers, and more surprises.
What can we say about Rovio that you didn’t already know? Rovio are the developers of the Angry Birds phenomenon which has translated into a business that reaches well beyond just software into real world goods, movies, and even theme parks. Those damn birds are everywhere. You see them on clothes, toys, shoes, hats, even in TV commercials. The game itself was miraculous in that it hit number one a few months after release and pretty much stayed there for over a year. We took a look back when Angry Birds had been number one for 250 days back in 2011.
With the Angry Birds franchise games now downloaded over 1.7 billion times, it’s all because of a little game launched on the App Store in 2009. Let’s talk with Saara Bergström, VP, Marketing & Communications for Rovio about their history on the App Store.
148Apps: How has the App Store changed the way Rovio does business?
Saara Bergström, VP, Marketing & Communications for Rovio: Angry Birds was Rovio’s first title that was published and marketed directly to the audience. App Store was the obvious way to go about it, which was of course a totally different process from doing business with contractors and operators. App Store was a game changer for the whole mobile industry. App Store made independent publishing mainstream for developers for the first time and apps easily available for consumers. Downloading new software became easy and commonplace.
148Apps: At what point were you sure that the App Store would be a success?
Saara Bergström: A single point is hard if not impossible to pinpoint since there were many contributing factors to it also outside of the App Store. However, it was easy to see the growing popularity of the App Store and how the ecosystem around it started to form very quickly. App Store offered people an easy, one stop shop to get apps, and it levelled the field for independent publishers to get their material out – side-by-side with big publishers. The market has matured from those days and become more professional. The emergence and growth of the whole mobile gaming industry is partly thanks to the ecosystem Apple created with the App Store.
148Apps: What led to Angry Birds being such a success? What made it resonate with users so soundly?
Saara Bergström: The success of Angry Birds is a combination of many factors. First of all, the characters have personality and are immediately recognizable. The whole Rovio team liked them right off the bat. Secondly, from the early days we have had a very fan-focused approach resulting in massively engaged fans which has helped us tremendously to expand our business into other areas outside of games. The third contributing factor is the polished, intuitive gameplay which we achieved through a merciless process of honing and iteration. Finally, the game offers hundreds of hours of fun for a wide demographic.
148Apps: In the five years since launch, the App Store has gone through considerable changes. The number of users has skyrocketed along with downloads, prices for paid apps has stabilized way lower than many expected, free to play has dominated the top grossing charts. If, knowing what you know about the App Store now, you could go back and influence Rovio five years ago, what would you say?
Saara Bergström: I don’t think there’s that much we would change in how we have done our business in the past years. Maybe I would just say: “keep dreaming big!”.
148Apps: Any predictions for what the App Store will be like five years from now?
Saara Bergström: Getting attention was and is of course one of the number one priorities for any developer. When the mobile industry is growing rapidly that challenge prevails. There will probably be new mechanisms and ways for people to find what they are looking for, and for the publishers to reach their target audience and fans.
Rovio Entertainment, creators of Angry Birds, has a new publishing initiative called Rovio Stars that will see its first titles Icebreaker and Tiny Thief released soon. Kalle Kaivola, Senior Vice President of Product & Publishing at Rovio Entertainment, took the time to answer some of my questions about Rovio Stars.
Why launch a publishing initiative? What advantages will Rovio Stars have over other mobile publishers out there?
Expanding into publishing games was a pretty logical step for Rovio Entertainment to take. In the course of our work we run into a lot of interesting, fun and creative game projects – things we know our fans would love. Why not help the developers of these games to give them the final polish, and let our massive, dedicated fan base know of them? Right now it’s a huge challenge to get your game known in the avalanche of games and apps that are flooding the different app stores – it’s not enough to have a good game if you can’t get the word about it out there.
Rovio Entertainment is in an unique position to do exactly that. We communicate with our fan base directly on a daily basis, and they know they can expect quality fun from us. We also have a huge amount of know-how in creating mobile content, and we have a lot to offer to the developers in terms of helping them put the finishing touches to the project. Under Rovio Stars we do a bit more than a traditional publisher does in helping with the game project, things such as lending our expertise in QA and marketing.
When looking for titles to publish, what are you looking for in these games? Rovio has been one of the chief faces of casual gaming–will Rovio Stars largely focus on casual titles as well?
We are looking for games that have engaging gameplay, memorable characters, offbeat humour, and which are fun and addicting to play. The term casual is a bit tricky in the sense that traditionally it has connotations of simplicity and a lack of challenge, but as everybody who has tried to three star their way through Angry Birds games knows, that certainly isn’t true. It’s safe to say that we won’t be publishing FPS shooters or survival horror in the future, so the Rovio Stars games will casual games in the sense of being suitable and fun for all ages, from kids to grandparents.
Why should people ultimately care about the titles that Rovio Stars will be publishing?
The sheer amount of games on the app stores is a challenge not only for the developers, but also for the gamers – how to find the great game amongst the multitudes? This is where Rovio Stars comes in. It’s the stamp of quality that tells the gamer that the game they are about to buy has the same level of polish, engaging gameplay and quality fun as Rovio’s titles.
A new Angry Birds update is on the way as Rovio posted an image on Twitter, teasing a new level pack that will be released soon, reports Pocket Gamer. The tweet reads, “This just in: Red Bird will have a special power soon. #BeakingNews #NewSquawkTimes #DailyQuail” and comes with the following image.
Posted by Andrew Stevens on June 13th, 2013 iPad Only App - Designed for iPad
Angry Birds Star Wars enters Cloud City with 20 levels, including all-new flying steam vents. Lando Bird joins the Rebellion against the Pig Empire, giving fans the opportunity play as him and fire his weapon that shoots three lasers at once. Also, get ready to take on the evil Lard Vader in a new boss fight mode.
Now, go return to the city in the clouds and use Lando’s three shot laser to defeat the Pig Empire!
Angry Birds continues to show its brand in new areas, this time as lures and fishing rods thanks to Finnish manufacturer, Rapala. Now, fishermen can use lures like Rattlin’ Red Bird, DT Fat Bomb Bird, and Skitter Pop Bad Pig, while kids can use beginner Angry Birds style fishing poles and float sets, reports TUAW. Currently, the equipment is only available in Finland and Denmark but will hopefully make it to our shores soon.
Posted by Andrew Stevens on May 23rd, 2013 iPhone App - Designed for iPhone, compatible with iPad
You can now freely travel into space! For a limited time, the space-themed Angry Birds game can be downloaded for free, reports Touch Arcade. Angry Birds Space has over 160 levels on different planets and in zero gravity, which creates unique gameplay that includes slow-motion puzzles and lightspeed destruction.