Angry Birds Transformers recently transformed and rolled out worldwide. This run-and-gun title is a hit with young Transformers fans, but the ample references to classic Transformers fandom has also earned it a place in the hearts of long-time admirers of Optimus Prime. Nick Harper (Game Director for Exient Entertainment) and Mika Rahko (Executive Producer for Rovio) kindly took a few minutes to talk to 148Apps about the problems and inspirations that came to them while cross-breeding birds and robots.
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Next week, Puzzle & Dragons is getting a little angry. Because, you know, Angry Birds. It's a... a pun. I thought... never mind.
Anywhosits, starting next week on 10/20 and running through 11/2, Puzzle & Dragons will feature a brand new dungeon inspired by Angry Birds Epic. You'll be able to recruit the help of familiar Epic characters, as well as some classic birds for those who might have missed the last crossover event, and you'll of course be fighting some mean old piggies along the way.
You can download Puzzle & Dragons - and even Angry Birds Epic for that matter - off the App Store now for free.
Anyone afraid that throwing Transformers into the Angry Birds mix would result in a Michael Bay-level of childhood pillaging can rest easy. While Rovio’s famous fowls may be a 21st century staple, Angry Birds: Transformers wears its affection for the 80s on its sleeve. But is mere retro reverence enough to justify this crossover? We find out in this edition of It Came From Canada!
The opening video reveals how the classic birds we all know and love have transformed into birds disguised as robots in disguise. But aside from establishing the story, the lavish animated intro’s attention to Saturday morning detail, right down to VHS scan lines, might be the best part of the game.
Fortunately the gameplay itself, while about as simple as a typical Transformers episode, is also about as action-packed. Plus the animation isn’t as cheap. Angry Birds: Transformers eschews the physics puzzles the series is known for in favor of something resembling an on-rails shooter. As avian Optimus Prime or beaked Bumblebee constantly run from left to right, and players tap to shoot down Decepticon pigs in the background. Targeting weak points on fortresses to squish enemies more efficiently is about as close as the game gets to traditional Angry Birds strategies. Of course, since this is a Transformers game, players will also occasionally need to change their robots into vehicles to speed past collapsing columns.
As players blast more pigs they’ll open up more parts of the map, unlocking new characters with unique weapons like lasers or missiles. However, we weren’t able to access special Jenga levels since we didn’t have the codes. Between battles players can also upgrade characters to increase their strength and durability. Doing so gives players a close-up look at the bird bots themselves, and their colorful boxy models amusingly marry the aesthetics of both franchises while still maintaining what separately makes them iconic. And even better, there are barely any hints of ugly, cluttered 'Bayformers' in their designs.
Apart, Angry Birds and Transformers have already made all the money in the world. So we can’t imagine what they can do together - especially with Skylanders-style toy integration. Expect Angry Birds: Transformers to transform and roll out everywhere soon.
In some cases, Angry Birds Epic is going to be many players' first encounter with a turn-based RPG. While it might not be the deepest of experiences to old-hands at the genre, we felt it was the perfect time to provide you with some helpful hints to start you off, as you work towards wiping out the evil pigs yet again.
Basic Battle Strategies
Regular RPG players will tell you that there are a few core principles that apply no matter what game you're playing. Angry Birds Epic is no different in that respect.
Retry, the latest game from the Angry Birds moguls at Rovio, apparently comes from the publisher’s new educational gaming branch. But if that’s the case, the only thing this game teaches is that life is nothing but unending punishment. Prepare for high-flying death over and over again in the latest edition of It Came From Canada!
Retry takes the brutally difficult flight controls of the infamous Flappy Bird but has players navigating finite, designed levels instead of endless rows of pipes. Pressing the screen boosts the player’s plane forward and also aims it up slightly. Meanwhile, letting go causes the plane to fall. With limited control over their speed and trajectory, players have to rely on careful yet confident taps to make it through these death traps. One brush against the environment, aside from water or wind currents, equals instant death. Sometimes the only way forward is a well-timed and skillfully executed loop-de-loop. The name Retry itself refers to how often players will be restarting the game. They’re even forced to look at the ghosts of their past selves, crashed against the walls, as their trial-and-error toils on.
There are a few oases in their desert however. Each level has a handful of permanent checkpoints, but in a devastating twist, they can only be activated if the player has a coin. Most sections between checkpoints have a coin somewhere in them, but they are usually in tough to reach spots - making the game even harder. If players can’t manage that, which is truly understandable, they can also just pay for coins. They can even earn them outside of gameplay by completing easy achievements like crashing a bunch. Overall, the checkpoint system is an intriguing compromise between being fair to the player while still honoring the game’s core commitment to hair-pulling challenge levels.
Sadism isn’t the only thing Retry shares with Flappy Bird. Both games use a chunky, pastel, pixelated art style and peppy music that belie their dark hearts and cruel, true natures. Retry has four worlds with various visual themes like “summer” and “the future.” Expect to see the same skies often though, because while the game has a decent amount of different levels, its difficulty and frequent restarts inevitably lead to repetition. Fortunately, that also means it will be a long time before players experience all the game has to offer.
Retry is currently in a soft launch phase, but once Rovio finishes toying with the Canadians, expect them to unleash their torture on the rest of the world soon enough. With the amount of effort this takes, it’s probably easier to just learn how to fly a real plane.
After their smash debut, the Angry Birds have gone from physics-based puzzle games to space adventures to kart racers. Angry Birds Epic, the newest entry in the series currently in a soft launch phase, continues the franchise’s evolution into the Mario of mobile by casting the birds as heroes in a turn-based roleplaying game. We grind through this ambitious spin-off for the latest edition of It Came From Canada!
When the dastardly Prince Porky and the rest of his pig army steal innocent eggs, it’s up to a brave band of birds to stop him. Starting out with a lone red warrior bird, the player’s party soon sees new recruits like a yellow wizard and white healer. There’s no real overworld to explore in Angry Birds Epic. Instead, the party travels from battle to battle on a linear map, occasionally coming across treasure chests or resource deposits. The fights themselves play out like simplified, turn-based, JRPG battles in the vein of Paper Mario or the more recent South Park: The Stick of Truth, albeit without the cursing or focus on timed button presses.
The battles do have some depth, however. Using an intuitive touch system, each bird can either attack an enemy or use its special sub-skill. For example, the wizard’s lightning strike attack hits several foes at once. But it can also choose to create a lightning shield around itself or an ally that damages incoming foes. As the birds levels up, some skills can even be applied to the whole party.
Complimenting these strategies are the surprisingly complex skills of the enemy pigs. Some stronger pigs charge up attacks over time like meteor showers or taunts that cause all foes to target a specific vulnerable bird. Other enemies have more passive abilities like Prince Porky’s resistance to attacks above a certain damage level. When the red chili pepper at the bottom of the screen fills up, players can unleash a devastating special attack. However, it may be useless against bosses like Prince Porky or other shielded enemies so players still have to play smart.
These bite-sized battles make up the vast majority of the Angry Birds Epic experience, but there are a few things to do outside of combat. Players can forge stronger weapons, brew potions, and scrounge around for more loot. Aside from tackling the main campaign, players can also participate in daily dungeons and lottery spins for the chance to earn even more prizes. Partaking in these side activities strengthens the team and makes the story quest easier, but the fair yet steep difficulty curve definitely still feels designed to push players towards spending more money.
It’s hard to be too mad at the game though, because the world of Angry Birds Epic is so pleasing to take in. The colors are vibrant, the animation is exquisite, the music is joyfully rambunctious, and the whole presentation is so charming players will be reminded why so many people got hooked on this franchise to begin with. Like all things Angry Birds at this point, expect Angry Birds Epic to soar once it fully launches.
9to5Mac has gotten the low-down on Rovio's newest Angry Birds title, Angry Birds Epic. And it seems as though it's not the sort of game we were expecting.
Rather than giving players something akin to Angry Birds in a medieval/fantasy setting, Angry Birds Epic is going to be a turn-based RPG with a crafting system of sorts. Color me intrigued. No, seriously, it sounds far more interesting than yet-another physics puzzle game.
Angry Birds Epic will be "soft launching" in Canada and Australia soon.
If you're obsessed with Angry Birds Go! then our pals at Pocket Gamer have just the site for you: The Angry Birds Go! Community.
This dedicated space for fans of the game to gather, meet, and even improve how they play the game is jam-packed with detailed toy guides, character profiles, strategy guides, achievement listings, community screenshots, fan art, and much more besides.
Best of all, it's a space that's shaped by you, the fans, giving everyone the opportunity to help build the greatest Angry Birds Go! site ever made.
So stop stalling, and race on over to The Angry Birds Go! Community now to see what everyone's talking about.
Makers of the two billion times downloaded Angry Birds series of games, Rovio, have announced via sister site Pocketgamer.biz that they are opening up a publishing division focusing on fun learning apps for kids 3-12. The goal being to take learning games in a whole new direction. Rovio is looking for developers in this space that can help them in this quest. The first chance to talk to them about it will be at our Big Indie Pitch event during GDC week in San Francisco.
"When kids are bored, their learning plummets," detailed the Finnish firm in a statement given to PocketGamer.biz.
"When they're engaged, anything's possible. So we're looking for new game ideas to entertain kids and motivate them to learn. Games that parents can also feel good about."
Today Rovio has pulled the curtain back on their latest project to reveal... another curtain. Angry Birds Stella is going to be a game set in some area of the Angry Birds world we've yet to see, and it's going to be spread out over several different forms of media. We're talking games, cartoons, toys, etc.
About the only other bit of info that can be gleaned from the announcement is that Rovio is trying to up the serious in this one. “Angry Birds Stella is breaking the mold by introducing strong, passionate characters who really stand for something, while adding plenty of action and reality into the mix," says Mikael Hed, CEO of Rovio Entertainment, in the press release.
I dunno, it sounds kind of like The Real World: Angry Birds to me.
Amidst all the holiday sales and out-of-nowhere releases, it's important to remember that the App Store still picks one app or game out of the crowd to be featured as its App of the Week. And to get a price drop to zero dollars for the duration. This week, they've chosen Angry Birds Star Wars II.
In his review back in September, our own Blake Grundman said, "The Force is strong with this one. This IS the game we’re looking for." Seems like more than enough of a reason to check it out for free, right?